Who else /gettingoverit/

Who else /gettingoverit/
How far are you?

I'm still trapped in orange hell.

Other urls found in this thread:

youtu.be/6pzPTbvlAbI?t=18
twitter.com/SFWRedditVideos

I beat it in like 3 hours. What's so special about it? It's got some mediocre controls but that's about it.

How many Dark Souls would you rate the difficulty of this game?

Somewhere around 7/12ths

is this Sexy Hiking???

It's an homage to it and mentions/discusses sexy hiking

that's pretty fucking cool, I'll have to check it out

Good cow

Yea I loved sexy hiking and never thought I'd see anything like it again let alone ever mentioned again

are the controls ass or am i just shit

both
I dont think I would call the controls ass just difficult.

I played for an hour and saw myself fall back to the very beginning and said fuck it. I don't fear the challenge but it's just not enticing enough to power through and finish it. It feels like fucking surgeon simulator where it's nigh impossible to get the guy to do what you want and that's just the worst imaginable thing to base a challenge around. Like I will sit there for two hours and do a single level of Super Meat Boy because that one makes me feel in perfect control of every single death but this game, I wanted to drag myself up, not push myself away from the wall, fuck that

That is a completely fair way to do it

You do get better with the hammer after a while though. Flinging off walls is less common after a while. What part did you fall from?

After you scale the vertical concrete wall, go to the left, go up that wall to the left where there's the umbrella on the bottom, and then to the right of that you have to make some jumps, from that place I fell down to the start 3 times and the third time around I really couldn't be assed to keep going. And yeah getting up the first bit of the mountain and the vertical wall and most things really became easier but like the bit where you climb the narrow path straight up with a wall to the left and a wall to the right and only two tiny blimps to hang on to inbetween, that part never got easier to me. I tried my hardest but couldn't figure out how to do it and every time I got it felt like sheer luck. So just imagining being at that part once more and just flat out... guessing my way up by waggling the mouse around, nah mang, that's where I lost interest.

But I guess that's the point of the game right. It's not really supposed to be about the challenge, or the things getting easy over time, it's really just a test of patience. I failed, hats off to everyone who had it in them.

A test of patience and encapsulates the feeling of starting over and that that is can be harder than starting

The narrow part is hell (nicknamed the devil's chimney for a reason) for a while but now I can get up it first try every time. It's one of the big hurdles to get over so far though. Gotta rocket yourself up and hook onto the first lamp then it not that bad from there

And at least you figured out you didn't like it with time to refund (assuming you bought it)

im done with this
lost 20 minutes of progress from the top of the vertical concrete wall
i know its not a lot but the game was barely holding my interest to start with

>when you want to push with a lot of momentum you barely move but when you need small movements you get skyrocketed off the mountain
artificial difficulty through ass controls

Something that was messing me up was you have to pay attention to where the circle is on the hammer too. There is an area that it moves up/down the pole part that partially dictates the strength of nudges. Also the different sides of the hammer head has some different properties.

Well the reason starting over is harder than starting is not because there's some weird inexplicable mental block or whatever. When I do something over and over and over and don't notice progress then whatever I'm doing is not working and I should probably stop doing it. And that's the difference between a binding of isaac, meat boy, dark souls, cuphead, street fighter, you name it, and this game. There is not a single fuckup in these games that doesn't feel like a learning experience I can take something away from for the next time. Not so with this game.

Also no I didn't buy it. I can imagine I would have felt a need to finish it and "get my money's worth" otherwise. Scary thing to think about.

They mention at the start it is the kind of restarting when you delete something accidently and have to redo it, forget somethign at home and having to redo an hour long drive somewhere, etc.
Here is a clip of that I found on youtube right at the start (Has some random music over it for some reason) youtu.be/6pzPTbvlAbI?t=18

The voiceover clips I also enjoy. Keeps me going for more of them even though I could just watch it on youtube.

>yfw you ride the snake

I get the sentiment, I mean I also got to hear most of the clips when I played. It's not a good selling point though is it, if I could choose not having to redo my homework or an hour long commute, I would. It doesn't feel good. So I guess props to the game for managing to recreate that feeling so faithfully, I can see it's merit as a quirky art project. Kind of. I mean, the feeling of having to start over from scratch because of an archaic nonintuitive control scheme made you fail something, a lot of games "manage" to do that, just usually we call them shit and be done with it. This game is all reflected about it but that is not enough to make it a good game in my book. Superman 64 also taunts you when you miss the rings and you don't go "oh wow what a powerful game, it really does manage to make me feel like throwing my controller against the wall, what an experience"

Yea the enjoyment all depends on the person.

Also Isaac is my favorite game and agree with you on those points from before.

looking forward to whatever this means