why have jrpgs lost their sense charm?
Why have jrpgs lost their sense charm?
Other urls found in this thread:
Because the industry got too big for it's own good
i guess the limitation of consoles and their 3d graphically fidelity is what pushed nip devs to their limits of creativity.
Endless cycles of copying each other. Absolute commitment to the most tired of tropes. Pandering to the most naive social retards. Young teen masturbation fantasies.
Over the years this hasn't paved the way for any kind of great stuff
The answer is more simple actually: they had to start appealing more to the west. With games like cowadoodie and GTA rising in popularity they had to tone the "weeb" down and we end up with games like FFXV as a result
The days when games like SoA were made are long gone, now everything has to be edgy and somber to appeal to Americans
>JRPGs then
>create a charming, if not unique, world and setting, often a mashup of Western (Wild Arms), Lovecraftian (Shadow Hearts), Sci-Fi (Xeno, Rogue Galaxy), Oriental asia (BoF IV), straight up Norse mythology (Valkyrie Profile), etc.
>build story and characters around that
>Most JRPGs now
>LOOK, MINNA! I DRAW MY WAIFU/HUSBANDO!
>Slap some boring generic sci-fi setting used thousands of times, and boring plot ripped off some 3rd rate LN, sameface kawaii uguu weeb artstyle, and vapid, boring characters whose sole purpose is to trigger someone's fetish/preference or fill in a list of cliches & tropes.
Because we've seen it all before, JRPGs have become cliche as an entire genre
Not enough original donut steel character
Because this world is not real. It's a fake. The world ended in 2012 and this is just a dream.
They haven't and Grandia 2 was better than Skies.
>"now everything has to be edgy and somber to appeal to Americans"
i was wondering why normal fags suddenly starting liking tales of berseria. I hate this new obsession morally ambiguous anti hero characters.
>normal fags
>berseria
Heres' your (you)
Japanese game directors have lost confidence or are incompetent with hiring decent art directors. They rely too much anime girls and waifus to market and sell their game.
Eizen is a true hero though.
This.
Japan worked their way to the top during the Golden Age of pre-6th gen video games.
The west bought their way to the top and gave us the proceeding Dark Ages.
They arent mutually exclusive though. Berseria has a interesting ambiguous cast but they're also just the most fun cast in a long time. The dynamic isn't edgy, you just fell for memes.
I think the opposite is true: They started becoming more 'Japanese' for the sake of guaranteed Japanese sales. (Even back in the SNES days, an RPG could sell more in Japan than worldwide, even when localized)
Lunar is a very classicly told story. It's 'Japanese' in the fanservice, but that doesn't get in the way of the plot.
>"herbivore men"
>mfw Japan basically coined the term soyboy to mock otaku
Xenoblade Chronicles 2 somewhat captured some Skies of Arcadia feelings for me. Nowhere near as charming, but I had glimpses of that atmosphere and wonder.
I'll bite. Why 2012?
did you not fucking remember the whole thing around 2012? you know what fuck it why bother explaining? google it.
The only jrpg in 7th gen that look decent was lost odyssey and vesperia. Kinda sad there's not enough Japanese devs willing to be ambitious with the their art direction, graphically fidelity and world design. Namco has gotten why too cheap of the years with the tales series and square Enix is too autistic to make a decent rpg with trying to cater the western normal fags.
If Platinum were smart they'd make their Granblue game like Skies, at least in terms of world design and exploration. The setting is perfect for it but instead we're getting another warmed-over Bayonetta clone.
FFXIII looked great though.
So, you guys have all pre-ordered Lost Sphear, right?
I Am Setsuna was really good.
No I hate the demo's combat.
>I Am Setsuna was really good.