Alright, faggots, lets decide this right now

Alright, faggots, lets decide this right now

Which one was better?

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1

Opposing Force

Gameplay: 1
Story: 1
Level Design: 1
Enemies: 1
Physics: 2

Opposing Force = 2 > E2 > E1 > Blue Shift > Half Life

>Progenitor of the story-based FPS subgenre, spawning as many or more clones as Doom
>Collection of loosely connected physics puzzles

What do you think?

I always liked 1 more because I like Black Mesa over City 17, and the Xen Aliens/HECU over the Combine

2 had better visual design and the characters are great, but overall 1 is way better

Half-Life 1 > Opposing Force > Episode 2 > Half Life 2 > Blue Shift > Episode 1

The first one duh.
Now SMOD is a different story.

>hey gordon remember me from black mesa? (you don't)
>dude crowbars lmao
>hahah gee gordon you sure are quiet
half life 2 characters are shit

...

1 is a better game but you can have more fun with 2

you cant dispute this

>You will never lead a rebel/vortigaunt mix team deep into a Dysonsphere.

>2 had better visual design
Love that bland slav city you spend most of the game in and most of the enemies being bland gas mask dudes with regular guns.

Half life one is filled with interesting aliens with different characteristics and weapons and behaviors from the very beginning.
Half life two is dudes in shitty armour.

Both were great in their own way when they came out. Personally enjoyed both just as much. Opposing Force and Blue Shift were also great.
>we'll never get another big HL game
>Black Mesa devs delay Xen AGAIN
>who even knows where the fuck Operation: Black Mesa and Blue Shift remake are at
Also, reminder the original BM:S as a mod is better than the Steam release.

I dispute it. I dispute it a lot. Only fun part of HL2 is a accelerated backhopping and the whole reason that is fun is because it lets you skip the overlong, tedious, boring sections of the game.

Same shit as Portal and Portal 2.
The second is objectively better, but everyone prefers the first.
Both are kino and the greatest games mankind has ever created (followed by Heroes 3 and Oblivion).

i replayed goldensrc saga over and over, i couldnt never finish 2 because you get bored like 4 hours in
1 no contest

I prefer 1. 2 is alright. Overrated, sure, but not a bad game.

>omg HL2 is liek LIETERALLY teh best game ever made!

youtube.com/watch?v=e0WqAmuSXEQ

Nothing but a glorified tech demo with an incohesive plot and advert for their shitty engine.

you could have just written *BRAAAP*, hit enter and saved yourself the typing.

>>Black Mesa devs delay Xen AGAIN
They've shown that they're doing work, so I don't mind them taking their time.
>original BM:S as a mod is better than the Steam release
You miss the OP Glock or the harder HECUs?

2 was some next level shit when it launched but 1 has aged much better.

>so I don't mind them taking their time.
yeah what's a few more years they've only been working on it since 2004

After you complete the test chamber sequence in 1 the entire game moves at feverish adrenaline fueled pace

In 2 it treats you like a child who needs a nap and some juice every ten minutes.

steamcommunity.com/games/362890/announcements/detail/1594703306631918308

I mean they've literally released an update today with a bunch of bug fixes and also added a new lighting system. Since Xen is such a controversial chapter they're following the original much more loosely, so they have to come up with lots of stuff.

Yeah, I read that already.
>exclusive chapter
Wait, what?

Yep

There's nothing controversial about Xen, it has a pretty distinct look. I don't like what I've seen so far with them trying to make it look underwater instead of complete alien like the original.

HL1 had the better and longer lasting mods

OF > HL1 > HL2 = EP2 > BS > EP1

I think he means how no one seems to like the Xen parts of HL1.

>all these people complaining about the 5 minute dialog sections ruining HL2

Jesus Christ, get some adderall you actual fucking retards

xen was the best part of hl1.

that's the least of the games problem you, turbo sperg

>There's nothing controversial about Xen
Plenty of people think it was bad gameplay-wise.
>them trying to make it look underwater
They said each chapter out of five will have an unique look. I've really liked their Interloper concept art.

...

As someone who grew up playing HL2, HL1 is by far the better game, even with the shitty level On A Rail in it.
HL2 has aged fucking terribly, literally the only impressive thing about it was the physics engine and graphics. Gameplay is a huge step down overall, it's a great tech demo though.

is this cover real? i remember the game was scrapped at like 80% of shit done but does it imply blueshift was supposed to be a dc only thing?

Actually, HECUs are still not only OP but also have a shitty voice replacement (with added dialogue about RAPE so you make sure you don't feel bad about shooting those bastards, ha!). The guns and their sounds feel like shit in comparison to the original game and who could have guessed, HL2 movement except it's restricted even harder.
Crowbar Collective had a
>realistic
approach when it came to making Black Mesa and not only does it make for a worse game, it loses out on the magic of HL1.

I agree desu, but apparently many people don't.

>tit bones

>but does it imply blueshift was supposed to be a dc only thing?
It was.

Literally all the complaints in this thread about HL2 is that there are too many combines (shit complaint), too much dialog (shit complaint), and the AI is a little dumb (little more valid, but shit complaint)

Yes everyone who wants to play the actual game and move on past the dialogue has ADD.

Why can't the dialogue be skipped? Why do I have to wait for an NPC to open a door for me? Half-Life 1 cut all of that out the second you got your crowbar.

>Plenty of people think it was bad gameplay-wise.
Those people are wrong.
>long jump
>low gravity
>gauss gun

>HECUs are still OP
Good, because I haven't played Steam version past the first couple of chapters yet, despite owning it, but I was afraid they'd overnerf them. It's nice to know they didn't.

>it loses out on the magic of HL1
I disagree, I think it's a pretty amazing reimagining.

I don't agree with them, but it's a fact that it is a common opinion.

>Not enough enemy variety
>Too much useless padding
>Retarded AI from what little variety is already present

You're a fucking retarded Valve shill if you seriously think those complaints are shit.

>too many combines (shit complaint)
Half Life 1 enemy variation was objectively better than Half Life 2: Call of Duty Edition.

Half Life 1 is just a bunch of really shitty enemy placement and clusterfuck level design mixed in with cryptic bullshit on how to do something as simple as progress to the next section

Half Life 2 drops all of the difficult yet great gameplay mechanics of 1 making it really linear and boring at times


Overall, Opposing Force is the best Half Life game and if you disagree you're a fag

People who think OpFor is great need to replay it. I played both HL1 and it in Sven coop and HL1 is just so much better. OpFor is filled with scripted sequences devoid of gameplay (the thing about HL1 is that all the scripted sequences tie into some gameplay mechanic so other than the intro there is very little time spent just standing around) and has literal CoD4 style sequences where you need wait for an NPC companion to open a door for you (different from having a security guard or scientist open the retinal scanners, when you have to wait for a military guy to blowtorch a door open it takes FOREVER). I'm being a bit harsh on the game and it still has its moments, but a lot of it feels like a overly enthusiastic fan-fiction mod.

Music is still great tho
youtube.com/watch?v=X5rppxWbZYI

HL2 has worse variety in enemies and weapons than HL1 and OP4. HL2 episodes barely improved this by adding like 4-5 new enemies between them and no new weapons.

OP4 is decent, but it gets too much praise from you queers. HL1 is objectively better, sorry kids.

op4 has poor level design and pacing. the final boss comes out of nowhere with no buildup at all.

I fail to see how having almost zero enemy variety AND having terrible AI that seems like a downgrade from the first game aren't valid complaints. At least FEAR's enemies were always interesting to fight even if there were only like 4 kinds.

Beyond just that, having loads of unskippable and long winded dialogue sequences you can't skip kills the replay value of the game.

Then there's other flaws like the ridiculous overreliance on simplistic physics puzzles and other physics gimmicks, leaving the game feeling too much like a tech demo. These were incredibly mindblowing in 2004, now they're filler.

Or the crap vehicle segments. Or the horrible weapons that have almost no kick and crappy, wimpy sound effects. Fucking default pistol sounds like a wet fart, shotgun sounds like a pillow smacking against concrete.

But of course no matter what everything is a shit complaint to you.

As a reimagining, it's pretty great, I agree, but I disagree with a lot of the choices they've done with the game.
Just glad that there is still some Half Life today.

>Music is still great tho
>[YouTube] ASMR Soft Spoken Unboxing - Crinkles, Tingles. (embed)
Don't remember that track in OpFor.

Generally true, however Strider Hunters are by far the best HL enemy.

There's pretty good build-up, the problem is the boss fucking sucks.

>there are too many combines
That doesn't bother me. Their AI does. The soldiers in Half-Life 1 seem like members of Mensa compared to Half-Life 2.

>(little more valid, but shit complaint)
I'm not asking for them to be hyper intelligent but back in 2003 when I was seriously hyped about the game they were talking about the combine working together in squads and flanking Freeman. Instead they all act independently and strafe around awkwardly.

>too much dialog
Doesn't bother me. Locking me into a room with NPCs while they talk does. You can tell a story effectively without doing that.

The Hunters? They were just uninteresting bullet sponges.

WOW YOU DON'T WANT YOUR TIME WASTED? LOL YOU MUST HAVE ADD

Those dialogue sections add nothing to the game. Half-Life 2 isn't exactly the most enthralling or interesting narrative ever put in a video game. It's really boring and generic.

>There's pretty good build-up, the problem is the boss fucking sucks.
You're running through a warehouse full of black ops and out of nowhere you run into Barney standing next to an elevator saying there's something down there.

I disagree with some choices, but only some. And the question was if it "loses the magic", which is highly subjective, and personally, it does not.

>complaining about a rare high-threat enemy being a """bullet sponge"""
Go back to ARMA/Call of Duty/whatever. Just fuck off.

Hunters are like Alien Grunts with a slightly different attack.

>"t-the dialog is t-too much"
have you people ever played a MGS game?

Episode 1 and 2 really step up the game from HL2, shame they are considerably shorter.

The warehouse felt eerie somehow, I don't remember if it was music or something, and you see those energy ball thingies fly around. It was OK.

They're much more dynamic, they bullrush you, suppress, work in groups, they're mile about Agrunts.

Nope.

1 up until Xen

In MGS I can hit the X or Start button (or hold Triangle if in Codec) to immediately get back to the gameplay.

Not to mention unlike Half-Life 2, MGS cutscenes are actually fun and the plots are either fun or interesting.

Half Life is still the best FPS ever. I knew this since I played it for the first time.

The atmosphere is fucking impressive. The only other FPS game that comes close in this aspect is Metro 2033.

You really feel like you are trapped inside a secret underground facility where a full scale inter dimensional war is going on, and the only thing you care about is surviving.

How many publications awarded GOTY to Half-Life 2? Was it more than over 50?

Am I the only one who didn't hate Xen? Thought it was alright. I mean after the nearly fucking unplayable shitpile of a level that is On A Rail I can't see someone hating Xen that much.

I'd rather play through Xen 7 times than play through On A Rail once.

youtube.com/watch?v=RZRNd6osQrk

>mfw this starts playing

SQUAD! WE GOT HOSTILES!

replayed both of them in sven and HL2 in synergy recently and yea, opfor and hl2 blow. i thought hl2 was great when i first played it too. also its funny that hl2 totally overshadowed doom 3 on release because hl2 was more flashy and cinematic, but having recently replayed both i can tell you that doom 3 is a hundred times more fun.

only thing good about hl2 is the art direction and it is sadly completely underutilized. the entire game should have been like highway 17, semi-open with you driving around and discovering ruins and coming across resistance settlements. basically like STALKER.

No I don't play weeaboo trash

And how many did The Last of Us win? Game journos are fucking retards with no taste.

Half-Life 2 was literally only impressive because the graphics. The actual game beyond the physics engine is subpar.

More like:
Opposing Forece > Blue Shift >>>>>>>> rest

Both are over rated garbage, but 2 is by far the worst just for the fact that it was the beginning of requiring Steam for games even for a physical release. It's also worse because there wasn't a big enough back lash over it.
Just think, if people actually back lashed at Valve for requiring Steam and rightfully refused to pay for another game that uses Steam again, Steam wouldn't be around and Valve probably would have went bankrupt by now or have to make an actual good game.

>They're much more dynamic, they bullrush you, suppress, work in groups, they're mile about Agrunts.
Hunters have better AI but they serve the same purpose of a beefy high tier enemy with a suppressing attack.

2. Better gunplay.
Black Mesa when?

They similar-ish but way better executed. They're more high-threat than agrunts due to their higher aggression, but they don't feel as annoying because their projectiles don't home (but they spread their shots so you can't just strafe around them without getting hit). A very solid enemy design.

Episode 2 has, by far, my favorite soundtrack in the series

Easily 1 and Opposing Force

>2 has better gunplay
Look at the gun in Freeman's hand. Tell me this is a satisfying gun to use.

I'M TIRED OF PLAYING GAMES
I'M GONNA GO MEDIEVAL ON YOUR ASS

The AI is hardly unplayable levels of shit. They're just as stupid and finicky as any of the enemies in HL1. The enemy diversity makes sense because the world is totally fucked by the combine and the slav shithole you're in is being used as the heartland

The NPC dialog segments are just a few minutes long at the most, if you can't wait that long then you actually have a mental condition.

The vehicle segments aren't terrible either. They're not a highlight at all, but to act like it detracts from the game is stupid

Classic Sup Forumsfag contrarianism at its best.

You get a better gun like 20 minuets into the game.

really the only reason guns feel like shit in both games is valve's piss poor selection of sounds

the HD pack sounds make them feel MUCH more powerful.

Why doesn't HL2 have any fidget animations? HL1 had them (was it first FPS to have those? I have no idea). HL2 doesn't. It's so lazy.

Akshully HL2 AI is good, which you should know as a HL2 shill, it's just that the levels suck and they die fast so you never see that in action.

Fucking Marines in HL1 are a billion times more fun to fight every time than the combine, are you retarded?

Also yeah, being forced to talk to retards for a few minutes at a time -every time- you want to replay the game is not excusable, that shit adds up and it gets old fast.

Get Gabe's dick out of your mouth.

what the f*ck was with all the explosive barrels in this part of the game? the combine are supposed to have infinite technology and the most they can throw at you is some explosive barrels that usually end up killing them.

The SMG and the Gravity Gun are the only guns in HL2 that actually have satisfying kick and sound effects.

These flaws are stacking up

>The enemy diversity makes sense because the world is totally fucked by the combine and the slav shithole you're in is being used as the heartland
The original concept of the game was that after all the Xen shit aliens started infesting Earth. You were supposed to see bullsquids and in the canal levels and hungry skeleton feral houndeye. You were also supposed to see more Synth enemies like the two synth types you see as decoration in the citadel and the cut super soldier. Also assassins like HL1.

2

...

Both shit really, its overrated bc le heelf leeiff.
The mods made both games gold, but the singleplay is hardly anything special.

That's the very first gun you get in the game. It's frantic, cheap, spammy, but it gets the job done. It contrasts beautifully with the later guns. Even later on, the ammo is plentiful so it still has use as an emergency sidearm or as a disposable long-range harassment tool.
This is really common sense. It's the first step up from the crowbar.