>Nier: Automata, the only video game that successfully implement metaludonarrative symbiosis lost the narrative of the year to a literal who walking simulator
????????????????????????????
>Nier: Automata, the only video game that successfully implement metaludonarrative symbiosis lost the narrative of the year to a literal who walking simulator
????????????????????????????
>MAN DO I LOVE MURDER
Rigged
huh?
Yeah, best narrative isn't meant for Japanese games. Or games that tell stories in a way only this medium can.
Tarodrones are hilarious.
>Incoherent gook gibberish
>Story
OK buddy.
I thought Nier Automata should have won too but on the other hand I love watching you pretentious faggots cry.
I fucking swear most of the judges only played ending A with no sidequests
>metaludonarrative symbiosis
I don't know what that means.
>wolfenstein II won best action game
that should tell you all you need to know about these (((judges)))
>OP pic
Truly a GOTY material lol.
>implying the judges played the games at all
>implying they're not just props to legitimize a rigged show
Good games don't win awards very often because good games aren't popular. Marketed games are.
Wolfenstein 2 had very fun gunplay. You can at least give it that. Nioh still should have won though.
that is literally all it had going for it
Story was shit
Level design was shit
Enemies were shit
It had zero innovation from the original game
The game was literally 50% cutscenes. It was worse than a Kojima game.
The game refers to the conventions of its genre while making sure its ludic elements – or gameplay – intersect with the narrative elements and that one has a close and often long-term interaction with the other.
That's the wikipedia definition and it not help me understand at all
>weebs are still pretending Nier is a masterpiece
Go read a book you fucking basement dwelling faggots. Yes, I beat Route E. This game was a 7/10 at best.
The gameplay is the story.
It won best soundtrack, tho
>tfw nier is becoming the rick and morty of vidya
Automata deserved game of the year over BotW even if only for how shitty the final Ganon fight is
So you play through a story? Don't lots of games do that?
>Go read a book
i did.
If you didn't watch all the orchestras, plays and read all sidestories then you haven't really experienced Nier Automata.
The gameplay is directly inline with the way the story is told.
Not really, 99.9% of video games fail at doing it properly.
The gameplay mechanics are explained in the story and tell it itself. No other game that I know of does that, besides Taro's other works.
I still don't get it. "Gameplay is in line with story" So like a game with a war story has you killing people as gameplay?
No, it goes deeper. Have you played the game? If not, you should. It's hard to explain how meta it gets, especially half a year from playing it and at 2am.
It is an utter absolute disgrace that the game that has changed and evolved the medium more than anything since MGS2 has been snubbed so hard. People talk about 2017 going down as one of the greatest years in gaming, but future generations will remember it as a dark year when one of the greatest art pieces of all time was discarded by ADHD-riddled children screaming about battle royale and open world. What an absolute disgrace to the ideal of humanity we are.
And yet it still won more awards than HZD, a >>>>>>goty nominee
Indeed. Subhumans lacking intellect have discarded possibly the most meaningful and intelligent media experience of the decade.
Ever since I beat all Yoko Taro games I've been craving another ludokinofabula, are there really no other game like this?
THROAT BABY
FART BABY
Type using normal grammar you stupid cunt.
It's just the corrupt as fuck TGA, dude.
Yoko Taro games still have a place in this world.
Basically the story is told through the gameplay. It's like how in Drakengard one, the reason why you're killing so many dudes isn't because of it being something you're expected to do. It's because Caim is a fucking psychopath that enjoys the killing, and you don't find that out until later in the game or the way he reacts in cutscenes. The same principle applies with Automata, just executed in many more ways. I mean, even the menus in the game are part of the story. The settings you apply at the start are part of the narrative. It takes all the elements of what a game is and ties it to the story, and then allows those mechanics to tell it. It's pretty fucking meta man.
>another weebshit crying thread
ahahahahahaahah
it's only known for the Ass and le wacky Japanese man memes
Vescere bracis meis
>Have a fucking orchestra
>Don't play any song from the game that won best soundtrack
>Play Overwatch soundtrack for no reason
Why the fuck?
kojimbo got me fucked up
It's all tonally consistent and the gameplay feels like it's integrated into the story and vice versa.
An opposite case of this would be Xenoblade 2, which has all kinds of ludonarrative dissonance. So, for example, in Nier, when you die your character receives a new body and you can go hunt down your old robot husk for its upgrades. There are more examples of this in the game, not least of all the real ending.
I think OP term is bait to seen pretentious, but there was actually very good merge between gameplay and story.
For instance, in most games, saving is totally arbitrary. In automata, its justified in-setting, and as the story progresses, the saving system changes midway. How many games change the fucking saving system?
Im most games, there are drastic differences between the action in cutscenes and gameplay. Sometimes, there are drastic gameplay changes midway. In automata, everything has smoothness, the variation between camera and even genres, without breaking the flow.
Music too. There is a term in cinema for when a music is actually playing in the setting, and when its just overlayed in the situation. A lot of automara music exist in the setting, such as the machines preaching "become as gods" or simone song. I cant remember the term for it.
In most games, the pause menu / inventory is a completely arbitration. In automata, it is an actual part inside the androids programming, and you can access it.
Automata does this extra step to make the experience much more integrated. Its easy to ignore such thing after playing games for decades that constantly break immersion, but automata did it anyway.
>the saving system changes midway
Really? I don't remember that since I beat it all in one sitting without saving. What changes?
>play short segments of all these game of the year nominee's music
>play the entirety of Jump Up Super Star
>bring out the actual fucking singer
>Have all these people in the front row wearing Mario caps
>Mario doesn't win
WHAT THE FUCK IS THIS BUILD-UP KEIGHLEY
I don't even give a shit which game won that just didn't make ANY sense from a presentation perspective
This so much. All the gameplay mechanics, even down to the save system, is explained in universe and used as a device to advance the story. That's just one example of many. It's a game you have to play yourself. It's definitely a game that you start connecting the dots as you play. It's hard to list everything since there's so much of it going on, and I'm sure not everything has been extrapolated yet. It's a thinking man's game just for the fact that it doesn't really tell you any of this. You just find it all out by playing. Then you start to notice how no other games go this far to explain this sort of stuff.
>movie breaks the fourth wall
>Sup Forums: IT'S AMAZING BECAUSE IT ACKNOWLEDGES IT'S A MOVIE
after the bunker explodes in route C, there are no more replacement bodies. It goes from the dark souls-ish "new body, go get your chips and exp back; quests, items, upgrades are maintained", to a standard game over if you die in route C, forcing you to reload your last save, lose quest progress, item drops, etc.
A movie is a medium you watch. A game is something you play, and thus experience yourself. 4th wall breaks don't just mean someone looking at the camera and acknowledging that they're in a comic, like dead pool.
>vescor with ablative
>not edo with accusative like a normal person
ok mr fancypants
this and
basically the save vending machine things are just you placing your memories in a new 2b, 9s, and a2. once the bunker explodes you can't do that anymore, so when you die you actually die as there's no way to backup your data.
Its actually the exact opposite. Automata doesnt acknowledge itself as a game (except in the ending E meta bullshit). The game take itself seriously before it. There is a In-Univese reason for camera control options, music, sound and voice settings, HUD, etc. Those arent just there for the player. They exist for the character themselves, in the game. That is the opposite of being meta.
In automata there are very very few ludonarrative dissonances.
Is it ever explained why you can still fast travel once the bunker explodes?
I think you cant upload you mind to the bunker server as a backup, but the quicker non-permanent mind transfer to a body in another area still works.
No, it's a convenience related plot hole.
Oh so you're just swapping between bodies at that point?
They could have taken fast travel out at that point to be honest. I'm not even sure if there's a reason to use it with how close everything is.
Does anyone else hate brainlets who fucking cry about a games narrative not being spoonfed to them like a autistic children and just pass it off as weird too deep for me shit
Award shows are usually all the same, doesn't matter if it's vidya or movies or whatever; the winners are always the mainstream, "safe" picks. Nier:Automata was the most "normal" game in the series yet, but it's still too weird for normies
It doesn't really bug me. I enjoyed the game and don't really come here that often, so the shitposting doesn't really affect me. I enjoyed the game. It's whatever.
>Oh so you're just swapping between bodies at that point?
I suppose so. It was never explanained properly. The "swap bodies without creating a mind backup" function still works, but the "backup memories" function is gone.
So if the body younare currently in dies, thats it.
Actually, I hate the exact opposite.
Can't stand people who are so autistic or bored that they have to make up stories and details for games, and then call other people "brainlets" for not understanding some lore that was literally MADE UP by fans
I think that makes sense. The question that comes out of that is how are there bodies of them in all of the machines? Are they just made on the fly?
The worst ones are dudes who pretend Automata is Finnegans Wake when you say it wasnt that good.
Its a fun little weeb romp, but better games exist and if Automata is the "best you ever played" then that's legitimately sad.
>Are they just made on the fly?
Yes, the vending machines are basically mini android factories.
...
Naw, i dont mind people who actually dont pay enough attention to the small details. They are ok.
The big problem is that there are way too many people who like to be contrarians and probably dont even played the game, but come to threads to bitch about things that arent real.
There are more posts saying "all you talk about is the ass, the community sucks, you ruined it" derailing threads than actual posts talkin about ass and being obnoxious. I counted.
This is why Automata fans are absolutely fucking insufferable.
They act like Neir is the first and only game to ever comment on the medium and think that quirk alone is enough to justify yoko taro being a god among men when its been nothing more than his gimmick for running on a fucking decade.
List 3 other games that do this.
Nier gestalt
Drakengard 1
Drakengard 3
Touché
Any Kojima game
Max Payne series
Undertale
Theres more but someone will fill the rest. Meta shit is cute but nowhere near as unique to Nier as you think it is
Cheeky. That was going to be my reply to
The only game that does it on Automata's level is Undertale. Even then it doesn't go as far.
>The big problem is that there are way too many people who like to be contrarians and probably dont even played the game, but come to threads to bitch about things that arent real.
This
Christ if you argue with any of them it they won't even be able to resist saying that they think the story is about robots having feelings.
MGS4 alone has more commentary on games as a whole than Automata ever tried to have.
Read:99% of automata is the exact opposite of meta. People use terms they don't understand the true meaning because they are dumb.
Show me anothe games as few ludo dissonances as automata.
>metaludonarrative symbiosis
I clapped! When the game made me play through for a 5 time I clapped!
MGS4 is just that, a commentary. It's not on the same level as Automata.
The games that dont acknowledge it at all.
Another case of If you played the game you would know how many times you actually need to play it.
>few ludo dissonances
Are you kidding me? You're constantly replaying the game, you always know more than your character does. That's dissonance between the story and the gameplay that's present in every playthrough other than the 1st one.
>you always know more than the character does
Someone didn't play the game.
It's hard to spoonfeed harder than literally namedropping Nietzche. The brainlets are people who think this game was 2deep4u.
>ummmm if you haven't played through a game you don't like for 30 times you have no right to comment on it
I quit it on my second NG+. Does this mean I don't get to have an opinion on it? Do I have to play every game 16 times before I'm allowed to comment?
Try harder next time.
This. Automata attracts pseuds like flies to the freshes pile of shit. It's amazing.
The Nietzsche was a joke though, Pascal literally makes fun of him the very next scene.
>Nothing more than a commentary
You see you have this backwards. both MGS2 and MGS4 were far more than meta commentary on videogames and a medium and Neir:A was nothing BUT metacommentary on videogames as a medium with a on-the-nose stale overplayed narrative that does very little to bring unique concepts to the table much less expand upon them in the manner MGS2 and MGS4 do.
weeb trash
Someone is retarded, that would be you. You do know more than your character about the enemies and the environments. For example, when you play as the lad you already know what's gonna happen in the early stages of the game and he doesn't. How is that not a ludo dissonance? Stop memeing your garbage ass game.
Dissonance can exist even if you dont acknowledge them. The story never mention the saving system. So what? The saving system still there. You can quick save at any instant and reload as many times as you want. And yet the game want to make me believe that i am in danger in a horror setting.
There is a LARGE dissonance here, even though it wasnt ever acknowledged.
Really shouldn't have though.
>ummmm y-you're gay!
Wow I guess I was wrong all along
>metaludonarrative symbiosis
There isnt a second NG+, retard.
it's giving gameplay elements a story reason for existing, like when you die in game there's a story reason you start over and keep going. or disabling parts of your HUD is actually going in to 2B's OS and changing the settings
>Madoka is actually the smartest story on the planet and yet Kubrik is considered the best director
????????????????????????????
And now we realize dissonance is largely a made up problem. Its cool if devs try to address it, but it dosent do much at the end of the day.
Someone could say "its for immersion" but if your game is actually good the player is automatically engaged. It dosent really matter.
Planescape: Torment
Thief I&II
Every Bradliest Wizardry
>very fun gunplay
>couple of guns
>couple of enemy types
>4 hours tops gameplay part