Rpg’s are sh-
Rpg’s are sh-
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-it.
>cant be evil
shit game
-ephard
Worse than first game in every way.
Nice quits though.
True. ME trilogy is best RPG and will never be beaten.
ME2 was not an RPG in the least. Nice get BTW.
>Worse than first game in every way.
You're 100% correct
Nice get wasted on shit bait.
tfw Cerberus was turned into generic evil organisation in Me3
>shephard
I'd argue that 2 has better gunplay and enemy AI, but that's debatable. It's a worse game overall though.
...
They were a generic evil organization in ME1.
Just like they were in 1 and 2. What's the problem?
>zombie soldiers
*Posts the worse ME*
ME2 wasn't even an RPG m8
With all the shady shit they were doing in ME1 and especially the Overlord DLC for 2, how can you even be surprised?
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>it doesnt fit my arbitrary requirements for what an RPG is so its not an rpg
Truth hurts.
Correct, it doesn't
Want another then? If you kill yourself right now the world will be a little bit better.
I was disappointed that TIM wasn't treated as a pragmatic lesser of two evils in ME3, but Cerberus's track record of being incompetent mad scientists started in ME1.
Bringing back Shepard and the Normandy feels like their only genuine success.
ME3 > ME1 > ME2 > MEA
ME2 was shit, fag. Go back to Gears.
Inventory management tho
>Hating on the ME with the best romance
youtube.com
>Rpg's
>spotted the console babby
It worked very well on PC with kb&m.
ME1 had stronger atmosphere and a better main plot.
ME2 had less padding, and better character arcs.
...
Actually, it's way better than ME1.
>Truth hurts.
Get to cover!! Snip-
>less padding
The entirety of ME2 is padding.
ENEMIES EVERYWHERE
1>3>2 and those are the only ME games ever made
enemies are everywhere
I really wish ME2 wasn't essentially a filler chapter for what was supposed to be a trilogy.
Everything in 2 is so pointless and the gameplay is slow and pretty boring, not helped by having shit weapon variety for it's shooting parts, and pretty uninteresting dialog options and conversations in general outside of the occasional funny renegade interrupt., but interrupts were also a pretty dumb mechanic because your character just does actions without you knowing what they'd actually do in the first place.
Objectively the best setting of the three games. In a game where you can choose to be a hero or an asshole, it makes the most sense to do missions for an organization with a questionable history in the lawless parts of the galaxy.
ME1 made little sense if you went the renegade route. Why would shepard let the Destiny Ascension blow up, especially if the council is on board?
ME3 made zero sense taking orders from the Alliance, especially if you went Renegade the entire way. "Hey guys, I was being an asshole in non-council space for a while there, but now I'm back and being an asshole for you guys, hope you are cool with it. Oh yeah and I hate cerberus now for no reason"
ik its zuccbucc but its funny
ME1 renegade was not really edgy evil option like in following MEs.
It was the "get shit done by any means" button, blowing up the council was undestandable in that context since they did absolutely nothing to help stop the reapers, just got in the way.
its not padding if its fun
This.
I mean forgettable chaff like endless item management and Mako sidequests on copy-paste planets with copy-paste facilities to have a shoot-out in.
Squad-mate quests were all disjointed from the main plot-line but I still found most of them memorable and interesting.
>those digits