Doom Switch

Is this a good port for the switch?

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Only if you are a casual or if you can bear constant FPS drops when playing on the hardest difficulties.

>fps on console

How are the graphics?

multiplayer is great and fun and fluid.

t. guy in the top 40 players worldwide

>t. guy in the top 40 players worldwide
are there multiplayer leaderboards on the Switch's version? PC version never got that

It's the worst version of the game

Besides being alittle blurrier than usual, they work fine honestly.

It's a pretty solid port for a game that was likely only done in a few months from a different studio from Id.

Nah i just know im that good dude. im 1st place every match even if i lose.

Can you stand playing late gen games on PS3? You should be fine with the Switch then.

>playing below 144 fps

no thanks

It's looks the same but blurrier and lower res textures. Ignore

Yes.

I just bought it the other day and after about 10 minutes of getting used to the game no longer running like silky butter at all times, I was having a ton of fun.

The framedrops are fine. Only graphicfags with real sensitivity issues should worry

None of the other versions are portable

>Nah i just know im that good dude. im 1st place every match even if i lose.
I know that feeling. Most of my fun with this game on PC came from topping scoreboards constantly

when you're running at 30 fps I doubt some drops to the 20s really matter that much. low frame rates on analog sticks feel way better than low frame rates on mouse controls anyway

How is playing DOOM but blurrier and with lower res textures any different than playing what is almost like a late gen PS3/360 game? The Switch isn't exactly a powerhouse, except when you consider it as a handheld that you can plug into your TV.

>None of the other versions are portable

So?

It's blurrier and textures are less detailed, but the PS4 version's textures weren't much better. The lighting still looks really great, and the polygon count looks the same.

Pretty good

>low frame rates on analog sticks feel way better than low frame rates on mouse controls anyway
This.

> I doubt some drops to the 20s really matter that much.
Those only even happen if there's like a dozen imps on screen at once and it goes away if you just look away or kill some off.

Because those games looked comparatively worse.

I see what you mean, but you're being unfair to DOOM Switch which doesn't look as bad as other comparisons do. Like in a CoD game on PS3 there would be huge sacrifices to level geometry and all sorts of stuff. Things like all sorts of unique level assets being swapped for copy pasted vans and shit. DOOM Switch doesn't do anything but remove some lighting/particle/post processing and texture resolution but the rest of the game is almost completely intact. If Destiny on PS3 is a 6/10. DOOM on Switch is an 8/10.

Does that make sense? I hope it does.
Portable DOOM is a perfectly valid reason to want it for Switch and is worth the downgrades, which aren't even as visible when you're playing on the smaller screen while riding a bus or waiting in a doctor's office.

Yes. Looks really good in a lo-fi style. Online is laggy as fuck but still very playable and fun. Plays more like Halo. Handheld mode is good and the online is functional in handheld or table top mode. Also a reason why the online is laggy: everybody is pretty much on wifi.

Also it's bound to get a performance patch soon to fix a specific audio bugs.

Also, shooters on consoles are good.

If you don't have equal proficiency with mouse and sticks then you're pretty much a casual.

acceptable port
shit game

How bad is the blurriness, does it effect the Doom experience? I have never played the new Doom on any platform. Is it noticeable?

Also literally play the game with centered gun model and no crosshair for the story. Keep the crosshair on for online accuracy.

to be frank it's probably the lowest quality game currently on the switch. It does not even work well in TV mode unless you have a low latency 60fps hdmi slot on your monitory/tv

Was there sacrifices to level geometry to CoD on PS3? I honestly dont know if things were much different since even Black Ops 2 on PC had flat geometry which looked poor in when you stand still and notice it, it sounds to me more like comparing 360 CoD to Wii CoD.

That said I do get what you mean and the comparisons, and it is impressive that DOOM can even run on the Switch even if sacrifices were inevitable for it to be portable.

yes it's like you have tunnel vision constantly. I really don't know why they did that it's not like it's less hardware intensive to have this extra layer of bullshit there.

>How bad is the blurriness
Switch's bread and butter is dynamic resolution, so the blurriness happens dynamically when the game feels the need to scale back resolution to keep the framerate up.
>does it effect the Doom experience?
Not at all. It's not like this is a modern military shooter where you're sniping people from afar. Imps still look like imps as you run towards them and shove your shotgun in their mouths.
> Is it noticeable?
Rarely, but it will be more noticeable for those who played other versions. Your inexperience will be good because you won't have other experience on other hardware that ran better to compare to.

It's a great way to play the game if you don't have other options or really think you'd like the game as a portable title.


>Was there sacrifices to level geometry to CoD on PS3?
Yeah. That's what I meant when I said complex unique level objects were replaced with copy pasted vans. They had to save polys somewhere.

It's perfect.

Thanks, you convinced me to get the game :)

By blurry I mean just a lower resolution. If you were fine with 720p first person shooters last generations, it's the same. But in handheld it can go down to 600 or 540 or something. Honestly I haven't played it in portable mode as much but from the time I played that wasn't a problem. 540-720 is still pretty clear when it's a small screen with dense pixels.

Enjoy it user. Rip'n'Tear

Maybe I'll see you online or on the arcade mode leaderboards.

>Also, shooters on consoles are good.
>If you don't have equal proficiency with mouse and sticks then you're pretty much a casual.
Console shooters are fucking garbage and you would have a hard time trying to play anything that wasn't specifically designed to be played with a controller

A shit fps and a shit console. Sounds like a match made in heaven it you ask me

It needs gyro aiming.
It really does look and run fine I couldn't care less for the somewhat weaker visuals.
But I am not comfortable with twin stick aiming. I need a mouse or gyro.

If they add gyro aiming through some upgrade I might buy it but since there has been no news about it as far as I am aware, I have no plans of doing so.

>which aren't even as visible when you're playing on the smaller screen while riding a bus or waiting in a doctor's office.

What about the framerate then?

It's the worst version by far only version with a 30FPS cap and it drops frequently on higher difficulties with more enemies on screen

youtube.com/watch?v=PqnUHecJ01U

Watch this as decide for yourself if all of the downsides are worth having a portable version.

They're fine for single player shooters. It's only really a problem for multiplayer but multiplayer is for faggots so who cares.

Solid but sometimes it chugs/ alittle when there's like 6+ imps and stuff onscreen at once.

But if this means anything to you, I'd say they're tolerable drops. Some kinds of framedrops feel worse than others and these haven't felt too bad at all so far. I'm into the 3rd or 4th level and only had drops when I looked at a big arena fight from high up and forced my switch to render every enemy in the room on Ultra Violence Mode.


If you're used to console games that run at 30 with occasional dips, you'll be fine with Doom Switch.