holy shit. holy fucking shit. what other games have chemistry systems like breath of the wild?
Holy shit. holy fucking shit. what other games have chemistry systems like breath of the wild?
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SS13
>"the pilgrims used to ride these babies for miles."
These are the only 2 examples I've seen. Are 2 gimmicky abilities really a system?
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>Try to do this with a log or a boulder
>It ALWAYS just flies away, leaving me behind
REEEEEEEEEEEEEEEE WHAT THE FUCK AM I DOING WRONG
Press the button harder.
You could do this in Jak 3.
I chuckled.
Modern men don't prefer interesting gameplay mechanics.
Thanks goofball
>chemistry
you're a leaf immigrant pretending to be american; no need to hide it chink
C R U M B L I N G I N F R A S T R U C T U R E
that's pretty sweet, I gotta admit.
Yes. Horizon - using the hook bow, you can do far more interesting engagements. Try playing that before acting impressed over BotW.
(you)
it's kinda hard demonstrate the systems, since they are such an integral part of the game. Like fire on grass or wood = burning stuff, which generates heat, which increases temperature, which melts ice AND generates lifting airflows, all which can be affected by weather conditions... list goes on.
One of the earliest experiences of my own with the system was using a wooden shield to gather arrows show by the enemies.
>Chemistry
10/10
>no fall damage
shit game
Look at this chemistry.
BOTW feels like one giant fucking tech demo. It has all these cool systems and physics and mechanics, but then its like, to do what? you can kill some bokoblins or find some faggy picture spots or look for the 9000 seed things but it doesnt feel like a game. It just feels like a sandbox to fuck around with the physics in. God BOTW was such a waste of potential.
there is fall damage, but not from that height
Isn't the first game for any console usually a tech demo?
BOTW is nintendos no man's sky
That's some Red Dead Redemption-tier
Just look at all this artificial fun.
Can't wait for the MM of BotW.
The groundwork is already in place, it just needs a few tweaks.
How do you do this. Every time I try this on a boulder and log I fall off.
They can be games showcasing tech while still feeling like complete experiences. See: Mario 64 and Mario Sunshine or Pikmin.
Not to mention, this was meant to be a wii u game.
Too bad it never utilizes it beyond physics puzzles and paragliders. Everything is a binary decision, there's no depth to it.
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Whats the actual interaction model though? Like rain probably puts out fires, but sufficiently large fires should generate enough heat to keep itself alive despite the rain.
This can be a hardcoded interactoin, which is fine and dandy, but is there enough evidence to imply that the system features _actual_ interaction?
Events causing other events is great and all, whats interesting is when multiple simultaneous events merge, and enter feedback loops and such.
Ideally it should be such that developer-unexpected actions are the norm, in a sufficiently complex simulation. (so the dev maintains stability in the system by enforcing the fundamentals, and lets complexity arise naturally from it)
you jump before it launches. watch him. he jumps then mid air he gets hit by the log which let's him jump again to do the glide.
Is that ledge totally level for the tree to launch?
>trying to run into dlc area
Not yet, Nintendo has 28 days
I totally forgot that i already paid for that. Where the fuck is it? The Master Trials is really fun but not worth the money.
How to deal with these things? They only way i know how is reflecting those beams of theirs.
Isaac Newton wept
>chemistry
bait?
Destroy their legs, any ancient weapon breaks them in one hit. Break enough and they won't be able to move anymore.
Hit their eyes and they'll be stunned for a few seconds.
Use stasis to get close.
I don't get the point of this image.
Do you really expect a game to have no world boundaries without procedural generation?
>chemistry
I know that you’re just a bunch of children but come on
All me.
>chemistry system
>posts physics
Wow. That being said, you must be easily impressed over a mediocre physics engine on a game that gets boring a few hours in after you realize the tutorial area is all the game will offer you.
If I had to face Link in battle I would hide underground too.
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*pushes up glasses* Achually it was the pioneers.
>chemistry
crysis
I look forward to the 100% (sans Kokorok seeds) runs.
There are much better ways to do this than just holding up a sign saying "No"
I liked it. No need to fuck around. The other option is an invisible wall.
the game only has a couple of tools to play with, they scrapped the entire item system so retards who never played half life can shit their pants over babbys first physics puzzles
I kind of felt like this, but realized I'd put like 80 hours into the game.
>generates heat, which increases temperature, which melts ice AND generates lifting airflows, all which can be affected by weather conditions... list goes on.
holy shit nintenbros are mentally ill, arent they? updrafts that lift you in videogames are fucking ancient, as is fire spreading in grass. adding the two isnt some evolutionary feat. theres no "increasing heat" or some kind of advanced system going on here, everything is extremely basic
Have you played it?
>after you realize the tutorial area is all the game will offer you.
SOFA KING THIS.
Such as? Fuck off mountains and endless seas are pretty limiting if your setting isn't an island.
lmmao at how salty dronys get over botw still
yes, as has my girlfriend. and ive played every other zelda. its such a basic physics system that i honestly have to wonder if the people praising it have ever played videogames before 2017
You can use a mixture of impassable terrain and weather, never mind the fact that Zelda is full of bullshit magic anomalies that bar your path anyway.
And while it wasn't particularly good, TW3 would at least explain not being able to ride out of Velen or White Orchard as being due to the fact it's almost entirely wilderness with no civilisation until the next settlements.
what part of the map is this
>nu/v/ babbys never played Gmod
yawn
I need to play this fucking game.
these are the new version of those horizon zero dawn webms
He didn't get the chest for that shrine.
I actually agree with this, they could have spawn a big storm once you get close to the boundaries of the map. The closer you get the worse it gets and then there's a black screen transition and you get thrown to the opposite direction followed by a text with a mysterious tone "this direction seems inaccesible due to its oddly extreme weather conditions". And that's just some bullshit I just came up with, I'm sure Nintendo could have come up with a way better way to implement boundaries instead of this dull anti-immersive horseshit.
Horizon does the same thing, except they outright call it the "play area".
I like how lightning strikes actually create light sources that make things cast shadows. Small details like that honestly impress me more than straight up good grahics these days
Guys, if you want an ASMR history of Zelda, watch this
youtube.com