Is it overrated?

Is it overrated?

A little, obviously.

No, quit wasting your time on Sup Forums and go play it.

Truth: No

It actually is a great work.

how about you quit going into video games with preconceived notions and form you own opinion? you might actually have fun.

Not really, no.

I always think about the cover of PS:T, it's so fucking good, never seen a cover like it

This is what I think when I see it.

lol'd, nice

It may just be the only solo game that is as good as people say it is.

that really updated my journal

Tell more about Planescape lore. Shit is interesting as tits.

...

Why not?

What plane is best plane?

The Material Plane, of course.

Last third is abysmal and most people who've "played" the game obviously haven't gotten that far, it's rushed as hell and just dumb.

Otherwise in terms of writing quality it's probably the best CRPG ever made and that will ever be made but the writing isn't *that* amazing and it's pretty adolescent and juveline at times. If you like CRPGs you kinda have to play it, otherwise it's mostly if you at all can stomach them.

The elemental plane of salt.

I just cant get into it. I played the shit out of other games like baldurs gate and the like but I've tried over and over again to get into it but I just cant. Takes fucking hours to get anywhere and even begin to attempt to hook you into wasting your time. A pretty bro skull guy does not an interesting 2 hours make when you are assaulted by walls upon walls of text.

Don't see why it gets so much praise.

Aren't there several material planes?

No. It's one of the few games I will actually give a pass on for having mediocre gameplay. Exploration is fun and the game is always throwing unique situations at you. The gameplay is excusable because the game is short enough and it's just so god damn good in every other department. It's one of the few must play games for literally any person who plays games at a non-normie level.

It's clearly not a game for people who hate reading, so you might want to give it a pass. Or, you know, get some fucking taste, but whatever.

Because Baldurs Gate didnt have reading? Sorry man, you're favorite game is shit.

It really didn't to be honest. Most of Baldur's Gate is actually just combat while discovering secrets about muh Iron Throne.

I had infinitely more fun with Planescape though because dispelling spellcasters of their shit so you can win fights isn't actually as engaging as a good story to me personally.

When your tutorial/beginning area is hours of dead bodies blood and icor, then more descriptions of dead bodies blood and icor, just to be followed up with even more fucking dead bodies blood and icor, to just have a small break in between with some old dusty faggot talking about even more dead fucking bodies shit gets old. It's a good game but it did not, in any shape fashion or form, have a good start or hook.

I think it depends on the edition. But I've understood it to mean the Inner and Outer planes collectively.

There was plent of text in Baldurs Gate but you had to go out of your way to get to it, the world had to engage you in a way to make you want to read it. In Planescape it is scene after tedious fucking scene of text.
>Then just skip it
And miss info that I would have needed because the journal wouldnt pick up everything? No, either give the information to the player in a way that makes it entertaining, or at least bearable, or fuck off and try a different way. I dont want to hear old dusty drone on and on about your shitty attempts at world building, just tell me what I need to know so I can try to trudge through this shithole into a new area that could manage to save my ever decreasing single fuck I am giving in this game so far.

Sorry, Outer and Upper (Sigil). Not Inner.

How did that plane sized god there die?

Oh, you mean the first area in which you can have someone stitch you up and permanently increase your stat? The same area where you find a guy next to a giant book that tells you you've died a ton of times? The area with the ghost of your long lost love? The area where you learn that the entire city works with the concept of a key and portal?

I found it way more fun that Baldur's Gate that had a literal tutorial for idiots followed by a "your mentor gets killed now oh no!".

Then again this is just my opinion, you're free to disagree.

Not as overrated as this

I whole-heartedly disagree. The beginning was captivating because of how bizarre and mysterious it is. Nowandays we take for granted the whole "protagonist who wakes with amnesia" trope but truthfully Planescape was way ahead of the time. Morte, the tattoos, the message written on your back, and the implied mystery from Dhall, Deionarra plus if you manage to die and come back all makes for a really strong opener. Certainly far better than almost every game I've played, at any rate.

Both games are literally so good that they make all other games look like garbage forever.

The F-15E Strike Eagle.

It's more overrated than Morrowind, but less overrated than System Shock 2.

Its it definetly overrated.
There are way better RPG of that era like Diablo 1-2, Chrono Cross, BALDURS GATE. They all have better story and overall gameplay.
People cream themselves over this game because of ground breaking death mechanic and story is pretty good. I tried going through it again and its barely playable for me now.

In my opinion Deionarra;s prophecy is a fantastic hook and foreshadowing that people discussed for a long time until Avelonne himself said who she meant by enemies three.

>Baldur's Gate
>Better story
'no'

>Diablo
>RPG
Are you retarded?

Baldur's Gate is a glorified hack'n'slash with typical Bioware "roleplaying" (goody-two-shoes/ebin evil/smarmy cunt). Most reading comes down to "wow we need your help bhaalspawn" or completely pointless books.

>Baldur's Gate
>Story
Next you'll be telling me Sarevok was an interesting villain.

>better RPGs
>like Diablo
When did you get brain damaged?

not him, but he was interesting in a mysterious way.

I tried to get into it and liked the characters and the dialog, but the gameplay is so bad that I just can't stand it. If will be one thing if it just looked like shit, is an old game and I can understand that, but fuck me, the combat system, movement/controls, maps and UPDATE MY JOURNAL UPDATE UPDATE UPDATE is so tiresome.

Holy crap, it is Planescape Torment.
I always thought it was Planet Escape Tournament.

>UPDATE MY JOURNAL UPDATE UPDATE UPDATE
What the hell? I never got so many messages that it annoyed me.

It's a really good game but the combat is ass and you get railroaded into combat in some later areas which makes those areas suck really bad if you're not really set up for fighting a lot with the powerful demons and all. It's still a very enjoyable game despite that.

...

Anybody else miss prerendered backgrounds and FMV's? I find them really comfy, they make me nostalgic and I think they look nice in their own way.

The combat aspect was somewhat lacking, can't deny, the customization of characters the same. The thing is that the focus of the game is storytelling, it was more an interactive novel than a rpg. You got more rewards by going through screens and screens of dialogue than combat or exploration.
Actually sometimes that would get too rushed. You could basically do the Dakhon quest chain in a sitting, just talk, talk and talk and in half hour it's ended.

No

It's a unique adventure that really defines what a game is capable of. Combing the best parts of books and the best parts of movies. Visually it's great, art design is fantastic and it looks completely different from any other game.

>CAPSLOCK ARRRGHGHGH

>fun

NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!

But Planescape has good gameplay. Unless you think gameplay=combat.

What is gameplay then?

A bunch of things, it includes stuff like level design, character reactivities, game's systems and sub-systems, quest designs.

Do you think all games that don't have combat don't have gameplay?

No, but combat is a part of combat

I enjoyed this game, but experienced a fair bit of whiplash with it.

The writing is pretty good, in general, but very dense. I had a computer malfunction partway through my first run of the game and having to start over, rereading all that text again, did a lot to sour me on the game. Once I got back to where I left off though, it was largely rewarding.

The combat though, man. I thought it was kind of a chore at the time, but everyone who'd already played the game assured me "Don't worry, you ignore most combat encounters and talk your way out of most situations. There are only two mandatory fights, but other than that you're good."

There is no worse lie that has been spread about this game than the above statement. If you're playing Planescape for the first time, disregard this notion and prepare to fight.

People who think Planescape's combat is bad never played a game with bad combat. At worst it's servicable.

Name a game with worse combat

I said the gameplay was mediocre and I agree. Planescapes isn't too far from being BG quality, which people say is great. Only big difference is that BG is densely packed with combat focused content and PST is pretty shallow in that department

I said it was a chore, not actively bad. I've played games with worse combat.

The lie that you can just ignore most of the combat made my experience with the game rougher, however, since that claim leaves out 1.) how annoying it is to avoid combat in a lot of situations and 2.) how you need some combat experience anyway cause the two fights you have to go through are ridiculously hard otherwise.

Skyrim.

>Comparing combat across genres

>I can’t actually defend my opinion, but I’ll still say you have no taste for disliking my game

Really sold me here.

>moving goalposts

only if you dont go full INT and dialoge choices.
you can literally play through the entire game and only fight 2 battles.
Still the best book i every played.
dakkon teachings and Brothel for Slaking Intellectual Lusts are really really good.

Shit taste.

If I've never played this before, is it worth getting the enhanced edition?
Or is it gonna be a steaming pile of dogshit that horribly tarnishes the original creators' vision? That seems to happen a lot

I assumed that you would compare it to another isometric RPG.

Really updates my journal.

There's no difference

It's very flawed, that's for sure. The combat is rather horrid / unsatisfying and the second half was shit as a result. UI was really bad as well, though I'm not sure if the HD version fixed it. The first half you explore the city gathering clues for the main story and doing odd jobs, it feels almost like a fun point'n'click adventure due to how much investigation you're doing and the alien setting keeps you invested. Story as well is more fun than many other RPGs since you're trying to find out your own origins instead of embarking on some grand quest to save the world. Your character build actually feels like it makes a difference since there's an option to simply fight and ways to avoid combat encounters on many occasions as well (though not all).

The second half on the other hand is nothing but linear dungeons full of unavoidable combat encounters, and considering how spellcasting works you'll be spending much of your time running back and forth the sole resting spot and the last combat encounter your cleared. Thank god enemies don't spawn at least.

It's a game about doubt.

Its main point is "Believe (forsake your doubts) - and you can change the world".

Its method is bombarding you with 10 times as much content (basically repeating everything it tries to say tenfold in different variations) as was strictly necessary in order to illustrate its concept, in over to overwhelm you and overrule your doubts by making you tired of arguing with it. The method has an inherent flaw though: I can still do nothing when I am not certain about what I'm about to do. And however much this game repeats something along the lines of "Idleness is criminal", since I am not certain about it, I remain free to ignore it and just not to proceed with any actions based upon it. Which basically nullifies any and all point to this game's baseless preaching. Get proper fucking arguments or get the fuck out.

...

>accidentally strike quest npc with aoe
>last time you saved was 14 hours ago

Why is this allowed?

Also, I very much CAN act when I am in doubts. It's called EXPERIMENTATION.

No, it has the best writing in any video game and no other game has come close to surpassing it in almost 2 decades. It deserves all the praise it gets.

It has "The New Colossus" level of writing at best.

Sarevok is actually interesting in Throne of Bhaal, especially if you give him a chance and change his outlook on things.

Name a better dungeon in all of Video Games than Durlag's Tower

Bitterblack isle.

>Dragon's Dogshit
>Good

It's a fucking book.

Isometric RPGs are some of the most boring video games I've ever played in my life. If you ever wanted to play a game with absolutely shit gameplay, go hit up an isometric RPG.

[Lie] Yes.

Baldur's Gate had very little reading compared to Planescape: Torment. I finished Baldur's Gate less than a month ago, so I would know.

The only places where Baldur's Gate gets "wordy" is on the pointless books you find in the game, nothing more.

...

>wake up in a mortuary
>"why are there so many dead bodies here"
???

Baldur's Gate is easily the most uninspiring cRPG I've played. It's just very bland.

Fetch quests everywhere, very few with actual stories to them. "Help, fetch me some bolts". "Help, retrieve my book". "Help, an ogre stole my belt". "Help, retrieve my cloak".

Most quests in RPGs consist of fetch quests and kill quests, but the difference is in how you dress them up. When a quest instead becomes "help, we entered these woods with a powerful sword and my brother faced the evil monster himself, can you rescue him?" and you fight a very powerful boss, carry the dead body to his brother and get to keep the sword, it's a lot more interesting than "help, fetch sword I lost".

What games have better quests?

Planescape: Torment
Baldur's Gate 2

That's because it has explorative, not a narrative focus. Locking player into protracted sequences of events (any "big" quest) would mean sacrificing the sense of freedom.

Ruins of Myth Drannor (yes, I am aware this game has abysmal reputation, that's not the point), for example, doesn't even have side quests per se. Instead it has rumors. And maybe you stumble upon something that corresponds to that rumor while exploring the catacombs, and maybe you won't. And even if you do, you'll still never, ever know, just what exactly has transpired there centuries ago (which is pretty much that game's whole point).

>You need shit quests to have freedom

Planescape: Torment.
Arcanum.
Gothic.
Fallout, Fallout 2, Fallout: New Vegas.
Wasteland 2.
The Witcher.
Morrowind (overall).

Examples of games that follow the Baldur's Gate school of quest design are Bethesda's Fallout games and Skyrim, with Radiant Quests being the pinnacle of that type of quest: next to no story associated, just kill and loot.

is the enhanced edition "progressified"?

>Arcanum.
Especially Arcanum.

Just for the record: I'm not saying these games have no "shitty fetch quests". But the proportion of shit quest is considerably lower than Baldur's Gate's.

I would need to manually check each and every quest in these games to prove my point, so if you want to dismiss my game suggestions you are in your right.

Well, the point is, there is "talk mode" and there is "move/combat mode". They are pretty much different games (that problem was already apparent for Ultima Underworld devs 6 years before BG1 release, hence the changes introduced in System Shock for "muh immurshun"). One of them is much more restrictive than the other, however you choose to look at it. Planescape capitalizes on one of them, BG1 - at another one.

I mean, it would be pretty stupid to come up with the engine capable of displaying locations every pixel of which could be made unique with no tiling (basically, 2D megastructure of sorts) - and then just lock the game inside of conversation trees. Conversations just aren't the point in BG1. Being THERE is.