How is this? The art style looks absolutely gorgeous, but is that all there is? Is the gameplay good? Is it fun?

How is this? The art style looks absolutely gorgeous, but is that all there is? Is the gameplay good? Is it fun?

Big fan of Zelda, but not a big fan of Journey or games that try to rely solely on looking unique.

Should I get this?

Other urls found in this thread:

hooktube.com/watch?v=FcUeod6fXOU
youtube.com/watch?v=FcUeod6fXOU
kotaku.com/sorry-i-dont-like-okami-1821329522
steamcommunity.com/app/587620/discussions/2/2549465882916945905/?ctp=1
youtu.be/EtKh1Uac2Og
eurogamer.net/articles/clover-removed-from-okami-wii-credits
mobile.twitter.com/pg_kamiya/status/463264137519177730
twitter.com/SFWRedditVideos

>Is the gameplay good?
>Is it fun?
Yes and yes.

>Should I get this?
Yes.

Yes, it is a great game all around. Almost everyone finds something to love about it

It's a good game, it's a Hideki Kamiya game but the combat doesn't feel as good as hos other titles though.

If the art style and pure sense of adventure and charm doesn't pull you in then you're a strange person.

I'll be the one guy and say it is a game that's all style and no substance. I found it too slow-paced, and like most Clover/Platinum games not named God Hand or Bayonetta, the combat is very simplistic and repetitive. The game is either padded or in love with its content, to the point that it reuses things multiple times, such as bosses.

Other people are taken in but I was bored of the game before I got the chance to finish.

That's because there's less focus on the combat and more focus on platforming and puzzles. It's Kamiya's 3d zelda, but far better than its source material imo.

Okami is the best Zelda.

I dunno what's simplistic about getting fangs out of enemies. That's pretty in-depth compared to pretty much any game in this genre.

Only get it if you're a weeb

Just about everything besides the combat system is excellent. It pretty much takes the 3D Zelda formula and improves it all across the board: story, art, music, and exploration especially.

Combat is better than Zeldas though.

very good and nice

Does anyone know if the PC version has the proper PS2 ending or is it still the stripped one from the prior ports?

Flavor of the month that anons only care about because the remaster just came out

I've never even heard of it before last month

It's better than Skyward Sword or Twilight Princess

this video sums it up
hooktube.com/watch?v=FcUeod6fXOU

Is there any mods for the pc version?

It’s called “the best Zelda” but has all shitty flaws of Skyward Sword.

Dunno yet but the video container looks pretty standard if you want to mod it.

The game's strong suit is its sheer fucking length without noticeable sacrificing quality or feeling like it's dragging or padding anything

there's a bunch of optional side shit that takes forever, but the main quest is a great length and great content

does kamiya get a single cent from this game in terms of royalty or does crapcom get all of it?

I tried to unpack the usm files using vgmtools, but it would keep producing unreadable files. I'm not sure what capcom did with them, but I can't check to see.

youtube.com/watch?v=FcUeod6fXOU

it's really not that good a game

ask that mr.bonk guy he's a capcom wizard.

Don't worry OP, Okami has both style and substance. The combat's a blast, if a bit on the easy side once you get used to it, and all of your abilities are useful and utilized frequently in and outside of combat. The maps have a ton of secrets, there are plenty of little mini-games, side quests, and activities to do, the combat has secret moves, and there are even some hidden Celestial Brush techniques.

With the way the praise system works, you can focus on leveling up everything aside from health in case you want more of a challenge too. There are some late-game optional gauntlets that can put your skills and stats to the test though.

El Shaddai had a better art-style and setting than Okami imho

It's definitely one of my favorite games, but you need to understand the beginning absolutely drags.

If you can make it past the initial text dump and the 2 hour pseudo-tutorial, you're in the clear for a 100+ hour adventure

Its good.

Nah its over rated and bad

check out my blogpost on it: kotaku.com/sorry-i-dont-like-okami-1821329522

>Big fan of Zelda, but not a big fan of Journey or games that try to rely solely on looking unique.

Then you should probably give it a pass. For all the memes about it being casual shit for girls, Zelda is uniquely creative and clever about how it lets you interact with the worlds it offers.

Okami seems to offer an original spin on what Zelda achieves, but it ends up providing none of the same substance. As potentially interesting as they could be, the game does nothing elaborate with the powers you gain. Puzzles and quests almost never amount to more than just using your power on the thing you're obviously supposed to use your power on, and frequently just outright tells you what to do as a matter of course. I can't imagine why anyone would actually prefer it to Zelda proper.

it's longer and more charming

Is it difficult to play with a keyboard?

Broken clock is right twice a day

Fuck this fucking bear and his fucking honeycomb holy shit

not rly

This brush mechanic fucking blows when trying to draw a constellation.

>The art style looks absolutely gorgeous
Say no more and try the game.

how so?

It's WAY too easy. I never died once and even if I did, the astral pouch would've fully revived me.

it's like zelda, but good
so dont get it, you wouldnt like it

its unironically one of the greatest all around games ever made

This is honestly the worst part of the game.
I think the only hard part is the final block boss and it's not something that will kill you, just leave you stuck in an area for like twenty minutes as you miss a weak point by a hair and you have to start all over again.

It's probably the best looking game of all time though.

steamcommunity.com/app/587620/discussions/2/2549465882916945905/?ctp=1

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You'll like it. Not the best game ever or anything like that. It shares a lot of the same problems of the worst 3D Zeldas like Skyward Sword or Twilight Princess. The pacing is fucked and the game never stops treating you like a retard thanks to its obnoxious handholding. Dungeon design is pretty weak too.

Cheers man

Its literally 3 games in one

>Dungeon design is pretty weak too.
elaborate.

If you think it looks pretty, wait until you listen to it.
youtu.be/EtKh1Uac2Og

Not him but they're pretty linear and the monster design doesn't lend itself to dungeon encounters very well.

its a good game, but it plays itself

>but it plays itself
the fuck does that even mean?

the dungeons are linear and the camera will pan on the answer to the puzzle

>Not the best game ever or anything like that. It shares a lot of the
Would you say Okami is the type of game that would benefit from a sequel that only irons out and polish the kins, rather than add a bunch of new shit and try to innovate?

I'll second this and add that it's a terrible Zelda from a dungeon perspective, dungeons being the main gameplay focus everyone always went to for Zelda games before BotW. Lack of dungeons got MM criticism, and everyone agrees that TP's greatest strength is its dungeons. They really are simple and boring.

Also there's a lot of dialog but it all comes from boring or annoying characters, and the game is far too long for its own good. Style over substance is the perfect description for Okami.

cuck soyboy cucktacky poor's man dunkey

Yes you should play God Hand.

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The former because there's only been one game and that one sequel on DS that nobody talks about. Zelda is a long running series so reinvention is necessary every once in a while.

literally better than Zelda 2bh

>The pacing is fucked

Literally the only 50+ hours solo game that never feels boring. Each new area is an absolute marvel to explore.

the dark holes where you fight 3 wakas at the same time or something like that.... thats the hard part

> Dungeon design is pretty weak too
fuck you, the dungeons are fucking great.
that one where you get tiny and fight the boss inside the emperator or some shit. and that one with the 2 robot owls are fucking amazing.

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does the combat ever evolve past spam bomb and basic attack?

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Farming demon tooths requires enemy specific strats.

No. It absolutely needs more 'oomph'. Not necessarily innovation, but just solid, decent quality quests that expect the player to not want everything handed on a platter.

Sure, spamming ink bullets and inferno.

it's literally a Zelda clone.
It's bit on the easy side, but on the flip side, action is quite the secondary thing in Okami. It's more about re-vitalizing the earth and making places pretty & people happy.

The visuals are not just for the looks, but fit the theme and are used as a gameplay gimmick too.

>Flavor of the month that anons only care about because the remaster just came out
>I've never even heard of it before last month
Hows it feel to be a colossal faggot AND underaged?

i remember getting to like NG+7 or something when I played the wii version

wonder how it'll handle without the wagglan

Controls are clunky as fuck.

Pirate it and find out, it shouldn't be paid for on PC since it didn't get a proper release.

Just turned 18 last month. Feels good. My first console was a 360.

>flavor of the month
>has been continually rereleased over a decade
Ayylmao

Pity
You never got to experience the joys of the pre 911 world.

The only problem I cam think of it is too long 35 hours.

This game has the worst pacing I've ever seen but the finale is one of the best moments in gaming and worth it just for that.

The game just rereleased, this is the only thread for it and it is still pretty dead; seems like the game will flop, although it did manage to reach Amazon's top 2 best selling vidya in Mexico.

I just came back from playing it and clocked 3 hours like if it was nothing. Really beautiful game which is a marvel to explore so far.
I'm looking forward to come back to it tomorrow.

Okami was a megaflop, commercially, when it released back in 2006 so it's not surprising that not many people would buy a remaster of it when almost no one knows about it.

How's the wiI version ? I already beat it on the PS3. I own a copy of the wii should I or the pc

I pirated it on PC since it didn't get a proper release on PC.

Okami was always a cult game that performed poorly. The Wii port did okay despite being disowned by Kamiya, but the Hexadrive remaster for the PS3 wasn’t even considered worthwhile enough by Capcom to be released physically in the West. Luckily Japanese copies had English text, so it was import-friendly.

Is Okami an example of an art-level video game?

Yes

>despite being disowned by Kamiya
Why'd he disapprove of it?

It's a zelda clone. You can't lose the combat and all puzzles are trivial.

Let me rephrase that-- is it an example of one of those games that's worth being brought up in conversations about video games being art?

You're thinking of Ico.

Changed credits and his general dislike of motion controls.

eurogamer.net/articles/clover-removed-from-okami-wii-credits

mobile.twitter.com/pg_kamiya/status/463264137519177730

I mean that's a pretty difficult discussion to have about any game given the inevitable semantic argument of what is constituted as art. It's a good game with a compelling narrative and a solid art style, that's what matters here. I'll never understood the obsession with labeling games as art, it's too subjective.

Ico isn't the only game worth being discussed. I've heard a couple of people mention Okami deserved to be a part of that conversation. Is that true? Or is just a really pretty game?

>PC port is 30 fps

Not buying that shit until I see a patch

I remember getting it on the wii for like $5 off craigslist and was very disappointed. I gave up about 15 hours in, it was just a boring game and the graphics honestly hurt my eyes. Just another niche group parading around some no name game like its a masterpiece. Unless youre a mega weeb, i wouldnt bother

Some games are more persuasive as an argument than others because they're generally unforgettable and unique experiences steeped in a kind of quality that only a video game could provide. If Okami fits that bill, it's worth any game enthusiast's time, yes?

Define 'art' game, do you mean a game that makes unique use of the medium like Ico, MGS2 or NieR? If the answer to that is yes then I don't think Okami fits the bill.

I don't have a definition of an art game. I'm not sure a truely high art game exists just yet. But games that inspire people to give it that label, for whatever reason be it moments of medium inflection or just elegant mechanics or experience, are always worth checking out. 'Art game', for me, I guess, is a game judged by the unique experience that lasts after you've played a game rather than just a question of wether its fun or not.