>if I cared about having a good story I would just read a book
If I cared about having a good story I would just read a book
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sorry i have autism could you explain what you are trying to convey?
That's true. Video games are worthless without good gameplay.
Right but the concept of "good gameplay" is super nebulous
I think Journey has good gameplay but most of the fucking autists that OP is making fun of think Journey isn't even a game lol
It's just all pretension really
People seem to think that video games shouldn't bother with having good story and only focus on gameplay.
Yes because games are about the gameplay not the story, it's nice when they have a good story but it's not important
If you're good you can do both but you shouldn't push gameplay to the side in favor of story. Story can be less focused on but gameplay can't.
would it be possible to have a game that focuses simply on gameplay and another on story? maybe some games can balance both of these as well.
>holding right is good gameplay
fuck off back to facebook nigger
The mechanics of connecting with people, communicating, the flying, walking/sliding through sands is all good.
If the story is skippable and bad but the gameplay is good it's still a good game. Of course having both a good story and good gameplay with story being told through gameplay is the sweet spot but it's very rare since not all game devs can actually tell stories.
ACfag thread?
ACfag thread
you cant win or lose. it isnt a game
as far as connecting with people, if whistling is how you communicate and connect I am starting to understand why you think it is a good game
Imagine being so dense that you think having a good story has no merit just because of the medium the story is presented.
It literally depends on the game.
>you cant win or lose. it isnt a game
>there's no notes on the page, it isn't music
I can tell you're a teenager and/or manchild.
This.
>story being told through gameplay
What games do this?
>having good gameplay is the only thing that’s important
This kind of thinking is small minded. Yes gameplay is usually what’s important for video games but maybe the medium of video games is the only medium that will make a developer’s story shine through most efficiently, not just a simple book or film. Intent is what matters, not the medium.
Couldn't have said it better myself.
Dark Souls integrates the story of Age of Dark vs Age of Fire into gameplay with the dynamic of offering humanity to bonfires to make the fire bigger (increasing Estus).
thats the best you got?
I'll help you out
>theres no sound, it isn't music
That's fine but what generally happens is a game that's 90% cutscenes which makes it no different from a movie. Or a walking sim which also is something that doesn't really take advantage of what video games can do.
>theres no sound, it isn't music
Already happened with music.
No, that's not the same.
"No sound" would be the same as "No interactivity." Music is a medium about sound, Games are a medium about interactivity.
True.
A good playing game with a bad story is still fun.
A bad playing game with a bad story is terrible all around.
A good playing game with a good story is a classic.
A bad playing game with a good story is just an annoying experience.
4'33'' has sound, the idea was constructed around the idea that even in soundproof chambers there is the sounds within your own body.
The problem with the guy's post is presuming win/lose is as important to videogames as sound is to music.
RPG turn based fags detected. Sometimes is better going into adventure literature instead of cringy written, grinding turn based anime-styled boring rpgs.
>literature can’t be cringily written
Stop thinking a video game can’t have a story as its focus
Journey might be "digital interactive media" but calling it a game is misusing the word game
games have win or fail states
monopoly
football
tic tac toe
the olympics
starcraft
poker
you cant win journey, you cant lose journey
you can finish journey
it isnt a "game" any more than a book is
>he thinks books are about the story
Brainlet detected
You could say 4'33'' isn't music but instead "aural art" but that's for autistic pedants who don't understand how language works.
4'33'' is music specifically because having 50 different terms for every niche version of sound art is stupid.
Journey is a game for the same reason.
No one is going to start using "Digital interactive media" nor "aural art."
Well yeah, I play videoGAMEs because of the GAMEplay, which should be have priority over everything else when you're developing a video game. Granted, there are some games with good plot that I've enjoyed, but developers sometimes don't understand that video games are a different format and the story in video games should be told differently, that is the main problem for me.
You wouldn't make a movie with a book instead of script or pretend that reading a script is as enjoyable as reading a good book.
depends on the game if it's a basic ass turn nased rpg i expect some shakespear shit but if it's a fighting game than i am fine with retarded shit.
>autistic pedants
>people who use words correctly
right
even a CYOA book has the option to lose, so I take back my statement about journey being as much a game as a book
It's idiotic man. Not caring about other important elements on a videogame can ruin everything.
Why would anyone play something so retardedly boring just because there's tons of text to it? Go read a book fag.
Also rpg's with lewd anime girls are for people who suck at life, people who can't connect with reality, believing in waifus even when every piece of dialog was written by sad japanese mans.
So you can't reply to my argument?
>A good playing game with a bad story is still fun
>Another shitposting thread with bait OP
Let's change that
What's your favorite story in vidya, Sup Forums?
MGS2 of course
my reply is this:
get a new word because game doesn't fit
Well, they aren't wrong. Let me guess, you're a Sonybro trying to justify your purchases.
Did we get a new word for 4'33''?
aural art has a nice ring to it
How many times have you heard and/or seen that used in common parlance and academic research, as a replacement for the word "music?"
>start up a video game
>it's actually a semi-interactive movie, not a video game
hmm guess i'll stop playing this game and watch a movie that wasn't made by hollywood rejects or fanfiction writers
>The mechanics of connecting with people
that's storytelling, not mechanics you fucking retard
Network connections you idiot
I just dont get this. Its like modern art trashcan displays. I can just imagine some numale artiste turning in a wav file with silence and naming it a 2deep4u name.
none, because it's an irrelevant experiment that isn't often repeated, but that's what it is
the phrase aural art describes it better than music, same as a digital interactive experience better describes journey
note that both phrases are easily understood by the uninitiated, which is important
I can imagine you sitting at your computer with lotion nearby for when you "play" Nier Automata and lift up 2B's skirt.
>none
Then it's irrelevant as a term the same as your stupid bullshit for Journey.
>because it's an irrelevant experiment
Factually wrong, it's one of the most influential pieces of music of the past 60 years.
You clearly aren't ready for any real conversation about this.
clearly you studied music without sound, yet you don't know what game means
Still not replying to my posts' arguments huh?
your ad hominems? no, I've ignored those
You said you have heard the term zero times in common or academic usage. It is therefore an irrelevant term.
You said 4'33'' is an irrelevant composition but it's in fact the most significant and influential composition of the Post-War period.
Can you reply to either of these?
can you tell me how it was influential?
this is a discussion about journey by the way, in case you forgot
I have no real interest in debating whether silence is music nor if Duchamp's shit smeared toilet is art
It convinced countless Post-War composers to pursue Indeterminate music, music with greater silences, music with freer forms, etc.
I agree it's a thread about Journey but you can't reply to this stuff which means that your equally unfounded arguments about Journey are invalid.
A game without gameplay does not exist because a person will still have to interact with the game by watching, reading, reacting to it. Just like in music, even without a sound, there is still a listener who hears. Unless we completely lack a method of communicating anything (which is kind impossible unless both the recipient and the one receiving are non-existing), the medium exists.
unfounded? I'm talking about a digital experience that doesn't let you lose
my singular claim is that you can't call an experience a game if you can't lose or win
you have yet to address my claim directly and instead resort to bringing up ambient noise mp3s
I understand it would be difficult for digital stores to create a new category for bullshit like Journey, which isn't a movie or a game, but calling it a game is dishonest to English as we use it
>but calling it a game is dishonest to English as we use it
Calling 4'33'' music isn't dishonest because of how we use the word "music."
How we use the word "game" is the same.
>still not adressing my claim
got it, you're a troll
a better troll than most, and I might have lamented our discussion if I wasn't masturbating while carefully looking up 2B's skirt on my 2nd monitor the entire time
enjoy your game, and if you choose to listen to music while doing so, be careful not to turn it up too loud
I accept your concession
Is mayonnaise a game?
Games with good gameplay are endless. Dozens of them come out every year.
Games with a good memorable and engaging story and characters are a rare bird. You'll be lucky if one comes out within the next year.
Thus, I value the later more than the former at this point.
non meme/troll/b8 question:
What is gameplay exactly?
Is gameplay related to engine?
I'd wager very few games come out anymore with genuinely good gameplay. Most of it is serviceable to mediocre.
Telling a story is fundamentally not interactive. This is captured in the very language we use: TELLING a story. One person tells, and the others just sit and listen. Games have bad stories because being told a story and playing a game are opposite experiences which detract from each other.
Now you know.
It really is that simple.
>why do planes make poor boats
Because you can't be one without sacrificing being the other.
>He never played good interactive CYOA before
>He never played Chrono Trigger
>He never played Planescape Torment
You have so much to learn.
So by your logic silent Hill 1-4 is bad?
>>He never played good interactive CYOA before
I have. They're alright but not better than actual literature. The benefit of a CYOA is you can tailor the narrative more to your tastes - participate in writing it, and get closer to something you want to read by doing so. But if you can find a good book that equally caters to what you want to read it's always far better, because CYOA's trade depth for flexibility.
>>He never played Chrono Trigger
True.
>>He never played Planescape Torment
Literally genre-fiction tier story. Well executed but not noteworthy. Pic related worth of fantasy books is $30 and probably 50% of the books in there would be equivalent.
>They're alright but not better than actual literature
>Literally genre-fiction tier story
I don't give a shit. I don't want to read a book. I want to play a game with a good story. The atmosphere in the gameplay, dialogue and music add to it.
>I want to play a game with a good story.
It sounds like you already have then - Planescape.
If you think that paperback genre fiction is a good story there are plenty of games out there that can deliver that.
>If you think that paperback genre fiction is a good story there are plenty of games out there that can deliver that.
Name one released this year.
>not playing a gameplay focused game on mute while listening to an audio book
Seeing as taste is subjective there's no point me attempting to guess what you like, especially seeing as even if I'm right you can just lie.
en.wikipedia.org
I think Divinity: Original Sin II might be up your alley though. I haven't played it. But it looks like generic CRPG fantasy garbage so I'm sure you'd slurp it up.
B a s e d.
Nope. OS 2's story is awful and the writing is so bad it's cringe-worthy.
>*Boop his nose*
You've got it wrong. You're right that story telling is in conflict with interactivity, but it's not that you CAN'T make a story interactive. You can if you want to by splitting it up into branches which are accessed based on player choices. The problem is that you cannot realistically mix the two by making massive sacrifices. Want a good, detailed story? Either make the intractivity a seperate thing which has no effect on it (Max Payne) or minimize interactivity to the point where player only has a few choices (VN's). This will always be a massive conflict that anyone who considers games a story telling medium will run into. The two can complement each other if kept seperate, but they do not mix.
Nice to see a man of taste ITT
What makes game story a decent one?
To me it just needs to be believable within the game's universe. That's it. Doesn't need to be a novel.
Engaging and interesting to the point that you want to discuss it and argue with people about it on Sup Forums.