Any street fighter fans here?
Why did people hate this game so much? It seemed alright. Why didn't fans like it?
Any street fighter fans here?
People don't like change. To be fair there were some questionable decisions regarding mechanics.
SF sucks in 3d
I hate grinding fight money. I got into fighting games to get away from that kind of shit.
>Changed the good mechanics from 4 into casual shit
>Launched with almost no content
There you go.
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Incomplete game and worst than KOF XIV.
Unfinished at release and the game direction was all over the place. Said they'd cater to casuals but then every single mechanic was used to curbstomp said casuals while experienced players are put off by them all the same.
They're making an effort now but only on the casual side. Whoever didn't like its gameplay from the get go won't like the new version either unless they change almost everything.
Because it's literally designed from the ground-up for people who don't play fighting games.
I just don't really like the direction they took regarding the gameplay. Normals feel too short and the crush counter mechanic , together with some questionable frame data decisions made based in this mechanic, don't really feel right for me.
Not only that but since launch the game has been a shitshow and they took way too long to ix and add what they game should have had since day one.
Watching it is even worst, i even stopped watching EVO or anything SF5 related entirely because the game gives me no drive.
Arcade edition coming for free i really don't feel like going back to the game either.
I guess the disappointment was just too big for me.
hmm very superficial analysis
do you own it or play any street fighter or are you just repeating something you heard
the launch was like overwatch, there was literally nothing but multiplayer except Overwatch gets a pass because it's fun and people don't play fighting games.
People can't get good. and im Master with FANG :)
Then why doesn't Sup Forums love it? Or does Sup Forums just not actually play video games and just like to say what they've heard from others?
It's really boring. Main complaints are the lack of defense options but people are also forgetting that offense is pretty lack luster too. Every setup is just knockdown into generic meaty attack since the knockdowns don't give much time for much else plus there's no worry of any sort of reversals for the most part.
The combo buffer makes optimized combos piss easy to pull off. This could be a plus or minus depending on how you look at it but it doesn't really feel satisfying or impressive to pull off those combos like they used to be in previous titles.
The largest problem imo is the neutral game. Stubby pokes on everyone just doesn't work well in a preemptive game like street fighter as opposed to 3d games like tekken where moves are slow enough to react to. The neutral game also feels a lot more random then it should be partly due to the input lag as well.
Fireballs were nerfed a shitton for some reason. Everyone's besides guile's has really shit recovery, block stun, and chip compared to all the other previous titles. Even sf4 with it's focus attack fireball bypass shit still had strong zoning games because the frame data and chip of the fireballs were still good and lead to damage with 2 bars.
the worst part about 4 was spending hours learning 1-frame links just to get LP->MP.
It had initial connection issues to begin with. It was bad to the point that if you were online and playing a local match with someone, if your network disconnected, your local match would also disconnect. Servers were also relatively bad and made playing online difficult. If someone were to disconnect from a match intentionally, you wouldn't get any benefits from their loss such as the fight money or rank up. At release too, there were a lack of modes such as a traditional arcade mode and it seemed like Capcom assumed every single player would play online.
More importantly, the mechanics were designed to be simplified, but doesn't do so in a way that allows a lot of exploring. It was made to cater to people that don't play fighting games rather than the players that would stick with the game. For example, Ryu's parry mechanic can be mashed without needing to worry about timing from an attack that hits multiple times. This is different from other SF games because rather than timing the attack accordingly and skillfully, it rewards mashing all the same and doesn't feel as enjoyable to play because of it. Alex had the same "freedom" of mashing parry. You can make an argument there, but similar problems are littered across characters and it makes it not as engaging as it could have been.
That's the initial approach to the game's problems anyway not counting aesthetic/design changes to some characters.
Because it feels shallow and I don't know how else to explain it beyond that. I can play SFII, Alpha 2/3, Third Strike, and IV, and despite all their differences they all still feel like there's more to them than I'll ever know. Whether that's due to my poor execution or something else, I don't know, but it always felt like there's more to practice, learn, and study even when I lose. I can have fun and lose in other SF games, but even winning in SFV feels bad.
it feels like ass to play and winning is not satisfying like in other fighting games
Too little damage off pokes, which are shorter range too, while too much damage off close up guessing which is made worse because throw teching is worse. Dizzies are so much more common now too because of how wakeup pressure based it is.
>lp -> mp is 1 frame
no
but 1frame links at least made the game more creative and you had to earn your way to being able to produce more damage off a confirm than your average scrub.
1 frame links are 3 frames if you just plink
>tekken where moves are slow enough to react to
I agree with a lot of the other stuff you're saying but you don't really know what you're talking about here
you can only predict things which are under around 22f which is pretty much everything except for snake edges, and reacting to those is like reacting to overheads in 2d games but just with higher stakes
No, plinking made them 2f.
The people who don't like fighting games don't like them because of their innate nature of being 1v1. Dumbing shit down is not going to attract millions of new players, it's going to fuck the ones who already liked your game to begin with.
Woshige in charge of the combat and outsourcing to Dimps were clearly a mistake. And antiair jab is 3rd strike's universal parry-tier.
>Captain Commando costume in fucking SFV instead of the character being in MvCI.
It's like the left hand doesn't know what the right is doing.
what the fuck are you talking about
mvci is super ded and they'll probably wanna get lots of cool new stuff in for AE
Putting characters like Commando and VJoe in MvCI would've helped prevent it from dying in the first place, is what I'm saying.
oh the actual characters I'm a dumbie
still think people had a lot of other issues with the game before it was out and that would'nt have made that big of a difference
It wouldn't have fucking hurt, that's for sure. I'd be willing to accept the blatant reuse of animations if they threw in all the characters that were in UMvC3 as well as the new ones. MvC2 is the biggest sprite dump ever but people still liked it because at least everyone's there.
The dev talking about people only caring about archetypes and not characters in a game that started as fan service killed a lot of hype.
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Questionable design
For me it was the stubby normals and slower walkspeeds that really hurt everything. Mix it with the more homogenized normals, slower fireballs, lack of damage for individual hits like AAs, jumping attacks with too much priority like Ken's ex tatsu, emphasis on v-triggers, lack of close normals, retarded grab game, etc. and you have a game unfun to play. I don't like crush counters or normal priority, but I feel they could work in different games if they weren't mixed in with all the other shit SFV gives us.
Really hope AE is good. I do like some of the new characters in V, but the game itself is just too unappealing. I don't like unga bunga styles and Woshige (a GG player) lives for that dumb shit.
Used to enjoy it the most at the arcade center playing against random scrubs
>For me it was the stubby normals and slower walkspeeds that really hurt everything.
It does feel weird, yeah. I haven't played since Super Turbo and I picked up V on sale this week. I was really surprised at just how close you really have to be for some of the basic stuff like target combos to work.
I'm reinstalling it right now just so I can save up money to buy Sakura on launch, fuck all the other characters