This is the least fun game I've played all year long. What's the point of this game if it's not fun?

This is the least fun game I've played all year long. What's the point of this game if it's not fun?

Damn. You totally roasted Nintendo. Upvoted

But I didn't say anything against nintendo.

This is how assblasted the niggers of Sony are

based

I didn't know that buying a switch and playing mario somehow made me a "nigger of sony". Unless you're saying that sony is enslaving people who buy nintendo products to pick cotton or something.

I didn't enjoy it that much either. I realized I much prefer goal oriented Mario games than collectathons.

The amount of platforming in this game could have been distilled into about 5 levels, it was disappointing.

Why isn't it fun for you?

>he doesn’t know about the Sony citrus fields
Stop. Watching. CNN.

Because half of the time I'm running around like an asshole to find glowing shit to throw the cap on, groundpound or do some other garbage that just feels like padding. Some of those challenge thingies were nice, especially on the moon, but then I realized they just recycled them from actual stages which was yet another disappointment. There's too much pointless down time between the good parts.

if you can't have fun with this game there's no hope left for you

Good one, user. Here's that (You) you wanted

>The amount of platforming in this game could have been distilled into about 5 levels, it was disappointing.

This is objectively untrue. The game has arguably more pure platforming than any previous 3D Mario, except maybe 3D World.

You're just a retard who needs a boring, simple obstacle course to have fun.

You know what's wrong with this game?
It's just dishonest game development. Plain and simple.

Okay. Never reply to me again.

you
can't
stop
me

Where's your god now?

I liked it a lot.

However, the champion road if this game was easy as shit and disappointing

>I'm running around like an asshole to find glowing shit to throw the cap on, groundpound or do some other garbage
Congratulations now you know how 3D Mario games play

Last one I played was mario 64. That one had much less collectibles which means they all were harder to obtain. Odyssey has a tiny percentage that are locked behind fun challenges while others are so easy to obtain that it feels like I'm a retarded child and everyone loves me for breathing. I have like 480 moons and I don't feel like going into one of the kingdoms I've already been, touch the fucking fragmented block and then find a few moons. It's not fun, it's busy work to have me do shit for a few hours to unlock a new level.

>That one had much less collectibles which means they all were harder to obtain

I don't agree. I don't think 64's stars are much more complex than Odyssey's moons. In fact i think if the game didnt bother to kick you out of the level every time you collected one, 64 would be two hours long.

If you're not having fun then there is no point. Sorry you don't enjoy the game OP.

if you don't like how odyssey plays, then you don't like 3D mario its that simple

OP a shit

I just beat the main story before I left for thanksgiving, and finally picked it back up today to do some of the post-game stuff.

Dumb shit:
>can't get certain moons until you do whatever the main objectives are for that world
>can't get the hint art moons without viewing the hint art first
>hope you like collecting almost a thousand purpse coins and almost a thousand fucking moons
>no nice round number of moons for each level to soothe my autism
>gold coins have a limit
>hope you didn't spend your coins on anything else, the endgame shit is fucking expensive haha!
>no option to automatically skip the liftoff and landing videos

All that being said, I have very much enjoyed my time with it. Unfortunately I'm at the point of the game where the "fun" has severely dropped off and now I'm just doing it to 100% everything and call it quits. The moons are starting to get less and less thoughtful the farther I go. For instance, one in Cascade Kingdom was just called "Under Ground". Oh fuck me what a hint.

Basically, the game would have been 10/10 GOTYAY material if it had cut everything in half. Right where the main game ended was the fucking perfect amount of time. No stupid backtracking with hint art or warp paintings, no re-doing the bosses, no levels overstay their welcome nor get boring, everything in perfect reasonable amounts without feeling like you were doing fucking homework.

So while it's definitely not the least fun game I've played all year, it suffers from the exact same thing that Breath of the Wild suffered from, and that's having way too much unneeded bullshit getting in the way of a fun game.

sorry for the blogpost pls no bully

you also lacked substance in your post

Crying Wojack meme eks dee

What does that have to do with nintendo?

>running around like an asshole to find glowing shit to throw the cap on, groundpound or do some other garbage that just feels like padding
You understand that the core loop for those moons is about observation and lateral thinking, right?

You're not supposed to "run around like an idiot".
You're supposed to find Talkatoo, have him tell you the moon is called "Who Piled Trash on This?" and then start checking all the places you remember having seen a large trash pile to find a tell-tale glow that you can interact with.

There's a reason the hint mechanics are integrated into the game. The Talkatoo provides the same "service" as the Star Name in SM64, of providing a context-giving hint for finding the moon, preventing it from being random wandering

>You're supposed to find Talkatoo, have him tell you the moon is called "Who Piled Trash on This?"
Why the fuck would I do that before I explore the level myself? You find like 75% of the moons because they are so obvious. Is the bird even there when you first enter a kingdom? I thought it only spawns after you chase bowser away.

See, that'd be fine if there were 7-10 stars/moons per level like in sm64. And if I'm not mistaken, didn't you get a short cinematic at the beginning of each "star" to show you the basic gist of where you were going?

Sometimes the hint names are actually good and helpful, I'll give you that, but a lot of times they break down and just turn into "under the rock" or "hidden block". I get you can only spruce up names so much before they lose their meaning. The goal should have been "how can we make these levels interesting and exciting?" and not "how many dumb shiny things can we stuff in here to pad our runtime?"

I think they at least made marios movement better than all the games post sunshine at least, but everything else about it was pretty bad to me. not liking the music in the aesthetics alone would probably kill any experience even if the game play was good, but there's just so many throwaway moons that nothing really feels earned. You can easily get enough moons to beat the game without any real effort.

>posts a moon you just need to buy
this isnt good

Always there.

And you're "supposed" to run the level, do anything obvious or that grabs your interest, and then use the Talkatoo as the basis for your "hunting" after the moons that come naturally to you are all collected.

Talkatoo will even stop giving hints when you hit a point that moons aren't (currently) available; for example, in Cascade, until you first meet the Sphinx, Talkatoo won't give you the hint for "Sphinx Travelling to the Waterfall". He'll skip Koopa Freerunning hints until the postgame. Etc.

That was another thing that pissed me off. Let me get all the fucking moons in a fucking level without having to leave/backtrack/beat some story mission. I know I'm in a minority, but when I beat a level, I've probably scoured every fucking inch of it, and I'm sick to death of seeing it and hearing it's music. If I had my way, I'd never set eyes on it again. Instead this game forces you to go back if you really want to "complete" the game. Granted, both ways are viable, but one just adds extra time to it, and with all the other shit they did it really shows how little actual game is there.

>And if I'm not mistaken, didn't you get a short cinematic at the beginning of each "star" to show you the basic gist of where you were going?
No. Sunshine did that but 64 didn't.

>but a lot of times they break down and just turn into "under the rock" or "hidden block".
Versus "Top o the Town" or "5 itty bitty secrets" or whatever?

I get your point but at the end of the day, the point of the "tedious" moons is the same as the point of the shit in SM64; to encourage the player to wander around and interact with stuff. Take out the "trash" moons to cut it to 10 per level and all that's left are the story-beat moons and the 2 in each obstacle course. So basically reducing the game to the same kind of linear experiece SM3DW was.

I think Odyssey has the best 3D Mario movement, but Galaxy set the bar too high with its environments and made Osyssey's seem more simplistic.

Twilight Princess for everything unrelated to the dungeons. Fuck the hyrule castle dungeon, fuck the mini-triforce-hunt tears bullshit, fuck the arena wolf fights where you get gangraped by the howling niggers who necromance each other, and fuck the disgustingly long and boring intro that holds your hand until the first dungeon (I can't believe people give Dragon Quest 7 PS1 and Kingdom Hearts 2 shit, when this exists). Everything else has been pretty much fine though. There's quite a lot I like, even though some of it is kinda bullshit (magnetizing the iron boots was cool (I don't remember if OoT, MM, or WW did it before because it's been a long time), but holy fuck, they should have made the paths shorter, because you move slow as hell). It's annoying to end one dungeon and move onto the next though because now I have to do the garbage ass tears shit all over again. The best part? I'm playing the Wii version with waggle on.
>So while it's definitely not the least fun game I've played all year, it suffers from the exact same thing that Breath of the Wild suffered from, and that's having way too much unneeded bullshit getting in the way of a fun game.
Did you enjoy it up to the end-credits though? I did. I'm also playing Galaxy 2 right now, and it's fucking killing me how shit the controls are in comparison and the lack of diving sucks ass.

I'm torn, because I really did enjoy SM3DW, but I also really enjoyed Sunshine too. Sunshine and 3DW both had the "challenge" parts if you wanted to test your mettle, but Sunshine only had the handful of shines to find in each level. I think that's the real rub of Odyssey, like said, none of the moons feel earned. Sure beating the Broodals is a nice little "I did it" feeling when you get those 3 moons apiece, but every other moon is just "find the bump" or "find the hole" or "find the glowy thing" or just whacking every wall, rock, and miscellaneous object hoping for the best. It's mystery meat game design, whereas in sunshine, each shine felt like more of a defined theme or setpiece.

Granted, I may be looking back with rose-tinted glasses, but I'm just having a hard time extracting as much fun as I did from previous mainline games.

i agree with this, it's really dumb

the only time this is sort of acceptable is if you need to unlock a power up at a later point in the game in order to unlock the remaining collectibles. but just randomly hiding some moons until you beat the game is trash.

Well, other than the points made here and here, yeah I did.

>Let me get all the fucking moons in a fucking level without having to leave/backtrack/beat some story mission.
Not even Mario 64 let you do that in the first fucking world. You could get a few (at least the chain-chomp star that I remember), but not all.

you can pretty easily reverse this. "this doesn't feel earned because it just shows me right where i need to go at the beginning of the level!"

im fine with both versions, and odyssey provides plenty of both.

There was only one that you couldn't get. The secret coins in the sky "requires" the wing cap, but you can just keep shooting out of the cannon over and over. They obviously don't mean for you to do this though as it's hilariously unfun, especially with the short draw distance in that game.

>There was only one that you couldn't get. The secret coins in the sky "requires" the wing cap, but you can just keep shooting out of the cannon over and over.
Did you forget that you have to beat king bob-omb to unlock the cannons?

Replace Odyssey with Super Mario Galaxy 2 and you have me in 2010.

GOD DAMN did this game do so much right that SMG 2 didn't.

Except the reverse isn't true. Acquiring 999 moons isn't inherently fun. Exploring a vibrant world and completing tasks that feel big and like that matter in the game world is fun. I want to have an impact, not go hunting for wherever they had interns hide the shiny things.

> You need a simple, boring obstacle course, you retard
What?

sunshine has shines that inherently have no impact though. the entire structure of the game is designed around having as little impact as possible. you have access to all of the worlds after you collect only 20 shines, and then you only unlock the final boss by beating shadow mario in each course. all of the blue coins, all of the secret delphino shines, all of the carefully hidden shines in each course don't mean anything after you beat shadow mario in a level.

odyssey has a similar problem as well. sm64 was really the only game that did progression correctly, and it's insane that they refuse to copy its formula.

it's totally fine if you don't enjoy scouring the world for moons. but it's not an objective problem with the game the way the above is. it's just, like, your opinion man.

tbf the progression of Odyssey, saving Peach and all, is really just the tutorial.

>lateral thinkig
you don't even want to go there

Because either you don't like Mario but you bought it anyway or you didn't buy it and just wanted to make this thread.