Rimworld bread

Rimworld bread

What is your perfect defense?

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What is the best way to transfer bills from one production table to another?
Are there mods for it?

what are some good mods ya'll? something fun pls

steamcommunity.com/sharedfiles/filedetails/?id=935982361

Here ya go, some general workbench improved options and copy/pasting bills.

sweet, thats exactly what I was looking for

You can never go wrong with the classic rape tunnel.

how do you keep your colonists from running through those?

Basically a newfag, any of you dorks have some decent starting tips? What's best to start off with for colonists?

> first time playing
> choose Randy as my storyteller
> heatwave 2 days in
> 50°C temperatures indoor, no refrigeration

Pic related.

House > Farm plot > cooks table > butcherers table > power > freezer > induvidual rooms > medical bay > work room for misc production > rec room > basic defenses > comms console > slowly update your defenses > wall

This simple trap hallway managed to exterminate all of the raids that a rough cassandra threw at me, it feels like cheating.

first: build small shelter with beds in it. the starting wood should be sufficient for that.
then make butcher table/fuel stove to get simple meals running while setting up rice fields.
then slowly expand the base with individual bedrooms to negate the privacy debuff, research and so on.

Well you are practically abusing the incapable AI to cheese the raids.

One of the small QoL mods I have reduces the teeny tiny chance of your own dudes setting them off because c'mon, if you have a corridor you know you've trapped to high heaven, I don't think it's unreasonable to say you wouldn't wander in tripping over everything. I'm fairly sure you could accomplish the same though simply by strategic replacement of a bunch of the wall with doors, so that your colonists could get to any square with a trap to reset it without actually stepping on any.

Not trying to be an asshole, but what does rice do that potatoes don't? Does it grow faster or something? Just curious because it seems to take forever for potatoes to rot.

Kill boxes are basically cheating.

Rice grows in 3 days, potatoes takes a bit longer.

I see everyone building these killboxes and trap hallways, but it seems everyone has their base built in some mountains. I feel if I tried to seal off my base that's walled off but out there in an open field to have one entrance with traps like that, they'd just throw some grenades until they blew down a wall. Do defenses like that ONLY work if you build in a mountain?

I forgot to add I'm pretty sure the same mod also stops your animals from settings them off, which is actually the main reason I have it, since it's annoying when your animals blindly wander in and get bludgeoned to death.

this, 2-wide corridor with diagonal traps keeps your colonists from activating the traps by accident and hitting most of the enemies.
steel traps do good damage, plaststeel does even more if you can afford it.

What is this shit. Looks awesome - but I guess not on macbook

art and crafting are ideally picked up from recruitment
research is optional to ignore but not ideal
animal taming can be ignored outright without mods that make it easier/more useful, it can be really good but it's a huge investment to reach that point

Rice is more sensitive to fertility, so it grows better in fertile soil.

works with any OS

>just fought off few raiders
>manage to capture few of them
>awaked my loli vampire and feed them to her
>fucking Elder things show up front door in middle of the day
>vampire cant go out in daylight
>proceed to knowdown both of my pawns
>cant rescuse either
>Elder Lizards went off and get rekt by hoard of insects in the cave nearby
>oh neat now I just need to wait until the night to revive my pawns
>cold snap and all crops die
cant get a fucking break

Nope, if there's a direct 'open' path to the inside of your base/the colonist they wanna kill they'll ignore even the flimsiest of walls and just take the """easy""" path. Wall off the approach and just have a killbox built at the one entry point you want raids to come through. Obviously sieges are another thing entirely, but the only raids that will actively try to blow their way through are ones with sappers, and the game will specifically tell you in the raid notice when they come as part of one. That's why it's usually advised to make your walls several thick, means that you have both more time to prepare for the sapper blowing his way through, more time to stop him, or more time for his friends to throw themselves facefirst into your traps.

right click those message alerts on the right!
this triggers my autism

Is my base better now user-kun

Huh. I need to wall off some other things first though, my solar panels are out there and they usually go set that on fire. But I could have sworn at a point I had a very clear open entrance to my base with some sandbags. When the raid happened, I lined my pawns on it to wait for them. Then they just went ahead and started throwing grenades at some other wall and breached into my hospital. I think it's because I have some more exposed things to the outside, like coolers. I need a bigger perimeter wall on top of my actual wall.

I tried installing a new hydraulic boipuss on good ol' Dicker after his last encounter with raiders. Is this a bug in RJW or is it supposed to be this way ?

too many shit happen to fast aint got time for that
>after a bit some visitor show up
>maybe I can sell someshit to them for some foods
>loli vampire go berserk while they are around
>their whole gank shot my other pawn to dead
>the loli vampire then proceed to feed on everyone until they all run away

while vampire mod is kinda neat there are too many things that dont work or though out
the fucking skills tree doesnt even show up

Just launched my ship after 1 days worth of playtime, was a fun base.

Now I have mods coming out my anus, where do i choose to start this tribal base? Snow/desert/mountain/swamp?

Well fuck me sideways and call me Betty. Ill download this tonight, looks perfect for comfy christmas time. Does it have a steep learning curve? Will my shitty 2010 Macbook pro be able to handle it?

Previous screen

single entrance works for any raids except sappers.
sappers ignore the regular pathing and try to find the shortest instead of best path, that incldes going through walls and digging through mountains.
an easy killbox on one side is still good in almost all cases (especially manhunting animals) but you still need defenses inside

>literal boypussy
amazing

If you like killboxes, you'll have a lot of fun with this mod. A single raid and I get plenty of free cooked meat for my pack of wild dogs.

try one of those -50° places, they are rough and challenging
dont know shit about mac trash, but it might work. its a 2d game so what do you expect.
its easy to pick up if you read a few guides and dont get frustrated too often. its not a basebuilding sim but a colony survival manager with basebuilding elements.

>No floors
>Batteries in the same room colonists sleep in
>Stockpile in the same room colonists sleep in
>Massive freezer with wasted space
>Hopper for colonists

Wow another cunt who was too busy modding the game instead of learning how to play it

I tend to make kill canyons as a middle ground between cheesing and letting my colonists/turrets get ground up

essentially the AI invader has to stand in the open and fire while my colonists have freedom of movement on the outside of the canyon and a couple sealed off bunkers they can duck in and out of if there's snipers sitting back and shooting the wall of turrets at the end of the canyon

rule is that the AI raid must be able to enter unimpeded before they start getting fucked (within reason)

only got mspaint diagram cause last time I played my HDD wasnt ded

>Dicker
>Huge penis

Is the hp lovecraft mod pack any good?

Hope he enjoys life with an asspussy.

lots of parts of it are, but the complete thing has foibles
I hate whatever part is adding ww1 era weapons/clothing, especially cause I cant work out which part it is to get rid of it

Yes.
I have ended the world twice over.

if u like to get spooked by turrets shooting invisible monsters then yes

steamcommunity.com/sharedfiles/filedetails/?id=1198839349
smooth those walls out

Kinda wish my base wasn't smack in the middle of the map. I have like 8 different exits through doors to get anywhere easily. I'll engineer something to make it a single entry fort. Maybe just mortar the sieges. Would setting up a hallway sorta like that but with turrets work? Really I don't even need a hallway of death to the outside, just a clear entrance to put some turrets down. Someone told me the turrets gave a huge penalty to their pathfinding, so they would ignore the turret route and that's why they would knock down walls (even non-sappers instead). I really have to do some testing now.

My dream scenario is having a long hallway of turrets on both sides, powered off. Wait for the right moment as they rush in my base and have someone flick a switch, powering all of them on. Go in there to collect the remains when the screaming stops.

>visitors arrive
>immediately wander straight off of the map
>thought it was a bug/they got attacked the first few times
>it's now happened like 20+ times
help
I can't see anything that would be making them think they don't have access to their guest area, the allowed zone extends to and past any doors they'd need to get to it.

>Wait for the right moment as they rush in my base and have someone flick a switch, powering all of them on
protip from some user a few threads back that's IMMENSELY useful. Stick a random conduit down near your turrets, make sure it isn't connected to a powered network. Tada, now you can use the "reconnect" command to turn them on and off completely remotely, without even needing a colonist to flick a switch. I also use it for shit you don't use all the time like electric crematoriums and ground penetrating scanners. Whether it's too "cheaty" I'll leave up to you.

That's on my agenda, been meaning to grab that mod for awhile honestly. I've gotten way too sick of having to rip every wall out, craft a shitload of blocks, then reinstall all the walls for every single room in my base.

I almost exclusively pick maps with mountains so I can half-dig into mountain and defend the other half. sappers/raids seem to prefer targeting anything that is not natural, so keeping the natural mountains in its original shape is the best way to go, just wall everything else by 2 wide granite walls as soon as you can afford it.

mortars against sieges is crap. out of 20 shots, 1 may hit something. what works best against sieges is 1 or two of your best snipers. target enemy snipers you might aggro then target the enemy mortars. after you blew up two or three, the raiders will attack your base and hopefully die in a killbox.

not sure about how turrets affect enemy pathfinding. So far I never noticed any difference. some experiments may be helpful

It's a sad day today guys

That's pretty clever on the turrets. Doesn't seem necessary for everything else considering the amount of steel I'm currently sitting on and the various ways of generating electricity though. Thanks for the tip, user!

I see. Haven't tried mortars yet. I've been a bit hard headed about giving everyone charge rifles since I like the idea of having a bunch of armored marines with plasma guns, but I might cave and roll back to sniper rilfes/assault rifles. The range loss has not been worth it so far.

There's something both funny and genuinely creepy about it talking about how it describes it. The passionate rage being unleashed upon this poor monkey, it looking solitary while a "dead weasel smiles" upon the whole affair. The story doesn't actually mention if the monkey died though. Even though your post does.

...

>No floors
>Batteries in the same room colonists sleep in
>Stockpile in the same room colonists sleep in
>Massive freezer with wasted space
aint got stones to build them senpai and of course its desert so no woods either
of course anyone would build a room or barrack for pawn to sleep in later but there are more priority

>Hopper for colonists
maybe if I play a babbie mode forest biome with year long growing season then I woulnt need a hopper

I beat a game with never ending volcanic winter and toxic fallout, took me 500ish ingame days to complete the ship, and I didn't build a hopper once.

Glorious machines ascension is progressing as planned. Just need to replace her arms for now and then I can start on her organs.

Why the stone chunks

It's an engraving on the monkey's sarcophagus, Verona died bravely battling raider scum trying to siege the base. When I have everyone equipped with better gear and weapons and have enough food that doesn't perish in 10 seconds I will send a punitive expedition to their nearest camp and kill everyone there, fuck these tribal savages.

My haulers are lazy cunts and I'm too tired to go about settings up manual prios right now.

The lower/higher temperature biomes have less trees and animals, which are the only real renewable resources, so if you want difficulty, go there.

get hauling pigs. they are op

>Bionic breasts
>Bionic vagina
>Bionic anus

of course you did
why would anyone need a hopper

She needs to leave the flesh behind, user
all of it

Only use I can think for a hopper is to automate prisoner feeding.

What about the arid desert ones?
I don't mind being a snow/swamp/desert tribesman either way

>instead of a rape tunnel, try a checkers-shaped trap field which colonists can move through without losing their heads
XOXOX
OXOXO
XOXOX
x=trap

>colony suddenly crippled
>pawns warping and rubberbanding all over the place
>impossible to get anything done
>dev delete the grid
>back to normal

>start new game
>visitors immediatly arrive as I scramble to plant the first crops, get the medicine and the survival meals under roof and a makeshift barrak before it gets dark, while these morons just stand around watching us.
>visitors from The Union of Whiny Cunts were awfully disappointed in their stay (-66) they will not return for some time.
GOOD

I tried going for a Boreal Forest biome for my intermediate playthrough but I'm already getting fucked by cold. It's only Fall and the temperature outside is already -11`C meaning I can't grow anything anymore. I've had a grand total of 1 visitor in the spam of 6 months so trading is not an option. Randy was generous and threw me a cargo pod full of camel hair for some nice insulation gear but I'm still doing pretty bad.

What's the most optimized hidroponics setup?

>What is your perfect defense?
Playing on Peaceful.

>trading caravan arrives
>trade fuckton of things with them
>they start punching each other
>mule dies, drops heaps of shit on the floor
sweet, now I can sell it again

is there a mod that allows you to make a second base

or do i just have to resettle on a new spot if i want to make it to that ai ship thing

What mods?

Forest and jungle are easy, the further you go away from them the harder it gets. Desert is doable, Extreme desert will probably kick your ass. Only a couple cactuses, no berries or trees, low amounts of shitty soil, boiling hot summers.

>Still no Rimatomics and Combat Extended

you can set max number of colonies in the options menu

there's also a mod called setup camp that lets you build temporary colonies for mining resources or something

You dont need mods for that bro, just go to options and look for "maximum amount of settlements" (it's a big slider) it goes up to about 5. Lets you have multiple bases but it can shit on your rig's performance.

>visitors arrive at my shitty shack
>colonists dropped out of the sky yesterday, havent even planted fucking rice yet desu
>they fuck around, throwing horseshoes at my pin and eating pemmican
>one of them turns green
>fucking pyromaniac
>sets fire to my shack
>another one of the visitors wanders into it
>sperging pyro burns my shack down because I have two heavy sleepers
>visitors awfully disappointed (-100) they've had enough of you
>visitors are transporting a wounded guest

fuck y'all

that also happens in dwarf fortress
i was happy that this game also has that shit

i aggro'd a nearby thrumbo on a caravan once for free shit and you can just pay off the faction loss with the monies they drop

>Click on guest
>Guest tab
>Send away
>Repeat for every pyromaniac

the best is when you get a rampaging animal horde and a carvan or two at the same time, shit gets crazy

...

>want to play rimworld
>also want to play factorio
>also want to play black desert online

if you develop multiple personality disorder, can the other personalities play games for you at the same time?

Dear god...... thanks

rimjeb

disgoost

>black desert online

why would you torture yourself like this?

If you were looking solely for the stuff involving the biotics that'll be RJW and EPOE, most of the other stuff is either QoL or related to the Rim of Madness/Cthulu stuff.

>you get to play multiple games at the same time
>but your already limited brain power is distributed equally amonstg the games
wish granted
Have fun running factorio at 40 IQ/M

turns out the stun grenades are pretty op. did tynan patch the instant-immunity from the robots or is it more balanced now?

got to /x/ and ask the tulpafags

a blonde bimbo martial artist class just came out
Also i really like the economic side of the game
major fucking grindfest though

>he doesn't play 15 games at once, overclocking his mind to run at 250 IQ/M/Game
look at this fucking brainlet

>visitors from The Union of Whiny Cunts were awfully disappointed in their stay (-66) they will not return for some time.
What? I never have that, what mod is this?

Really hard to grow a colony when the game doesn't send me any slaves. Could also use some more caravans to get rid of all this here cotton/cloth.

>tfw people think i'm using third party software to multibox my 40 WoW accounts
>i'm just playing them all simultaneously

>Deep Ore Identifier

Holy crap I'm glad a mod for that exists. You research deep drills, then find out they are useless because you don't know where anything is. Then you research the deep ore identifier tech (which is fucking 21000 research if you start as a tribal), build a device for deep scanning for ores and you STILL don't know what is where, just that there's something on a spot.

>major fucking grindfest though

exactly