Palaces are the worst part of the game

I know they have their place to save the game from being a complete high-school sim but did anyone else just rush through palaces to get to actual story or interactions?

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>I hate gameplay

...

Fuck off nu-persona nigger

I did. The game is a full on visual novel but tries to distinguish itself desperately. Its like a pornstar saying she is a "model".

The real problem is that they were possible to complete in a single day so you have hours of dungeon crawling followed by hours of high school sim.

Palaces were cool

Mementos on the other hand sucked and it really was a drag when you had to go through the entire damn thing at the end

Nah, they're fun. They're a bit of a chore since the game gives you plenty of time to spread them out over the course of a pretty long time but anyone with a brain should complete it ASAP so you have as much time as possible to do social interactions without having the palace deadline looming over your head. So because it's designed to be entered and exited, completing it all in one sitting can be pretty boring. This is especially bad in NG+, the palaces are fucking unbearable the second time through. I know it trivializes the game but I honestly wish they let you keep your safe rooms in NG+ so you could just rush to the end.

Yeah but I felt like that helped a bit actually.
It made the act of going through them feel like something you actually had to prepare for to min-max your free days.
Better save up those MP items so you dont have to come back some other day to find the treasure

I did, I got through the palace within two-three days, it was kind of annoying that it'd kick you out of the palace so much.

I did the same thing in p4g, having more time to do social shit is why I like p4g a lot more, well one of the main reasons.

Quite the opposite. I rushed through the convoluted story and meme weeb shit to get to the palaces.

Neither the highschool-sim or the dungeon crawling in Persona would work on their own right. The game is good because of how you hop between the two and how they mingle with one another.

I rushed so I could level social stats and much as possible.
Considering that so much content isn't tied to the dungeons but to social stats, it's amazing how restrictive everything around palaces is.

My favorite parts of 5 were the 2 phase bosses
Like, when it plays that one theme
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Then
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Babis first persona game?

>you had to go through the entire damn thing at the end
At least you could skip it if you did it in bits throughout the game.
Could be worse and be the only dungeon, like tartarus.

I rushed through them to not fuck up my schedule. Ended up maxing every S-link in my first run on the last day available to max S-links.

Your suppose to rush through palaces, the give you a limited time for that reason alone.

But they are very well paced and designed with puzzles and enemy placement to stump the player. Forcing you to manage your sp and party etc.

Dungeons have always been the worst part of persona, persona 5 actually makes them good.

>But they are very well paced
Eh some more than the others, space station is a shitbed.

Whats wrong with visual novels tho?

that has always been the case with the persona games, dungeons become really fucking boring once you figure out every enemy's weakness.

I loved space station to be honest, it was a bit too easy with its time based puzzles though. That was clearly part of the theme though as it came back during the boss fight.

Which is something that makes all these dungeons amazing, how the concepts and ideas displayed throughout come back together in the final fight thematically and literally.

Space Station at least has the puzzle-ish part where you're flying in and out of space, with some opportunities for neat hidden items if you take the right path(s). The cruise liner on the other hand is complete ass.

Except persona 5 keeps it interesting with light puzzles and variety of enemies as you progress.

i haven't played P5 yet

squel like a pig

Well you’re in for a good time then, it’s an objective improvement on all fronts

The only problem I have with the dungeons is that they take care of implementing neat shortcuts throughout to make you feel like you're securing a route to the treasure, then play Life Will Change during the heist to hype you up, only for you to be able to teleport right next to the treasure. I walked from beginning to the treasure after realising and had a much better time.

Aside from one gripe I had about 2 palaces in particular, I enjoyed them.

I thought Futaba's was great, and the visual/gameplay variety was better than P4 and P3's dungeons, but the repetitive narrative focus on each of the villains being cartoonishly evil in sixteen different yet completely one-dimensional ways was probably the weakest part of the story for me.

I turned it on the easiest setting and rushed through in one day to get back to my visual novel

yeah if i can find in this 3rd-world shithole

Why is Ryuji such an annoying character? A character can only say bullshit and lose his temper enough times before you hate him.

How far is her palace in the game? I'm up to the boss in it now.

Kamoshida's and part of Madarame's are really the only ones where there's any tight management of resources. The "puzzles" are all completely braindead easy too.

no. i enjoyed the game in its entirety, including the awesome palaces. go fucking kill yourself

>How far is her palace in the game?
About halfway? I'm note sure.