Why is it so rare in games for large objects to feel large and heavy and real in the world they exist in?
Why is it so rare in games for large objects to feel large and heavy and real in the world they exist in?
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BAGGER 288
BAGGER 288
In the real world they look fragile as fuck. Looks like that thing could go out of balance anytime.
Shadow of the Colossus did this well
OH FUCK NOT AGAIN
it was pretty fucking dumb facing this thing in killzone 3
Go play Star Citizen.
That sentence should only be typed as an insult, not as advice
...
I don't know
Games can't even get the feel of corpses right. I run around in souls games with bodies flopping around like they're made of paper
What are some games where you can operate BIG FUCKIN MACHINES?
>*Bipolar Nightmare intensifies*
>T.never played star citizen
Seriously, activating a satellite relay felt like the movie alien,
Throw anti gravity ontop of that and you have a heck of an experience
youtu.be
I thought this was a pretty good depiction of fuck huge ship crashing through clouds.
Halo 3 did a good job when that one ship comes in to land and drops off tanks.
Yeah I was deciding to post that or Also the outside section of Cairo station where you walk on the firing mechanism.
RAD
Or EDF
Chris it's late, get some rest
1. Video game cameras don't work the same way as human eyesight: We have 2 eyes, there's only 1 camera, there's no steroscopy, the field of vision is different, etc
2. Video games often don't actually scale objects or environments realistically, partially as a result of the above. Generally speaking, envoirments are way smaller then they are IRL, or characters move much faster. Devs often just do what feels right, not what's accurate.
Halo is actually a good example: The Halo games feel slow, but that's really mostly because the envoriments are scaled more realistically then most other FPS titles: MC is actually moving at around 20mph in most of the Halo games.
it's like 7am
>bagger 288
spare us
I have noticed this as well. The bigger or farther away a thing is, the slower it is perceived to move but more often in games they're moving just as fast as as your own character.
Wut, games have been doing parallax for decades.
>[Birth of a Wish Intensifies]
what doe that one dragon from skyrim have to do with anything?
BAGGER BAGGER
Birth of a Wish plays during the first adam fight