Digimon thread? Having only played the original three Digimon World games, what are some of the highs and lows of the series?
Digimon thread? Having only played the original three Digimon World games...
Other urls found in this thread:
youtube.com
youtube.com
animenewsnetwork.com
youtube.com
youtube.com
youtube.com
twitter.com
Yatta!
ROW ROW!!
DW3 > DW1 >>>>>> DW2
I don't they are really comparable. Why did they make a tamagochi, a dungeon crawler and a standard JRPG part of the same series?
The series is now split into Story and World games, the story series is like 2 and 3 in that they're JRPGs, the World is like 1 in that it is a monster raising sim, so it took Digimon decades but the games finally have found a solid footing
Pro tip to anybody wanting to try DW2: PLEASE play it on PSX or something else that allows a turbo button. I can not begin to explain how excruciating the load times in game are.
I found Digimon World DS enjoyable back in the day. Haven't played it recently so I'm not sure how it held up, but I'm sure it's worth a play through.
It's basically a RPG maker game with a little strategy thrown in and the plot is beyond generic that somehow got like 5 equally shitty sequels.
I still like it but thats only because it has Digimon on it.
Actually been playing this with a buddy of mine lately because we've never actually finished a Digimon game before. (They're fucking hard)
Gotta say though....going back to it, it's pretty brutal with the amount of cryptic shit you have to do just to be CONSTANTLY backtracking. It's really not "bad", but it doesn't hold up incredibly well either.
Someone tried to do a 100% speedrun of it and went insane
How are the newer ones on PS3/4? Last one I played was World 4 and DS.
So how are you guys liking Wormmon's new digivolution?
new waifumon
>Speedrun
>JRPG
It was doomed from the beginning.
>No machineguns
Into the trash it goes.
>speedrun
>went insane
I believe you need to have a certain degree of insanity to even consider doing a speedrun.
What's your ideal Digimon?
Fuck piximon
How does it feel being so objectively wrong you can't even see right on the horizon?
Renamon of course
Have they jogressed yet?
How can you even stand those in-battle load times?
flamedramon or renamon for fug
guilmon or dorumon for hug
The one where they're on top of each other.
I played the Digimon World PSP thing and it sucked major donkey balls compared to 1. The fights weren't variable at all, they were a lot more static than in the PS1 game and just weren't nearly as good.
I meant your ideal Digimon game.
DW1 and 4 are the only good ones. 4 only when playing with a buddy though.
Play Cyber Sleuth and Next Order
Skip everything else
Not sure what you mean?
Nigga you knew what you were asking
4's such a guilty pleasure, it doesn't feel like a good game when you really think about it but fuck if it isn't fun to run through
It's true for each game to some extent, but World 2 is notorious for having garbage pacing because even just waiting for attacks to land is a chore. In a game that's a roguelike with 3-on-3 battles, it really suffers for it.
>speedrunning a game for two and a half weeks
There is autism
And then there's this
What? World 2 and 3 are trash, Digimon World 1 is still the best and only one that matters
What world records do you hold?
Anything thats an asymmetrical clusterfuck of prehistoric animals, mythologic creatures and/or robotic parts.
Either new digimon world 1-like games, or new digimon card battle.
>new digimon card battle
F U N D I T
>non-segmented, non-linear world with full control over the camera
>the further the player progress, the more shortcuts become available
>art style that is not as clean as the anime or the latest games, tries to capture the feel of the original artwork
>the visual style of the world should mostly look like DW1 and DW3
>plenty of side quests like Cyber Sleuth
>the game takes place on File Island, each area like Trash Mountain or Factorial Town are bigger than they were in World, has "field" and "dungeon" type areas and relaxed areas with side content and friendlier NPCs
>just as many new areas on the expanded island
>enemies and areas should be designed thoughtfully, nobody wants too many flat plains or basic segmented areas in a modern game
>recruiting Digimon and collecting assets to build a town is how the player progresses
>Digimon was not a monster collecting game, it was a v-pet, so the game should modernize and expand upon the concept of raising a virtual monster
>marry that to an action-adventure game in a rich world full of action, adventure, and NPC interactions
>enemy Digimon that laze about the world can either ignore the player Digimon, chase them, or flee from them
The player can choose to approach those enemies ignoring them, giving them the option to talk to them. The player could get hints, items, or side-missions.
Or, just attack them. When in the overworld, the player would just be able to lock on to enemy Digimon and order attacks. There would be no battle transition.
There should be some sort of in-game hint collection the player can build, gathering rumors and data from all over the island on how to get certain evolutionary forms, find certain rare items, or find certain rare Digimon to recruit. This is to discourage players from looking up guides online.
>give Digimon orders like in Digimon World and Re Digitize
>enemies are more like those of action games than of JRPGs
From defeating them, the player Digimon can learn new attacks and/or they drop items, like in Digimon World.
>enemies have health bars over their heads like in Digimon World
>boss Digimon have big, grand battles full of unique moves and maneuvers, and big health bars at the bottom of the screen
>mid-bosses are like powerful and slightly more sophisticated common enemies
>animations for all of the Digimon actions, like eating
>fresh, in-training, and rookie Digimon whine when one of of their needs are unmet
The Digital Monster should feel alive, and raising them should feel charming and personal.
>make Digimon feasibly big (pic related is a scale I made to get a general idea of their size)
>to make interaction deeper, Fresh and In-Training Digimon can be carried around in the player's arms, and some smaller Rookie Digimon can ride on the player's back or shoulders
>the player should be able to ride their Champion and Ultimate Digimon, if they're big enough
Examples:
Ride on the backs of Kokatorimon or Unimon.
Ride on Greymon's head/neck.
Get a piggyback ride from Angemon or Frigimon.
Fly around on the back of Airdramon or Birdramon.
Ride in Big Mamemon's hand, Iron Giant style.
They could perform attacks while carrying you, and since there's no actual battle transition this shouldn't interrupt gameplay. It's just a fast way to get around and for the player to have fun bonding with their Digimon.
There will be other Digimon, like Mamemon, Giromon, Pixiemon, Nanomon, that are much too small to ride, but the player can carry them around as if they were In-Training/Rookies.
There will be other Digimon around the player's size, like Numemon, Sukamon, Veggiemon, and Raremon that can not be ridden or held, unfortunately. But you can still hug them and praise them.
Riding Digimon should be a fun way to get around, and one that should make the player feel closer to their digimon.
>mostly include Digimon from '97 to '99
More Digimon than DW1, but not a huge roster of Digimon (I'm thinking all the Digimon from Ver 1-5, Ver S, Ver WS, DW1, and most from Pendulum, with some fan favorites from 2000-2017), each Digimon should look great and have have plenty with distinct interaction styles and animations so the roster shouldn't be bloated with too many mons. The focus is on raising your monsters, not collecting a lot of them. Though eventually getting every through rebirth and re-raising kind can be a player's goal.
>no Mega forms, I believe they drag the evolutionary trees on too long, make trees too linear, and make the player Digimon more easily overpowered
Of course, popular and beloved mainstay Mega Digimon can be put the game in as powerful, harder to obtain Ultimates (or slide forms), like H-Kabuterimon, Phoenixmon, and MetalEtemon were in Digimon World.
This puts gives the player more choice, it balances the game, and it makes getting these kind of Digimon more rewarding.
WarGreymon would a powerful vaccine alternative to virus MetalGreymon
MetalGarurumon would be a powerful Metal Empire alternative to Nightmare Soldiers WereGarurumon (which makes more sense, because one evolves onto two legs, the other evolves staying on four legs)
Magnadramon is a powerful bestial alternative to Angewomon
MetalEtemon is a slide form for Etemon attained from certain circumstances
etc
>no other humans in the game but the player
>the player's village is customization as it expands, a bit like Dark Cloud and Animal Crossing New Leaf
The player should have their own house they can decorate with things they find on their adventure or acquire in town
Lots to do in the player's village with their recruited villagers. Expand fishing, add lots of different kinds of DigiFish, add bug catching, add collectables that can be acquired through the game for Jijimon's museum or the player's house.
For living in such a village to be feasible, time should pass in real time only within city limits. So instead of a minute being an in-game hour, a an hour would be an in-game hour. Digimon the player recruits into the town should do multiple things besides their core function.
>teach Digimon to do certain autonomous things
Teach them to fish on their own, teach them to help in the farms, teach them to pick up smaller Digimon if you want them to, depends on how you want to raise them.
>the player should be able to separate from their Digimon if they want to, within the town. The player can lead them around but they wouldn't be glued to them.
>give Digimon longer life spans than in DW1, since the game would be bigger and longer
>give Digimon more intricate needs, such as hygiene
>each Digimon has a favorite and least favorite food
>recolors should absolutely not be obtainable, they're made to be common enemies
If you want to have a humble fisherman Digimon that lives in a shack with you, you can. If you want a giant Digimon that lives in a temple, you can have that too. Or a prissy Digimon that wants to be treated like a princess.
>can delay evolving for as long as the player wish, but this doesn't increase their lifespan
>if a Digimon can evolve and the player stops them, they will try to evolve again the following day
When the player's Digimon wants to evolve, it will take them to a dark, mysterious screen where the player can cycle through their possible forms. The player can choose which form their Digimon evolves into (dark, cloudy, corrupted, and vague images of what the choices are, so it doesn't totally give it away)
>forms the player are not eligible to choose have no visual hints at all, it is simply a black screen
If the partner Digimon has been a selectable Digimon previously, it would be a more clear image of their wireframe along with their LCD sprite and their name.
>make gyms more dynamic
DW3 and Redigitize collectively did them will. Each skil would have a normal training mode, a non-rigged slot mode, and a mini-game that's reminiscent of the v-pet training games, unique to that skill
Defeating enemies would be much quicker than the previous World games, they would seem less inconveniencing since there are no JRPG style battle screens that slow down the game, and there would be more enemies, so you wouldn't need to train in the gym as much. But it should be there for you if you need it
>among the game's collectables, card collecting, deck building, and card battles should be a feature
Similar to Digimon World 3, many Digimon collect and play card battles. The game plays just like the PS1 spin-off, Digimon Digital Card Battle. This should exist purely in the background. This is where we would include as many Digimon as possible, from any year
>recruitable Digimon should do multiple things in town like the best World games
>can open battle arena, a fishing hole, a card battle stadium in town, and other fun stuff in town
>can open up an arcade in your town, where you can play simplistic, 80's style games with your Digimon AI as your player 2. Plays better with wisdom
>online hub
Meeting up in a hub for battles, item trading, online tournaments, card battles, and more could be a lot of fun. I'm not sure about them becoming a part of your File Island offline, but it would be cool to be able to add players you like to an in-game contacts list, so you can talk with them outside of the online hub, and teleport to each other when one is in the hub. When you get a message, a notification icon briefly appears on the screen along with a sound effect, you can pause your game and text them back at any point, or choose to drop whatever you're doing and appear at the online hub with them.
Thread theme
youtube.com
sup bitches
animenewsnetwork.com
>gee, veemon how come famitsu let's you have five entries
The PS4 games are nice.
Cyber Sleuth is good and the one I recommend widely. It doesn't do anything to innovate really, but if you like the idea of turn-based JRPG with digimon, you'll enjoy it. It also has a "sequel" coming up in January.
Next Order is more niche. It's part Digimon World 1 remake, part DW1 sequel, but it's the same virtual pet based gameplay that's more about resource and time management than combat strategy. If it's your thing, there's not really anything else like it out there, but if it's not for you, you'll hate it.
u done now?
...
Yes
The one thing I've always hated about the later games is how completely they shaft Frontier. I know it wasn't to everyone's tastes, but I liked it. They only ever add Agunimon/Lobomon and their digivolutions, and not even all of them at that. I just want some more Zephyrmon in my life.
There have been recent games added to the series, you DLC-eating nonce
How about being able to have conversations with your digimon, and being able to pet and hug them? Oh and the option to to put accessories on your partner?
If you get to customize your house you should be able to place furniture and stuff for your partner like you bed being larger since you and your partner live there, or your partner having their own bed
Can't quite agree with no Mega Digimon, but I can offer an alternative to your idea.
>Mega Digimon can only be obtained in combat, similar to N0's ExE Evolution, with the Digimon being based on it's stats. Once you perform it the first time, you're stuck with what it evolved to for the rest of it's life.
DW1 followed by Card Battles are the only good games. The rest are attempts to integrate Digimon into other genre rather than embracing their roots and all we get are shitty by the numbers rpg with Digimon paint. And no, cyber shit is garbage loved by faux digimon fags a.k.a. Fatlusfags.
Theres redigitize and next order but they're more like casualized DW1 without the charm.
>cyber shit is garbage loved by faux digimon fags
The fuck does this even mean
I thought Cyber SLeuth was great and I've been on the Digimon train since Adventure started airing
>Theres redigitize and next order but they're more like casualized DW1 without the charm.
I agree ultimately about this. DW1 needs charm as much as shit like Animal Crossing and Harvest Moon.
It's suffered the same fate as those 2 series too. They got progressively shittier because the series either turned into a cash cow or it was turned into "paint by numbers" process
Those games missed what made DW1 great. For instance, the fucking music. DW1 aced it - music is both memorable and fills the ambience. Also it gives that otherworldly jungle vibe than some isekai crap.
Fuck you, DW2 was great. It was just babbvy's first dungeon crawler for a lot of people and they couldn't get into it.
>dat OST
youtube.com
youtube.com
youtube.com
Choosing which faction to join was never easy.
DW2 is decent, i like how you can drug digimon into your party. But level limit really annoyed me.
Switch DW1 and 3. DW3 is a mediocre, repetitive, and slow JRPG.
War Game > Adventure (movie) > Tamers > Adventure (series) >>>>>>>> Adventure 02 > Adventure Tri
Tri is so garbage holy shit.