Botw

Is there a mod that removes the durability system yet?

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I think you can mod durability to be very high

Shit are we still pretending the durability system is bad?

It would be good if they
>Raise all durability by 100% to 200%
>Let you buy and sell weapons
>Let you repair almost all weapons by using certain materials
>Had a chest system

As it stands it's a shit system that only breaks immersion and annoys the player.

There are weapons everywhere and the game is already easy enough holy shit

Your ideas are terrible and they would ruin the game, just stop playing it and stop talking about it for everybody's sake.

I only ever found 1 giants boomerang though. I know its not a great weapon anyway, but it kinda sucks that you can't make some of the few more unique weapons your main.

there's also almost no reason to fight anything anyways and having the durability system just discourages that even more.

youtube.com/watch?v=QAFoWSGTjjs

I guess ninten drones are still pretending flaws aren't flaws

Durability is what makes the game fun, because it turns weapons into consumables. This is a good thing.

this 2bh

Everyone understands that on paper durability is a clever way to enforce difficulty in an open world game.
In practice it kills the endgame where 90% of enemies aren't worth the resources spent killing them.

Because it's bad

>Everyone understands that on paper durability is a clever way to enforce difficulty in an open world game.
No. They don't. I fucking promise you that they don't.
>In practice it kills the endgame where 90% of enemies aren't worth the resources spent killing them.
This argument fucking KILLS me. It doesn't make any sense at all. Enemies drop loot and new weapons and are pretty fun to fight. There's plenty of reasons to fight them. If you got to the endgame but didn't figure out how to "let go" of your material possessions and stop worrying about resource management, you did something wrong.

Let's not even get into how most people's complaints center on the early game, not the endgame, because they get salty about a sword breaking easily because early game weapons are shitty.

I'd like an adjusted durability system and a feature where you have to eat and drink regularly to survive and you can't carry as much.

Basically, I want Skyrim Frostfall+Realistic Needsd and Diseases in Breath of the Wild

Your resources aren't worth a damn thing if you don't use them on enemies to kill them.

Git gud faggot

I hate this argument.
It doesn't mean shit.
It's annoying still.
I could enjoy the game with no weapon drops and a weapon that doesn't break than weapons breaking every few hits and having to pick up every weapon that drops.
It's not about difficulty.

yes

>the replies to this post
toddlers are absolute retards

Repairing weapons wouldn't really fit with the current game.

Imagine holding onto specific weapons and not using them until they were repaired? Weapons are consumables, and should stay that way.

This also makes the Master Sword more shit.

>Repairing weapons wouldn't really fit with the current game.
>the game that has a durability system
full retard

and it even allows you get legit get stupid overpowered weapons off of random shit because who cares it will break soon enough.

if durability is an issue just wear full attack up armor and your stronger weapons last a long time when you can kill shit quickly. practically a requirement in master mode.

Noone thinks the durability makes the game hard, just annoying. The game gives you more than enough weapons and korok seeds for you to win any enemy encounter by mindlessly mashing the attack button. That doesn't mean it's not annoying to constantly pause the game to cycle through your "quick" menu to pick your next trash weapon.

I felt bummed about that, too. However, there is at least 1 in a shrine, one in an overworld chest, and a repeating spawn in various stalnoxes.It was such a blessing to find this last one out.

Great argument champ.
You didn't even specify what you disagreed with, just quoted.

>Enemies drop loot and new weapons and are pretty fun to fight.
I'm going to have to disagree with you here. Most enemies are piss easy and have incredibly telegraphed attacks. Getting new weapons really isn't that great a reward because all weapons draw from the same 3 basic move pools. On top of that most loot dropped during the endgame by non lynel mobs is dogshit.
Time is also a resource, my man.
If enemies don't
>Drop decent weapons
>Drop sufficiently unique weapons
>Aren't fun to fight
I have no reason to spend time on combat.
By my third beast I was actively avoiding all combat because the game offered me no good reason to invest time into combat.

Yes that's right.

It wouldn't fit. the game wants you to be able to go anywhere and do anything. But if they let you do that but you're able to keep the super strong weapons you might find? Suddenly the game's challenge and progression curves get fucking curb stomped and the player is able to instakill enemies for most of the first half of the game.

This. The game is about exploring and forward momentum. Not being able to repair means no running back to hub areas for repairs, no need to worry about conserving near-broken useless weapons, you just find new ones everywhere.

hes right though
weapons in this game are designed to be consumables

You fight because enemies are in the way of things you want and if you don't fight they kill you. For most of the game a moblin can one shot you.

>People complaining this hard about item durability

Do you guys only fight with rusty weapons and sticks? Even in my first Master Mode playthrough I didn't go through weapons that fucking fast.

No one is forcing you to repair weapons, you fucking idiot. A system like that would be for people who like the looks of a certain equipment or people who like how some weapons play. There are almost no giant boomerangs in the game, same for that katana that has a different charge that i can't remember the name of. Nobody is forcing you to let go of your "muh-mentum"

Its a good thing moblins can't actually threaten me if I just walk around them

the random bonus stats really help make the durability interesting since you might get a tough but meh weapon or something stupidly strong and useful but it won't last as long.

i remember getting a run of the mill Royal Halberd that dealt 40 damage per hit and a Savage Lynel Crusher with like 107 damage on it.

even the long throw weapons can be useful as it's fun to throw a spear half a mile and take out one of the toot toot bokoblins

>Most enemies are piss easy and have incredibly telegraphed attacks.
They're still fun to fight. Resident Evil 4 is piss easy and full of telegraphing and it's one of the most enjoyable and replayable games ever. I'd argue this is because the enemies have decent AI and are very reactive to your attacks.
>Getting new weapons really isn't that great a reward because all weapons draw from the same 3 basic move pools
Except they start adding special properties to them around midgame and those are always worth looking into.
>On top of that most loot dropped during the endgame by non lynel mobs is dogshit.
You see what you're doing? You're being a power gamer in an extremely casual game that's not designed that way at all. Your attitude is LITERALLY that "anything worse than the absolute strongest is dogshit" and it couldn't be more out of place in a game like BotW.

>Drop decent weapons
>Drop sufficiently unique weapons
>Aren't fun to fight
They do all three. In spades. There's a million fun ways to approach combat. There's a ton of reason to want to replace your gear or find gear with better properties like Durability or Attack + or things like x5 Shot or Quickdraw for Bows.

It's children who can't change how they look at weapons in games on a game by game basis. They DESPERATELY want for BotW to handle weapons more traditionally and want the game modified to suit their expectations. Which I find fucking hilarious because it's GotY and easily one of the best games of all time and everybody fucking loved it, but these cranky teenagers think they'd be able to "do better".

>See good weapon
>Don't use for fear of it breaking
>Horde shitty ones to make up for it
Such a great system

>No one is forcing you to repair weapons-

Not him but this alone shows how much of a retard you are.

If the game has an option that's easier and more efficient to do, they'll pick it 99% of the time unless they're some autistic spack.

Imagine playing STALKER and not repairing your weapon, or hard bought armour because

>Y-YOU'RE NOT FORCED TO REPAIR

It doesn't matter, it'll influence player behavior and your neurotic JRPG potion conserver will actively ruin the game for themselves, so as a designer, you don't give them that option.

>Don't use for fear of it breaking
Or you could just stop being an autistic hoarder and actually swing your shiny sword.

Jesus christ. It's like autists who beat a JRPG with 25 "Revive Party and Heal to Full" Items in their inventory.

It's only a shitty system because you can't into the mechanics and design.

I bet you're the type of person who hoards items in RPGs just incase you really need it, only to never use them. What a waste.

Naw m8 shit is more a psychological thing more so than anything. Cause really cant really think of a game where weapons are also consumables and even then in open world games of any sort people , mostly casuals, are used to the whole getting consistently stronger and stronger and stronger with any and all lower level content becoming trivial at a certain point.


BotW does away with that in a sense since shit can break. So there is no consistent upgrade of getting stronger ,outside of endurance with getting more hearts i guess, so since the game does shit in a different way that people are used to they complain. Since in their mind and from what they have experienced shit doesn't or shouldn't work that way simply because no one has done it that way before. People like the predictable and tend to hate change. So with that ,while still lame and bitchy, shit makes sense as to why nerds will forever fucking whine about this shit.

>Elixirmind

>If the game has an option that's easier and more efficient to do
Except you would need to go back to town to repair, you dumb fucking nigger. And since the game already showers you with shitty weapons, you're not forced to repair them. You're the only retard here.

>I have autism therefore is bad
So I guess the durability system is also awful, considering it taps into people's fear of using good weapons at the wrong time, ruining the game for them.

Samefag

not even a nice try

>you're not forced to repair them. You're the only retard here.

Then your whole idea of repairing weapons is literally shit and you have no argument.

>MAN I FUCKING HATE THIS GAME, DURABILITY SUXXX

>YOU DONT EVEN NEED TO REPAIR THE GAME GIVES YOU TONS OF WEAPONS ANYWAY

choose one, you dumb fuck.

Are we still trying to pretend that the combat isn't tediously designed and that durability encourages players to just run away/avoid fights?

The only people who really get mad about this are autists, and they would immediately stop complaining if swords had a number of "charges" that were visible to the player. That's how you know they're just crying about nothing.

>Actual subhuman nigger can't even read properly
No surprises here. how about you try to read the post you're replying to before vomiting your retarded opinions on this thread? >A system like that would be for people who like the looks of a certain equipment or people who like how some weapons play.

>he thinks he's the only one posting here.

Embarrassing.

>>A system like that would be for people who like the looks of a certain equipment or people who like how some weapons play.
And it would ruin the challenge and balance curves completely.

Watch the fucking video
youtube.com/watch?v=QAFoWSGTjjs

It gives you a bunch of weapons but they're all trash weapons with the occasional decent one

>They're still fun to fight
This is a matter of subjectivity and I suppose we'll have to disagree. Theres only so many ways you can style on the same non threatening sandbags before there ceases to be any kind of enjoyment

>Except they start adding special properties to them around midgame and those are always worth looking into.
Basic as fuck stat upgrades are hardly worth anyones time.
>You see what you're doing? You're being a power gamer in an extremely casual game that's not designed that way at all. Your attitude is LITERALLY that "anything worse than the absolute strongest is dogshit" and it couldn't be more out of place in a game like BotW.
I hardly call myself a "power gamer" and I've never once in my life went fullblown autist trying to minmax a game. BotW does throw dogshit at you. Why should I waste time on combat to get a shit weapon that will make further investments steeper and steeper and steeper. This isn't "power gaming" thats thought up on a spreadsheet beforehand. This is a natural consequence of how the game handles resources.

>They do all three. In spades. There's a million fun ways to approach combat. There's a ton of reason to want to replace your gear or find gear with better properties like Durability or Attack + or things like x5 Shot or Quickdraw for Bows.

They do not. You get to a point where the game ceases to throw worthwhile new things at you related to the combat system very fast.

Just make the cost to repair weapons higher depending on its rarity. Players just starting won't be able to use the royal weapons they got from the castle for very long since they won't be able to afford to repair it.

>Basic as fuck stat upgrades are hardly worth anyones time.
Higher durability is worth nothing? Shooting 5 arrows instead of 3 is nothing? Up to 50% more attack power is nothing? You'r deflecting.
> Why should I waste time on combat to get a shit weapon that will make further investments steeper and steeper and steeper.
Because you'd have to be playing like a brainlet to actually come out combat having lost more than you gained. Fullstop.

People would just farm rupees somehow so they could repair it user. Good game design is about DISALLOWING boring and bad ways of playing.

But then you run into the problem of inventory space and players would be running around with a bag full of nearly broken weapons they want to keep but can't repair yet

>farming currency to keep your favourite weapon

what a shit idea

>Higher durability is worth nothing? Shooting 5 arrows instead of 3 is nothing? Up to 50% more attack power is nothing? You'r deflecting.
It is worth nothing when the game stops providing challenges that make pursuing stronger upgrades worth your time.

>Because you'd have to be playing like a brainlet to actually come out combat having lost more than you gained. Fullstop.

>Stop power gaming!
>If you have a problem its obviously because you weren't power gaming!

Repairing them wouldn't just cost rupees, maybe the rarest ones using lynel parts or rare ores. Something a player would only be able to get consistently later in the game

Just like how right now players walk around with an inventory full of strong and cool looking weapons they never use?

Better than it outright breaking and you never finding it again.

Then it's a good thing you'll never design a game user, I wouldn't want a singleplayer MMO where I have to spend my time doing mundane shit.

>Durability is what makes the game fun
Not at all.
I understand why the durability system is in the game and what's the idea behind it but it's not good, it's not even consistent. It's one of the few flaws of the game

>wouldn't want a singleplayer MMO where I have to spend my time doing mundane shit.
You're not forced to do it, repairing would be completely optional, we've been over this already.

>Good game design is about DISALLOWING boring and bad ways of playing.
>BoTWs entire claim to fame is returning Zelda to valuing player agency
>Durability is rightfully slammed as being opposed to this
>hurrrr hurrrrrr its a good thing

It's almost like the combat in BotW isn't good.
There are a shitload of materials in the game, so just make them a requirement for repairs.
The weapons hardly have anything to do with the progression. Also armor and the mastersword contradict that idea.
The game also isn't very challenging in the first place

Master Mode makes durability better due to the vast majority of the weapons you find particularly out of chests (they several all over in those baloon camps) have modifiers on them.

it makes it go to lame weapons breaking all the time to constantly getting good or stuff with far throw so you are chucking with abandon

It is a shitty system because you don't want to use your better weapons, then you find better weapons anyway & throw out your previous good ones, unless you find those fucking seeds so you can hoard more weps

No, the durability system is perfect. The durability of items is what allows them to allow you to walk into Hyrule Castle at the start of the game. If not for that, they would have to somehow stop you from going there, or disallow you from bringing any weapons back with you should you kill an enemy. Because if weapons were permanent, and you got an endgame weapon at the very start, the whole rest of the game would be trivial and boring. Durability allows them to give you broken weapons at the start of the game, because even if you get the strongest sword right off the Plateau or whatever, it's not a problem because it will only last for a few fights. It also allows them to keep giving you meaningful rewards for hundreds of hours of gameplay. They can keep giving you the same sword over and over and over again and it's still exciting and useful no matter how many times you get the same weapon because they're basically consumables.

>Except they start adding special properties to them around midgame and those are always worth looking into.
Wow, item stats. Amazing.

Combat in BotW is shallow, enemy variety is a fucking joke too.
It's alright because the game isn't about combat

Is there a mod that removes the disgusting amount of terrain pop-in yet?
Let alone the disgusting amount of object pop-in

Just look at those mountain ranges and cliffs flash into existence

That would be a bad idea.

but I want muh WoW artifact grinding!!

You're never meant to go that high that fast. It never happens during normal gameplay.

It is incredibly easy to teleport to Hyrule castle, grab a few top tier weapons, and then teleport back to wherever you were.
>Its almost like being able to break progression is a natural consequence of open ended design and not necessarily a flaw
>Its almost as if durability is a misguided attempt to stop this, even though it doesn't stop minmaxing in practice and fucks up the game for people on a normal playthrough.
You have to understand, you're not arguing with butthurt minmaxers, you're arguing with butthurt casuals.

>pretending

Woah shit dude I can't wait to use a 10 damage wooden club after having broken my 50 damage broadsword.

This
Weapons are everywhere

You merc a dude, throw your weapon at the second dude, and then pick up both of their weapons
I leave shit lying on the floor all the time because I can't break it fast enough

but I want it to be infinite

people who can't get their brain to stop hoarding stuff for important situations will generally hate the system for good reason.

people who legit don't care about that will probably love the system as it forces you to experience a certain diversity of combat styles that you would never have if you just mained a weapon like most people do in RPGs.

the design also isn't new obviously. durability systems for weapons (and armor) have existed for decades in various RPGs. I'm glad the system was tried out in a huge mainstream hit like botw though. they obviously have their place if used well.

I also think that the best system will be a mix of permanent and breakable weapons. the master swords is actually a great step in the right direction. also, I think the durability system worked out fairly badly for shields.

>experience a certain diversity of combat styles that you would never have if you just mained a weapon like most people do in RPGs.
>3 whole weapon styles
Incredible

WAHHHHHHHHHHHHHH MY STWONG SWORD BWOKE :((((((((((( I'M SO GARBO AT THIS GAYM THAT I CAN'T WIN WITHOUT STWONG SWODZ :((((((((

You could explain this to them a billion times and they still wouldn't get it.

except it does

It makes both customization and combat really tedious and unsatisfactory.

On one hand you're evading combat because you don't want your good weapons to break, on the other hand every new weapon you get isn't a reason to be happy or curious about it, because it will break just like the others.

This system ruined the game for me to be completely honest.

shit opinion

Durability allows them to actively encourage you to go into places beyond your normal level hoping for a great weapon. If weapons were permanent, they wouldn't be able to do this because it would make the rest of the game afterwards trivial and boring, like I said. The fact that weapons aren't permanent, and only will last a few fights, means that they CAN give you that end-game weapon at the start of the game. It's not a problem, because you will be super overpowered for a few fights, and then be back where you were supposed to be.

Open world games all have to face this problem eventually. Some will simply let you get a broken endgame weapon at the start and make the rest of the game trivial if that's what you want to do. Others, like Skyrim, let you go wherever you want in the world from the very start but all of the enemies and loot are tied to your level, so there's no chance of getting an endgame weapon at the very start. The durability in BotW allows them to not only encourage you go to end-game areas at the very start, but also allows you to take back loot from those areas, without breaking the game.

SEETHING

I guess Nintendo didn't play you enough to form actual arguments.

>Don't want your weapons to break so you just avoid every fight ever

Why even collect the weapon in the first place if you're just going to pussy out every time and never use it? Christ

You're so mad you can't even spell right.

calling durability shit is not an argument.

It's great in zelda because it keeps all weapons viable throughout the game.

I meant that you had to switch between them constantly. that keeps the experience a little fresher throughout the entire game. obviously, it would be even better if there were many more different styles.

also, there's more than 3 different styles in practice. of course you just forgot about boomerangs, but some weapons of the other standard types are different practice because they have bonuses for ceratin stuff, e.g. that one spear type that does huge bonus damage when thrown.

Are you retarded? Save your good weapons for strong enemies. Have a stash of shit weapons for weak mobs.

>customization
NIgga go play a barbie dress up game

None of this would be ruined if a repair system was implemented.

How could the weapon durability system have been modified to make it work with 20-30 new varieties of small enemies like leevers, poes, likelikes, deku babas, skulltula, etc like this game SHOULD have had
except then by killing them you'd be wasting durability so you're discouraged from fighting them because they don't drop swords/bows/etc

How could this be reconciled?

nintenbros everyone.

>On one hand you're evading combat because you don't want your good weapons to break
YOUR WEAPONS ONLY EXIST FOR COMBAT YOU MORON

Just use the save editor you fucking baby, and while you're at it might as well add the amiibo armor/weapons in your inventory too.

>Haha just use whatever weapon you want bro
>Combat dungeon
>Used my good shit
>Spend an eternity slapping him with twigs and shit

>Use all of my good shit because LOL ITS JUST A GAME
>Some faggot rock face comes to life
>Spend an eternity hitting him with twigs and shit

The durability system is a fucking joke

Master Mode doesn't compliment the durability system at all. Like you said, it gives you modified items early and still you're better off blasting enemies into the water with bombs (something that's unlimited in BotW)

But you can grab strong weapons and go to the castle, shit you can grab enough strong weapons in hyrule Castle alone.
>meaningful rewards
Weapons are the most useless rewards because they're lying around everywhere.
Are you telling me that getting ammo is exciting?

>You have to understand, you're not arguing with butthurt minmaxers, you're arguing with butthurt casuals.
What are you talking about?

Nobody who played BotW gives a fuck about weapons. Weapons being repairable/upgradeable wouldn't change much.
One big part of BotW is collecting materials, why exclude weapons from this?
You can find and upgrade armor.
You can buff yourself.

Do you seriously think people don't understand the durability system?
It's simple and obvious, but it can still be not good.

both of you don't understand a thing. I don't know if it's in the video you linked, but enforcing difficulty has absolutely nothing to do with why they went with a durability system.

wannabe game designers on youtube who will never amount to anything are my favorite thing to shit on. they are 'english teacher who overinterprets everything but doesn't actually understanding anything' tier.