What freedom does this game offer, that the developers didn't intend?
What freedom does this game offer, that the developers didn't intend?
You can use LAM mines to climb on top of things by placing them on walls and jumping on them.
What can you actually do with that though. What changes?
You can get into places that shouldn't be available at that point. You can albo block pathways of bosses with bosses so that after throwing a grenade they are forced to open doors thanks to which you can escape.
fun fact, this is the only way to beat the game 100% nonlethally
You can straight up run past Navarre, but does saying Gunther's killphrase actually count as lethal? Technically it's UNATCO that killed him.
>inb4 the shooting someone in the head doesn't count as murder because it was their brain's fault for shutting down strawman
Two words:
A better strawman would be that shooting someone in the head doesn't count as murder because it is the gun manufacturer's fault for creating the means of killing, not you for pulling the trigger
Who said anything about guns?
>Technically it's UNATCO that killed him.
im sure that would hold up in court
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The courts are controlled by MJ12
>You can get into places that shouldn't be available at that point.
Such as?
If you buy a beer for Jock beforehand, he'll still complain it's warm,
When you take out the generator and Jock comes to pick you up, you can backtrack to the bar and he's still there like nothing happened.
With the speed aug at level 4, you can escape VersaLife from the front door after activating the self-destruct. Nothing will happen and the plot won't progress until you return and exit from the sewers.
You can jump over the barricade in Hell's Kitchen that's leading to the NSF headquarters
JC Denton is unironically the best player character ever. Funny, badass and intelligent. The fucking dialogues are 10/10. We need a new JC Denton Deus Ex.
Will this game ever be open sourced?
you getting that backwards? ducking out on Gunther is trivial, and it's escaping Navarre at UNATCO that requires glitching the map scripting.
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Is this all? I was under the impression there was a lot of freedom in the game - which modern games lack because they're so 'controlled' by the developer.
It doesn't sound like Deus Ex is very different in that regard.
What for?
AI that literally fucking kill themselves
Reinstalling
Aaaaa!
The game is DESIGNED to give you freedom dumb cunt. They give you plenty of options to tackle each situation because that's the kind of game the developers wanted to make.
How do you expect them to make a game where the freedom is unintended?
This is honestly one of the most baffling posts I've ever read.
I always forget about this guy. Why was he there? This whole section of the game felt super watered down.
I don't remember this part at all. When did this happen?
Missile silo. Mission before Area 51.
He some sort of base camamber idk.
Deus Ex offers a lot of different ways to complete objectives, but most of those methods were thought of by the developer. The story is linear, but each map gives you a massive amount of freedom in completing it.
Liberty Island is the best example. Your goal is to reach the top of the statue of liberty so you can confront the leader of a terrorist Cell. You can choose lethal or nonlethal weapons. You can choose to take the direct route or sneak through the back door. You can choose to track down a friendly NPC for help. You can choose whether or not to divert from the main objective to rescue an ally. If you want, you don't even have to climb the statue - you can just fire a missile through the window at the top of the statue and kill the terrorist. There's even a submerged ship that you can explore for extra resources if you feel like it.
Whatever you choose to do, your decisions are referenced during debriefing and by the main characters later in the story.
>How do you expect them to make a game where the freedom is unintended?
This is the case in Metroid Prime.
I'm long overdue, Pete
Community patches
Mods
Shit game
But there are mods already. It's using UE and UE is highly modable.
No one knows. Luckily you can skip Silo.
I have played the game and I love it - I am asking because I've also seen peopel say there is a lot of freedom that the devleopers didn't intend. I didn't notice any of that when I played it, so I was interested in what I missed.
What you're describing is what plenty of games still do - even the newer Deus Ex games give you that kind of freedom.
Community patches
Improve the engine
why would someone willing look at that glitched weapon model
because MUH FOV
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"Freedom that the developers didn't intend" pretty much necessitates a glitch. When I think of Deus Ex glitches I think of LAM climbing and escaping UNATCO without Navarre.
>even the newer Deus Ex games give you that kind of freedom.
Not even close.
>which modern games lack because they're so 'controlled' by the developer.
There isn't a video game out there which does't account for this you dumb mongo, you are bound by the rules and mechanics of the game and what was built.
DX1 is just one the few good games which gives a huge variety of options and possibilities.
I fucked up here by saving right as the lift lowers enough for the guy to shoot, had low hp+realistic mode, and only 1/4 times his rng would miss the shot. I didn't want to load the last save from 20 mins ago either.
So after my 8th try my sprint off the lift with the dragon tooth managed to land the 1 hit kill.
And those are fine examples. But I'm just wondering if there is more examples, or if using the LAM climbing has a big effect on how you can do things.
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MJ12 agent for when they need to nuke something
>You can choose whether or not to divert from the main objective to rescue an ally.
First time I played through this really pissed me off, as I went up to capture the terrorist without realising you had to save the ally FIRST or you would lose this option.
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Is it cause the first one's unconscious and the second one's dead?
I can't think of many examples of glitches in Deus Ex, but I don't go looking for them. There's no sequence breaking really, and there are a few plot barriers.
That's not the kind of freedom people talk about when they talk about Deus Ex, I think. Deus Ex directly acknowledges your efforts when you go off the beaten track and accomplish something special. It isn't like a Metroid game.
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It's in the filename, yes.
Yes
Its more that the game doesn't directly spell out exactly what to use in any given situation. Its a kinda side effect of the levels not really feeling like they were designed around the augmentation in the way the later games are.
HR and MD will give you some rooms (HR more so) where the most optimal solution is REALLY obvious and completely bypasses an obstacle. OG DX will have 90s level design that feels easier to get around with the augs, like the Leg Augs turning you into motoko kusanagi, but nothing that actively feels like it was Made For You©.
Pretty sure that is changed in GMDX.
>Deus Ex directly acknowledges your efforts when you go off the beaten track and accomplish something special
Could I have examples of that then, please?
Killing Navarre during my first playthrough here, when I don't think there was any indication that you could, was great. But I don't know of other opportunities to do stuff like that.
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You don't sound like you know what you're talking about.
If you want the game to run on modern computers, get Deus.EXE.
There are tens of "community patches" that completely change the experience.
Man I remember when I first saw that speedrun and it blew my mind. It is so obvious yet it never crossed my mind until I saw it.
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>that might have been over the line, JC
Got a link for this one?
In Morgan Everett's home there's a hidden NPC. Morgan Everett chews you out if you kill him.
The bomb in Jock's helicopter isn't mandatory. You can disable it if you find the NPC who installed it.
You can encounter each of the boss NPCs in at least two locations. I don't think it's mandatory to kill any of them.
Hermann and Navarre both have killphrases which can be used to kill them without combat.
If you enter the ladies bathroom in UNATCO, Manderly shames you for it.
The girl in the 'Ton hotel has a running subplot. She will ultimately appear in the abandoned pit stop if you interact with her at the right times.
There's just so many different ways things can go down. You really have to play the game multiple times to see how many aspects of your play style affect the outcome.
here
This.
HR seems like it doesn't really reward you for finding a use for your augs, but instead directly rewards you for merely having them when the situation requires it. OG DX built a world where augs aren't just obvious shortcuts, but tools that apply to a lot of situations if you have the wit to use them correctly.
Get the jump augmentations in OG DX and suddenly the cities rooftops are yours, in HR it'll be helpful in a handful of extremely obvious shortcut around some turrets.
>became a thing
>JC, JC. The timeline, the timeline is going warped, no more consistency, no more powers of any kind.
>hurr durr any analogy is strawman
They're completely valid.
Regardless, you're taking a deliberate action to end somebody's life, the means of that is irrelevant.
There four (You)s, now can I have a video link?
Not unless you give me an anime girlq
Well there are tons of glitches and cheatcodes that completely break the game if that's what you mean. Look up Heinkis AGDQ speedrun of Deus Ex
>Get the jump augmentations in OG DX and suddenly the cities rooftops are yours
You're talking about a glitch. That's not intended gameplay.
I only made a webm
>Jump augmentation
>Glitch
nigga what
My last playthrough was with the shifter mod installed, so it could have been related to that. I don't remember exactly what it changes. But I distinctly remember beefing out my legs and having my mind blown when I jumped from the hell's kitchen landing pad onto another building.
I'm pretty sure you could do it in France as well.
>jump augmentations in OG DX and suddenly the cities rooftops are yours
Is this not the case in GMDX? I was thinking of trying out GMDX, but does it make a lot of changes like this?
I don't remember the specifics but there's a way to get the jump augmentation to enable you to jump far higher than you are supposed to. You aren't supposed to be leaping onto rooftops from the ground.
If you can do it in Vanilla I'm 90% sure you can do it in GMDX
Ah no, that's not what I meant, I meant leaping from rooftop to rooftop, like batman.
I have heard of that glitch before though.
I know most of these. I guess I just misunderstood what people meant; or they exaggerated to make the game sound better, as if there's even a need to do so. Thanks.
save your brother
>freedom means things the devs didn't intend
What autist made this thread?
There is a clear example of this already posted.
>You can albo block pathways of bosses with bosses so that after throwing a grenade they are forced to open doors thanks to which you can escape
It's called emergent gamplay. It's a real thing. It's a situation enabled by mechanics the developers implemented but being executed and having an effect they never specifically envisioned.
It's the difference between just allowing players to jump whenever they want, i.e. old games, and only allowing players to jump under specific circumstances, i.e. new games. One is uncontrolled and can have unforeseen consequences and the other is controlled and rarely has any unforeseen consequences.
>and only allowing players to jump under specific circumstances, i.e. new games.
god this shits me so much , why dont devs understand this is a terrible way to do things
No.
holy shit
>block pathways of bosses with bosses
Hwat.
I'm surprised you're the first person to point this out
Ye and I'm waiting for correction because I want to know how to 100% non-lethal the game
They still give more freedom than most modern games
If you run to the computer before gunther triggers dialogue then you can run away from him
Honestly one of the most disappointing things about Deus Ex is that there is nothing outside the maps. If you manage to get out (piss easy if you know what you're doing) you just fall into an infinite void like all other games.
Yeah that's to be expected and it's unreasonable to expect different for a game that can run on such a low spec, but still it would have been nice if there was something outside. For example on the first Paris level you're overlooking a plaza which you descend into, but the game won't let you actually walk in the streets below only in the little cordoned off area. Devs built the entire scene but only let players walk around a fraction of it.
Also on that note I'm still extremely bothered by how the NYC Streets levels don't actually adhere to NYC's grid, that would have been a nice realism touch without affecting gameplay much (let's get real, the existing level isn't much and modifying it onto three normally-scaled blocks would work fine).
Literally only beat Deus ex earlier this year and now games generally feel shallow or unnecessarily slow. does anyone have anything that can come close to this game that I could play?
That's because it's the best game ever made. It's not fair to judge other games by DX1's standards
DX is basically an RPG, so go play RPGs. The 3d Fallouts come close, at least when it comes to mechanics (action RPG). The true tragedy of DX is that nobody makes legit RPGs anymore, so DX is unrivaled despite being an eighteen year old game at this point.
>it's not fair to base it on NEW and supposedly IMPROVED videogames that spread 17 years into the future
this is what im talkin about, what the fuck is wrong with developers and publishers, dont they wanna push the medium into something more than just "press F to pay respects"? the story in deus ex is great on its own but they made the whole fuckign game a complete treat to play.
THERE MUST BE SOMETHING THAT COMES CLOSE
why the fuck didn't I think of this?
Game devs don't want to make RPGs because most people don't have the attention span for them.
Also, remember that DX predates the Xbox so it predates both Halo and COD which more or less turned all FPS games from Quake-derived mods into the MP-focused cheevo collector games they are now. If someone is going to make a game about conspiracies and from a first person perspective, they're going to use MW2 as their base because MW2 made more money.
Just play Skyrim.