How's your game coming along, Sup Forums?
Come on, it's almost Christmas. You won't be able to work Monday so you've got to today?
How's your game coming along, Sup Forums?
I work on it in 5 day bursts then take 3 day breaks or so.. getting a full time normie job soon so I guess I gotta turn in my yesdev ID card soon
Currently trying to learn the basics of Java before devoting my time to C++
Right now I feel like a brainlet, but I guess after like 6 months or so I'll be alright
I made the game's type face today. It's a spiritual successor to Paper Mario and I've been working hard on it now that finals are over. I wanna be able to post a full screenshot by next week.
Also I know that's a low resolution, it's very scaled down, I just wanted to be able to post it without getting the error message
>if I wanna be an enginedev I'm gonna have to learn to do all this shit
Suddenly really wishing I was a NEET right now
Engine dev is weird and wild stuff
Did you use a grid to draw those because some of the letters look completely offset.. otherwise I think it looks cute
At first i was gonna say that looks retarded, but it actually fits well with the paper mario theme. If you have a running alpha or beta or whatever you should post it sometime, I'd love to play it. Paper mario was my fucking jam
Yes become just like every other engine developer in these threads work on an engine for a year, never finish it and don't even have a game to show for it.
Or pick a game engine that you like add your own code where needed and create your own game in half the time or less
Some are a little low because some letters are below others in tail parts. It looks weird but I'm planning on centering it. Thank you though! I appreciate it.
Thank you, I'm hoping on making a playable demo soon. And yeah it feels weird planning on publishing something without my hard angle handwriting but I think for what I'm going for it fits.
I haven't looked too much into what the programmers are doing, but I finished rigging the first model about 2 days ago. Now I just gotta get around to animating it.
Looks fucking autistic
Looks pretty cool user
Is it the facial expression? The face keeps giving me trouble.
Thanks user.
I made some animations to test sending animation updates across the network, I told my friends I'd get it to a state where we could all play at least a mock stage by Sunday night.
I've got an enemy model, just need to give it some attack, flinching and dying animations, and figure out a placeholder for managing everyones health. But all in all I'm pleased with how its coming along.
If you actually want to work in the industry you only have to know a few of those things really well.
Steam direct has hurt my motivation. At least with greenlight you build in some buzz, now you just dunk it into a store where it disappears into the ether along with zombie survival sim #38935960.
Making something good and making something successful are two completely distinct skills. You can't expect Steam to make your game popular any more than you can expect Unity to make your game good.
Deciding which fonts to use
I can't make half decent art for it yet. I also need to practice programming so I think I'm better off working on other things and practicing art for the time being.
Why is her portrait in the textbox and behind it? It's redundant.
A good way to start is to recreate games you like in the engine you're using. The first thing I made was a Metroid clone
I'm just sad that I'll have to actively promote my thing to hit my modest as fuck sales goal. I'm a huge godamn autist. I was only hoping for 1k sales which was almost guaranteed by virtue of being on the storefront back in the day.
Good but haven't worked on it in a while
This guy has a point. Do one or the other.
Looks like satisfying walljump physics
This. I say drop the textbox portrait.
The sight of her makes me kinda ill. What fetish is this?
I have already made games like that, I've made simple NES style games without even using an engine. I was more thinking about learning AI and networking, I have no idea how to do either of those yet.
I can't even learn Javascript. I wish I found programming fun, it seems like a pretty cool hobby if you're really autistic about it. I will never make a game.
Use something like Fusion or Gamemaker.
literally anybody can learn enough programming to make a 2D game, it sounds like you're just lazy.
Saban would probably threaten to sue unless you add a "inspired by Saban's Power Ranger" thing to your title screen or at least thats what happened with Chroma Squad
>literally anybody can spend several dozens of hours on a thing to make it work
Well, most people can get ripped as fuck, however not many people do, weird, isn't it?
I never even heard of Fusion, I'll see what it's all about, it's nice to be informed.
Fusion is how you make games without any code. It has options and it'll really help if you know math but its designed so any chimpanzee can use it.
If you're on Sup Forums you've probably spend thousands of hours playing video games, why can't you develop the same autistic obsession with making them?
Probably the massive undertaking required to make one all by yourself.
Gotta learn
>art
>animation
>coding
>music theory
>the programs to make that shit individually
>the final game engine/program to put it all together
>shill your game
>hope people will even like it
>dedicate hundred of hours of your life into something people may not even like
In the meantime, you could just leanr to make music individually, or just make art and animations individually, or hell just edit video together and make a youtube channel and the end result would be a lot easier to achieve than making a video game by yourself.
Maybe because playing games is easy, while making games is incredibly hard work?
You're not wrong though, I'd much rather be a guy that does actually productive shit instead of consuming media for what little free time I have left after work.
I'm enrolled in some shitty js course right now in the hopes of learning node and angular and maybe getting a code monkey job in the next year or so, but holy shit this feels so pointless, you're just looking at text that does fucking nothing.
to make matters worse I'm actually a IT dropout and I forgot the entirety of Java syntax I learned 2 years ago, why do I even fucking try
Just started learning Unity after diving into Unreal for a while. I feel it might be better overall for any smaller projects I may come up with. How do you guys feel about tank controls and fixed camera angles in a game made today?
Hate them. You can swap between the two schemes on the fly in Grim Fandango remastered. Its a good way to demonstrate how awful tank is.
I understand that was part of the appeal of older horror games, but if you're going to use outdated game mechanics in a game then your game is going to feel outdated.
If you're gonna use tank controls, at least let the aiming go into an over the shoulder/Resi 4 view or something and switch back to the fixed cameras when not aiming.
goal is to get game done by this year
>let the aiming go into an over the shoulder/Resi 4 view or something and switch back to the fixed cameras when not aiming
Cool idea, but I feel it might be disorientating depending on how fast it the transition takes and how far away the cameras are. I'll experiment with that.
6 days left bruh.
Taking the easy route. I'm sure that's how all success is achieved.
>music
music is unnecessary, if your game is good you can probably find some bandcamp band that will let you use their music anyway. Hotline miami is known for it's music and they literally just used bandcamp music.
>coding
Learning the coding required for gamemaker is not hard at all. Better engines like godot and unity are only slightly harder.
>art & animation
made much easier with 2D skeleton animations, although I'll admit I struggle with this the most. Low poly 3D also is not that hard.
>you're just looking at text that does nothing
But your programs should be doing stuff? I'm in my second year of computer science and I haven't had much trouble in my programming classes at all or had trouble with motivations. Being able to create my own games and programs to help me with everyday stuff has been really cool to me.
Look at every popular youtuber. All they do is edit videoclips together in Sony Vegas and do a bunch of jumpcuts while making 6 to 7 figures a year.
Also if you invested in crypto less than 2 years a go you'd be a millionaire right now, and all you would have had to do is buy or mine some. Just because a path is easy doesn't mean it can't be successful.
noted
You do realize that if you're actually prepared to do all of that hard work, that it's not actually hard work at all for you? You do realize you're having real-100%-true-fun, aren't you?
You sound like my friend that always talks about how tough programming is, but every time I see him coding he has a blissful grin on his face, like he is literally getting his dick sucked, because he loves his job, and I'll always be jealous of that.
I realize I sound like a bitter fuck (because I am), however please keep in mind that some people are just not that good at what you find easy to do. Also you're not wrong about any of your previous posts, and you motivated me to do my best to work a little bit harder, however never forget that some people are just pieces of shit that will never accomplish anything because we just don't derive any joy from a job well done.
now to figure out how to make a constructor...
Oh okay, neato, Until the models look more like power rangers and I add in combining robots I'll probably be safe though. I wonder if Dreamworks and Gainax will be as undrstanding when I add references to Voltron and Gurren Lagann respectively.
>crypto would make you a millionaire
it would take a while and you'd have to pay a fuck ton of taxes to liquidate it all. Also you'd have to invest quite a bit to get millions, pretty sure bitcoin was already around 1k in 2015.
Making games isn't about money anyway, nobody in their right mind would choose game dev just for money.
Name one program you created and used. I'm an uninspired husk of a man and I legitimately do not know what you could create that would be even remotely useful for everyday life with 2 years of compsci education.
average gamejam length
adding item rotation was a pain in the ass
Not the user you replied to but wow have you got a fucking complex there buddy. How many years did it take you to come up with the rationalization that "everything that people say is hard is actually easy for them. hard things are only actually hard for me"?
If I were in front of you I would give a hard smack and put my finger in your face and tell you to stop making your entire identity about mediocrity and failure because I know exactly why you do it, so that when you do encounter failure as we all do, it won't hurt as much.
Guess what friendo? You aren't special. In the way that some people aren't special snowflakes you want to convince yourself you're a special little turdflake but it's the exact same kind of copout. It's so you can ignore what the entire rest of humanity is trying to tell you so that you only have to answer to your own rationalizations. You know where that leads you? Fucking nowhere. Only you won't be a special failure. You'll just be a boring regular no-excuse ordinary failure who had the exact same opportunities as everyone else but chose to talk himself out of ever trying.
I hope you some sense knocked into you soon. The adults in your life have failed you.
Getting the gamemaker free trial the next time I have enough free time and will see where I go from there.
looks cool, although obviously don't keep it called Red9
What are you making this in?
I created a password manager for encrypting and storing my log info for sites, although I guess there are lots of password managers I could have used instead.
I also write scripts to automate things like open my unread emails so old ones don't show up as unread on my phone and help with my math homework.
GMS2
What successful things have you eventually achieved after learning from your own failures, user?
Do you want to make a videogame or a youtube channel? Two different things, two different kinds of success.
Yes, and one kind of success is a lot easier to achieve than the other. I'll let you figure that one out.
I give up
If you define having a YouTube career that's dependent on daily routines of doing the same shit and being at the mercy of corporate cocksuckers stifling ad revenue as success, then yeah you almost have a point.
GMILF
Who touched you as a kid?
Who let you down as a kid?
Who raped you as a kid?
Who picked you up then throw you into the ground as a kid?
You're right user, however it's not really going to change much. I've started moving a little bit recently since I've stopped being a neet and got this garbage job, so I just go to work, come back home, study, play one game of overwatch, go to bed and then go to work again. I've seen my friends a total of 3 times this month because I work night shifts.
Most of my friends are applauding me for "working hard" right now when it's not hard at all, it's just "doing things so people shut up and leave you alone".
I'm pretty sure this feeling will go away if I keep forcing myself to do shit I don't want to do however I pretty much doubt that, I've felt this way for the past 5 years, and during that time every thing I was good at was taken from me by literally pure bad luck, and the shit I was average at was lost due to a lack of interest.
You're absolutely right about me needing a slap in the face though. You're a cool guy and I appreciate the encouraging words even though all I did in this post is basically whine about "muh hard life".
Good boy!
Honestly that's pretty impressive. I don't even bother opening my email, there must be at least 999+ unopened messages in that shit heap.
Been trying to learn C# to work in unity, but I've tried everything and nothing seems to be teaching me it very well. All YouTube videos skip around small important functions in one words expecting me to guess what they do later on.
Does anyone have a link or video to what they used to help them learn that made it easy to follow and not just ramblings on C# game development. Or what you used to learn code best?
It's going pretty well, I'm working in sections of different things so I don't burn out doing one thing forever. Recently it's been audio, I'm considering asking Sup Forums for their best skeleton impressions so that party member has some voice lines for skills
hey, wanna be my programming buddies? I am learning c# too.
Learning by working on a project is the best way for me, videos are useless.
By the way what are y'alls' opinions on the order of development priorities?
For example, should I try to get the gameplay to feel completely perfect before starting level design or is it better to move on? Also what is a good order to develop parts of a game in? (so far I want to do gameplay > level design = AI > everything else)
You shouldn't be worried about how easy other people have it. Focus on your own path. A peasant considers that having food on the table and a bed to sleep on every day is "success", but a person with different aspirations may prefer to become a wealthy merchant or a knight instead, which are naturally much harder things to achieve, but it's the person's prefered type of "success" nonetheless, so it will be his own path to follow. Those youtubers don't care about making a videogame; you are. That is the type of success you're looking for. It may be hard, but it's what you truly want. Right?
I know I'll get a lot of disapproval but I learned the most from school
Keep coding frequently, treat it like you're learning another language. You can read and try to memorize things, but actively using it helps you more.
>(so far I want to do gameplay > level design = AI > everything else)
sounds like you got it right so far. Thats the same way I do it.
I'm working on NPC portraits and sprites.
I really hope your game works user, I love Paper Mario.
christmas too busy for progress : (
You added portraits to the text box in emulation of other games. They use them because they have sprites for each character and it is an effortless way to make who is speaking clear. Keep it if you plan to have sprites for each character.
You should add slight acceleration to movement so that it doesn't look as jarring when you start to move.
thanks for the suggestion, haven't revisited basic movement since project start but it's something that's been on the back of my mind.
Just been poking at NPC sprites and some music stuff while planning out the final scope of the whole thing.
Can I fuck the Owl in the game?
I made a big ole stump
thicc
this chart is misleading and meaningless
>How's your game coming along, Sup Forums?
Terrible. I was supposed to be releasing a demo (pre-alpha-0.3) around Christmas but there's still a tonne of stuff I didn't have time to complete, and also bugs I haven't fixed. Oh well. I'll still release it in the next week so I can keep my word, but this is not how I envisioned the demo at all.
Its quite a nice stump
i've made two games in two weeks.
first game
mega.nz
2nd game
mega.nz
on the 2nd game you can press shift when moving against a wall to go to the other side, also Z to bomb and spacebar to shoot, enter to skip cutscene in 2nd game (enjoy)
I hope you don't finish your child raping game you sick fuck
thanks for the botnet
well there goes the thread
this is literally just the complete goatse photoset in high res
Actually kill yourself.
its actually a bitcoin miner
buttcoin
fix'd for you