>best bosses
>some of the best areas
>most refined when it comes to its formula
>arguably best weapons/armors in the whole soulsborne series
It's at least on par with Bloodborne.
>best bosses
>some of the best areas
>most refined when it comes to its formula
>arguably best weapons/armors in the whole soulsborne series
It's at least on par with Bloodborne.
The game is really good, people hate on it because they think DS was the best game ever and nothing can ever compete with it. Of course it wasn't the most creative game of the series, of course it had fan service, but it's just as good as any other of the Souls games.
>It's at least on par with Bloodborne.
Pff, it's way better. Okay maybe not way but better. If you just prefer the setting and style of gameplay more, then it's way better.
the way all the bosses move and animate is really well done. they feel much more alive than most videogame enemies.
shame about all the swamps though.
Sup Forums finally likes Dark Souls 3 now? Took you long enough.
>It's at least on par with Bloodborne.
I agree which makes DS2 the objectively best in the whole series.
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DaS3 would be the best if its combat was better. I loved BB combat I enjoy Nioh combat a lot too even if some poise heavy late DLC enemies piss me off. But I just feel like DaS2 had the best regular Souls combat but didn't have a good game to use it in. It felt proper like you made choice after choice. DaS3 just feels like mindless rolling akin to BB dodging but without all the enemies with wipe sweeping blows and tons of active frames to make you think on a few bosses even have that in DaS3 like Nameless/Midir/Pontiff and maybe Princes.
Even though DaS2 is a 5/10 as a whole to me and DaS3 is like a 7/10 I've been playing them a lot recently. Not even because of the formula mostly because they're games first to a insane degree. Never feel on rails.
What do you mean poise heavy in Nioh?
Nioh has no system for poise.
DaS3 just feels like the bastard child of DaS1/BB to me. Which turned out to be a solid game. I just wish its atmosphere was better. Areas that should be darker are bright as hell , pacing is so fast and forgiving if you aren't a retard that exploring areas is a lot less tense then any other Souls game. Also so many NPCs are around from beginning to end compared to other games it feels so light for a Souls game.
It was a dead world but I didn't feel like it was dead. I feel like they saw BBs success and felt DaS3 needed to be faster but without being designed from the ground up to be like BB.
Dodge Roll: The Game
Nioh has toughness which is literally poise user. Enemies like Oni have attacks with heavy to infinite poise that cannot be broken. I'm specifically talking about double cleaver humanoni and the General Grevious ones in the last DLC that never seem to stun for more then a single blow without losing stamina.
But yeah again toughness is literally poise and will determine if you get knocked out of a attack. Most people don't know this because you have to reach a pretty high number for it to matter to you
The biggest issue with the game for me is that it's the least replayable souls game in the entire series. It's so linear and item diversity is so low for the first half of the game it's painful. It's good to pick up every now and then but doing back to back runs of it is the absolute worst, where in Demon's or Dark Souls to some extent I can pick the game up, rush to the exact thing I want and grab it with relative ease.
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I wish shields weren't so shit in Dark souls 3. I liked the shield heavy play style if I was doing a Knight in heavy armor straight sword and board build but rolling is just so much better than shields in almost every conceivable way. Rolling was better in 1 as well but at least blocking was viable, in 3 the amount of stamina you eat per block is crazy.
>Numerical mechanic based around heavier armor
>Wearing heavier armor and having high enough toughness stops attacks of yours from getting stuffed especially with axe.
>Not what poise is.
Literally what poise is in DaS1/2 and Nioh you dumb cuck slap some heavy ass armor on and go try it.
>best bosses
Depends on what you like in a boss. I felt that they were too samey. I never changed my strategy for a single one. I kind of got tired of the delayed attacks and wombo combos.
>some of the best areas
They were pretty nice yes
>most refined when it comes to its formula
Which aspect of the formula? I think the combat is super messy. Weapon arts feel tacked on, the iframes are disgusting, no distinguishable differences between the rolls, feels arcade-like instead of weighty.
There's no getting lost anymore which is something I look forward to in these games. Even Bloodborne had me wondering where to go and it's linear as fuck.
>arguably best weapons/armors in the whole soulsborne series
I don't think any of the weapons stand out honestly. They're just as good as they've been since DaS1. Now there's 20 copies of each.
The armor is very hit and miss. They look great in concept art but in game most are a mess. Every armor they brought from DaS1 and 2 beats any new DaS3 armor.
BB = DS3 = DS1 >>>>>>>>>>>>>>>>>>>>>>DS2
objective fact
BB > DS1 = DS2 SOTFS > DS3
I just really hate everything surrounding combat. Not once did the game made me rethink my approach. Every enemy encounter feels the same. Weapon type doesn't even matter as well as positioning. Dodging became too powerful and shields are useless against infinite stamina enemies. Healing is too fucking fast as well. As much as I hated DaS2, I could appreciate the fact that you had to be really smart about when you chugged an estus. Healing was risking death. Now I heal point blank in front of an enemy between its swings and have time to dodge. Is there even roll tiers anymore? I legitimately can't tell.
this pretty much
There are 2 rolls. The good one and the fatty roll. No one ever uses the fatty roll in 3 because the tradeoff for it is so bad. Can't really turtle because blocking is so shit and you only get poise during your swings with specific weapon types, so you are just objectively worse off with the fat roll in every way shape and form. It also does not help that equip load is it's own stat which means if you want to rock heavy armor you need to take points away from other way more useful stats.
>linear world
>scrub-friendly invasion system
>spamfest combat
>gimmick bosses
>teleportation from the start
>shallow covenants
if you think this is a good souls game, you're obviously either a bandwagon jumper, have only played the previous games once or twice, or just have shit taste.
>lets just remove poise so fast weapons interrupt everything you do and wearing heavy armor gives you no benefit whatsoever
>best bosses
easy garbage bosses late into the game
>some of the best areas
hardly
>most refined when it comes to its formula
you mean the most simplified and watered-down
>arguably best weapons/armors in the whole soulsborne series
straight sword: the game.
I really disliked the level design is felt boring with not enough variation or surprised compared to the first 2 games. sorcery in the game was garbage so that was pretty sad too. i really struggled to find a weapon i liked and I didn't really like the whole weapon refining system. i honestly had more fun in the first 2 games. like a lot more
>armour is borderline useless - almost no reason to wear heavy armour
>rolls are incredibly cheap, have more i frames than any other souls title, chain together by mashing
>to counter this bosses and newer movesets have to have EPIC ANIME 15 HIT COMBO moves just to keep up with the spammable rolls
>this kills the shield gameplay
>absolutely atrocious pvp, by far the worst in the series
>abhorrent balance, straight swords are the best in literally every category in the game, due to lmao no poise and armour so they can just stagger for 2 hits for 60-75% of your HP or be swung 15 times into a boss quickly for massive damage
>references to previous souls games are incredibly hamfisted and come of as a 'dude remember DaS1?' rather than feeling like they have any place in the world - for example why the fuck are the Easterners ashes (based on Shiva) in fucking Anor Londo?
>areas are incredibly linear, with the catacombs and anor londo being particularly bad.
>easiest souls game to date
I could go on and on with all the shit things in the game but the worst part of it is it just has no soul. It feels like someone read a recipe to make something rather than putting any heart into it
It's really good, but it felt a lot more like a product than a video game with its own identity like dark souls 1 and bloodborne did. Doesn't mean it's bad, it's one of my favourites, just not as good as 1 and BB.
Nah, it has great bosses but that's about it. It spends way too much of its time and energy sucking off DS1 without giving its own ideas much faith, so just feels like it isn't telling a new story and is just wallowing in things we recognise.
>the most interesting aspects of the game are shafted for DaS1 fanservice
>hardly any mentions of DaS2
I enjoyed it, but it could have been a lot better
DaS3 should've been about the Age of Fire having just ended, and the Ashen One being awoken by a group that wants to preserve the values of the Age of Fire in this new Age of Dark. From there we could've had a ton of new lore, set in a new age about new characters, and had allusions that answered old lore.
That could be DaS4 though