What specific differences make you prefer one over the other?

What specific differences make you prefer one over the other?
And I know most people like Super, but do many people consider it their favorite?

Other urls found in this thread:

youtube.com/watch?v=ofr1tYHdORo
youtube.com/watch?v=BSZg0L5HUUE
twitter.com/AnonBabble

64 is better because no retarded backtracking and I like the aesthetics/music/level design more

i havent really played much of 64 but i know for a fact ttyd has better combat which is my favorite part of these games

I prefer the characters in 2, I prefer the edginess of the world by comparison, the use of characters in more interesting ways e.g. Pianta mafia, the "lore" with the Heroes and the Palace of Shadow, Bowser makes a better Team Rocket than a final boss, the stakes were pretty high, the dialogue was so hilariously written that it's staggering and the grafix were better. The actual battles were much better, and the worlds more unique.

Not to say that I greatly prefer it to 1, it's just TTYD is everything great about 1 up to the next level. Super Paper Mario has atrocious gameplay, but everything else about it is so good that it's worth a playthrough just for the other stuff, e.g. the music.

youtube.com/watch?v=ofr1tYHdORo

What's your favorite funny line or sequence from either game?

...

Anyone who says 64 is better is speaking from nostalgia. I replayed both recently and TTYD is way better, it's not even close.

TTYD:
Better Writing
Better Characters
Better Gameplay

TTYD's only really knock is the backtracking in Creepy Steeple.

True but I think it's important to recognize the flaws of TTYD, the back tracking especially

First was perfect. Nice variety in locations,enemies, etc.

>And I know most people like Super

what sort of freaks were you talking to?

General guy and the last shy guy who always trips in chapter 4 always brings a smile to my face

I just didn't like Thousand Year Door's combat. Too many of the enemies are invincible unless you use the yoshi kid or items.

PM64 has much better environments and world design.

TTYD has better combat.

PM64 is better, especially if you play the pro mode hack that makes the combat better. It'd be impossible to make TTYD better with a simple hack.

Its in super paper mario but still

I liked TTYD more overall, but 64 was comfier and more consistent. TTYD had higher highs and lower lows like the backtracking and some lame areas, but also good areas and big improvements to the gameplay.

Let there be hotdogs

I unironicly like the visuals of 64 better.

The world in 64 is more connected, you can go from Goomba village all the way to the Koopa fortress without entering a single pipe.
Also the only area only area only accessible by pipe is Shiver City, the others vary from train, to whale ride to interdimensional portal.

I haven't payed paper in a long time so I think I forgot a lot about it, I know I liked combat and movement better in TTYD.

I think I liked the setting a lot more in 64, I don't remember the writing though.

Favorite chapter overall was Glitz Pitz, I think I liked more of the paper mario chapters overall due to TTYD having terrible ones that I hated whereas all/most of paper mario's were pretty good.

I really enjoyed the writing and story for TTYD, I enjoyed how funny it was, I think super had even better story but obviously very different gameplay.

Side note I remember I liked the pigs and I would save and buy one and reset if I got a double until I got 1 of each.

I think I liked the partners more in the original in terms of "package deal" but my top two were vivian and yoshi.

>tfw we'll never get a proper paper mario with a funny and good story again.

It's been a while. I prefer TTYD, mostly because its story actually gets pretty fucking dark. It can't really stand on its own without the original Paper Mario though.

I like Super Paper Mario a lot but it's not my favorite and I don't think a lot of people do think of it as their favorite. When it came out a lot of people liked the 2D platforming because it had been forever since the last 2D Mario platformer. But then the NSMB series started.

This is how I feel about TTYD. It also feels like it has perfect "sequel balance" in that it brings in enough new stuff to feel fresh, but enough of the old is there that it feels enough like the original. I just love the way it expands on the first game's systems, it does a better job than just about any other sequel I can think of.

I will say 64 did some things better. The world feels more cohesive and less segmented than in TTYD, a bit less backtracking, and I really like the smudgy artstyle.

I absolutely love both games, but I think TTYD was overall an improvement.

I thought Super was pretty fucking meh but hey to each their own.

TTYD has better combat and graphics. PM64 beats it in just about everything else (music is debatable).

TTYD also has a critical flaw that PM64 doesnt have: a fuckton of tedious backtracking.

youtube.com/watch?v=BSZg0L5HUUE

>gra har har har! What's a finale without a Bowser appearance? A cruddy finale, that's what!

Let's be real, Color Splash has the best visuals. I don't like how much it's pushed as being paper craft but the sprites themselves look great.

PM64's much better gameplay-wise. In fact there's more unique mechanics in each level. In addition the lighthearted and unconventional tone of 64's story is much better original somewhat like Earthbound it bucks the trends of other JRPGs. With the games plot being about Bowser's petty squabble with Mario rather than following the FF7 trend other JPRGs did.

TTYD followed the FF7 train and had a villain looking to unleash a catastrophic evil. Really linear level design. Also many of its plot points are taken wholesale from Final Fantasy III:
>Crystal Stars are basically like the Crystals of Light and Dark in FFIII
>Four Heroes who were sealed(Heroes of Darkness)
>The heroes being stuck and then a scene where their allies cheer for them and save them.
>The Shadow Queen is basically a Cloud of Darkness Expy.

I disliked the unoriginal direction TTYD put the series on as it and SPM just made Paper Mario have stories that were lesser versions of the types of stories Final Fantasy had. I personally see Color Splash as a return to the original tone and for the better.

I forgot to mention the spinning.

Spinning in 64 is so fun. Shame it wasn't in TTYD.

I don't like the white outline. The first two games look the best.

Yep, this is a big one, especially for replays. Movement is a hige deal, and being faster in 64 helps tremendously.

>I unironicly like the visuals of 64 better.

Me too, 64 and Color Splash are the two best looking entries. Then TTYD and Sticker Star and dead last is the MS Paint eye scorching catastrophy.

I replay them both every couple of years, and you’re full of shit.

PM64 was great but TTYD was better in just about every single way

But the paper craft is what makes it the Paper Mario series. It's right there in the name.

No no, none of those silly RPG mechanics or characters or story (who would want a game called "Mario Story," anyway?). No, it's all about the fact that they are actually flat paper. That's why everyone loves it.

>PM64 was great but TTYD was better in just about every single way

Except level design, pacing, story, writing, charm, gameplay, art design, character design and balance.

>backtracking
>level design
>movement
>overworld design

The combat is MUCH better in TTYD and you spend probably around half of a Paper Mario game in combat. I don't see how in the fuck you can suggest 64 is better given that TTYD is objectively superior in half of game time. Then you have the badges, which are vastly superior in TTYD. And of course TTYD looks better, because it's GC vs N64. But oh no you spend 5% of TTYD backtracking I guess it's shit then.

>No no, none of those silly RPG mechanics or characters or story (who would want a game called "Mario Story," anyway?). No, it's all about the fact that they are actually flat paper. That's why everyone loves it.

Promode made my most recent play of 64 a fucking amazing experience. Heavily recommend it to anyone who wants to replay PM. Only criticism is that around shyguy's toybox the difficulty curve started going down rather than up. But the latter half of the game is still much more challenging than vanilla PM.

I think someone could do the same for TTYD. I did a double pain badge 10hp run a few years ago and I remember it being pretty close to promode in terms of difficulty. The only things that make TTYD kinda broken are the superguard and danger mario builds.

64 is so much fucking better that it hurts. I had to absolutely force the hell out of myself to play TTYD every single time I turned it on, but 64 I couldn't tear myself away from. TTYD's pacing is just irrecoverably shit. Some of the worst areas in an RPG ever, and so much fucking downtime between doing anything of actual interest.

>And of course TTYD looks better, because it's GC vs N64.

What kind of a comparison is that? PM64 has a different art style which is significantly better than TTYD's that it looks better than it and SPM despite being on less powerful hardware.

...

Both Mario Story and Yoshi Story are named after the pop-up book and papercraft aesthetics.

I feel like that's pretty subjective. TTYD looks way better to me than the original art style.

64 is more consistently good and better on a replay. TTYD has peaks and valleys of quality and is better the first time through.
I prefer TTYD solely because there's more to the badge system.

>replay PM64
>the backtracking can all be reduced by knowing what to do in toy box and bringing in a half empty pouch in flower fields
>replay TTYD
>none of the backtracking is avoidable
>glitz pit is also a fucking slog

Yet Mario Story is the only good one.

This is precisely why I prefer PM64.

64 had
>better music
>no real backtracking aside from side questy shit
64
>more interesting world
>fighting wasn't about the stupid 4th wall breaking audience bullshit nonsense
>felt more like mario than all the random shit they introduced in TTYD

Some of goombario's tattles were actually pretty funny. Not the enemy ones but just the overworld ability. The whole way through blubbas fortress he's complaining about letting the real estate value of such a big place fall so hard because blubba wont take the time to clean or fix anything. He gets progressively angry throughout the house and even starts complaining about how blubba doesn't know how to decorate. He complains about an upstairs foyer being a totally useless room and yet blubba has one that's bigger than his entire house.

I never paid attention to his tattle ability outside of battles, so this was all new to me. It felt nice, like discovering a secret in a game years later even if it wasn't actually a secret.

It's kinda crazy when you think about how much dialog 90% of players will never even see in this game.

64 had better worlds and cast

and in the end for General

it wasn't really true for the first game though, and it wasn't called paper mario in japan. It's called Mario Story. It was a Story about Mario. Not really about the fact that he was made of paper.

>Yet Mario Story is the only good one.

The point is that Mario Story wasn't named after it being a story, it was named after the aesthetic like Yoshi's Story is. So the distinction you took from your favourite youtubers ignorant analysis of the naming convention is meaningless and not what the developers intended at all.

This, I did the same for Goombella too. You can Tattle NPCs as well.

It was a pun. It was originally called Super Mario RPG 2. It is indeed called Mario Story because it had a story.

TTYD adds much more depth and options to the battles, so I have more fun with it. I liked the first game's more standard story, it felt more grand. I don't really recall all the backtracking in TTYD but I suppose that's another good trait about the first game, less tedious tasks.

Man, I always tattle fucking everything with Goombario and Goombella.

>It is indeed called Mario Story because it had a story.

It's called Mario Story for the same reason Yoshi's Story is called Yoshi's Story.

>It was originally called Super Mario RPG 2.

Until the art director proposed the paper characters at which point it became Mario Story...because of the paper characters and world.

The second post you quoted was obviously sarcasm, you dense motherfucker.

People liked Paper Mario because it was a fun RPG, not because of the fucking paper. The game rarely even brought attention to the aesthetic. It wasn't until TTYD that they started focusing on the aesthetic as a gimmick, since it was called Paper Mario RPG in Japan.

>It can't really stand on its own without the original Paper Mario though
TTYD was my favorite game of all time years before I ever played the first one

I feel like backtracking in TTYD gets blown out of proportion.

There's the fourth chapter where you go back through the woods so many times, and then the bit about finding general white at the end which takes about 15 minutes if you use the shortcuts. And those are genuinely annoying things, but they're hardly game ruining.

64 had some backtracking as well, you need to cover Mt. Rugged at least 3 times on your first visit (find letters, return to parakarry, get to end of mt rugged again). Shyguy's and flower fields are a series of linear corridors where you go to the end and then walk all the way back.

Don't get me wrong, I love both games and don't see the small amount of backtracking in either as a major flaw. I just don't remember TYYD being anywhere near as bad in this regard as a lot of others do.

The only time it's really bad in either game imo is how many sidequests take you back to hooktail castle. I will fully admit that was some bullshit.

>The second post you quoted was obviously sarcasm, you dense motherfucker.

I was arguing against the exact opposite of what that post was saying because I knew it was sarcasm. But the sarcasm was actually right, it is based on the fact it was Paper. I just think it's retarded to say:

>"Durrr it's mario STORY in japan because it's about the story, not the paper"

When it's clearly about the aesthetics based on Yoshi's Story barely having a story, having similar aesthetics and a similar naming convention. If you liked it for the RPG aspects whatever but that doesn't change the meaning of the game's name.

So all the complaints about TTYD in this thread basically boil down to
>muh backtracking
>muh backtracking
>I had to spend 10 minutes backtracking ;_;
It seems like TTYD haters just have a short attention span

Nah TTYD lovers just like to lie and try and hide the backtracking when it's present in almost every chapter.

>Chapter 1: Hooktail's Castle is at the left side of Petal Meadows right next to the entrance, The Sun and Moon Key stones are at Schownk Fortress at the furthest possible location from it and you have to backtrack all the way back to the start just to enter Hooktails castle.
>Chapter 2: Flurrie's house is at a dead end in the background located at the rightmost edge of Boggly Woods, the Shadow Sirens are hanging out with Flurrie's pearl necklace at the second leftmostscreen screen of the chapter.
>Chapter 3: The chapter is just a handful of buildings so it's the exception.
>Chapter 4: You need to walk between Twilight Town and Creepy Steeple five times to complete the chapter.
>Chapter 5: You have to go from the encampment to near the bridge/entrance of the cave and back atleast three times before you can enter it. Once to save some of the crew, a 2nd time to find bobbery sleeping and get the chuckola cola, a third time to wake bobbery up and get Flavio to go to the cave entrance with you, a fourth time if you didn't pick up any Coconuts to trade for the chuckola cola.
>Chapter 6: The Bob-bomb Family are in the left most room on the Excess Express. The bob-omb child wants the autograph of the Engineer who is at on the rightmost screen at the front of the train.
>Chapter 7: General White

It seems like you just can't acknowledge that saying there's something wrong with a game you like isn't the same as saying it's bad

Did Quentin Tarantino direct this game?

Most of that is jack shit and you're ignoring there was backtracking in 64 as well.

I just find it utterly ridiculous to claim that 10 minutes of backtracking here and there cancels out all the positives gained from a vastly better gameplay system. How short must your attention span be to say that?

It doesn't cancel out me liking it, it's just a flaw. I'm not saying the people who made the game should be killed I just don't like an aspect of an otherwise pretty good game and I think it's worth bringing up.

I never even thought the backtracking was a negative thing until people on here said it. The TTYD world looks great.

I did not understand the full implications of the foot smelling joke as a child.

I wonder if those implications were intentional. Like was this just a silly nonsensical joke that is warped to me after too much time on Sup Forums, or were they fully aware of foot fetishists?

This. Refreshing to see someone agree with me on the first post. 1000-year door is pretty overrated.

Do you seriously not think a group of perverted Japanese adult men developing a video game would have no idea about foot fetishism, one of the most common and popularised weird fetishes.

>this thread
>after years of browsing Sup Forums PM64 is finally the cool game to like
Suits me, i'd play 64 over TTYD any day of the week.

Super is my 2nd favorite behind TTYD
Which isn't to say I don't see how objectively 64 is better than Super
I just think Super did a lot of interesting things, the ost, characters, story, world, battle mechanics, every bit of it oozed charm, style, and quality
It's what gave me a love for platforming games that are open world and do interesting different things
Plus it was a huge game, with loads of side stuff to do and post game to enjoy
People always say it'a too easy but Paper Mario was always fucking easy

Nowadays it is, but in like 2004 or whenever this game came out?

I mean yeah they probably knew but still.

We're finally past the wave of kids who grew up with TTYD and can't look at it objectively.

The main problem with super is that it's not a traditional RPG like the first two games
It's not so much that it's a bad game, but it's a completely different genre so comparing them is more like saying if you like RPGs or platformers more.

I like TTYD a lot more than the first one, we aren't gone.

Super Paper Mario is not a good platformer though.

So are we at the wave of kids that can't see people have different opinions now or what?

nothing about super is good

>So are we at the wave of kids that can't see people have different opinions now or what?

I think it's the youtubers that basically endlessley lavish praise on TTYD like it's some kind of masterpiece/sacred cow that did everything right. Makes them think PM64 couldn't possibly be better in any way.