I have a simple job planned for this evening. Break into a guarded mansion...

I have a simple job planned for this evening. Break into a guarded mansion, steal another fat nobleman's priceless trinket, and leave quietly.

Lord Bafford is out of town, and rumour has it that the captain of his house guard went with him, as a bodyguard. The time is ripe for a bit of burglary.

The front gate of Lord Bafford's manor is always guarded, and the main street is far too exposed.

But Cutty tells me there's a better way in, around to the side, more 'out of the way'. One guard, and likely no witnesses to complicate matters.

The piece Cutty wants is a sceptre: silver, jewels...the usual adornments. It should command a high price. Bafford, like most of his kind, probably keeps his treasures on the top floor of the place, close to his heart, and far from his servants.

No point in waiting. I have Cutty's old sketches of the place, and everyone who's going to be asleep inside already is. It's time to begin.

Other urls found in this thread:

youtube.com/watch?v=dGlCjLfpugY
youtube.com/watch?v=EfsvylX1pA4
youtube.com/watch?v=9i77zJAOd8M
youtube.com/watch?v=u27wbsUojlo
ttlg.com/forums/showthread.php?t=146501
twitter.com/SFWRedditImages

Where did Th14f go so horribly, horribly wrong?

Don't even know where to begin on that one, honestly.

Being the poster, I can certainly say one big downfall of Th14f was the environment and "story". I didn't feel like a master thief, I felt like a cunt nicking people's silverware and cheap, novelty wares from poor folk's places. There was no good promise of grand treasure from contractors by robbing manors, banks, warehouses, or even crypts and taking whatever other valuables lay about the place, it was just moseying about the area and taking giant handfuls of extremely worthless crap and when something actually decent DOES show up, it's usually tucked away in a dirty pile in the corner of the map and loses its significance as an expensive item. The intro of the game was a spit in the eye too, having brightly lit streets filled with civilians and guards down below but quickly dumps you in a setting more fitting to a Vermintide map due to how gloomy it was. All of it isn't the big reason why, or more particularly one of the many bigger reasons why the game was hot shit, but it was certainly one of its negatives.

Yeah, a lot of Garrett's character was just put aside for whatever they wanted to do. You're more of a klepto in Thiaf than a professional hired to procure an item.

The devs literally didn't give a shit about what the fans wanted, and made a by the numbers AAA title to appeal to the masses. Thank fuck people didn't fall for it.

Oh god, perfect timing, OP, I just finished the first game for the first time. Gold edition. About to play the second one.

As much I hear people shit on the gold missions, I really enjoyed the mage towers and I thought caverns were lackluster but fine. The guild can go suck a dick with how large it is for such an early mission, though.

Also, people keep posting a picture of a warped checkered hallway that's shaped as a cylinder after the warping, is that in constantine's mansion? I didn't see it during my playthrough.

I always felt they should've held Thieves Guild back and polished it for Thief 2 instead

Yeah, that hallway is in Constantine's Mansion. Man, you probably don't know about the big secret area they added in Thief Gold.

The big loot was literally collectathon tier. they even had collection lists in your home base.

also no jumping

find a copy of the thief 2 demo. If I remember it was one of the levels from the game, but way more interesting a fleshed out. I could be totally wrong though.

They simple didn't care about Thief, I can hardly say they missed the mark because they weren't even aiming for it.

It's an alternative version of Life of the Party from T2.

Obligatory "Thief 3 isn't out yet" post.

Viktoria, are you prepared to give Mr. Garret his c̥̰̥͘o͚͆͒m̟͚̪̫͂ͪ̀͑ͦͧ̑͢p̡͌͒̈ͩ̿e̯̠͚͍͉̝̒͌̀ͧͤ̈́n̹͉̙̙͛̔ͩ́̀ͬ͂ͅsa̴̬̬̬͆͊ͩ̿̐̂t̜̿̇̌̐͒͞i̫̹̞͟ọ̡͎͔̤̬̦͌̒n̊́?̛?̨̯̇̓͗̄ͣ͌

I feel like this could be the setup for some juicy fanfic.

Still makes me mad, because it was never a case that you could go everywhere with a rope arrow. If Looking Glass didn't want you using one, there wouldn't be wooden surfaces and it was that simple. It didn't feel artificial in the slightest to think "Alright, I can't get an arrow to stick in a stone support or a cave wall, so it looks like I need to find another way around" because there was a consistent logic to all of the tools you had at your disposal.

why doesn't he just steal a guard outfit and go in and out?

Do you seriously have no idea who your work colleagues are?

not really, im incredibly autistic and agoraphobic

Intelligent strategies are for casuals.

Most of the guards would probably be too drunk to notice or care.

youtube.com/watch?v=dGlCjLfpugY

>tfw the music plays

what a ride

And again he says to me "Be silent," and begins to weep. And so I ease his suffering and then say to him, "Poor pathetic man. You need not wallow, for the next sound you hear will be the thump of your severed cranium hitting the floor." And he screams "Aaaaahhhh!" And then...aah, blessed silence. Hmm hmmm hm...

>tfw youtube.com/watch?v=EfsvylX1pA4 plays

youtube.com/watch?v=9i77zJAOd8M

youtube.com/watch?v=u27wbsUojlo

>thief has a cutscene every few levels and a short intro in every level
>still manages to out-kino most games of today
How did they do it

which FM?

Thief: My Chemical Romance
ttlg.com/forums/showthread.php?t=146501

you answered your own question

>Even with their piss poor excuse of "lol, putting wood everywhere just breaks the narrative", they straight up admitted that technology from 15 years ago wont work as intuitively as it does today

This is fucking pathetic.

Wait, my brain is muddled after sniffing too much glue, other way around.

>Tech from 15 years ago works more intuitively than it does now

Well they also purportedly removed jumping because it was "unimmersive" to have a consistent control scheme that permits you to jump around unrealistically, even though most players would avoid jumping in the first place since it had the natural consequence of making more noise. So they replaced it with that weird swooping ability, because that's highly realistic and immersive.

Because you still run into the problem of being a guard carrying a bunch of loot around in a rucksack. Also you're assuming that you can find a guard who is the same size as you. Also Garrett is fucking cocky.

Realistically all the guards in a city won't be mentally retarded and you won't be carrying a small fortune around while still using both your hands. The idea that jumping would be unimmersive is fucking retarded.

Their reasoning was that people irl don't jump everywhere. Except the fact that if you're a thief, you'll be doing jumping and climbing everywhere. Hell even having some fun with your mates you sometimes need to jump up on things or when you're bored you jump. Thiaf developers should have been shot before they made that disaster.