Don't worry folks I'll wash away the taste of Final Fantasy XV

Dragon Quest thread.

I'm really tired of the modern science fiction final fantasies, I wish they'd go more medieval inspired again

bumpo

>Don't worry folks I'll wash away the taste of Final Fantasy XV
With Dragon Quest XI? Tough call. It's better than Final Fantasy XV for sure and it's not a bad game, but it's not great or mindblowing either.

Good but not great seems to be the consensus and I definitely agree. To wash away the taste of Final Fantasy XV we'd need something amazing because that game sucked balls.

>implying dq isn't dead in the West
Baka

You're never getting new info.

Yup. I just want some adventuring around wielding swords and casting magic. Let me go to an evil castle and kill a dark lord. I don't need a grand story. Sometimes the simple shit makes for a nice comfy experience.

What a nice thread this was.

>there will never be a final fantasy 1 style game again
It's funny, but the only "necessary" story parts outside of garland/chaos are the fucking lufenians, the fairy and oxygen, and the sages you talk to in order to get the canoe. Throw that shit out (canoe sucks anyways, just make the ship go in shallow water and dock wherever like every other game, also the entire-fairy quest was dumb) and the game is even better. Even the airship didn't have "plot", you can just stumble on the levitation stone in that one cave and by chance find the airship desert, no plot needed.

I just want something where you have to gather up like 5 elemental stones in dungeons that relate to each element. Then use them to summon the big baddie in the end. Sometimes it'd be nice to play a game where you just make your own party and go on a simple adventure. I don't need drama or anything.

Fuck you chen, give us more DQX videos.

Is the 3ds version of 8 good

As much as I'd love to have a comfy DQ thread, they're just going to keep dying until we get new information.

Last ditch effort a a living thread: Who /alreadybeenspoiled/ here? The wait was too much.

I just want a change of pace, I love the PS1 games I even like X it's probably my favourite in the series, but I just miss the simple go on an adventure, save the princess, stop the evil knight story.
Final Fantasy 1 was fun, you think he's just a nobody some guy who stole a princess, after that what's the story? You go explore, and slowly discover things, and it builds up to the airship, the under water ruins, the floating castle it was great. We need more slower paced games it's why I love Morrowind, I've never got past the first mission, I did the thing where you fight the rats and that's it I just went on my own to explore I have no idea what happens in that game and I played like a 100 hours of it it was awesome, Skyrim on the other hand in the first 5 seconds you're the hero the chosen one. In my Morrowind I'm just a nobody

Bump plz answer

Problem comes with advertising I think.

You have to show big flashy set pieces for your trailer. Anything calming and serene just won't fly, you won't be able to mass market it. So they want to show big huge climactic battles. Just take FF15's trailers for example with the Behemoth

It's a perfectly acceptable version of the game.

>Don't worry folks I'll wash away the taste of Final Fantasy XV

but Xenoblade Chronicles 2 already did that, 10-fold

Exactly. I don't even need "lore". Just have shit happen and make the player deal with it. Fucking Etrian Odyssey 5 may have boned me over some with the class system alterations (though the skills are generally better now) but made up for it by being dope as fuck when it came to dungeon events and floor-based gimmicks. The biggest thing that sucks is that because of the type of game it is, it relies on stat and skill numbers rather than a player's skill, reactions, awareness, and inputs to determine what happens in these events (makes sense for the type of game it is, but still). A 3rd person game, or even a first-person without tile-based movements, could better explore the potential with this stuff if done in real or semi-real time. One case I somewhat recall in EO5 is a boulder that drops by. If you have the right skills/stats, you can dodge it (and I think you maybe have the option to destroy it before it hits you?), but if you don't, you can't. That kind of works in a DnD-ish mindset (but less so a dice roll and more of a "I had the foresight to put points into exploration skills"), but I personally think it is more interesting for the player to be able to dodge with their own inputs, especially if there are some sort of traps the developer set up due to being able to do this. Let's say we have a boulder scenario where the player has direct control over their party/character, and as it comes down the player inputs the d-pad/analog/whatever to move out of the way. If the developer really wanted to play things up with this, maybe have some (destructable) overgrown tree roots or something be nearby before you reach the boulder, and as you escape the same way, if the player tries to run over the roots, they trip, and then take damage/die/whatever from the boulder. The player may not initially think to destroy the tree roots ahead of time, but if they did, then they avoid tripping when/if they set the boulder off. Little stuff with bigger consequences.

I think it's just people expect their games to be epic, everything has to be huge and epic. Movies have to have billion dollar budgets, a dozen sequels and extended universes that all connect with each other, games can't just be small and simple.
I miss the lower budget games from the older generations, I played a ton of Zelda and Mario but I also played a ridiculous amount of vigilante 8 and fighting force. Now there are the indie games, but they don't have the quality that professional studios have, the Xbox live arcade marketplace was great, I loved the games on there I just wish they were on disc I feel weird having games as digital only.

May also be people comparing games to movies now. A lot of game journos now factor that into their review. If it's not a new "Last of Us" or have a super mature theme that makes the pseudo intellectuals reach a state of euphoria, then it's not good enough.

I loved the sparsity of the original game's plot. It was about atmosphere more than melodrama. The little bits of lore and background blew my mind back then.

SFM when?

Everything needing to have a "good story" was a mistake. There are no games like Ghosts and Goblins now where you're just a knight, told to get your waifu back, and dumped into the game. Even indie games think they're too good for this and can't resist having some hamfisted and dickless commentary on the "human condition."

I miss that, or even if games did have a story it was simple
The princess was kidnapped, go rescue her
Your bananas were stolen, go get them
You're a guy serving beer to customers
Even later games that had more complex stories still put gameplay as an important aspect of it, now it seems like the stories and set pieces come first. It's why I loved Mario 3D World, oh these pixies got kidnapped go save them, games don't always have to be deep and emotional, we don't need to see Mario question his existence

>Even indie games think they're too good for this and can't resist having some hamfisted and dickless commentary on the "human condition."

They're just hoping someone will recognize their brilliance and lavish them with money.