Why das3 was so boring and uninspired compared to others soulsborne games?
Why das3 was so boring and uninspired compared to others soulsborne games?
Because it tried to be Bloodborne mixed with Dark Souls and failed at both.
The spastic combat speed and janky animations of this game means that I cannot bare to play it.
Because Sup Forums is a contrarian and you fell for the hivemind thinking.
Just like Dark Souls 2 it was made out of contractual obligation
It reused too much shit from the first one and didn't try to add much new. Half the game felt like it was saying "hey remember this?"
But it's hard to call das2 uninspired, especially if you already moved from des to das before. It was just pure FROM game instead of being Namco game like das and das3 or Japan studio game like bloodborne and das3
PvP is ganking trash, PvE is okay. But oh boy I sure do love pwning noobs in high wall of lothric using my twink account.
Yeah, Demon Souls is the worst. It has a shitty un-intuitive weapon upgrade system that requires more grinding than any other Souls game. The whole World Tendency mechanic is interesting in concept alone, being very poorly implemented, with obtuse ways of changing it without looking up a guide and encourages you to go offline because of the retarded online server randomized bullshit. It's just a mess of a mechanic. The level design is also at its most basic/linear with a nonexistent world design. Yeah, it's great that it's non-linear in terms of what level to tackle. I prefer the more complex non-linear world design in Dark Souls 1 or the more complex non-linear level design in Bloodborne/Dark Souls 3. I would rather non-linear level design than "oh yeah, I can fight this one boss before that one" in an non-interconnected level-by-level loading screen-in-between structure. Also, almost every boss fight is a gimmick, easy as hell, or just plain crappy.
You have:
Adjudicator: Easy gimmick fight. Not even interesting.
Armor Spider: Not really a gimmick, just kinda boring with like 4 moves.
Dirty Colossus: Insanely easy and slow. I didn't even know the area had torches you could light to get the flies off of you because I never needed them.
Dragon God: Definition of a gimmick boss, with forced stealth. Also easy.
Flamelurker: Probably 1st of the 4 good bosses in Demon Souls.
Fool's Idol: Another gimmick boss that uses exploration to make the fight easier. Dark Souls 2 Ivory DLC honestly did it better.
King Allant: 2nd of the 4 good bosses.
Leechmonger: A joke. A boring one.
Maneater: 3rd of the good bosses.
Maiden Astraea: Another gimmick. Just an easy NPC fight in an obnoxious tight corridor.
Old Hero: Yet another gimmick. Somewhat interesting to me, but having the thief ring actually removes some of the fun.
False King Allant: Another gimmick that only serves the lore and story really. Meh.
Old Monk: An actually cool gimmick that made me go "that's awesome". Otherwise though, boring without the gimmick. Much more so with the servers going down now, unfortuantely.
Penetrator: 4th of the good bosses.
Phalanx: Lame and boring. Boss just turtles the whole time. Has only a couple of moves.
Storm King: A cool gimmick in terms of arena and atmosphere. In terms of actual gameplay? It's just uninteresting from a combat perspective. There's really not much going on other than waiting for it to get close. Hell, hiding in the crumbled building nullifies any intensity of the fight because 90% of its attacks won't hit you. I will get crucified for saying it, but Yhorm the Giant in Dark Souls 3 did the gimmick better. It still required you to actually, you know, fight the boss rather than just standing around.
Tower Knight: Another "gimmick" technically. I guess it's alright. I just personally don't enjoy having to deal with adds in boss fights.
Vanguard: First time you fight him in the tutorial area, he's straight up a gimmick that's almost unbeatable and solely designed to kill the player for laughs. Dark Souls 1 does it better, allowing the player to escape the "unbeatable fight" if he/she is aware of the environment. Otherwise, Vanguard is just a lame fight you find in 4-1.
I liked Demon Souls when it came out and I still enjoy it, but it's fucking obvious the people that complained about gimmick bosses or unispired or "linear" in the later Souls games are either blinded by nostalgia or straight up never played Demon Souls and are literal Dark Souls 1 babbys. Demon Souls is also the easiest Souls game in my opinion unless you go full black tendency.
Holy shit, that looks like a cheap Chinese knockoff.
What a surprise. PVP faggot dislikes Dark Souls 3. I bet you loved Dark Souls 2 PVP and spent hundreds of hours on it.
>janky animations
As opposed to Demon Soul's and Dark Souls 1's grade-A animations.
>das
>complex world design
>das3
>complex level design
My sides
Biggest bullshit I heard
Also
>all bosses should be fast monster/knight battles
This is how you spot PC newcomers that ruined series.
At least bloodborne gave us many different types of bosses again, before das3 shitfest
What's uninspired about DSIII? I keep reading this, but nobody ever backs it up.
because it compromised and tried to appeal to "wider audience".
>mfw we're never getting a proper DkS1 sequel.
>das
>complex world design
It's the most complex in terms of world design within the Souls series, faggot. Argue otherwise.
>das3
>complex level design
Yes, the self contained levels are much larger and more intricate than that of Demon Souls, Dark Souls 1, and Dark Souls 2. What's the issue?
>>all bosses should be fast monster/knight battles
Nah, that's Bloodborne, you know, the one that only focuses on >muh speed and punishes any other playstyle. The one with the least variety in terms of aggressive vs passive playstyles. Sony nigger.
>This is how you spot PC newcomers that ruined series.
Yeah, I guarantee you I've been playing Souls before you ever got into it, faggot. I bet you don't even remember how utterly garbage and broken Dark Souls 1 PVP was at release and spam webm's of Dark Souls 3 PVP like it's hilarious content for ebin Sup Forums upboats.
Almost everything in your screenshot is a reused concept
It's used in a different manner, with different contexts.
DaS=DS2>DeS>DS3
Haven't played BB yet, so this objective fact isn't complete yet
Okay but I answered your question
>DaS=DS2
Yeah, DS2 is actually a few miles ahead of DS1, sorry.
Did you? I asked what is uninspired about DSIII, you said the concepts in the image are being reused. They're not being reused in the same way they were initially introduced, they are changed to make something else. I can list some things off the top of my head:
>Gwynevere is hiding the illusion of Anor Londo being sunny
>Fillanore is hiding the illusion of the entire world having not crumbled to dust and ash
>Artorias is a guy with a sword who succumbed to dark trying to fight off the Abyss, Manus, and the darkwraiths
>Gael is a guy with a sword who succumbed to the power of the Dark Soul trying to make it whole so the painter can make a new world
etc.
>They're not being reused in the same way they were initially introduced, they are changed to make something else.
But you could make the same argument for Ornstein in DaS2. He's still reused.
DaS>DeS=Ds3>>>>>>>>>>Ds2
>ever putting 2 above anything
not even jokingly
>It's the most complex in terms of world design within the Souls series, faggot. Argue otherwise.
It's literally straight line after first 3 locations that were connected
Compared it to the bloodborne Yaharnam where most of zones in the city were connected with each other in actually interesting ways
>Yes, the self contained levels are much larger and more intricate than that of Demon Souls, Dark Souls 1, and Dark Souls 2. What's the issue?
Das3 levels aside of cathedral are straight road with some shitty items you could find if you strayed away from it.
Literally most uninspired shit in the history of series
>intricate
Unironically das2, where with few exceptions you could actually explore level and be rewarded by finding road behind enemies. Forest of giants keep exploring wise was better than 90% of das3
>Nah, that's Bloodborne, you know, the one that only focuses on >muh speed and punishes any other playstyle. The one with the least variety in terms of aggressive vs passive playstyles. Sony nigger.
All bloodborne bosses felt unique, with no humanoid fight being the same, can's say the same about souls games since das.
Also it's funny how you praise viable playstyles against bosses in das3 where it's literally impossible to fight against them as pure archer without going melee because they just always rush on you and every arena is flat shit.
For example in bloodborne I killed orphan by using only rifle spear without letting him to get near even once.
...
>das>des
Holy shit, nu Sup Forums is real
Another example why gamergate was a mistake
Because you're a contrarian with no taste.
But we're not talking about Ornstein in DSII. We're talking about DSIII.
Nothing. It's a fantastic game. Polished perfectly. PvP is perfected. The worlds are great. The combat is great. The class variety is class. I'm addicted as fuck to this game.
This pretty much. Reusing assets under the guise of catering to nostalgia made everything mundane. I can only remember like 2 bosses that really stuck out
>An optional boss that is moderately difficult to access in SOTFS
>Onion Knight shoved right in your face in a narrow passage to make sure you see him
BB > DaS1 > DaS2 DLC > DaS3 > DaS2 > Didn't play DeS
PVP edition
DaS2 > DaS1 invasion wise > BB if people don't chug vials for days since no arena and still being down or up 25% is dumb > The rest.
Are there worse contrarians than DaS 2 fags?
Dark Souls 3 is my favorite game of all time and I don't care what you think.
People who unironically defend das3
People who claim that das > des
That's the pre-release or beta test or whatever it was called given to a handful of players to test the servers. The release version doesn't look like that.
nostalgiafags like this one
>People who claim that das > des
Your and idiot. DeS was just the proof-of-concept for DaS – the DaS beta, if you will.
It's literally straight line after first 3 locations that were connected
Compared it to the bloodborne Yaharnam where most of zones in the city were connected with each other in actually interesting ways
Do you know the difference between level design and world design? Seems like you're talking about interconnected zones here but then talk about the actual levels.
>Das3 levels aside of cathedral are straight road with some shitty items you could find if you strayed away from it.
Literally most uninspired shit in the history of series
Nah. Undead Settlement has verticality and different paths. Catacombs of Carthus is not a fucking straight path. There's a multitude of paths and shortcuts and connects with smouldering lake. There's plenty of areas that are large and complex. You're wrong. Demon Souls areas are pretty mediocre. Tower of Latria is the most complex. 1-1 is insanely straightforward until you revisit it again later.
>Unironically das2, where with few exceptions you could actually explore level and be rewarded by finding road behind enemies. Forest of giants keep exploring wise was better than 90% of das3
Forests of giants is garbage with boring as fuck enemies and shitty ass plain grass textures.
>All bloodborne bosses felt unique, with no humanoid fight being the same, can's say the same about souls games since das.
Also it's funny how you praise viable playstyles against bosses in das3 where it's literally impossible to fight against them as pure archer without going melee because they just always rush on you and every arena is flat shit.
For example in bloodborne I killed orphan by using only rifle spear without letting him to get near even once.
Why do you keep on going with Bloodborne? Christ. The original argument was with Demon Souls being the shittiest with the most garbage and easy gimmick fights that are beyond uninteresting and how retard Dark Souls 1 babbies love to complain about bosses in Dark Souls 3 being "gimmicks."
>Reusing assets under the guise of catering to nostalgia made everything mundane
They're reused and twisted in a new way. Like Gwyndolin getting vored.
>I can only remember like 2 bosses that really stuck out
Do you have Alzheimer's?
>Nameless King
>Pontiff Sully
>Champion Gundyr
>Slave Knight Gael
etc.
DeS = DaS = BB > DaS3 > SotfS > DaS2
BB = DS = DS = DS2 = DS3
>Also it's funny how you praise viable playstyles against bosses in das3 where it's literally impossible to fight against them as pure archer without going melee because they just always rush on you and every arena is flat shit.
Nah, it's pretty possible. And that's only one example you gave. Dark Souls in general offer more playstyles than Bloodborne and that's a fact. And yeah, I know you'll mention >muh weapon variety.
>For example in bloodborne I killed orphan by using only rifle spear without letting him to get near even once.
Yeah I don't give a shit what you did. It's obvious Bloodborne wants to encourage aggressive playstyle. It rewards that type of play and pokes fun at shield builds. By design, Bloodborne is the game that forces you the most into one playstyle versus any Souls game. Regardless, I'd love it if the discussion went away from Bloodborne, considering I mentioned it once in the long ass rant I made towards Demon Souls.
They’re only gimmick fights if you look up guides pleb
>old monk
>playing as glass cannon mage and invade someone
>watch them fight up the stairs for like 10 minutes
>as soon as they walk through the door i kill them instantly with that close range fire spell
good times
>They’re only gimmick fights if you look up guides pleb
Wrong. Also, same could be said about some gimmick fights in Dark Souls 3. I love how defensive Demon Souls fanboys get when anyone mentions how gimmicky the bosses is, always resorting to "b-but they are good in here I s-swear." Everyone that complained about Yhorm being a shitty "gimmick" I could immediately tell was a Dark Souls 1 babby. It manages to be a hell of a fuck ton more interesting than Storm Beast from a combat perspective.
Let's compare
>Das ruined online system
>Ruined pvp by removing any punishment for invaders
>Parry system is total shit dumbed down for the casuals and feels like chink knock off compared to glorious des parry system
>poise shit is retarded
>Heavy armor doesn't give you penalty to the stamina regen anymore
>New engine is trash
>Gwyn even without parry is shitty boss fight(but that's fair for das2 queen and bloodborne moon presence)
>Half of game wasn't even finished
>All bosses were boring shit you could circle and hit, this is especially jarring after des unique bosses with no two being the same
>Took dlc to add flamelurker/penetrator level of boss fight against fast humanoid
>Most of npc were rehashed from des, but don't have a character anymore
Just from the top of my head
Until PC release no one liked das over des. After it was just reddit majority that circlejerked on das
> It manages to be a hell of a fuck ton more interesting than Storm Beast from a combat perspective.
No it doesn't
Against storm beast everything against you, you need to reach safe spots and kill mobs that shit at you
Against Yhorn you just need to charge super special attack and stun lock him
DaS3=DeS>DaS2>DaS>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BB
It really wasnt but it had nothing to do. Ds2 was huge with tons of content, ds1 was my first game and it was great, i gave a shit about pvp etc. But ds3was easy and short with not much shit to eperiment with and therefore no replayability whatsoever.
>soulsborne
>not just souls
>first reply is a bloodfag
Shit thread ruined by casuals.
>Play souls series religiously
>refuse to buy consoles because I'm not a retard
>skip bloodborne
>brother gets a PS4 a few months ago
>visit him and make him get bloodborne b/c he's a casual fuck
>can't kill the weakest bitches in the game
>takes him 4 hours to get to the first boss
>Cleric beast kicks his ass for an hour
>gives up and hands me the controller
>haven't held a playstation controller since the PS2
>press all the buttons to figure out combos and what does what
>rush to Cleric beast
>use only 3 blood vials, and manage 4 ripostes, one from throwing a molotov square in its face
>has a single hit of health left
>look over to bro, "Do you mind if I kill the boss?"
>jaw drops
>take off weapon
>punch cleric beast to death
You have to be literal shit to lose at this game, the infinite blood vials are an absolute joke for keeping you going. Once I got the Kirkhammer easy mode was truly engaged. I bet I could beat the game in one sitting it's that easy.
>Against storm beast everything against you, you need to reach safe spots and kill mobs that shit at you
You can literally stand in the crumbled building and spam Stormruler until it dies. Its attacks won't even hit you. With Yhorm you still need to dodge his attacks or at least fucking engage in combat.
You don't even need to run to the Storm Ruler, you can just pelt him with arrows from behind a rock. The only thing Storm King does better is the setting being more visually interesting. Not even the boss design is better. Yhorm can be a boring as fuck giant, but it's still better than a giant fucking Manta Ray. I can't stand Demon Souls fags and how much they apologize for its shit just because it was the first. I'm glad I can rationalize as a vet before Dark Souls 1 became popular and all these Dark Souls 1 children ran rampant complaining about Dark Souls 3 "disappointment" and "gimmicks."
Only hard boss is gasscoin
I went in blind and platinumed bloodborne in 10 days. I agree, but the scrubs here can't admit their game is casual fodder.
>ts attacks won't even hit you
His maybe
His children? Need to go on the clear zone and risk if you want to get rid of them
Of course you obviously das kid who never played des.
>You don't even need to run to the Storm Ruler, you can just pelt him with arrows from behind a rock
Unlike Yhorn where running to the sword is waste of time if you have high enough dps, storm ruler actually makes fight a lot easier for every build
I know this meme is popular with trying to attack BB but you can Plat any Souls game in 10 days if you set out to. The main stuff in each game alone is worth like 65-75% of the trophies and the rest are just gestures/having spells.
With a guide you'll do it easily in 10 days or far less bar some covenants that might be dead.
>His children? Need to go on the clear zone and risk if you want to get rid of them
Nah, you can be safe from pretty much every attack, there's a lip on one side of the crumbled building. And the Storm Ruler goes through walls. You barely move. It's boring as shit. Right at the start of the area there's a rock you can hide behind and shoot arrows. It's just a garbage fight with shitty adds and a boss with 1 attack. Only praise I've seen from Demon Souls fags is "it looks cool."
>Of course you obviously das kid who never played des.
Lmao, sure kid. Ignore all the other garbage bosses and trash mechanics in Demon Souls like the godawful upgrade system and Worl tendency. I love Dark Souls 3 solely because it's so easy to bait out all the Dark Souls 1 babbies and nostalgia fags.
>Unlike Yhorn where running to the sword is waste of time if you have high enough dps, storm ruler actually makes fight a lot easier for every build
You still have to fight him and dodge. The boss has more than 1 move. There's more engagement from the player. Demon Souls has garbage gimmick fights and they're all easy. Of course babies like you will absolutely adore trash like Leechmonger, Phalanx, Adjudicator, and fucking Dirty Colossus and hail them the pinnacle of Souls boss design and then complain about how disappointing Dark Souls 3 was because of >m-muh fanservice is bad. Of course.
World system was great if you played offline or when servers were active
It's also funny how people remember des bosses even not, most of das3 bosses aren't even worth remembering
Stay mad, das kid who thinks that player "engages Yhorm in the fight" lol
>World system was great if you played offline or when servers were active
So it's good if you ignore a feature or when the randomized server trash aligns to your favor. Got it. I bet you suicided in the Nexus like every other faggot and think it's good game design. Guaranteed you couldn't even figure out how to change towards full black or white until you read up a guide. Guaranteed.
>It's also funny how people remember des bosses even not, most of das3 bosses aren't even worth remembering
No one remembers Demon Souls fights now that there are much better fights. There's always that one Demon Souls nostalgia fag that remembers it.
>Stay mad, das kid who thinks that player "engages Yhorm in the fight" lol
As opposed to "engaging" (standing still) a retarded floating Manta Ray that circles around and does one attack, lmao.
So nobody answered why DSIII is uninspired. Cool.
So if I beat him on my 3rd try I might as well not even level up?
why would you even bother to ask a question like that on this board. have you ever been in one of these threads? it's just shit flinging
DS3 to me is harder than bloodborne
>15 estus vs 20 blood vials
>hits in bloodborne regen shit tons of health
>always go 2 hand washing pole in souls
>no shield to use so it's basically hardcore bloodborne
I mean don't get me wrong, Bloodborne has by FAR the best atmosphere and mystery around it, but as far as a challenging experience, it's really not. Definitely way nicer to explore than any of the souls games, including the first in my opinion.
>tfw the recaptcha makes you solve 7 images
Fuck this shit asian moot needs to commit sudoku.
I like discussion. Sometimes I get it, sometimes I don't. Don't make me lock you up again, Creighton. I still have your ring.
It was the third game and built upon the others the most to tie up the lore. Originality doesn't mean shit anyway, Dark Souls 2 "tried new things" and it was garbage. Demon Souls has plenty of flaws itself that everyone lazily excuses because it was the first. The only people that put originality over functionality, polish, and overall quality should be hung. It's the reason why we get garbage "artsy" games that try to reinvent the wheel over doing something that works.
t. soyboy
Because it isnt
I agree, but DSIII is original for using concepts brought before in different ways.
Das3 was literally soyboy game
Nothing stands out
Nothing memorable
Nothing fun
Kinda like new Star Wars movies
See
See
See
>As opposed to Demon Soul's and Dark Souls 1's grade-A animations.
DaS3 resuses a lot of animations from DaS1, and by extension, DeS.
DaS2 was the only entry where everything was remade from scratch and that's the one you're bitching about.
See
>m-muh memorable
>m-muh fun
It's like saying nothing of weight or value. May as well throw in buzzwords like "charm" and "magic" to complete the reddit cancer. Kill yourself Sup Forums cunt.
Didnt happen
worthless, valueless comment devoid of charm or magic.
What can you expect from people who unironically defend das3
>DaS3 resuses a lot of animations from DaS1, and by extension, DeS.
Some are improved. Let's face it, though, complaining about "jank" in the Souls games is par for the course.
>DaS2 was the only entry where everything was remade from scratch and that's the one you're bitching about.
Remade to be worse. Like the running animation and the straight sword attack animations are all worse.
>Like the running animation and the straight sword attack animations are all worse.
But the straight sword is faster in DaS2 than it is in DaS1.
the animation looks dumb as hell, who the fuck swings a sword like that?
DS3 was a direct reaction to all the whining about DS2. Instead of enjoying DS2 as its own thing, everyone just complained it wasn't more of the same. Well, here we are.
Literally this
Ripostes are easy in that game, blood vials and rally make the game extremely casual friendly, the extremely long range on some weapons as well, the fast dodge animation, the low stamina consumptions. I killed clreic beast on my first try with a few blood vials, and cascoigne in 3 tries. And got a shitload of parries against both. And parrying never came easy to me in the other souls games.
>the animation looks dumb as hell, who the fuck swings a sword like that?
People in real life? All the animations in DaS2 are mocapped from real swordplay techniques. That's why everything animates so differently than the other three souls games.
Did they also mocap the running? Because it looks like your character is constantly constipated.
I know the first director blew a ton of the budget on extensively mocapping almost everything.
>randomized
it isn't randomized, it's averages out the world tendency out of all the players connected to that region's server
>I played des on launch I swear
DeS > DaS series
>I figured this all out on my own and didnt look up a guide i s-swear
See
Just pointing out your misinformation faggot :^)
Good DS3 Bosses:
>Gael
>Nameless King
>Twin Princes
>Friede
>Double Demon
>Midir
>Abyss Watchers
If a boss isn't on the list it was either boring, a gimmick or easy and unsatisfying to beat.
lol
>Playing Nioh
>Bored out of my mind
>urge to replay BB
>Having a blast
THEY'RE LITERALY THE SAME KIND OF GAME. WHAT THE FUCK
DaS pleb
meanwhile ds2 had the lost sinner and ivory king. thats about it.
It's better than Demon's Souls, DS1 and 2. Nostalgiafags are just nostalgiafags.
Midir is worst dragon fight in the series, literally let's you charge attack his head.
Abyss Watchers are generally shit and brainless fight, no redeeming points at all
Freide is Maria, but worse, and only last phase isn't boring garbage
Gael also recycled half of Maria moveset for some retarded reason