Is virtual reality still a meme or are there actually decent VR games out there these days? What about VR gear?
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I guess it's still a meme, then.
Its just an experience not really a game thing.
Just imagine how many meme VR remasters we're going to get once this concept commercializes. Warcraft is going to be the VR MMO.
I dont believe its going to work. VR is awful to play now and will be in the future. Its just a gimmick that feels fun/weird for a while.
Have you not seen VR chat? The potential is certainly there. We just don't have developers on board for more than a licensed throwaway title (like Batman, Fallout 4, etc) because the publisher sees no money in it (yet).
>The potential is certainly there.
Right and it wont be viable for many years
Yes I have and the gameplay is awful.
>VR chat
But that's not a game. It's the definition of a gimmick. Weirdly VR is almost perfectly suited for driving vehicles and yet games like that are very rare. It solves the issue of moving around and gives you something natural to do with your hands. Give me a mech, a car, spaceship, submarine, biplane dogfighter, anything. Instead of using it to its strengths they just make shitty ports of games that work better with a controller or keyboard.
Super Hot is fun to play in VR.
That's about the extent I've gotten with it though.
If we ever get to a point where VR is actually viable and worth having it also won't be a huge investment
the people buying VR now are the same idiots who bought 3D TVs, people with more money than sense
H3VR is the only game I play on my Vive now, I'm waiting for Skyrim VR but I'm not holding my breath based on how awful the Fallout 4 port is.
VR games are still too short, but there are some great ones. Res infinite, keep talking and no one explodes, I expect you to die ( which had an extra level added fairly recently), and statik all spring to mind. You'll perhaps notice that these don't involve a lot of movement except for Rez which is third person; games where you move in first person are still very difficult to create without inducing headaches.
I'm looking forward to the point where it's priced at what the hardware costs, not at what some suits decided because they're panicking about recouping the R&D cost.
HTC and Oculus fucking DESTROYED VR off the bat by hugely overpricing it. When even fucking Sony can manage to put out something at a "sane" pricepoint in comparison, you know you're doing something horribly wrong.
As far as I'm concerned, VR hasn't even started until it's sub 200 dollars for Vive level stuff. Then we might actually see some non-indie development.
You are like baby. Onward and H3VR are perfectly fine with directional movement.
Motion controls were horrible to start but look how far they've come. All I'm saying is that it will work in time and won't always be awful to play. It's disorienting now because it's still in the formative phases of development and the industry is still trying to bridge the cost/efficiency divide.
VR chat was just to show that communities can flourish. That's the cornerstone of an MMO.
And yeah movement is pretty shitty. Having to point and click to where you want to go in an action game is awful and removes you from the experience.
I guess we just have to consider alternatives to movement, or just games that don't rely on it heavily. I'd love an RTS or tabletop game (even Tabletop Simulator would be good)
VR is pretty viable in but it's dependant on the devs and the players. The former using the right systems and the latter understanding that new controls are going to take some practice.
Another thing to understand is that these games feel a lot faster and chaotic than them seem in replay. Most of the overt speed and action in regular games are to compensate for the detachment of a monitor.
Games like Stand Out feel on par with their influence titles, once you're used to physically aiming, crouching and using hands to 'climb' walls and windows.
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>>Motion controls were horrible to start but look how far they've come.
If we go back to the real birth of motion controls, I think you'll find that things like the light pen and light gun were hilariously BETTER than current VR tech. Vive, the leader right now, can achieve about a 0.3mm accuracy. A light gun can achieve a few orders of magnitude better with a basic timing circuit.
The actual thing that would take VR to the next level would be a haptic suit, and those are decades away from becoming a reality. The actual applications for hand tracking are miniscule without any method of gating players.
VR is amazing when done right. RE7 is damn near perfect. Unfortunately no one else seems able to get past the "let's make experiences and shitty hand coordination games".
>haptic suit
>born too soon to be a part of the tron/lawnmower man generation
Actually hoping they bring motion controls into the PC version when it's VR is unlocked. From what I've seen of the demo, there's a lot of picking up and interacting with things anyway.
>Motion controls in VR are finally what so many consoles before have promised they'd be. Your own two hands in space.
>People would rather use use a primitive joypad and press buttons for everything.
It's a great experience and definitely the way forward but it's a very interactive way of gaming.
You don't just sit and game you are required to participate inside the game, you have to move around. That's the selling point and also the downside. VR is here to stay for a long while.
It's still a meme unfortunately because no one besides Japan and the autismos at Bethesda have the balls to develop for it, and there's just nothing much on the horizon for it.
I'm hoping not everyone is a shitbird and one company unveils a headset that is affordable, takes care of obvious issues and we start to see some more games anmounced.