So now that time has passed, what did you think of Sonic Mania Sup Forums? What was the good, what was the bad? What would you like to see in a possible sequel?
For me, the level design was on-point to classic Sonic. It felt better than Generations, and an evolution of Sonic 3K. Nearly every level felt fun to play from start to end, with barely a hiccup in between. I feel like the abundance of old levels hindered the games creativity though, and would love to see a sequel consist entirely of original levels.
Having Sonic, Tails and Knuckles was great too, with Taxmans accurate physics, so they don't really need to improve anything on that front. However, I would like to see more player possibilities in a sequel, like Amy and Metal Sonic, or even the Chaotix (and how they played in the original Chaotix respectively).
Music was amazing as well, though I feel like they should bring in another composer or two for a sequel, to lighten the load off of Tee, and allow some more variety in song styles.
Basically, Sonic Mania did everything Generations did for Classic Sonic, but better, by being a huge nostalgia tripped mixed in with some new fun. However, I'm ready for Classic Sonic to have a 100% brand new adventure. Maybe even give him a new villain besides Eggman just to shake up the formula a bit (like giving the Hard Boiled Heavies a bigger role, or even the Kukkus from Tails Adventure).
Justin Robinson
dogshit, on rails platforming good sonic platformer never EVER, furfags
Owen Johnson
If i wanted to play 3&k again I would have gotten out my genesis
Adrian Green
!!!
Jason Morales
Absolutely fantastic Sonic game, the flaws are negligible; its arguably the least flawed Sonic game ever. I'm willing to debate this.
Jordan Nelson
It was pretty good, but nothing earth-shattering. Some of the levels weren't fun (Oil Ocean), and every boss in the game sucked.
The problem in that they stuck way too close to the 3&K/CD formula. I don't want another Mega Drive Sonic game, I've played the plenty we have already many times. They should have done something like Before / After the Sequel, with more original and interesting level design and archetypes.
Still a fine game, though.
Xavier Brooks
>Before / After the Sequel >interesting level design That was one of BTS/ATS weakest aspects though.
Elijah Wright
Yeah, but at least all the levels were original, not just "the same level, but with an extra segment" or "a new level with the gimmicks of an old level".
Kayden Diaz
That's why I quoted design, but not archetypes
Jace Lopez
>tfw sonic had a better game than mario for the first time in nearly 20 years
2017 has been pretty good
Eli Clark
Game of the decade. Game of the century. There is little more to say.
Colton Scott
This
Jason Barnes
it's good
Andrew Jenkins
It's probably the best Sonic game. It at least is in the same league as 2 and 3K. Outside of Mirage Saloon 1 its low point is like... Hydrocity which is just decent and still one of the better water levels in the series. The glitches are pretty annoying though, and I'm not sure if they fixed all of them. It pisses me off that I can't play Studiopolis 1 in time attack because of it. Lava Reef 1 is a biiit too blocky for me. And switch pressing is a lame stage gimmick for a Sonic game. Stardust Speedway 2 is too short. Press Garden 1's boss is kinda dumb. Not hard but really stupid. It's actually easier to just brute force it which is not something you want.
That's all the problems I can think of off the top of my head. I'd need to give it another run through to jog my memory. It's not a perfect game but like said, it's at least the least flawed Sonic game ever.
Christian Rogers
>and every boss in the game sucked. They are the best in the series.
Wyatt Rodriguez
That's a really fucking low bar though. However, I wouldn't say all of them sucked.
I really enjoyed Death Egg Robot, Heavy Magician, Heavy Gunner, and the weather machine in particular.
Fuck the giant Caterkiller though.
Blake Wright
Threadly reminder you dick sucking faggots.
Anthony Sanders
>It's probably the best Sonic game. It at least is in the same league as 2 and 3K.
Wyatt Stewart
It's definitely better than 2. The quality drop off is massive after Mystic Cave and there's nothing as awful as Metropolis in Mania.
Cameron Torres
Not an argument
Sebastian Jones
Did every playthrough when it came out except a Tails playthrough cause that's easy mode, loved it to death. Just the other day, I finally did a Tails playthrough and I loved it to death.
This game is fantastic and it belongs in the Classic Sonic pantheon.
Easton Collins
10/10
>studiopolis DUHNUHNA! DUHNUHNA! DUHNUHNA! DUHNUHNANAAHNAHNAH! dee duei die duie duei doo die di! DUHNUHNA! DUHNUHNA! DUHNUHNA!
Logan Collins
I liked a lot of the bosses, but I just think "Every stage bosses" bog the game down. I find the Sonic 2 formula of "Act 1 Sign, Act 2 Boss" to be the far superior format for a Sonic game. Maybe I'm being an idiot for literally asking for less content, tho.
Angel Bell
bosses are way better than droning thru some stage for no reward
bosses are reward
Gabriel Richardson
I find warp speeding past the sign to be far more satisfying than a half-baked boss battle. This is more a problem I have with Sonic 3&K than Sonic Mania tho, Mania's bosses tended to be fun.
Sebastian Campbell
It all boils down to the design of the boss. Some can be fun, some can be hit or miss
Daniel Brown
>They should have done something like Before / After the Sequel, with more original and interesting level design and archetypes Stop posting LakeFepard and go work on your 10th fangame that's not Kirby but still plays like Kirby.
Brandon Sanchez
What about SonicCD?
Robert Taylor
Great game. Arguably the best in the series. Tee Lopes did fantastically with the soundtrack Not really any abysmal slogs for levels (I didn't care much for Hydrocity, though that's just my opinion) Most bosses were fun (FUCK Oil Ocean's boss, that octopus can gargle a barrel of dicks) New zones had a fresh aesthetic and were fun to play through for the most part
Ruined by being anchored to Forces and having Denuvo on Steam