Stop playing competitive video games
Stop playing competitive video games
What is Sakurai's deal? Why does he hate fun so much? What kind of horrific childhood trauma led him down the path of crippling his own franchise just to prevent some people he personally hated from enjoying it?
Stop making clones of the same character!
>not "Stop playing MY video games competitively"
Have you ever made a game?
What the hell did you smoke? He doesnt hate competitive players he just wanted smash to be for casuals. It's not like he hated competitive players having fun.
Where did Sakurai touch you Timmy?
>not playing game to get better
Honestly, it sounds like this guy is projecting his shity childhood.
Fighting games going from one of the biggest genres to nonexistent almost overnight probably caused him to believe there was no future for competitive games.
braindamaged
So let me get this straight, Sup Forums hates Sakurai because he doesn't try to make smash unfun and only for literal autists like every other fighting game?
>not playing games solely for the purpose of enriching yourself through tournament cash prizes
>not making Smash a living and have "played smash professionally" on your resume to show future employers
Get on my level
gtfo tourneyfag
Not that you give a shit, but when I was planning on putting together a game writing website I outlined a pretty in depth analysis of the deliberate choices made in the Smash series and how brilliant they are.
In summary, Smash was always designed to be the anti-fighting game. In most fighting games, landing hits stuns the opponent so more hits can follow them. In Smash, hitting an opponent simulataneously puts them at a distance from you where you’d have to be exceptional at the “chase” to capitalize on what little hitstun exists. This is just one example of how Smash undermines fundamental (read: SF2-inspired) fighting game mechanics. The items are not a cheap gimmick, they’re meant to foil the 2good4u pro players because no matter how good you are, a well placed item or stage hazard will just kill you anyways. The default mode being timed also lends credence to the fact that Smash was never meant to be kin to other games in the fighting genre, but more like a lampooning of said genre. Kirby Air Ride did the same thing for racing games by completely reversing conventional driving game controls. Sakurai is not in the business of making conventional games, he never has been. Kirby Super Star was like a minigame collection and the platformer bits featured you allying with enemies and kissing them on the mouth. Is that enough evidence that this man walks his own path?
All that said, I still think Smash is a fantastic series that has its place in the fighting game genre, but its design lineage is totally separate from SF which is why I think it gets shit on so much. That and it being a Nintendo IP which is often associated with its kid-friendly image. I think tourney level play is a bit cringe however since they insist on skewing the match settings so far away from their default that it barely resembles the experience Sakurai built the game around (with the exception of Sm4sh which seems to have been tuned more for that crowd thanks to Bamco)
Sounds pretty shallow to me. All you're pointing out is how Smash has some good ideas and some bad ideas. Every single kid I knew, good, bad, and everything in-between, preferred stock matches to timed matches. There's nothing satisfying about a referee ending your fun match because of a timer. Same thing with smash balls, everyone likes them off because having to stop fighting to chase the disco ball is lame as hell, unnatural, and juts out of the package like a packing peanut in a bag of Cheetos.
Only some of the steps away from fighting games are good. That's what Sakurai doesn't understand. Even casuals like how Melee feels. It's quickness, it's friction, how everything feels appropriately sticky and how the ledge feels like tight like velcro and how the air dodge feels tactical and slick. The series has gone downhill since Melee.
I get the stock matches but what retard plays with the smash balls off? You fight as you chase it, you're supposed to not let the other person get it. It doesn't harm anything and depending on the final smash gives one of the most rewarding events in the game.
400239167
>created and still directs kirby
>hating fun
keeping my (YOU)
>still directs kirby
huh
If the smash ball healed whoever breaks it for like 40% then yeah it would be a great item, but it forces every player to sit through a lame instant kill with little to no counterplay available for the other player. This is neat the first couple times but gets old fast. People don't like sitting through this, they much prefer actual fighting which is far more interesting and rewarding. It's all flash no substance. The "I win" button is lame.
>casuals and comp love 64/melee
>decide to fuck it up with brawl for comp
>people
Stop speaking for everyone. Not even the same user you're talking to, but my friends and I loved the smash ball. The turmoil was always fun.
Sick counter-arugment bro I can't believe Stephen Totilo refused to publish you
>The series has gone downhill since Melee.
Brawl sold almost twice as many copies as Melee, and Sm4sh sold as many as Brawl across both systems. I know sales isn’t equivalent to quality, but your “downhill” comment implies that it has lost its reputation as an enjoyable, widely accessible game, and you’re verifiably wrong.
My post was just a summary of an outline of an essay I had planned, so forgive me for not getting into the weeds on this one, I’m too sleepy and Sup Forums replies have character limits. I’m not trying to make a value judgement about whether or not Sakurai’s decisions were “good”, just that his design (and interviews confirm this) communicates that he set out to make a game that subverted all preconceived notions about what fighting games “should” be, good or bad, and that he succeeds wildly at doing this. Also not everyone plays the game like you or your friends do. When I’ve put Smash in front of people who have never played a fighting game in their life, the randomness of items and the hectic mad dash to get them, combined with the platforming elements in the gameplay, are part of the fun and not a “distraction” to the fight. This is why I find tourneyfags so cringe. Smash, by design, is more akin to virtual king of the hill (the children’s game). It’s not about a test of skill between two opponents. This is again why the timer makes sense. Irl king of the hill, it’s not how many times you get to the top of the hill, but how long you stay there, and what you do to keep everyone else from getting there
Then just avoid the smash attack mr advanced cant have fun player.
If the smash ball was some fucking lame ass heal shit it wouldn't even be worth discussing.