So what's the deal? Is it dead??
Was Laidlaw releasing 'Epistle 3' essentially his way of telling us that it's not happening?
General HL3 discussion
So what's the deal? Is it dead??
Was Laidlaw releasing 'Epistle 3' essentially his way of telling us that it's not happening?
General HL3 discussion
At this point there is no way it can hold up.
the original games were revolutionary, Having characters that talk with you actually follow you with their head and eyes 'n shit. Physics puzzles and whatnot.
At this point what can HL3 do to set itself apart from other shooters?
It died in 2009.
Tomorrow
Project 11
Yes, valve is oversaturated with "artitst" (failed people at uni who barely knows how to photoshop) and a few jews, so they lack the development team to do a game with such high standards, and it looks like MR "badass" randy wanted to buy the rights to do it, but the jews at valve with the fatfuck said no.
So yea, its fucking dead, and for good, believe me... You dont want to see a "modern" anything aplied into this game.
>tfw Epistle 3 finally got you to stop hoping for a sequel
Pretty satisfied now that this burden is off my shoulders
Revolutionize how VR games are made
Knowing current Valve, you'll probably get a HL spinoff similar to the one Portal is getting.
>At this point what can HL3 do to set itself apart from other shooters?
Juts being an exact clone of the originals would set itself apart from the bullshit you see this days as "shooters"
>the new gameplay paradigms
>things that have never been done graphically before in gaming
i still feel the urge
>believe me
protip, using this on Sup Forums does'nt really do much
Half-Life have are essentially tech demos. We won't see hl3 until they have a new revolutionary game enough to show off. Then they'll base all their other sequels off that game engine for 10+ years afterwards, just like they did with hl2.
Several years ago Microsoft had a private meeting with Valve in which Microsoft informed Valve that they would be discontinuing the ability for Windows users to run applications from third party software sources.
Microsoft attempted to pressure Valve to release a version of Steam which would comply with the rules of their new application store.
Valve told them to fuck off and shifted gears from game development, towards freeing PC gaming from Microsoft's malign influence.
Since then they've been hiring senior industry guys with tons of experience and expertise to help bring other platforms, namely GNU/Linux up to speed.
Presumably once that is in good shape, and they have made excellent progress they'll get back to work on games.
At once point Gabe said that they would start on HL3 when Linux use crossed 3%, but Steam was much smaller back then.
If you exclude the recent massive influx of Chinese users, GNU/Linux use on Steam has been fluctuating around 1.5-2.0% so their goal doesn't seem that unrealistic in countries that allow OSes other than Windows 7.
you're right in theory but i think hl has evolved into something more than simply an engine demo
it's hard to explain how much damage microsoft has done to the gaming industry. They are literally the worst.
We're in for some rough times for PC gaming in the years ahead following the Windows 7 EOL, but I'm more optimistic about the future than I used to be.
Especially if Valve can get devs like CDPR and Capcom to make good on their promises to deliver AAA games using Vulkan from the start, so solutions for porting D3D can be dedicated just to legacy titles.
Pic is a brand new D3D11 implementation written on top of Vulkan which just hit its first milestone. Usually once these things can start outputting images they progress pretty rapidly.
what about DX12? Not going to get anywhere behind a generation behind
There's actually three separate teams working on D3D on top of VK.
One team is working on porting the mature Gallium Nine D3D9 implementation to Vulkan. Nine is currently able to run D3D9 games on the open source AMD driver as fast or faster than the native AMD driver on Windows. So its expected that the Vulkan implementation will be able to do the same thing on any card/driver (Gallium as a full speed thing is basically exclusive to the Mesa RadeonSI driver).
Another team is working on D3D12 on top of Vulkan, which should work well since D3D12 is essentially an inferior older subset of the Vulkan API. So unlike past versions of D3D which were written to be purposefully obtuse to make porting difficult, with D3D12 they had to go low level to get the most performance possible out of the Xbone's GCN 1.1 GPU which makes it work much like Vulkan.
D3D11 was the missing hard bit and its now making progress too. Which is a good thing since the current D3D11->OpenGL solutions sacrifice anywhere from 20% to 50% of the performance in making the switch.
>we have a mass effect general in /vg/
>people paid for the lastest EA shit
Fair enough, this shithole is now reddit.
The important thing to understand though is that ideally no one should use D3D12.
Vulkan is better in every way, and is an open standard that can advance with PC hardware, not being bound to the restrictions of a console, or requiring the user to "upgrade" their OS.
>Was Laidlaw releasing 'Epistle 3' essentially his way of telling us that it's not happening?
why do you ask things you already know the answer to?
^^^
this
it's coming.
Be patient.
It's been dead. The series wasn't that fucking great to begin with. Ultracasual bastardization of real FPS games that reduced them to a linear string of set pieces in what was almost a lightgun-style game. The ultimate in style over substance mediocre gameplay games with stupid gimmicks to attract the "new gaming" crowd that showed up in the mid-90s.
>At this point there is no way it can hold up.
People have been saying this since 2009. It might be a good argument against making Half-Life 3, but fuck that game, it was never even announced, nor was it officially in development.
Half-Life 2: Episode Three was to be the next game, and it should have been another short expansion which wouldn't have taken that much effort, so it's not like they accidentally got into this situation where they had built too much hype. The episodic development cycle should have allowed for Half-Life 2: Episode Three to be released before the endless wait for the next game became the meme it is today. By the end of 2008, it was already too late; the fact that Episode Three wasn't released by that time had already proven not only that Valve stopped caring about Half-Life but, most likely, that Valve actively wanted the series to die. They didn't even want to put forth the minimal effort of shitting out one more DLC-sized game to finish the planned trilogy.
The cliffhanger at the end of Episode Two was clearly a very deliberate "fuck you" to fans, probably because the snowflake developers at Valve were so butthurt about Episode One not getting the appreciation they thought it deserved.
It wasnt abandoned though. We know that even an episode 4 was being actively developed at some point.
Being "actively developed" at Valve probably means a dude drew some concept art.
expect marc stated they tried, again and again, to figure out Episode three's story in those years then days turned into weeks then months and now fast foward 10 years later that's all he has and what are valve today?
have you all heard of paid sprays?