BLUNDER 2017

>Go to quest marker
>Skip boring dialogue
>Fast travel to a location near the objective
>Kill 4-5 generic shitskins
>Fast travel back to quest giver
>Repeat step 2
>Side quest #468932 complete

>ignore all RPG elements since appropriate weapons are automatically given to you every new level

>ignore world map since its 90% desert and 10% refugee camps

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I like the game but holy shit that got annoying

Ubisoft doesn't care that you think it's le blunder 2017. They made a fuckton of money off of ACO.

You're not wrong in your critique though.

Yeah no, I'm not gonna give some racist white asshole any validation.

I'm about to kill the crocodile and i've hit this point. Literally every quest is a enemy camp that you have to carry someone out of.

It's better than follow quests but god damn..

I dropped the game when that guy started dancing around the cattle

>wanted script assassination events instead of being free to ghost, kill everyone, go guns blazing or use subterfuge to achieve goals

You gotta go back.

>muh shitskins
Its amazing you find the time to play games with all the time you spend on Sup Forums

It's a beautiful game.

Why do you assume they're white?
It could be a racist chink

sounds like TW3

TW3 is 90% desert?

>make an egypt game that takes place long after the richest history took place
what a waste

I'm talking about the gameplay. I don't care if the generic open world is filled with grass or sand.

Nigger, the combat in ACO is its only redeeming feature. The combat in TW3 is literally the only thing keeping me from playing it.

their ancestors are only interested in raiding fathers' tomb now

wealth truly spoils children

I'm talking about the gameplay part of OP's statement you piece of shit. Where did he mention the combat you fucking mutt? You can't even follow a fucking conversation??

The series lore limited them to this point in history as the starting point. Blame AC2 that you didn't get a game based further back in history.

>Implying that combat isn't the most important part of the gameplay in action RPGs

Are you retarded, son?

Did you just assume my imaginary race, you fucking bigot? Check your privileges, you uneducated twat. Im Transnigger! That means im a nigger in a body of white male. And im not a racist, because niggers can't be racists.

I bet you're a fucking narcissistic dick who is snobby and look down on the vast majority of the people you meet. Your kind fucking disgusts me. I hate stormfags, from Stokes County Carolina, shitload of history with KKK, you're fucking worse then those hick fucks I grew up avoiding.

I didn't play the game you fucking mutt. Go learn eng, but i doubt you can considering your mutt genes.

>Carry person out of an enemy camp
>immediately stands up like nothing was wrong

>Ardyn is now an AC character

youtu.be/39UfA-LzRZo?t=4m7s

they should make a fun conspiracy dlc based on that new "void" they found in khufu's pyramid last month. still amazing that its over 4500 years old.

Funny how this looks like it had more effort put into it than most of the side quests

Not him, but could you be any more braindead?

it was really fun to play through the story and explore the world. putting egypt documentaries on the side, the combat is actually good

now that i've finished the story and got to level 40 there isn't anything that i wanna do even though there is tons to collect and unlock on the map
progression wise outfits, different weapons, some story quest it is all meaningless

so i'm taking a break and when it is fun to be in that world again i will return, probably for the expansion

some thoughts:
>hunting wildlife is really awesome but you collect materials so quickly that it doesn't matter for upgrading your gear
>it is very easy to get some legendary weapons later on and they don't have much distinction between them more like a flavor but no real powerlevels so once you get one you max out a ton of your power really fast
>there were so many quests, my map is still filled with a ton of stories and quests in many places and quests can unlock a follow up quest afterwards. the problem is that you level way too fast so it's hard to stay when it seems like time to move on. enemy level scaling may be good to counter this
>there is something with the performance in cities, it takes a gigantic hit

i think they should make this into an mmo type where you can band together, where there is a lot more collection and crafting. maybe that's just me. the world and the stories they are really good. the combat has plenty of depth but there's no loot treadmill for end game only collectionist. and single player i guess it fits collectionist over loot treadmill but i think if we were to do "things" together as multiplayer a lot of the same approach type stuff that you can do as single player become more varied

they seem quite active in developing it still so i have good hopes for the expansions. for me that means not just adding more world and story but increasing the depth and adding rpg/grind mechanics. the theme of the first expansion lends itself to multiplayer activity