New Obsidian game is being published by Take-two are they going to ruin it with transactions?
New Obsidian RPG
Take two said they want GTA online style microtransactions in each new game, so yes.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>Caring when the game is going to be normie tier.
Obsidian is making it but it's being funded by a normie publisher. Don't expect anything great.
They're gonna ruin it by being Obsidian.
Anything they touch is generally terrible outside of games with established lore, alá Fallout: New Vegas.
All they're good at doing is "muh edgy" and "muh funny" quotes.
I'm hoping Take-two force them to work with a development team that has actual experience not being a useless pile of shit to get a game on launch that does not require several patches to work, including getting patches for previous patches that cause more bugs (thanks New Vegas!)
INB4 Defense Force.
>normie
Howdy reddit!
Does Take Two realize Obsidian is going to trash them when the game bombs?
>It wasn't gross incompetence it was the evil publisher Honest.
EVERY
FUCKING
GAME
That might not count for these ones where they're just partnering as publishers and aren't actually directly responsible for the financing.
For example, there are micro-transactions in Kerbal, and that game is under this mark too.
Anyways, I'm excited about this game
>New IP, so no licensed stuff
>Tim Cain and Leonard Boyarsky are the leads, creators of Fallout and Arcanum
>Unreal Engine 4, almost certainly 3D, first or third person
>Probably not fantasy, so we can expect some sort of sci-fi or historical setting
>Hardcore roleplaying game, as expected from Obsidian
>Coming out in 2019 at the earliest, according to Take Two's finances
More excited about Deadfire, but I'm looking forward to a trailer sometime in 2018.
>Using Reddit spacing
If it's as good as New Vegas I don't give a shit.
Pillars of Eternity is an excellent game and dispels your theory. Alpha Protocol is pretty great too. Nice try, though.
I want this game to feature the most Draconian DRM and most Jewish micro- and macrotransactions possible so that when it becomes an inevitable new cult classic (because a game from Tim Cain and Boyarsky literally cannot not become one), vtards would get BTFO as usual.
AP is more flaw than gem.
>Anything they touch is generally terrible
Your opinion is very important to the RPG playerbase. Please, keep us informed.
Wouldn't you prefer it to be an objectively great game so you can enjoy it too?
Personal favourite was NV.
"We agreed to a contract where if we got at least a certain metacritic score, we would receive a bonus. We were 1 point below the agreed state. Because of this, FUCK YOU BETHESDA YOU JEWS"
Great example, yes. "It's gonna be like all those CRPGs you guys love, we promise!" which translated to "actually no, it's not. It's going to be a poorly balanced mess, several months later after patches it'll be still poorly balanced. PS, buy the expansion pack even though the base game is buggy stil".
Also please, AP is again, buggy as fuck.
Hint, name South Park. I'll let you use that one
>Wouldn't you prefer it to be an objectively great game so you can enjoy it too?
It's going to be objectively great in any case. I just want it to generate salt on Sup Forums as well.
>Shitting on Pillars of Eternity's balance, of all things
Are you Sawyer's self-hating alter-ego?
>>Using Reddit spacing
Nice newfag meme
After tranny i lost all my faith in obsidian
its most likely going to be terrible
>Alpha Protocol is pretty great too
>I think it has all the strengths of the traditional publisher relationship but because we get to retain ownership of the IP, it's one of the things where I don't think we're worried about our goals aligning with the publisher goals,” says Obsidian Entertainment’s Tim Cain
Hey, they're claming this new fuckery of a game ISN'T gonna be the publisher's vault.
How amazing!
Way to oversimplify the situation, user. The only reason New Vegas was reviewed so harshly in the first place is because of the bugs and technical issues. QA testing is mostly handled by the publisher, aka Bethesda.
>10 years ago
>Rockstar, a Take-Two developer, announces Agent, a Spy TPS set during the Cold War
>stuck in development hell ever since announcement, level assets occasionally leak through ex-devs' portfolios
>Obsidian make Alpha Protocol, a Spy RPG with incredible narrative reactivity and choice, but mediocre-to-shit gameplay
>work on new RPG for Take-Two
It's time.
>which translated to "actually no, it's not. It's going to be much better. It's going to be the most challenging and tactical RPG ever made, that outshines even such heavily modded compilations as BG2+ToB+Tactics+Ascension in both tactical depth and difficulty, as well as an actual RPG instead of a shitty h&s shitfest with exactly zero roleplaying like most """"""""""""""""""""""RPGs"""""""""""""""""""""" on the market are.
Fixed that for you, son. No need to thank me.
>cold war was won by transgender women of color
i cant wait
So you're telling me that... somehow, some magical way, that New Vegas was... sabotaged!
Huh, you seemed to have quoted something I didn't say.
Try not to do that.
>New Vegas was... sabotaged!
Yes, it was sabotaged into being the best Fallout game ever made on par with FO2.
Oh, so what you're saying is that Bethesda sabotaged it into being the best game?
Huh, makes sense.
Not sabotaged you autist, just that they're rightfully pretty salty with Bethesda for slacking on the QA and causing them to miss out on the bonus through things mostly out of their control.
The engine is shitty and always has bugs, at least Obsidian spend time to try and fix as much as they could, they spend months making pump-action/lever-action reload work properly, Bethesda just skipped that.
Huh, interesting theory. Where is this proof?
And in return... released a fucking patch that was causing CTDs and had to be patched the next day.
Yes, they have shitty bug fixing team. still they are fantastic in the fields that they are good in, which also matter the most to me bugs sometimes can even be fun.
Okay great.
So you can show me some sort of evidence that Bethesda refused to allow Obsidian to have any sort of QA or will this just be another "Bethesda are meanie faces and should give them the bonus" attempt at ignoring the fact Obsidian are shit?
>bugs sometimes can even be fun.
Oh wait, you tried that just there.
So how do you feel about the game crashing one that New Vegas had after it got patched?
What do you mean where is the proof? The proof is that the game is a buggy mess, which was Bethesda's job to fix.
I'm not the correct guy you are replying to, I don't even know QA is. Bethesda are niggers and have all the shekels, also they are manlets, you can't compare them to Obsidian.
>So how do you feel about the game crashing one that New Vegas had after it got patched?
I don't remember that, it eventualy got fixed so I don't care.
Oh we're playing that one.
The game is a buggy mess and it's Obsidian's job not to allow bugs to remain.
Either show me proof of your claim or stop argung.
>Saywer pls
What the fuck are you even talking about? That's literally just how it works, publishers handle QA testing. If you don't know that, I don't know what to say other than look it up.
clickbait
read the article
it's not take two.
It's gonna be a buggy ass unfinished mess with "deep writing" praised by fedoralords like the rest
How is it not? it's Take2's child company
yes.
Here is why it won't have microtransactions:
>1) it's a division dedicated to publishing indie titles. None of these titles had jewish tricks in them
>2) It's Obsidian's IP. That means Obsidian makes the call on microtransactions, not Take-Two.
Can't kikes at the top complain about shekels and force them to do it?
I hope you are right.
No they can't.
Plus, the deal is already made. It's not like they can retroactively go and change the deal.
+ it's the same thing as PoE and Tyranny situation
PoE is Obsidian's IP, it had no DLC or other kike shit other than the expansion.
Tyranny is Paradox's IP, and it had portrait DLCs and other garbage like that.
Also in the actual youtube video this is sort of explained.
The Take-Two announcement excludes this new division.
Cain and Boyarski are the directors so I'm kinda looking forward to it.
As for the microtransactions, I'm sure those shits at Take2 are aware that mp games are the money makers when it comes to milking retards and not the sp ones.
>GTA online style microtransactions
Honestly GTAO is one of the best kinds of microtransactions. It's still fucking shitty that because of them we don't get GTAV story DLC. But at least when you buy something with real money you actually get what you want instead of getting a 1% chance to get what you actually want.
Ah so any of the bugs in any games are really the publisher's fault and not Obsidian's!
Gee golly whizz, Batman! I guess those evil republishers were at fault all along
Stop. Shilling. For. Fucking. Pieces. Of. Shit. Programmers.
Is Sawyer working on something else?
Yeah. Deadfire, which looks great and should be coming out sometime in 2018.
>idiots responding to a retard who has 0 idea how game development works
Sawyer usually doesn't post here.
Imagine if NV got the full dev cycle it needed and had proper QA. It would have a 100 on metacritic. Prove me wrong. Proper QA alone would have bumped it to the 90s easy since the biggest complaint across the reviews was the bugs.
It would still be a 60 on my scale at best because it's open world shit. Would need a whole new engine and design theory.
If New Vegas is a 60 on your scale then sorry but your scale has absolutely zero value to men of taste.
PLEASE BE MORE LIKE FALLOUT 1, FUCK FEDORA VEGAS
So you say, but you like open world shit, so your scale has absolutely zero value to me.
Fallout 1 and 2 was open world you fool. Get out
It probably will be more like Fallout 1 than News Vegas, because Cain is working on it, not Sawyer.
>open world is bad because ubisoft games are bad
brainlet spotted
Open world is bad because open world games are bad, including the ones not made by Ubisoft
>Liking one open world RPG that is objectively the greatest game of all time means that I like all open world shit
C'mon buddy. Even by Sup Forums standards that's a retarded leap of logic. Just because shit like nu-Far Cry and Assassin's Creed (Origins is actually pretty alright so far though) is mostly trash, doesn't mean there aren't some good open world games.
How the fuck would you even present a game like New Vegas with it's plethora of intricate choices as consequences as a linear experience? Make it a CoD Black Ops 2 clone?
Fallout New Vegas is empirically proved to be a game below mediocrity due to its use of the objectively bad system known as open world. It can merely be appreciated in a flawed and subjective way.
My dude, Obsidian was stuck using Bethesda's hundred year old trash fire of an engine, not to mention they were incredibly rushed and developed the entire game in a single fucking year.
I'm obviously not saying that all publishers are always evil, and devs can do no wrong, but in this case, its clearly the fucking publisher's fault.
You're part of the "participation trophy" generation aren't you? No patience for anything that isn't an instant gratification linear shitfest.
You sound like you're insufferable in person
I have no patience for bad games and only some patience for mediocre games, of which New Vegas is a part of.
You have shit taste.
Bethesda was literally in charge of QA for New Vegas. The state that the game launched in is absolutely Bethesda's fault. No reasonable person would even pretend otherwise.
Because I don't overrate mediocre games? Weird.
Obsidian need to learn how to into contracts.
Every single game they release is the fault of the contract they sign apparently.
We aren't talking about their other games, dumbass, we're talking about Fallout New Vegas. Stop trying to deflect by changing the subject
New Vegas is my favorite game of all time, but I would agree that it being open world isn't necessarily a strength.
Is this how it's gonna be from now on? Are we gonna call all kinds of scummy practices "good" now, because in the meantime some publishers managed to introduce something even scummier?
>Honestly lootboxes are one of the best kinds of microtransactions. It's still fucking shitty that you're paying for a 1% chance to get what you actually want. But at least when you buy something they don't send a nigger to your house to rape your wife while you watch.
>one of the best kinds of microtransactions
I DON'T FUCKING WANT THEM IN THE FIRST PLACE
But we had the P2W stuff in the forms of +5 levels per DLC you bought.
Not even Fallout 3 did anything that bad. The fact that you could get to level 30 in Fallout 3 was solely based on the fact you were fighting tougher enemies and it was a tacked on change
fuck you all I liked their games