Enemies can damage you by bumping into you

>enemies can damage you by bumping into you

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>enemies have a long winded attack animation
>it's just for show and they actually damage you as soon as they run into you

>enemy locks you in a six second long animation where he punches you over and over and then sends you rocketing across the map

>enemies have an instant death attack

>enemy de-levels you

>Other Players can delevel you

>enemies can be lured from their home zones and raised through space off screen

I'm so glad collision damage is almost entirely a thing of the past now. Good fucking riddance to that garbage.

>enemy gets increased INT by squatting

>enemies can only get damaged by you bumping into them while instense guitar music plays in the background
youtube.com/watch?v=5AnUa6A5Brw

>enemies attack your back from off-screen

>Enemy has a giant weapon
>Its strongest attacks are a kick and a shoulder ram

>enemies attack your during the loading screen

Ys 1 and 2 have the best combat, man

...

>every enemy hit makes you freeze for a second
>enemies can hit multiple times in a row and stunlock you to death

I know it's realistic and blah blah blah but this really fucking bothers me about Bloodborne sometimes.
Getting stunlocked by a boss simply walking or turning around because I had the balls to actually exploit an opening is dumb. At least you can easily rally the tiny amount of health back, but fuck

>enemies can't attack while they're off screen, instead attempting to first move back into view

Reminder he did nothing wrong.

>you can do damage to enemies by bumping into them

the kung fu panda smash bros rip off was a free ps plus game last month, or this month, can't remember

anyway if the bird charater catches you in his basic attack, he can spam it forever and there's nothing the enemy can do, was very fun while the initial wave of free players lasted

>enemy's attack animation doesn't connect with you
>you take damage anyway

>enemy targets you
>fires
>you dodge the attack
>still get damaged because enemy was locked onto you