Looking back, it was actually pretty good. Eceleb parroting redditors need not reply
Looking back, it was actually pretty good. Eceleb parroting redditors need not reply
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Starting off your thread with a couple of buzzwords and an opinion that goes against contrarian Sup Forums still doesn't make you fit in
No, it was too streamlined. If you didn't find the story compelling you were in for a shit time.
Worst game I ever played. It's OST was decent though
It sucked.
>Posting an opinion that goes against Sup Forums hivemind means you don't fit in
No way. I bet you thought what you said was profound.
Good combat, good characters, decent story, nice lore, great visuals, but gameplay outside of battles was awful, and the whole linearity was painfully bad.
damn ecelebs. ah well, i know when someones trying to brainwash me. it wasn't the best, but nowhere NEAR as terrible as people keep trying to convince me it was. hated the grinding though
I never give up on games but I gave up on ff13 on one of the last chapters too
So goddamn boring and linear
nah, but its definitely better than 15
xiii-2 > lightning returns > xiii
it's objectively much worse than 15
I enjoyed it. It was my first FF game and it was really fun. Compared to XV I'd say its a 7 versus XVs 8, but its still great. Fuck Hope though. Annoying cunt
Everytime I get the itch to replay the game I remember the endless coridoors and how atrociously slow the start of the game is
Forgot to say I bought XIII-2 but I never finished it because it just didn't feel the same. I didn't enjoy it as much as XIII
Have you ever read a single thread opener before? Like just one OP? Any thread ever?
>xiii is someone's first ff
>on Sup Forums
> and the whole linearity was painfully bad
In the context of the story it made perfect sense. You didn't have time to go side questing and exploring because everyone is being hunted down.
And then you get to Gran Pulse and get fun explore times and all that shit.
Hi.
Sure it made sense, but it's hard to refute that most maps were just hallways. Could've taken the setting of most of them and made even slightly more expansive maps out of them.
>pretty good
I wouldn't go that far. It's okay.
>You didn't have time to go side questing and exploring because everyone is being hunted down.
it was the same in FF7 and 15 and probably others yet they still let you explore the world and do side quests.
XIII-2 at least had pogaymon capturing which is fun. XIII is fucking shit
>Damage control
Shoo. Shoo.
It's the least shit game of its trilogy, but the game itself is just a fucking corridor with limited interaction until it sprawls out in Chapter 11 with Gran Pulse, only to confine you to yet another corridor to finish the game.
No idea how people can enjoy its sequels. It's like a bad joke that people keep telling as if it would catch on a second time.
I mean if you wanted more expansive maps then you'd just get longer hallways. For what the game was trying to do and focus on story I think it was fine.
Can't say I really liked not being able to sidetrack a bit but at the very least, again Gran Pulse. If it wasn't included and didn't give you a ton of crap to explore around then I'd be really ticked.
>gran pulse
in comparison to other ffs, how large is it?
On one hand, it has some interesting gameplay ideas and story elements that would be nice to discuss without people shitposting.
But on the other hand, it has Lightning. The worst lead in any game. So it completely deserves all the hate and shitposting it gets, and will continue to get until Square stops trying to push Female Roman Reigns on people who long stopped giving the slightest shit about her.
It was alright, I liked the combat once shit got rolling and some memorable boss fights ad well as some characters. However the area design is absolutely unforgivable, literally strips off land. I would be more upset if the game wasnt so beautiful. Also the plot was often a cringe fest but it had it's moments.
I played it right after I had finished Arkham knight and Witcher 3 and after 2 open world games it felt kinda like breath of fresh air. And the soundtrack is pretty good too.
XIII-2 on the other hand is fucking awesome.
Almost every Final fantasy has this exact plot and they have plenty of side quests, you look truly pathetic for attempting to use that as an excuse
Not really sure what to compare it to. I guess it's a bigger version of the Calm Lands in FFX or maybe a larger version of an FFXII zone. It's just a big area with patrolling monsters and quests all over. There's also the Titan Trials.
this is just as large as one region in xii.
No, it wasn't.
Yup. Trials ain't got shit on the Great Crystal though.
I have a soft spot for it because it was the first Final Fantasy I ever got new; I had played a little of 7 and 8 on PC, but I was an adult for thus one.
>I played like 2 FF games and I know everything!
Move along junior, the adults are talking.
i liked cruising around great crystal though
got to beat ultima on my initial visit
this game is complete shit, stop pretending its good just because XV was disappointing.
>Hating Lightning
The fact that it's talked about this much shows that it's a good game.
But user, XIII was good
XV was good too
No.
"yes"
Also got 100% for the base game. All fishes and everything. Was fun
Hello?
7, 9, 10, 12, 15, tactics??
You only played two games you fucking imbecile
Good for you bud, still bad game bad design and you are who is responsible for the nose dive in quality of modern games.
Perfect. I'll enjoy great games that get released while you wallow in sadness
RIP collect every item in the game.
Did four playthroughs of the game and never did get it
Whoops cropped out the game
fix'd
Honestly. Lightning Returns is one of the best gaming experiences I've had in a long time. The first 2 were bad. But LR? Those environments. The open world. The beautiful graphics. Side quests were the main quests and that was awesome.e. the cool armor and equipment to unlock and dress lightning up. Stare at lightnings awesome noddy. The combat difficulty and mechanics. Unlocking new skills. That shit was fucking good. Try it if u haven't yet . Bad PC port though but there's a fix somewhere
>In the context of the story it made perfect sense.
Makes sense != is good. Dear Esther makes perfect sense (as far as "you're a dude walking around a small island" is concerned), but it still sucks.
Also it doesn't make sense at all. The characters not having time to make deviations doesn't explain why the world is an EMPTY LINE surrounded by pretty scenery. It could have been just as linear and give a sense of urgency without being quite as ridiculously narrow and empty. The FFXIII-themed Theatrhythm stages have more branching and content than the actual game.
Also also, you can easily tweak the story a little bit to allow for a breather here and there so that it "makes sense" and also doesn't suck.
Now THIS is shitposting.
Your brain damage has my pity, bud.
Best FF ost comes from the 13 trilogy.
Didnt like it. Shame since I liked XIII so much
SODIUM CHLORIDE
>Bad PC port though but there's a fix somewhere
What's the issue? I didn't hear about any problems and the only mods I ever saw were some shading stuff. (I have it installed but never got around to it, was strongly considering doing it earlier).
Sazh was neat.
I wish we had another Sazh-like character in the next FF.
how does Sup Forums reverse on its own contrarianism
Caius did nothing wrong.
Sazh was the only decent character in the whole shit show. Everyone else were literally shonen characters out of some random shitty anime.
I got everything all achievements for both too. However the only thing I did not do and finally gave up on was XIII-2 Colosseum DLC. I just could not beat that final boss at level 75, let alone level 100. That DLC was ridiculously difficult, and I had to 5 star them and get their familiars too, which made it that much worse. Also didn't know that there is a "right" way to level up so it's impossible for me to beat it.
pcgamingwiki.com
I haven't encountered many of these issues, but your mileage may vary.
Did anyone notice that sometimes Lightning had a bounce in her walk cycle? I always found that really unnecessary and super attractive, even if she's boring as a bag of bricks.
XIII or LR? I looked at LR and seems like it's all good.
FF13 lore was the best lore post FF7. Bhunivelze did nothing wrong.
The problem was that the paradigm shift system only really worked well during bossfights.
So for 99% of the game it was useless and the game wasn't fun.
Too bad it had nothing to do with the game whatsoever and was as obscure and hidden as Dark Souls lore.
Fuck off xv-kun you fucking autist.
Looking back it's actually one of the worst games ever made.
>Make up crucial worldbuilding lore
>Not put it in any of the games
>Only reveal it at a closed press event
What did they mean by this
hi
XIII has been getting a lot more respect on its name the past two years, it's not new. A lot of people like it. Probably because it released on PC. The game was never given a fair chance from the beginning. When people heard that there were no "towns", and than Vanille's voice(which is fine), it automatically went meme status and was DOA.
I played it for about 10 hours when i was desperate for a turn based RPG. It's a fucking travesty of a game.
>catherine 50/50
I bow down to thee
Didn't even realize XIII-2 had DLC beyond cosmetic stuff. I only played the base game which wasn't too bad to do everything in.
Too bad it was tucked away in the codex that nobody read and the story that presented itself between the characters was a two-dimensional flop.
Pretty much this. It was always a COM/RAV rush and the only time I pulled out teh SYN/SAB was for bosses.
i had to do babel solo. i used normal controler and djhero turntable
The lore for the trilogy or the lore for the first game? That's an important distinction.
I remember going to the store during lunch break at high school in March 2009.
At first I didn't want to admit that it was bad, especially since reviews said it was pretty mediocre.
Rarely hyped up a game since that. Especially Squeenix games.
Looked good.
Played alright.
Told a story to put me to sleep.
Had some neat concepts, but fell flat.
Also Lightning was boring as sin and felt flat.
Stop being an idiot. They are being chased as fugitives and don't have time to look around. You're funneled through a hallway for that purpose. It makes perfect sense in the context of how the story is.
Now if you don't like it, that's very much different. But for what's going on the story it's focused on moving forward constantly until Gran Pulse opens up. So it works just fine.
It's just not enjoyable for some because idiots can't understand that every game doesn't need to let you explore a new world every 5 seconds.
*2010
fpbp
Not for me. Getting 5 stars was addictive, I never got tired of it. Especially the missions.
That's okay though, world building is great.
It got low to mid 80s reviews on average. That was low for Final Fantasy though.
none of those games have you branded by spiteful gods that allow you to do preform magic and forced to do the god's bidding over time.
Stop trying to slap generic plots you "think" are the same just because there's a simple chase scene.
We don't need to hear the shit spewing from your hole when you have no idea what the plot of a game covers.
The game is a 5-6/10 before Gran Pulse. An 7-8/10 after 20 hours.
The only memory from this I have is being 16 when I played it and my mother wanting to fuck Snow.
It had the worst first hour I ever had to suffer through. After that it became a decent 5/10 game with too much money pumped into it for its own good.
I rented it, and returned it within a day. They told me that they wouldn't give me a refund. I told them I didn't care, that I wasn't going to play it, and I wasn't going to risk a late fee.
Is your mom hot
XV wasn't amazing but alright while XIII was insufferable garbage for 90% of its time.
Between XII, XIII, and XV, I've decided to not purchase a FF game at full price ever again. They are all shit.
...
XII is good. Everything that came after has been dog shite.
It runs parallel to FF12 by trying to fix all of its issues whilst failing in every respect.
>FF12 is too open
Make it as linear as possible
>FF12's hunts are too difficult to find
Huge "X" on the map with no build up or variation
>FF12's loot system is too complicated
Bring it back, but all of it is simplified to be upgrade fodder
>FF12's Gambit System is complicated / doesn't play the other characters how I want
Auto-battle and only one character is playable at a time
>The License System is too open
Crystarium with mostly one-way directions
>The open world has too many NPCs and sidequests
Give you Pulse and make it mostly empty.
Per characters,
Sazh is Vaan, completely worthless to the plot comic relief; they are only important because they have a relative that has importance, the difference being that Vaan's brother caused an entire war whereas Sazh's son helps find Sazh and Vanille.
Vanille is Penelo, only there to be the cheerleader. Vanille pretends to be plot important when in actuality she serves to actively derail the plot for multiple hours until meeting back up with the party. As useless as Penelo is, at least she didn't waste gameplay hours.
Snow is Bache, the stalwart knight of the group, except now so shonen to the point of active stupidity as to put people in danger because it's "charming" that "Hero's never have a plan".
Lighting is Ashe, the party director who's selfishness drives the party forward, difference that Ashe had legitimate reason as a princess attempting to regain a thrown vs. some asshole with a (basically) dead sister. Killing many in the name of reclaiming a nation is better than doing it because fuck Cocoon and my entire way of life until five minutes ago.
Fang is Fran, the sidekick to another character with a vague romantic connection to them and very little plot importance outside having an accent.
~P1
nah, i replayed it not too long ago and its still shit.
XIII-2 is still fairly decent. the same with XIII-3.
XIII is shit no matter what.
Hope is the exact antithesis to Balthier. Both have father issues, both ran away from home, both even wear an ascot-type garb while using long-range weaponry, the difference being one is proactive, and the other is a spineless wienie.
FF13 has the most poorly told story in the entirety of fiction that I have yet to encounter. Not the worst story, the worst told. It refuses to explain basic information preceding the events of the game that every one of the playable characters already knows and has experienced and instead tells it to you at random and out of order then explains the greater details inside of an in-game encyclopedia. Imagine going to a movie and being told to open your complimentary 20-page pamphlet every 10 minutes in order to understand their made-up, samey-sounding terms. The story can be summed in one sentence:
Machine-like gods want to summon their maker by killing themselves with personally branded assassins.
~P2
I can agree on that. Still gonna buy all the XIV stuff at launch and gobble on yoshi-p's semen though.
Looking back, gameplay wasn't too bad after about 15 hours in, but the writing was offensively awful and every single character was just annoying.
There you go; one sentence, no conjunctions. It takes the game 20 hours (until you get to Pulse) to explain this. If it were meant to be a twist, it would be understandable, - FFX did this well with the Final Summon by giving hints and by laying other plot threads to be interested with in the interim - but the game makes it quite apparent through the existence of the nega-pope that all machines are bad and doesn't give the player anything else to think about. When confronted with this, the protagonists reply with, "We will circumvent your plan by complying with it completely" as killing the nega-pope will disrupt Cocoon's operations and destroy it. They know this. Because the nega-pope outright explains the plot. They do it anyway. It goes beyond the realm of believing in yourself hard enough and into the realm of a bunch of dumb assholes being dumb because they're dumb... And assholes.
The story is represented in this manner for no other reason than seeming deep through proxy of being hard to understand when in reality it's incredibly simple, but plot-important information known in-universe even to civilians is kept from the player for no other reason than tricking people into believing there is hidden complexity. There is no reason why the thirteen days preceding the intro aren't shown as part of the motherfucking intro.
Outside of that:
>Upgrade system is impossible to optimize without a guide to show XP amounts - Result is wasting large amounts of upgrade fodder by capping the XP early or under-utilizing the upgrade multiplier
>Equipment is impossible to optimize without a guide to show which items upgrade to what - Result is getting weapons that immediately go in the trash because you already upgraded other shit
~P3
One of the few games I dropped at some point, and that never happens with me because I'm poor and always vow to finish games. A shame too, the graphics were a marvel back then, but it was the only thing that kept me interested before "sulking cutscenes that goes nowhere"#5