I know I'm kinda late, but I haven't really acknowledged this game's existence until now. I'm getting it for Christmas and have been watching gameplay almost religiously. Overall, I'm really hyped to get this game (I know it is ridiculous since it came out 8 months ago but whatever) but what I'm asking here is... Should I be hyped? Many people I've spoken to have said its amazing, anything in specific you guys wanna touch on? Either way, discuss.
Breath of The Wild, should I be hyped?
I personally found it a major disappointment, and really boring. Exploring feels like a chore when you realize most of what you stumble upon willl just be another shrine, another korok puzzle or another enemy encampment.
Don't let me discourage you but I personally wish my own expectations were a bit tempered. The game is kind of boring.
Curb your expectations.
Follow the main storyline until you get the camera rune and its related memory sidequest, then climb the nearest cliff, look out for something that interests you and start journeying in that direction. Don't feel pressured to do the main story or specific side content early, just lose yourself in the world and always try out new things, it's by far the most enjoyable way to play the game. I hope you have tons of fun, it's worth it.
It's boring game, you should get Xenoblade 2 instead
My advice TURN OFF ALL YOUR ELECTRONIC WEB BROWSING DEVICES WHILE PLAYING THE GAME. It's best experienced knowing nothing and learning the mechanics for yourself.
First post worst post. Ignore this guy, OP.
There are some legitimate reasons not to find BotW your cup of tea, but the "empty world" meme is just outright false and everyone who isn't a shitposter knows it.
I don't have a switch :(
You should never be hyped. My fondest vidya memories were going in with no expectations and being pleasantly surprised. When you go in with hype you've built a narrow box of criteria for a game to fill and it keeps you from accepting the game as its own individual thing. Taking it for what it is.
If it's for Wii U, then go for it, there's not really any other good games on that system, apart from Xenoblade X. Alternatively you can emulate it on CEMU.
Ignore the Sony's haters, it's literally a GOTYAY -tier masterpiece, which just takes a little while to get used to.
I personally played it only a couple months ago. The start didn't impress me one bit, and I was worried that it would play out like your typical "Ubisoft Openworld game". Fortunately, my fears were proven pointless, and the experience was just magical.
I also had an opportunity to witness another person play it soon after me, and she loved it to bits as well. Which was a bit surprising, knowing her tendency to HATE open-world games.
I would highly recommend leaving the internet and filtering out ALL Zelda & BotW threads on Sup Forums, until you've played the game through. Or at least for VERY many hours. The game's main appeal is the truly open-ended exploration and discovery, and contrary to the meme copypasta bashing, there's fucktons of secrets that are not brought up too often, just for the sake of not spoiling things for first timers.
My hints are practically total opposites to those given out earlier ITT:
Don't follow the story. Don't go where you're instructed. Explore, experiment, go nuts in the beginning! My first 60 hours were magical partly because I didn't even do anything even remotely story-related during them.
I personally do enjoy immersive 'get lost' type games, but only when done right. I personally didn't like Skyrim as much as many others, mostly due to its ugly (by today's standards (but that's kind of unfair)) graphics, and shitty combat. From what I understand, BotW fixes both of those problems.
The game bored the shit out of me. I've played every Zelda and it's easily my least favorite. I hope you get more out of it than I did OP.
>Don't follow the story. Don't go where you're instructed. Explore, experiment, go nuts in the beginning! My first 60 hours were magical partly because I didn't even do anything even remotely story-related during them.
Meh, I think he's better off having the camera early so he can do the compendium and the memories naturally as he explores.
This. There's a ton of content variety in the game's overworld, whether people want to admit it or not. Literally a whole third of shrines are these awesome environmental puzzles that I don't think any previous Zelda has tackled in such an engaging way.
Just play the game, you won't be disappointed as long as you're not expecting the OoT formula for the trillionth time.
I didn't get any of that shit until half a hundred hours into the game. Hell, I wasn't even sure if there was even any other living human being besides me in the game before couple dozen hours! It was damn great.
Running through some stupid and quite generic checklists like you'd be a dog in a leash is just complete anti-thesis of what makes BotW so great.
But user, you only find shrines. Who cares if what you have to do to find them has the most gameplay and environmental variety of any Zelda and any open world game ever? :^)
OP here, thanks for all the replies. So far I've gotten mixed responses, some saying its disappointing and others saying its GOTY. Because of this I'll elaborate on my first question. What was your favorite part of the game? And what was your least favorite part of the game? Whether it be moment, (no spoilers plz) game mechanic, or item.
You fucked up hard by watching a bunch of game play videos. Should have gone in blind you probably would have enjoyed it more.
I honestly hated it. Was hyped like a mf and even went to pick my copy March 3. Played for about 20 hours and did two divine beasts. Never touched it again. There is almost no lore except for memory fragments that a dumb painter hints you and my feeling was like being a kid and having to play alone in the world's largest playground. The breaking weapons mechanic didn't help either.
People treat this game like a masterpiece but it's definitely not one. People are very bitter about this game in general for some reason and will attack anyone who doesn't agree with them. Disregard that and watch a gameplay to form your own conclusions.
A 'whole bunch' was probably an overstatement, I've only watched a small amount. None of which were story related.
>What was your favorite part of the game?
Pretty hard question. I guess I liked hopping around the sea on top of ice cubes.
>And what was your least favorite part of the game?
The game gets pretty repetive fast, once you've discovered a thing once, you will discover the same thing countless times again. The world is huge and well made, but the content there is repetive. The game is way too easy even when forced to play naked with only 3 hearts, the boss and enemy designs are bad. The only boss you see in the game is basically same one reused with slightly changed gimmick. Weapon durability is s tupid mechanic. Game has nice tempetaure system, but it will become basically worthless as you get armour that negates the negative effects, so you don't really have to cook anymore or swap weapons.
>I'm getting it for Christmas
Are you a child?
A Teenager, without an income, and loving parents who are buying me a video game.
>Favorite thing
Finally finding a weapon that doesn't shatter after two hits
>least favorite thing
The Shrines and Korok puzzles mostly felt the same. I know some people say otherwise but to me they felt very repetitive. Ice and magnet puzzles can only do so much to keep me interested
It's honestly not that false. Yes, the game does have some interesting content, like Typlho Ruins, Eventide Island and Hyrule Castle, but the majority of the time when you are exploring the overworld, it really does feel fucking boring and filled with worthless content like the shrines or camps.
It took 22 replies to get to this.
Nice blog post. But seriously you're not old enough MODS!!!!
If you liked what you saw in game play videos you should like the game. Know that there will be times where you are not fighting shit and there will be lots of empty space with little other than enemy camps, shrines, and koroks. The empty space may or may not matter to you. It didn't for me but I enjoyed navigating the terrain, getting to a high spot, and then gliding long distances while going to places that caught my eye while traveling. Lore is here and there but don't expect a lot of explanation, I think this fits the whole lost memory plot point so I was fine with it. A lot of the lore is a nod to older games anyway. I liked the game, probably the better one I played all year but is not without faults.
As someone who disliked the game, my favorite part of the game was the very beginning, the Great Plateau segment before you get the paraglider.
18 and 19 year olds are still teenagers.
>What was your favorite part of the game?
My answer isn't spoken of too often but it would have to be The Serpent's Jaw for me. You chase down a giant electric dragon in the air while shooting one of its scales off, then drop down into the heart of the jungle to find Kass playing music, and then you follow these dragon head statues in a massive fucking rainforest teeming with gauntlets of enemies shooting rain-enhanced electric arrows at you from all sides while you desperately try to reach the end where the altar is so you can place the scale there to open up a shrine. Shit is just pure fun, and I'm glad I didn't spoil myself on this because apparently it was already shown in some video featuring Bill Trinen before BotW's release.
Eventide and most of the other shrine quests are fantastic too.
>And what was your least favorite part of the game?
Probably the relative lack of enemy variety, but it didn't bother me too much because the enemy AI is more advanced than it ever has been in the series.
I was thinking the same thing. I'm not sure why but the first area really was genuinely fun. After that I was bored out of my damn mind. I eventually gave up on finding Korok seeds and shrines and decided to just rush to the end of the game
>Yes, the game does have some interesting content, like Typlho Ruins, Eventide Island and Hyrule Castle
Much more than that. You tried, though.
No, user. They're adults by law. Young adults in the eyes of everyone. 16 and 17 are the last years of teenage.
>the great plateau is the best
When will this stupid fucking meme die? The tutorial region was LITERALLY the only area in the entire map where "hurrrr it's just shrines and koroks bro!" shitposting actually applies and is actually true for once.
>What was your favorite part of the game?
Probably simply traversing the world itself. As simple as that might sound.
But mostly just getting around in general. Be it just for travel's sake, or for the purposes of quests, reaching hard to get to places, or for various combat angles or even escape.
There are so many different angles to everything that it's just overall joyous and just about everything everything can be done in numerous different ways for different kinds of and or varying levels of success.
The fact that I could play the game at the same time as all my friends. And then we got together to talk about the game it turned out that we all did things really different from each other. All walking different paths, and all accomplishing the same and or similar tasks differently. And that's pretty darn cool if you ask me though I don't really want to oversell such a simple thing since the game is certainly not perfect nor is that kind of game for everyone. But short answer, I basically feel like they've got a very solid core with Breath of the Wild. To the point where movement itself is fun. It's basically a pretty solid platformer even though it's Zelda.
>And what was your least favorite part of the game?
I don't really want to spoil too much. I could have probably led with this but if you're already set on getting the game out for yourself you should probably leave this thread in order to avoid spoilers and form your own opinion.
That said. I guess I feel like the Divine Beast dungeons could have had a lot more combat. As it stands they have almost none barring the bosses and I feel like this greatly takes away from the experience. Though that said most of them are pretty damn cool on their own and probably have some of the best puzzles of all 3D Zelda dungeons. It's just that they feel void of anything that isn't a puzzle which just kind of dulls the whole experience and also makes them feel much shorter than you'd expect.
I never got that either. The very first thing I did when I could leave the plateau. Was zoom in on the horizon towards this mountain chain in the west since I always thought it looked interesting. And then headed out towards it.
Except that it's to the north west, and the most approachable path to the west I first saw was a desert canyon through the mountains and figured that west was west and that I could always make my way to the mountain later after having already successfully travelled west.
Of course what I found after I travelled west quickly changed all my priorities for most of the remainder of the entire game. And it was pretty damn awesome.
Perhaps most of the people who praise the plateue above the rest of Hyrule are mostly comparing it to the recommended path of east. The eastern part most closely connected to the plateau, and following the river. Is probably some of the most basic areas in all of Hyrule. Both in terms of relatively sparse content and secrets. For the most part at the very least. But I don't know. I never headed east until like 100 hours into the game.
Which does however directly relate to one of my genuinely biggest disappointments with the game.
And I really don't regret going west the first thing I did. Not one bit. I still think that was amazing choice.
But why exactly do you have to head east and up to the path leading to Kakariko in order to find Hestu? Why? It is extremely counter to what appears to be and what was always marketed to be the spirit of the game. The freedom to go anywhere and shape your own path.
Now I managed fine even without Hestu's help. But I'd still argue that his upgrades are some of the most essential out of all the upgrades in the entire game and yet you can only find him in one spot. At first at the very least and that's where my biggest disappointment creeps in. After your first encounter with him, you can find him at various stables throughout Hyrule. That should have been the case from the get go so that players who did not head towards Kakariko the first thing they did or had no interests to do so, could still find and meet Hestu.
Even as far as the Ancient Tech labs are concerned you had NPCs in various places speak of them and the upgrades they provide.
But no one in the world spilled the beans on Hestu's location and his unique and much desirable upgrade. So for almost no good reason, you really suffer unless you actually first do as the king says and head towards Kakariko the first thing you do. Before you start to head out wherever you go.
That's probably my most genuine gripe with the game. It was a design flaw not make Hestu's initial encounter available at more spots, or at the very least not advertise Hestu more through rumors from NPCs as they did with other things.
This is how you play it. It's phenomenal when you just explore by your self and you don't look up where memories and shit are
If you’re a story first type of person,yes. Gameplay first, no.
Im story first so was really disappointed. This was my most anticipated game this year and now its my most disappointing one.
Fk I got story and gameplay backwards.
>What was your favorite part of the game?
All the moments leading up to Divine Beasts
>And what was your least favorite part of the game?
The story itself
They may not have top tier writing, but I always liked the simple stories of newer Zelda. Botw was a little too much like the original LoZ in this regards and it was a little disappointing how most story arcs were contained in literal flashback cutscenes instead of playing out in the game naturally.
I'm assuming because of the data that Nintendo gathered they knew that most people would go through that area. Not sure why they didn't have him be in different locations like what they did with beetle though.
I know someone of you are here, how well did this game play for you on PC? I never bothered to set it up but this thread gave me the urge.
If it's unplayable then I'll just wait till next year when I'm getting a switch anyway.
When I tried you needed a fairly powerful PC to run it well enough. I only have a laptop with an i5 and a 1050ti and it was a no go.
>haven't really acknowledged this game's existence until now
>been watching gameplay almost religiously
Which fucking one is it?
>The game is way too easy even when forced to play naked with only 3 hearts, the boss and enemy designs are bad.
You're so full of shit. When everything can and does oneshot you while you're naked it's not a fucking cakewalk. The game's difficulty curves downward pretty quick with heart upgrades, armor defence upgrades, and plentiful meals that can be instantly used but don't try to pass of that shit like you breezed right through it on the hardest possible set of circumstances like some vain cunt.
I've never understood why people who are bad enough to need to heal multiple times mid combat can turn around and say the game is too easy because they survived the scrap.
Are you retarded?
I was like 130 hours or whatever it was into the game. With 3/4 divine beasts beaten. Before I first met Hestu and even learned of upgradable inventory even being in the game.
I had always suspected something like that was in the game. It really, really seemed like something the game would have. But yeah.
When you're on the great plateau, the shrines and korocks and enemy camps and stone tallus's are all fresh and new, so none of that had the chance to get stale yet so it's all fun. It's also one of the few times where you're constantly destroying shit weapons for objectively better ones. To put it simply, the Great Plateau is the only part of the game where 100% of the content is still fun.
Not that guy but
>They're adults by law. Young adults in the eyes of everyone. 16 and 17 are the last years of teenage.
This isn't quite right. Being a teenager and being legally adult is not mutually exclusive. At all.
It's quite simply as the name suggests. You're a -teen-ager because you're aged any given one of the -teen- years.
Starting with thir-teen- and ending with nine-teen-. That is what makes you a teenager. Being legally adult has nothing to do with it. People can be both.
>freeze enemy with ice rod
>hitting them with electric attack gives bonus damage like if enemy is wet
jesus fuck 200 hours in this game and I'm still discovering new science
Whatever, I just felt the game was too easy. The only time I had trouble was that survival island, mostly because it took away all my weapons.
>I'm assuming because of the data that Nintendo gathered they knew that most people would go through that area.
I am really quite curious. Why in a game where you have to the ability to go anywhere. Why such an overwhelming majority apparently, goes exactly to where the old man points.
And I've seen numerous polls from both here and elsewhere, all suggesting it really is an overwhelming majority.
I almost wonder if I am weird for how I didn't. Not that I really care.
The shrines are almost always new every time you enter a new one except for combat shrines, and shrine quests (Labyrinths, Eventide, Typhlo Ruins, Thundra Plateau etc.) didn't even exist on the plateau. Even the vast majority of fucking Korok Seed puzzles aren't in the tutorial area either, so what you're saying makes no sense.
>sony haters
this meme needs to end. It's ok to like the game, but you should also be able to understand that lots of people also legitimately just didn't like it and with it being so different from the rest of the series that shouldnt be too hard to understand.
I went straight to the Gerudos after the game let me leave the plateau, and honestly, everything there from, side quests, shrine quests, just exploring, and especially figuring out how to get into gerudo town and then the quests leading up to and including the divine beast was all a lot more fun than what the great plateau offered.
though everything after the Gerudo area felt like a bit of a letdown, they felt the most fleshed out by far
>The eastern part most closely connected to the plateau, and following the river. Is probably some of the most basic areas in all of Hyrule. Both in terms of relatively sparse content and secrets.
Now now, don't you be talkin' shit about Akkala. That was easily one of the best regions in the game and probably had the most content too.
No Akkala is pretty awesome.
I was mostly just talking about the West Nucluda and what is directly connected to the length of Squabble River that flows through the Dueling Peaks and beyond.
If you have no legal guardian you're an adult.
Using puns to argue isn't doing anything for you.
It's definitely one of the better games I've played in the last few years, but I didn't think it was amazing. The game world and physics engine are tons of fun to mess around with, such that most of the fun I had came from trying things I didn't expect to work only to find out they did. Unfortunately, since that's where the fun was, it plateaued fairly quickly once I'd become used to the game. Puzzles are generally lacking, didn't love the overall OST as much as other entries, the weapon durability system can be annoying, and the few bosses are completely bland. Still one of the best open world games I've played -not a masterpiece or utter shit, just a solid and fun game that nails what its focus was.
Not him, but high damage doesn't necessarily equal difficulty. Outside of Guardians and Lynels, most enemies are extremely easy to beat and only get harder though increased health and damage output rather than requiring different skillsets.
I wouldn't say it's a cakewalk, but it's hardly a challenge. Though I may be biased since I always do a 3 heart only run on any Zelda game
>If you have no legal guardian you're an adult.
>Using puns to argue isn't doing anything for you.
I am not using puns to argue. And I am not moving any goal posts.
I am just stating the fact that for two years you can be both a teenager and an adult at the same time. It is not mutually exclusive.
You didn't even address what I actually wrote.
Now that's a critique I can actually agree with. They really should have made Hetsu encounterable at multiple locations regardless of the path the player took. I mean it was the whole reason they had so many Korok Seed puzzles scattered about everywhere, so they should have followed up with the actual upgrading process as well.
The game would have been damn near perfect for me if the developers accommodated in that area, but whatever, it's still my favorite Zelda in the franchise.
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>The game would have been damn near perfect for me if the developers accommodated in that area, but whatever, it's still my favorite Zelda in the franchise.
Yeah. It's not perfect. I mean what is?
But it remains my favourite Zelda game too.
Zelda has a cute butt.
>different from the rest of the series
(You)
Play a 2d Zelda for once fucko
Is this bait or are you just legitimately dumb?
I'm a retard
Sorry
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I forgive you
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