Identify an inadequacy.
Identify an inadequacy
why do you keep doing this
Myrm who can't dodge
Shit personality
Eternally overshadowed by Ryoma
shit unit in Fates and Heroes
bitch
dumb voice
Defenses are paper thin.
...
ok user post your favorite
>game
>map
>weapon
>unit
>bodypart
She isn't a ninja or at least an archer. Seriously with her growth rates she'd basically be another Kagero on your hands if she was one. Instead she's stuck in a class that has to rely on rng to survive enemy phase and can only take about 1-2 hits. Granted there exists the sunrise katana and using terrain to get a whooping 30-50 avoid bonus, it does make her usage more esoteric like that.
She also starts off worse in Revelations, just like almost everyone.
She makes my penis ooze some sort of strange slime. Am I going to die?
She can Friendship Fuck Setsuna or Marry Fuck Saizo/Avatar to get access to archer/ninja at least.
>New Mystery
>Unhappy Reunion
>Pursuer
>Camus
>hair
>Hana actually gets NERFED unlike other units
I literally don't think she can even damage the opponents on her intro map on Lunatic in Revs.
>fates/4/8
>CQ10
>dragonstone
>MUs typically just for game breaking and flexibility
>chests/vulva/benis
literally the worst fates character
gay for Sakura
Conquest
Bitter Intrigue
Mini Bow
Faye
Hips
*blocks your path*
She's awful when you actually get to use her but nothing short of an absolute demon on Conquest.
I just gave my Xander a skill and strength potion, and he oneshot her with 80~% accuracy.
Why do Siegfried beams use STR for damage anyway?
Same reason why the Binding Blade, Rajinitto, Ragnell, Alondite and the wind swords in Tellius do physical damage, throwing your sword isn't as cool as sword beams, explosions, lightining.
Absolutely nothing. Made her my wife, she is the perfect partner for my TANKMAN.
>Amatsu and Awakening Ragnell have the users just throw the sword
So lame. Say'ri with Amatsu in Heroes when?
yeah I like Hana
RIP
Dogshit unit. Swordlock footlock in a game that revolves around the enemy phase. No reclass options. Is so weak in Rev that she can't even damage enemies in Fuga's Mild Ride.
Faye is a better character than Celica. This is an undeniable truth.
made of paper and invalidated by ryoma in every way
Both are terrible characters, let's be honest.
Ryoma invalidates her
Why was her MU support so terrible?
you talking shit about her?
not when the second gen of fates exist
I actually like her, but her character is more on so underdeveloped, she's the unrequited love tragic maiden that demonstrates on how unhealthy it is to keep a crush like that and how this normal ass civilian girl is being affected by becoming a soldier.
*blocks your path*
I thought it was one of the better ones. She's full retard at the start but there's something resembling actual character development there
Not that any of it matters since side characters dont actually exist and Fates doesnt have any development
Those guys range from pretty good (Shiro, Mitama, Midoriko) to really plain at worst. Peri is actively shit.
>she and Rinkah were among the most popular girls before release
I wonder what it's like to have been a Hanafag/Rinkahfag during that time period.
Not really, but it isn't like either of them are great. Faye's hotter though.
New Mystery
Phantom Ship (SS)
Seigfried
Sety
Thighs
>Fates
Holy Blood/Weapons were a hell of a drug.
>Reclass Camilla into Wyvern Lord
>Give her a brass naginata
>Pair her up with Corrin while she at least has a c rank with them
>Have them fight Ryoma at Chapter 12
Boom, free secret book for Elise
Wouldn't the Dual Club you get in chapter 10 be better?
She can scratch them, which is already good compared to others.
>On Normal Mode, Odin does 1-3 damage to enemies and is doubled and killed when attacked
>On Hard and Lunatic, Odin does 0 damage to enemies and is one-shotted at 100% accuracy
Maybe, but if you're going to using Camilla as a Wyvern Lord instead you might as well train her lance rank, plus bronze weapons grant extra critical evade.
Brass weapons negate crits, if I'm not wrong, and Lobsterman of Honor and Family has really high crit chance.
>Radiant Dawn
>The Dungeon
>Brave Lance
>Finn
>collarbone
She's Japanese.
All it does is give +10 crit evade. It nullifies the USER's crits.
What secondary class should I take in Birthright for FUN?
I'm probably going to marry either Oboro, Kagero, or Setsuna, so skills from those branches are potentially obtainable.
Ah, misunderstood that, thanks.
Swordmaster for speed and crits.
I liked Master of Arms
Go Mechanist for pure fuckery
>game
Echoes and RD.
>map
3-13 RD
>weapon
Alondite or Expiration
>unit
Ike or Nephenee
>bodypart
Idk, eyeballs and hands are cool and are useful in monster design? Unless you mean sexually?
Pls no bully like last time.
>hates Fates
>likes Echoes, Ike, and Nephenee
kys
>Tellius and Echoescancer Ike and Nephanee guy again
I would say Ninja because it's the best enemy phase class in the game, but you can buddy Kaze or Saizo or marry Kagero for it so easily. Wyvern maybe for Malig Knight fuckery.
Kill yourself.
oh boy here we go again
why are you like this
Why are ninjas always considered so good? My Kaze and Kagero are ok at first, but drop off by mid-lategame in BR, and Kaze is pretty useless in Conquest for me.
I tried Dread Fighter Belka as well, for the assassin thing, but she became irrelevant by chapter 18-19.
Shut the fuck up you faggot.
No one would have noticed if you hadn't bought it up desu
Bad attitude.
Most MU supports are ass
If they fair well, they can pretty much function as great anti mages that can also rival archers in terms of player phase ranged offence. Having a good Kaze fair well eases playing through chapters 16, 18, 20, 22, 24 and 26 by a long mile in Conquest.
Because every unit not named Hinoka, Corrin, Ryoma, or Saizu drop off late game in BR. Because Saizo is conspicuously absent from your list of Ninjas. Because you made a bulk unit who's main job is to be fat and ferry people around a speed class without flying. Because Kaze actually is good in CQ.
Try Ninja Corrin in CQ, Saizo in BR, and don't skimp out on Kaze or stick him with a weak pair up.
Almost always fast enough to double, surprisingly decent power on shurikens that only gets stronger when they get shuriken mastery, and anything that survives is crippled for easy cleanup, Lethality is just a bonus
Everyone tends to drop off in BR since it's a clusterfuck. Kaze is one of the best anti-mages in Conquest though, even with his shitty strength
Which Ninja should I drop?
I didn't think the same people would be here
Kaze
What chapter?
I dropped Saizou.
>There isn't a 3rd Myrmidon in Hoshido that's split down the middle growths wise, when Hana was all glass canon and Hinata was all defense.
Why?
Ryoma :^)
That's what Ryoma was for
They just "forgot" to balance him
...
Depending on which chapter you're on there's no reason to drop any of them.
No he's not you retard, Ryoma is a straight up just a better Hinata and Hana you dumb fuck.
I didn't.
How did you even get them to 20? Please tell me you didn't grind.
I love Velouria!
>expected the trash panda to be as useless as Selkie
>she's a self healing monster who can tank and kill anything
I'm tempted to turn her to Hero and give her Sol, but a whole 3 levels with E-rank swords and axes would suck.
I finished the game and wanted to see what their 20/20 stats were.
>Sacred Stones
>Soulful Bridge
>Excalibur
>Ephraim
>Thighs or hair
Man I can't for the life of me manage to save those villages on Conquest ch.13. Yes I know this pic is the birthright one but it's the same map on conquest just inverted sides.
I feel like I was supposed to have a hammer at this point but I may have missed it, because hoshido has a shitload of knights.
Sacred stones
Darkling woods
spell book
Lute
legs/thighs
hidden weapons are broken
seriously try a run where you make kamui a ninja
kagero has hueg str gain and the class bonus growths patches up her low speed, sounds like you got rng screwed
saizo has pretty coinflip growths kind of like odin
kaze is the best mage masher in cq
laslow makes a good ninja for hitting things outside kaze's niche
soleil is a fucking monster
No hammer, but there is an Armorslayer in one of the chapter 12 chests.
Don't even bother with the right side until last, just make a rush for the left, use Effie or Benny to bait everyone and kill them on PP before the thief arrives. Think about positioning and abuse Attack Stance.
And don't forget about the reinforcements.
I don't think you can unless you got God on your side. I normally just forsake the lance and if I must the arms scroll.
Velouria is pretty great. Camilla is pretty much her default mother since Keaton has the knot equivalent of Charlotte's magical vagina.
>leveling is also affected by RNG
>Sup Forums will unironically defend this
Can't make this shit up
I think about restarting the entire campaign but then I feel lazy and the thought turns into dropping the game completely.
I just can't do those optionals like chests, saving villages, etc and because of that I feel like I don't have a lot of tools I should have. It takes several character in attack stance to take down one knight, especially because the one mage I have which is that (not) loli is very weak.
B-but it adds replayability! Ha! Git gud casual!
Nobody defends this shit, people just tolerate it.
My Elise didn't even become a strategist until the very end of chapter 14.
Do you Niles or Anna? Shining Bow should be purchasable in the shop, and that does magic damage. Felicia's Flame Shuriken, which you should have gotten in 12, should also do a number on the knights.
Maybe but I can't in good conscious S-rank Camilla with Keaton knowing that it's a loveless marriage because of that bad support.
You should have got an armorslayer in chapter 12. Corrin's dragon stone, Felicia with a flame shuriken or Camilla can easily severely damage them. What I usually do for that chapter is have Silas and Effie deal with some of the knights at the right, have Kaze and Niles deal with the mages at the left, have Camilla bait some of the incoming wyvern rider-knight pairs for her to kill to ease dealing them when they approach my army. Once you reach the other side of the river, bait the cavaliers and reina with a tanky Effie, while having the rest of your units ready to kill all of them on player phase. Deal with Takumi second last and then finally deal with Scarlet. Using this strategy has been quite reliable for me, even on Lunatic.
I usually have Camilla give her savage blow so that when Velouria learns grisly wound she'll severly damage any tanky units after battle.
You can play through most of the games at 0% growth rate. You have no excuse.
Play Lunatic.
For every good support in Fates like Oboro/Beruka, there are 10 awful ones.
I do it on purpose for that reason. Delegating her to a shitty marriage with a furry is the only way to deal with my hate for her in CQ.
Speaking of the lance, I will never not find it funny that in every promotional image, Aqua is holding the blessed lance like it is her personal weapon, but it requires a C rank proficiency in lances, implying you actually send her into combat a lot of times to build it up.
You could go the entire game without seeing it.
just dont let kaze die. I didn't know you could save him until recently