>From the creators of The Vanish of Ethan Carter >Oh, it's going to be another shitty walking simulator >And the creators of Bullet Storm and PainKiller
Holy shit. Never has my opinion of a game taken a complete hundred eighty degrees, What does Sup Forums think of it?
Looked awesome. Loved that little twist in the trailer, it actually made me chuckle.
Michael Hernandez
Thought it was going to be another dumb walking simulator, but was genuinely surprised when it looked like a skeleton shooter action game
Jeremiah Williams
VoEC is honestly pretty good as far as walking sims go. I mean it at least gets right the things you expect from a walking sim, like good graphics and story unlike shit like Gone Home or Firewatch.
Jordan Robinson
>tfw I actually closed the tab after reading the mention of the creator of walking sim Kek, fuck me. Guess I have to watch the trailer to the end now.
Nathaniel Hill
>Guess I have to watch the trailer to the end now. There were only a few seconds between the first statement and the second. I'm surprised you were even able to get to your mouse and close the tab that quickly.
Bentley Lopez
Haven't seen what you're talking abut but Bulletstorm was the shit, so it has my money.
Eli Green
>youtube.com/watch?v=jk841g4SQGY You should. It actually looks pretty darn good. At first I thought it looked to good to have gameplay since those kind of graphics are usually reserved for walking simulators.
Charles Barnes
That honestly took me by surprise >oh great, another walking simulator, good job Geoff >"also by creators of Painkiller and Bulletstorm"
Samuel Hill
It's like you didn't even obsessively track where the various people from People Can Fly ended up. Was I the only one?
Noah Stewart
i didnt watch, what was the twist?
Jordan Morales
At the beginning it looks like a walking simulator and text flashes up that says >From the creators of The Vanishing of Ethan Carter but a little later the character pulls out a gun and new text says >But also Painkiller and Bulletstorm And then there's a little montage of skeletons getting blasted
Anthony Reyes
Ethan Carter was a puzzle game like Myst though.
Anthony Miller
I think it looks interesting but my reaction wasn't a 180. It's okay for games to be walking simulators or """cinematic experiences.""" They're not the epitome or standard of quality in video games but it's okay for there to be genre of games you don't play
Samuel Davis
>spooky place >"from the creators of the vanishing of ethan carter" >more spooky >player pulls out a gun >"and also painkiller and bulletstorm" >player shoots the calcium out of a whole bunch of skeletons
Oliver Turner
Firewatch had a good story, what drugs are you on? Yes, the ending was just a tad disappointing, but it doesn't ruin the other 99% of the game. I say that as someone who literally played that and Ethan Carter for the first time just a few days ago.
Angel Allen
fuck off fag
Connor Campbell
>stop liking what I don't like This screams insecurity, sorry the media attention to walking sims invalidates your preferences
Robert Parker
fuck off fag
Juan Martinez
The guns look to be fun, they had a real kick to them. Saw some magic and dodge mechanics too.
Story looks like it’s gonna tell itself from the way it was presented but that’s just a guess. No over dramatic narration is a plus.
Art style is amazing. I hope I don’t hear from those “too brown muh vibrant color” fucks again.
Overall can’t wait.
Jayden Sullivan
looks great, wouldn't mind a gothic shooter for once, very nice.
Nathaniel Cooper
What's wrong with firewatch? Graphics are subjective since it's heavily stylized and you could always just say the art style is ugly I thought it was serviceable. The story to firewatch is fine, it sticks to its theme of escapism and even tries to draw the player's attention to the fact that games are often used for escapism, but I see this was lost on you.
actual spoilers below >story ramps up by instilling paranoia in the player >keeps suggesting bigger and more grandiose conspiracies working behind the scenes >player is getting lost in the excitement >game ends with all the major characters realizing that they have to face reality and that trying to escape from their problems isn't the answer >results in a down to earth ending that underplays the expectations the game set up It's here that you're supposed to understand the theme and realize the ending is "boring" to make a point and up keep the integrity of the game instead of pander to the player and feed them some fantastical plot