What was the deal with the Shadow Animatronics?

What was the deal with the Shadow Animatronics?

I feel like people forgot about these things as soon as other lore questions started being answered

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was golden freddy ever explained?

who cares you underage faggot

Yes. Golden Freddy got closure surprisingly early on.

>lore

I'm sorry? the story changes with each release, it peaked in the first where the animatronics were just deranged and the fear was tangible, by explaining the systems behind the animatronics the series went to shit. Gameplay peaked with the 2nd too, but at that point it was moving towards an abberration of the gameplay thanks to it's simplistic design and gimmicks being the only way forwards. 3 was the low point, Sister Location had the best story telling and progression but was too far gone.

I think the series needs a reboot and to move to fully 3d, I think the progression should have been

>old pizzaria
>new pizzaria
>animatronics warehouse
>animatronics factory
>abandoned theme park

Each one increasing the size and amount of animatronics as well as player options with the warehouse requiring the player to reach checkpoints in the warehouse to authenticate that patrols have been done moving to having to survive the abandoned theme park.

>The Puppet was a good girl all along
Woah

Seems like they're other victims of the springtrap suits. I don't know if I buy that, considering they're around in FNAF4 and the suits are still in use at that time, but that is the going theory.

...

Hallucinations? To this day I still don't know what that andoskeleton in 2 is supposed to represent.

They were retconned into being the ghosts of two employees who were killed by malfunctioning animatronic costumes. The reason they aren't possessing suits is probably because the Puppet distrusted adults, and preferred to leave them wandering around the pizzeria as bodiless spirits for all eternity. The Puppet herself went to heaven.

He got retconned into being another dead kid, this time being one who was bit by an animatronic and died after being put into a coma. Then in FNAF 5 he was retconned into being one of the killer's three children.

The issue with the series overall is that Scott made it shift from being a horror game to being story-focused. Kids like the "deep lore", so the sequels all revolved around that, with the idea being "confusion=better". The result is a series with a lot of good ideas sprinkled throughout, like an animatronic torture dungeon or a robot skinwalker, that it sidelines in favor for "[X] character was [Y] all along!". It's a shame someone else didn't take over after FNAF 1, desu.

god thats confusing. so he was the kid who got bit in the brain before and then it got reconed?

>Gameplay peaked with the 2nd
What the hell kind of person do you have to be to have this opinion

Was 2 the last one you played or something?

2 was a fucking nightmare beyond Night 3 with all the bullshit coming at you at once. I think it's pure chance.

The animatronic suites have sonic emitters that cause hallucinations.

Actually. Canonically.

He's still the kid who got bit in the brain, it's just that two people have died/gotten into comas like that, one in 83 and one in 87. And instead of being some random kid, it's the killer's youngest son.

>Springtrap victims

There is zero evidence for this.

In fact, I can disprove it simply by pointing out that the Springtrap Fredbear suit didn't have a microphone, while the Golden Freddy nonspring suit did. Just like the Shadow freddy

Yeah, but there's no reason why he could have had both though.

It did, after that it became just fucking retarded, and 2 was retarded in it's own rights, the series kind of just didn't evolve the way it should have.

The son of the murderer and brother of the FNAF1 protagonist

If we are talking lore, then yea maybe I can agree it peaked at 2, but no way in hell is the gameplay worth praise.

Easily the most shallow of all the games from a gameplay perspective. Except for pizzaria tycoon obviously.

So, did the secret blueprints in 6 suggest that the scooping machine had warmed up human remains in it? Because that is seriously fucked up.

fucking hell. well thats something i would have never guessed

The gameplay formula peaked in 2, after that it started to rely on more convoluted gimmicks, the gameplay has never really peaked because the series never evolved in a meaningful way past the first one. I never played 4, it just looked too fucking retarded with it's nightmare designs.

I keep on trying to read up the full lore of this series but all I ever get is confusing bullshit with unnamed characters

someone post a solid summary

I'm pretty sure "Remnent" is some kind of supernatural element, with the implication bring that this is why the SL character didn't die from being scooped, why Afton keeps on not dying, and maybe even why he was killing children to begin with.

>I T S M E

He was trying to talk to his brother.

It's literally unguessable if you haven't played all the games. Information is trickled in too slowly to piece things together if you aren't keeping up constantly

4s gameplay is ten times better than

>Look left
>Look right
>Wind music box music box
>Look left
>Look right
>Flashlight
>Freddy mask
>Rinse and repeat 10 minutes straight for each night

Seriously 2 is the worst in the series. you might be the only person I ever talked to who thinks this.

true i got burned out at 4, dient even finish it

This game is a serious contender for the "series with the most needlessly complicated lore" award. Other considerations include The Legend of Zelda and CoD Zombies.

Surprised you didn't mention Kingdom Hearts.
What's so complicated about the LoZ, though?

Shit man, calm dowb, is fucking over

Do you have any idea how long that will take?

If this thread is still up when I get home I can type it all out.

Fuck you, zombies' lore was the best thing. The gameplay was just a conga simulator

>The Legend of Zelda
Wait what

I always thought that the Bionicle lore was more understandable.

Kingdom Hearts is definitively the winner there, otherwise Chrono Cross

No, there were two bites.
Originally, the Bite of 87 was a possessed animatronic biting what was strongly implied to be a kid. There was no culprit, and there was no name for the kid. FNAF 2 retcons it so that the killer may have hacked into a non-possessed animatronic's AI and reprogrammed it, eventually leading to it biting what's implied to be the night guard. FNAF 4 adds in another bite as a "twist", in 1983. Caused by an older brother jokingly putting his brother into the jaws of an animatronic.
FNAF 3 mentions multiple springlock failures, while Shadow Bonnie plays a big role in the minigames.
>the Springtrap Fredbear suit didn't have a microphone, while the Golden Freddy nonspring suit did
Scott doesn't care about details. That's why he retconned the child in the "SAVE HIM" minigame, "him" being the child in question, to be a girl.
Kids don't like horror.
It's actually soul juice.

The bite of 87 was never the killer hacking lol.

Its more widely accepted that the FNAF 2 protag is the bite victim after being instructed to stay close to the animatronics to make sure they don't hurt anyone

There is a difference between a male and female continuity error and clearly basing an animatronic on Golden Freddy when he was supposed to be based on Fredbear. It probably took hours to make those models, it's obviously deliberate

Reminder that phone guy is not purple guy.

Golden Freddy was a recolor of Freddy in the first game, while you never actually see Fredbear in a normal 3D version. In FNAF 6, there’s a poster of analogies to the killer and his family. The killer himself is a ventriloquist, while Michael is his dummy. Baby, the daughter, is represented by a clown. The only other character on the poster is a Golden bear.
Yeah, it’s stupid and doesn’t make sense. But it’s what FNAF 4 was about.

Let this series die for the love of god you degenerates are going to be the end of me.

So why did the animatronics kill the Phone Guy in the first game? That doesn't feel like it jives with the reveals about them in later games.

>retconned
>everything that was explained in one game but explained in the next is a retcon
Please try to pretend to be over 18 when you post here.

What would be a good new Five Nights game as designed by you guys? just curious, I think the series could be a lot better.

>hate jump scares
>enjoy the unsettling feeling of these fuckers staring at me
I'll never play these games, but the animatronics are so damn appealing.

What happened basically, the atmosphere in 1 was so good.

They are restless spirits. Just because they were revealed to have been murdered children doesn't mean they didn't still kill

FNAF6 but with WAAAY more polish and content

I love the idea of being right next to one of the animatronics and needing to keep an eye on it while you multitask. I actually had this idea for FNAF3 years ago where springtrap was sitting on a counter in your office and you had to shock him to put him in place if he starts to move while you manage your other shit. Basically what the salvage mechanic of FNAF 6 ended up being, but I was honestly pretty let down with 6

>muh lore

>muh lore

>muh lore

>muh lore

>muh lore

>muh lore

>muh lore

>muh lore

AMAZING post

>hate jump scares
Just don't fuck up mate. That's why the game is good, jumpscares are not the meat of it, just a punishment for failure.

Lets players and their audiences happened. The first game was an amazing idea. Possibly haunted chuck e cheese mascots attack you at night and attempt to force you into an animal shaped Iron Maiden. The gameplay made sense in the context of the story - and at the time the lore was so basic that a child could understand it. And children did - and they liked it. A bit too much. Fast forward a few months after it's release and not only are there thriving communities of twelve year olds rping as foxy on Tumblr and other websites for like minded degenerates - but they'd also built communities based around inventing their own fangames with the same exact story and gameplay but different pre rendered images and jumpscare sounds. All of this was brought on by the underaged audiences of people like Markiplier, Jacksepticeye, Yamimash, and other """content creators""" who play games so others dont have to.

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>game is good

I like the new Security Puppet more than the Marionette, the bell is a really nice touch.

Do you think the Candy Cadet stories have relevance? Maybe related to the two locks box?
Really the box, the girl from Fruit Maze, and the original Fredbear diner are the only questions I have left about the series. Everything else I'm okay with.

youtube.com/watch?v=pJfRmTI7Dx4

If you were 13 when FNAF came out you'd be aloud to post here now

Maybe if you visit the toy aisle of your local Walmart and pick up some FNAF toys made for autistic children you'll figure it out

Here's what I can remember.

There was this guy named Afton who created the first self-maintaining robots. To my knowledge, the first ever Afton created animatronic was something called Circus Baby. Afton was a deranged psychopath that wanted to kill kids for SOME reason, and along with predator and child sensors, Circus baby had an overarching directive to act strange if there's only 1 child within sight and sound range. Afton's Daughter met Baby 1 on 1 and triggered her "Scooping" Mechanism inside, and basically instantly killed Afton's Daughter. The body was never found, and her soul was absorbed into Baby.

Later, Afton basically abandons his family as it starts to fall apart. Afton's youngest son must have seen Baby murder his sister so he's afraid of the animatronics, but Afton's oldest son teases him for it, so he plays with him and puts his head in a springtrap suit, instantly braining his little brother. This sets Afton Junior off on a quest to stop his father, who has since this time, already killed a minimum of 5 other kids, and was backed into a corner, and murdered by them, only for he himself to be soulraped by the Golden Bonnie Springtrap suit.

Springtrap is Mister Afton, and the person you're playing as in 5 out of the 6 games (excluding 4) is Afton's Oldest son, looking to free the spirits of everyone, including his little sister, by undoing everything his father has done, by beating all of the animatronics.

Including good ole dad, Springtrap himself.

About 75% of what I said is more or less fact, the other 25% is educated conjecture.

Scott changed his mind and wanted them to be heroes when he saw the series’ popularity with kids. That’s why Purple’s the only villain.

>not elderscrolls
Oh wait you said needlessly

Fruit maze girl is one of Aftons victims. He promised to bring her to her dead dog before killing her.

Arguing about FNAF lore is expressly pointless because it was almost all made up on the spot after the first game (with fairly simple lore) became a success.

I say retcon because Scott doesn’t plan anything out. To say that he planned for the introduction of mecha fursuits or for the killer to be an alcoholic Australian from the very first game is not only incorrect, it’s stupid

Source?

I don't think you know the meaning of the word "retconned". You think you do but you don't.

>How dare you like something that was once popular.

Yes, popular, but no one ever said it was good. Even on Sup Forums, in the earliest days of Fnaf, they said it was unique, but no one ever said it was good. If anything the visuals and sounds were criticized for being incredibly dated, which makes sense, as Scott Cawthon really sucks at "movement" and so he relies on 3D bending of static images that MIMIC movement.

>FNAF came out in 2014
...what I thought it was just... a year ago or so

As an autismo that's followed the series lore all the way up to the current game it can really be kinda easily explained?
Basically, most people get confused because it has a lot of side stories that have little effect on the main story, yet people perceive these side stories as more important because games like FNAF 4 give them more of a focus than they really deserve.
Basically, the series is about the families of William Afton and his business partner Henry.
William was pretty much a fuckin madman from the start and when he starts getting jealous he kills Henry's daughter outside of his own restaurant.
The spirit of Henry's daughter then inhabits the Puppet, the first to be haunted.
As Afton gets addicted to the sport of killing, the Puppet "gives the gift of life" to the children he murders, bringing upon the main gang, Freddy, Chica, Bonnie, Foxy and so-forth.
They don't have much story after that beyond being set free in FNAF 3.
Circus Baby is Afton's daughter, who he accidentally fucking killed himself, after getting caught up in one of his later hair-brained child kidnapping schemes that involved animatronics designed to provide ideal kidnapping scenarios, some even being able to hold children inside of them until he could get them.
None of the other Funtimes are haunted, but instead sort of rogue AIs, but Funtime Foxy/Mangle is thought to be possibly haunted by a dog, which he also kills, likely as an experiment.
Beyond that, Springtrap is Afton after playing with fire and getting into a shitty ancient springlock suit, and who fucking knows who the Shadows are.

>but no one ever said it was good. Even on Sup Forums, in the earliest days of Fnaf, they said it was unique, but no one ever said it was good
Are you really gonna make me look through the archives to prove you wrong?

One question
What's in the box?

It only gets worse with time, user

what the fuuuuuuuuuck

It was an unused asset. Most likely was just going to show a teaser for FNAF World

Hownu.ru

People ADORED FNAF on Sup Forums. They were saying it was game of the fucking year.

the supreme irony of FNaF is that it follows the exact same trajectory of fan pandering, retconning and asspull reveals as almost every other popular horror franchise

Can you two sluts go bait each other in some other thread?

Then why not update it like he wanted to originally before backing out?

A couple of faggots (and I do mean couple, as in 2) saying that games are good, even if they're not, are par for the course on Sup Forums.

We have people saying Sonic Heroes is tolerable on a daily basis. Seeing a couple of millennials like FNAF 1 isn't going to change anyone's mind. The game was unique, with piss poor visuals and sound.

And I GUESS the story was a decent draw too.

I've spent nearly four years over analyzing a series of games with a fanbase comprised of furfags and autismos. I want to go back and stop my self from buying the game. I brought this hell upon myself.

i'unno

They're still robots designed to kill haunted by angry spirits.

Doesn't the game also have a pants on head retarded anacrhonistic timeline as well space over like 40+ years. Does that mean that Afton is like in his 70s/80s while still being trapped inside of an animatronic?

I preferred the story when the Animatronics were just old and poorly maintained. Or was this planned from the start?

>nobody on Sup Forums liked FNAF
>actually some of them liked it but their opinion doesn't matter
Nice goalpost moving.

>William Afton and Henry start the Fazbear franchise
>Henry's daughter dies (because of William and is expressly the first kid to die) and becomes a phantom bound to the puppet
>William Afton murders a bunch kids over a period of years with the first five being brought back to life by the puppet
>Circus Baby munches on Afton's kid this time and she gets bound to Baby
>Afton's Second kid is pushed into an animatronics mouth causing him to get massively fucked (in theory this is the same kid in 4 who is fucked with by Afton until he dies)
>4 Happens and literally nothing in it matters
>Sister Location happens
>Afton's OTHER kid (Michael) dies in SL and is used as a skin suit for Ennard
>Ennard then splits into Molten Freddy, Baby, and Michael (Purple guy 2.0 who is not evil)
>FNAF 2 happens and over the course of the in game week more murders take place with the puppet trying to stop the night guard because she believes they're the one committing them
>FNAF 1 happens and the security guard (named Mike) is under duress by the ghost kids because they think you're evil
>To be truthful 1 was made before all the DEEP LORE he's making up on the spot really started rolling out so at that point it was like 50% ghost kids and 50% just fucked up animatronics
>William goes back because murder boner and the ghost kids cause him to die inside the springtrap Bonnie suit and gets sealed up
>30 years later springtrap is back and the horror attraction of Fazbear shit burns down
>Finally, Michael and Henry team up to trap Baby, Springtrap, and Ennard in the building, burning it to the ground with them inside, ending the Fazbear legacy FOREVER (until the next game)

The supernatural aspect was always there

Why do you care if retards like something

>I preferred the story when the Animatronics were just old and poorly maintained. Or was this planned from the start?
Well the first game, the robots were haunted on like Day 2, so yeah, it was kinda planned from the start for the robots to be haunted, user.

Why the hell does this guy kill kids for anyway?

The book was a mistake.

>haunted on like day 2

I don't remember this.

Lore was great in 1 and decent in 2. If you care about the lore after that you're fucking retarded.

Are Candy Cadet's stories parallel to anything?

Was it to fuel the eternal-life-o-matic?

Fetish

He has vampiric machines that suck the soul juice out of children.
No, really.

>I stopped liking it once the fanbase become cancerous

ftfy

>I preferred the story when the Animatronics were just old and poorly maintained. Or was this planned from the start?
The first game implies pretty heavily that the robots are haunted. Since the animatronics are so fucked up, and some kids would murdered and had their bodies stuffed in the suit years ago, then there you can pretty easily infer there is probably a supernatural element involved.

Thanks.

The garbled message over the phone is from a book passage talking about metal being alive.