I recently played this for the first time, and holy crap...

I recently played this for the first time, and holy crap, you can see everything intrinsic in modern open world games emerging from this single game. After installing a mod that fixed some issues, this game is ridiculously fun and a seriously good time. It's just so riddled with flaws that were rectified in later games so this kind of stands out as a failure in some respects, especially considering the RPG elements introduced in 3.
Why is this game so easily forgotten?

>I recently played this for the first time
bullshit you arent fooling anyone, shill.

why would someone shill a 10 year old game? dumbass

?

>drive up to outpost on a jeep with a mounted gun
>toss a grenade at a small collection of guards
>they explode as I gun the rest down with my jeep gun
>prettyfun.jpg

>come back 1 hour later
>it's respawned
>lolwut
>Look up online
>every guard post respawns the second you step into another region

For what purpose? It's a shame since it makes getting around a pain in the cock and also gets boring after a while, I just speed through checkpoints now

Because it really wasn't as groundbreaking as you make it out to be. It's a good game but it definitely didn't spearhead the whole open-world genre.
That and the general attitude towards it was that of disappointment and dislike, so obviously people don't think about it much.

I would disagree with that, actually. A lot of the game's concepts, while not perfect in execution, are most certainly interesting to examine. You can see the development of open world games begin here, with many of the elements that later games would have become staples due to their implementation in this game or lack thereof.
For example, this game has no minimap, which means finding enemies is almost impossible. This is why the marking system in Far Cry 3 was invented, and why a minimap for that game was added on later in development. There are a ton of immersive features as well, such as the emergency surgery system, the buddy system, the fire system, the map usage, and the first person driving. It's extremely interesting to talk about and look at with a critical lens because of how different 3, 4 and 5 are.

>why is this game so easily forgotten?

Because for all the bravado with meme titles, Sup Forums is largely autistic socially crippled unemployed retards playing Pokemon garbage or the odd Japanese robot waifu title.

>waaaa muh malaria
>waaaa muh respawning checkpoints
>waaaa muh gun malfaunctions

Meanwhile they pretend that unplayable crap like Deadly Premonition or Pokemon Piss/Shit are any good. Sup Forums just needs to take their own advice and get good instead of bitching about malaria and respawning checkpoints.

also, people who bitch about checkpoints are retards for sticking exclusively to the roads

farcry 2 with permadeath mod is one of the most visceral experiences in gaming ive ever seen

its unlike anything you've ever played

Malaria and weapon degradation are fine concepts actually- i'm a modern gamer but I fucking love the S.T.A.L.K.E.R games so having a mechanic like that isn't really a bother to me. In fact they actually make the game more fun since a weapon breaking mid-fight makes it super intense.
Re-spawning checkpoints are complete ass though. I wouldn't mind them if it was easy to drive around them, but tons of them are just in the middle of the road, and if you so much as approach them they open fire on your ass.

I installed a mod that ups the damage you and enemies deal to each other and fixes some other stuff, and let me tell you having the enemies only sometimes chase you past checkpoints is way more fun than constantly dealing with them.

any living beings purpose is to unleash their strength onto the world, life itself is will to power.

The Jackal was the coolest.

because its repetitive nature gets boring af a few hours into it

>He showed up with a dozen of his men. Dead men. Packed the C4 into their corpses, figured no one would search them ...Smart guy.

>tfw multiplayer in FC2 will never return
Played 300+ hours of MP online on PS3 from 2008- 2010.

What was it like? Can you still shoot people through thin walls and stuff like that?

>Why is this game so easily forgotten?

You literally just said it in the first sentence.

It's definitely a flawed game, but it is unmatched in many ways.

It's atmosphere was god tier. It really sucked you into the world and made you feel like a bad ass mercenary.

You were free to approach encounters from a lot of different angles, but you weren't given so many tools at one time that you were completely over powered like in later Far Cry games.

At harder difficulties the enemies were smart, perceptive, and brutal. The game pushed you to your ropes. Your plans would fall apart and you'd have to hang on by the skin of your teeth.

The minimap is such a garbage addition.

You're correct, but I was arguing that you could see why mechanics in 3 exist, and it's because of this game.

This is the progenitor of many things we have to deal with in the trash that is the Ubisoft Open World game

>You can't break a man the way you break a dog, or a horse.

I absolutely love this game with mods as well.

I miss online, even if it was the most barebones shit ever the map creator was the fucking best. And I'm mad that FC3 ruined it because there wasn't any server hosting.

Checkpoints are bad because they kill the atmosphere and cause the player to develop ways to cheese the AI. Checkpoint enemies aren't incredibly hard to deal with, they're just a chore, especially in vanilla.

Is the best mod still Dylan's Mod? Are there still glaring flaws after applying the mod?

It was great! Remember that I was one of the few running the UZI and RPG combo. And i absolutely teared people apart. You could shoot through corrugated iron and some wooden structures if i remember correctly

That sounds pretty fucking fun, actually. I remember realizing you could shoot through walls while doing that mission in Mokuba and having an enemy oneshot me with a single shotgun blast through a wall