>In safe mode, monsters still haunt the hallways of PATHOS-II, but they don’t attack and can’t kill you.
>They’re simply part of the scenery, skin-prickling companions that mostly leave you alone.
>game has no failure state
So, it's not a game?
>In safe mode, monsters still haunt the hallways of PATHOS-II, but they don’t attack and can’t kill you.
>They’re simply part of the scenery, skin-prickling companions that mostly leave you alone.
>game has no failure state
So, it's not a game?
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Imagine a life where you have never been great at anything, never felt the urge to be great at anything, never felt that magnetic admiration for someone who was great at something, wanted to imitate and ultimately defeat him. Just nothing. Literally all you do in life is exist. Occupy space. Pass the time. You're a chick.
You're bored, tweeting about your fucking hair and not even feeling any kind of happiness from it, just soothing your constant need to be bitter and cunty and petty toward other women. Every single thing you've done in the past year was mundane, shallow, and boring. You spent the last six hours reading kinda-interesting Reddit stories about people who made interesting Halloween hats for their kids or some stupid bullshit that you think is interesting and you may say is interesting but you're not really sure if it's really interesting. You're just fucking sitting there, gestating, fermenting, with a moist hole between your legs that guarantees you'll at least never have to get up and move around and work to support yourself.
And then you see men, over in some corner, having fun. You've never seen this before. What are they even doing? Instead of their consciousnesses merely sitting in their thick skull and revolving around itself, they are imbuing their conscious energy and intentionality into external objects, crafts, goals, projects. All the bitterness and cuntiness you feel nonstop seems to be absent, as they congratulate each other for being victorious, and happily learn from someone who defeated them. These creatures are truly content to be alive. They have found purpose in a purposeless universe.
And your gaze turns back on itself, on yourself, and you realize you've never had that. You can never have it. You're just a stupid cunt.
So you get up, you walk over there, and you fucking ruin everything. Just ruin the whole fucking thing. The five seconds of attention you get will be worth destroying it. Because you're a woman.
lots of games don't have a fail state. real good ones too.
Who hurt you user. What did you love?
Such as?
if there is a game where this doesn't fucking matter, it's SOMA, the difficulty was artificial as fuck and it didn't feel satisfying to escape a monster
Thank god, might pick it up. Horror should be done through atmosphere, not monsters.
I still haven't played Amnesia.
Does this game give you ANY offensive options or is it running away and being scared simulator?
I liked Penumbra because you could theoretically fight back. You'd most likely get killed immediately but at least the option was there.
Ultimately it's the men's fault for letting a cunt everything.
Not him but Journey and Riven
Imagine that FPS Souls (Vanishin of x Painkiller)
but being sold in parts
Horror Pack (Souls like "horror")
Action Pack (FPS "violence")
Adventure Pack (Vanishing of "investigation")
and then, you'd get a base of a VNesque/Movie """game""".
This is the future, lads.
Anyone else seeing the irony in posting a pasta about lacking creativity and consciousness?
Riven has puzzles making it a game
EA did this with the last Fight Night game.
i feel like it's not necessary for a horror game to have a 'lose state' to make you feel unsettled. like what happens when the monsters in soma get you? you die and you have to restart from a checkpoint. at which point the monster becomes something annoying, the pacing is ruined.
i mean yes, the monster in this mode can't kill you. but it's still gonna scare you. i can watch a horror film and get scared but i'm not actually going to be harmed by anything am i?
the option is there. i don't mind it being there. if you're playing soma and are invested in the atmosphere then instinctively you will be cautious around monsters even if they can't kill you.
Honestly, i feel like the parts where you have to run from enemies and hide were one of the worst parts of the game
Maybe except for that one monster in that laboratory with the elevator and the fish in the abyss at the end
>watching a horror movie without the theater psycho
You can't die though
Either you have explored the world enough to know how and what to solve or you have not explored enough, there's no "failure"
It's like those guys around here who remake threads critical of common cliches in games/videos.
If you don't finish the puzzle you cannot continue.
Oh shit, I forgot about that one
You got me