I have a simple job planned for this evening. Break into a guarded mansion, steal another fat nobleman's priceless trinket, and leave quietly.
Lord Bafford is out of town, and rumour has it that the captain of his house guard went with him, as a bodyguard. The time is ripe for a bit of burglary.
The front gate of Lord Bafford's manor is always guarded, and the main street is far too exposed.
But Cutty tells me there's a better way in, around to the side, more 'out of the way'. One guard, and likely no witnesses to complicate matters.
The piece Cutty wants is a sceptre: silver, jewels...the usual adornments. It should command a high price. Bafford, like most of his kind, probably keeps his treasures on the top floor of the place, close to his heart, and far from his servants.
No point in waiting. I have Cutty's old sketches of the place, and everyone who's going to be asleep inside already is. It's time to begin.
Don't even know where to begin on that one, honestly.
David Martinez
Being the poster, I can certainly say one big downfall of Th14f was the environment and "story". I didn't feel like a master thief, I felt like a cunt nicking people's silverware and cheap, novelty wares from poor folk's places. There was no good promise of grand treasure from contractors by robbing manors, banks, warehouses, or even crypts and taking whatever other valuables lay about the place, it was just moseying about the area and taking giant handfuls of extremely worthless crap and when something actually decent DOES show up, it's usually tucked away in a dirty pile in the corner of the map and loses its significance as an expensive item. The intro of the game was a spit in the eye too, having brightly lit streets filled with civilians and guards down below but quickly dumps you in a setting more fitting to a Vermintide map due to how gloomy it was. All of it isn't the big reason why, or more particularly one of the many bigger reasons why the game was hot shit, but it was certainly one of its negatives.
Juan Foster
Yeah, a lot of Garrett's character was just put aside for whatever they wanted to do. You're more of a klepto in Thiaf than a professional hired to procure an item.
Gabriel Ramirez
The devs literally didn't give a shit about what the fans wanted, and made a by the numbers AAA title to appeal to the masses. Thank fuck people didn't fall for it.
Jonathan Allen
Oh god, perfect timing, OP, I just finished the first game for the first time. Gold edition. About to play the second one.
As much I hear people shit on the gold missions, I really enjoyed the mage towers and I thought caverns were lackluster but fine. The guild can go suck a dick with how large it is for such an early mission, though.
Also, people keep posting a picture of a warped checkered hallway that's shaped as a cylinder after the warping, is that in constantine's mansion? I didn't see it during my playthrough.
Isaac Ortiz
I always felt they should've held Thieves Guild back and polished it for Thief 2 instead
Colton Nelson
Yeah, that hallway is in Constantine's Mansion. Man, you probably don't know about the big secret area they added in Thief Gold.
Michael Martin
The big loot was literally collectathon tier. they even had collection lists in your home base.
also no jumping
Hunter Bell
find a copy of the thief 2 demo. If I remember it was one of the levels from the game, but way more interesting a fleshed out. I could be totally wrong though.
Jace Wood
They simple didn't care about Thief, I can hardly say they missed the mark because they weren't even aiming for it.
Landon Howard
It's an alternative version of Life of the Party from T2.
Camden Mitchell
Obligatory "Thief 3 isn't out yet" post.
Hunter Fisher
Viktoria, are you prepared to give Mr. Garret his c̥̰̥͘o͚͆͒m̟͚̪̫͂ͪ̀͑ͦͧ̑͢p̡͌͒̈ͩ̿e̯̠͚͍͉̝̒͌̀ͧͤ̈́n̹͉̙̙͛̔ͩ́̀ͬ͂ͅsa̴̬̬̬͆͊ͩ̿̐̂t̜̿̇̌̐͒͞i̫̹̞͟ọ̡͎͔̤̬̦͌̒n̊́?̛?̨̯̇̓͗̄ͣ͌
Mason Bennett
I feel like this could be the setup for some juicy fanfic.
David Jones
Still makes me mad, because it was never a case that you could go everywhere with a rope arrow. If Looking Glass didn't want you using one, there wouldn't be wooden surfaces and it was that simple. It didn't feel artificial in the slightest to think "Alright, I can't get an arrow to stick in a stone support or a cave wall, so it looks like I need to find another way around" because there was a consistent logic to all of the tools you had at your disposal.
Jacob Lee
why doesn't he just steal a guard outfit and go in and out?
Jayden Bell
Do you seriously have no idea who your work colleagues are?
Ethan Rodriguez
not really, im incredibly autistic and agoraphobic
Jeremiah Campbell
Intelligent strategies are for casuals.
Most of the guards would probably be too drunk to notice or care.
And again he says to me "Be silent," and begins to weep. And so I ease his suffering and then say to him, "Poor pathetic man. You need not wallow, for the next sound you hear will be the thump of your severed cranium hitting the floor." And he screams "Aaaaahhhh!" And then...aah, blessed silence. Hmm hmmm hm...
>Even with their piss poor excuse of "lol, putting wood everywhere just breaks the narrative", they straight up admitted that technology from 15 years ago wont work as intuitively as it does today
This is fucking pathetic.
Cameron Stewart
Wait, my brain is muddled after sniffing too much glue, other way around.
>Tech from 15 years ago works more intuitively than it does now
Robert Myers
Well they also purportedly removed jumping because it was "unimmersive" to have a consistent control scheme that permits you to jump around unrealistically, even though most players would avoid jumping in the first place since it had the natural consequence of making more noise. So they replaced it with that weird swooping ability, because that's highly realistic and immersive.
Brody Young
Because you still run into the problem of being a guard carrying a bunch of loot around in a rucksack. Also you're assuming that you can find a guard who is the same size as you. Also Garrett is fucking cocky.
Bentley Foster
Realistically all the guards in a city won't be mentally retarded and you won't be carrying a small fortune around while still using both your hands. The idea that jumping would be unimmersive is fucking retarded.
Hunter Young
Their reasoning was that people irl don't jump everywhere. Except the fact that if you're a thief, you'll be doing jumping and climbing everywhere. Hell even having some fun with your mates you sometimes need to jump up on things or when you're bored you jump. Thiaf developers should have been shot before they made that disaster.