I think it's probably the best
Why was this game considered the worst out of the 3?
Gameplay-wise it's the best.
A shame the PC port is so unwieldy. You have to manually change the FOV after each cutscene, because it defaults back to its original shitty FOV of 75 after each cutscene.
I think so too. Yet it wasn't as memorable. Being in Rapture for the first time in 1 was more magical. Ryan and Fontaine are better villains too
because contrarians
it can't be worse than bioshock infinite, infinite was just too much of a fuckup
>WE WUZ DRILL ARMS N SHEEIT
haha kek :) well meme'd my friend
Shame that multiplayer is dead now. 2 years ago i managed to find more than couple of lobbies and had so much fun.
I despise everything that comes after the first game. Am I alone in feeling this way? It all seems completely boring and dull. I wish I could explain why, but I can't.
Not in the remaster, play that.
And yes they patched both remasters so all issues are fixed.
Remastered still crashes for me, and the pop-in is still awful
Only total fucking retards thought it was the worst. It's easily the best.
>infinite exists
>people don't consider that the worst
BEYOND me
Sounds like you pirated and have outdated build.
It's just not as "fresh" and "new" as first one was.
Yes, it had better gameplay, but just joy of discovering rapture wasn't there, because you allready know what rapture is, who Ryan was, what happend, what plasmids are etc.
And personnaly, atleast for me, it didn't had as memorable scenes as first one had, All I can remember is what Alexander had becomed, and that short moment, where you played as little sister, that was pretty cool, and climax point wasn't as shocking althought, both neutral and good ending bringed me a little tear in eye
Nope, got it on Steam for free since I had the originals. I didn't try the main game though, just Minerva's Den which crashed randomly ingame, and Protector Trials which didn't crash ingame, but sometimes freeze when loading to it from the main menu.
When was last time you tried it? They patched it on 5th of December.
Last time I tried was after the patch, that's the only reason I gave it another chance
>And yes they patched both remasters so all issues are fixed.
The remasters still having crashing and saving issues, even after the latest patch, on PC at least. Also the sound is still considerably worse than in the original versions, and some of the specular effects and bump maps have been toned down for whatever reason. Also they took out the higher fov weapon models at some point and never re-implemented them for whatever reason.
One of the worst "remasters" I've seen in a while.
Welp, guess it's a case of "works on my machine" and they fucked something up again.
For me it goes 1>2>>>>>>>>>>. Infinite was an entirely different game that was hamfisted into bioshock canon in the end. The DLC was the best part and that is not a good thing. Retcons up the fucking ass make me hate the dlc with a passion aswell. Bioshock 2 was fantastic and Levine has the fucking nerve to say it's not canon, fuck off you hack.
>improves literally nothing over the first game, and that wasn't particularly good in the first place
>instead of fixing combat, it forces you to play horde mode just to gain ADAM
>story and characters are completely uninteresting and add nothing to the lore
>is a greedy, publisher mandated cashgrab made by a different studio
>only serves to cheapen the Bioshock name
How you can think it's the best game in the series (ESPECIALLY when Infinite exists) is beyond me.
you're not even trying at this point
There is something seriously fucking wrong with you.
>Infinite
>best
Kill yourself.
In my opinion, because it removed the feeling of vulnerability. The original game was nerve-wracking because you were just some random guy in a sweater in an underwater city filled with all sorts of freaks and machines. But in the second game, you are one of the big powerful machines.
It would be like in System Shock if instead of you being a regular hacker, you were a cortex reaver instead. It kind of takes the fear factor out of it
>Infinite
>Anything BUT the best
Kill yourself
>improves literally nothing over the first game
The ability to use plasmids and firearms at the same time is an objective improvement. Also hacking isn't as tedious or pace-breaking as it is in the original.
I know this is a shitpost, but I'll go ahead and take some of the steam out of it before some teen comes by and decides to parrot it somewhere else.
>neo/v/
I'm out
>horror game setting
>HEY GUYS, WHY DON'T WE LET THE PLAYERS BECOME THE UNSTOPPABLE MONSTER
>THAT WILL BE SCARY
I understand the concept (Big Daddies are cool) but the execution is a joke.
good thing they weren't going for the vulnerable protagonist angle with 2 then
>because it removed the feeling of vulnerability
The first game's vita chambers do exactly the same thing.
Don't know why they were implemented outside of the easiest difficulty setting.
>Reddit
I'm out.
This
People always praise the story of B1, but while that's a good point, it's only something that affects your first playthrough.
Subsequent playthroughs of the games aren't affected by the quality of the narrative. Only gameplay affects those subsequent playthroughs, and in terms of gameplay B2 is the best of the three games, with BInfinite being the worst.
you can make the same argument for bioshock 1 once you are given a few guns and plasmids
the beginning of 1 is only scary because of the unknown and being unprepared
Infinite is easily the worst, both in story and in gameplay
Ryan and Fontaine are just the villains of System Shock 2 reused again. Even does the same twists.
Sophia lamb is one of the System Shock 2 villains as well, but at least it didn't go for a twist a third time.
The weapons still feel too light and weedy, and hacking is still too easy to use and still only serves to turn any environmental threat into an instant advantage. It's just one of the reasons Bioshock never worked as a horror game. Or as a successor to System Shock 2.
Meanwhile in Infinite, using Possession to take over a turret uses up half your salts for like, the first half of the game. That's how you balance that stuff.
Only gameplay affects those subsequent playthroughs, and in terms of gameplay BInfinite is the best of the three games, with B2 being the worst.
FTFY
I generally like Bioshock's idea of visually changing the weapon when you upgrade it, but the upgrade to the shotgun in Bioshock 2 makes it look like some Frankenstein monstrosity. It makes the weapon look ugly as fuck. Pic related.
Best gunplay but worst narrative, so make your judgements accordingly
Plasmid refills in Infinite (just call it what it is, no point in calling them vigors) is absolutely everywhere though and you can spam possession nearly as much as you want. Infinite is a trash game with no balance. It's both easy and broken, since many of its mechanics are at odds with itself.
Infinite is one of the worst games I've ever played.
It's so bizarre reading comments saying Bioshock 2 has good gameplay and Bioshock Infinite has bad gameplay.
I never really knew that this board has such bad, fucked up taste in video games. Explains every other thready I guess.
>People always praise the story of B1
I don't even understand why. The opening, the setting, and the twist are easily high points of the game, but outside of that nothing else is very remarkable.
I just assume most people played it when they were young and easy to impress.
>turret summoner builds
>elemental traps build
>can take alive enemies with telekinesis
>chain lighting
>fire throwing plasmid
>can mind control big daddies
>you think big daddies are hard? here comes big sister to crush you
>choices that impact the story
>enemy variety
>hacking no longer sucks
>a ton of secrets
>a ton of weapons
>avoids the ''omg epic plot twist!!" just a good narrative with a good ending
>no pretentious bullshit
yeah it was the best
>Plasmid refills in Infinite (just call it what it is, no point in calling them vigors) is absolutely everywhere though and you can spam possession nearly as much as you want.
Maybe if you play on easy mode. This was certainly not my experience.
>Infinite is a trash game with no balance. It's both easy and broken, since many of its mechanics are at odds with itself.
This is such a steaming pile of bullshit I don't even know where to begin with it.
>Infinite is one of the worst games I've ever played.
Fuck you and fuck your faggot whore of a mother. Infinite is the best video game ever made.
Gameplay in Infinite is the worst of them all. There's no way to strategize or build a character at all since gears are random and weapons are so limited. You have upgrading system on a two weapon game. It's beyond stupid. Then later the game introduces more, shitty copies of the earlier guns too.
The lack of inventory was taken to an even further level, where you can't even hold anything at all. There's not even a play at any exploration, it's literally on the rails and walking down hallways with no openness. Despite the lack of inventory, it's impossible to ever run out of anything because the game will give you infinte resupplies through the annoying escort bitch.
Infinite has bad gameplay for just one simple flaw: The Two Weapons system. Why? It completely, COMPLETELY destroys the point of having a weapon upgrade system when weapons come and go as they please with no warning. Not only that, for some fucking reason weapons that are purely reskins don't get the weapon upgrades from the original weapon, so you have to buy the upgrades for the originals and the reskins. It's a fucking mess for that point alone, let alone tears being downgraded from what we saw in the E3 trailer, same thing with the sky rails.
>using the word "builds" in a Bioshock thread
Jesus Christ...
Sage for autism.
Stop shitposting. It's Christmas Eve.
>worst out of the 3
Excuse me? I hope you aren't including Infinite there.
Well yeah, the Bioshock series came from the System Shock games which had an emphasis on builds.
>This is such a steaming pile of bullshit I don't even know where to begin with it.
Just say don't have an argument and stop embarrassing yourself.
He said CONSIDERED worst, which in the media around the game it was. He's not saying it's the worst, since it's the best.
Despite what the troll in this thread is saying, Infinite is certainly the worst.
why are people forgetting you're a different model than the Mr Bubbles big daddy who isn't as big or beefy, yes you still go hulkmania on most random mooks but you still have your vulnerable moments especially considering how mindfucked your character is.
He doesn't have an argument because he isn't being serious, he's just shitposting.
You were an earlier prototype. It had some flaws in its unstable connection, but the biggest reason they moved to the later and combat inferior versions was that Alpha series was too expensive. For rapture, that's a hell of a fitting reason.
That and Alpha Big Daddies are only attached to one sister whereas the later models protect any sister they see.
>Gameplay in Infinite is the worst of them all.
Wrong
>There's no way to strategize or build a character at all since gears are random and weapons are so limited. You have upgrading system on a two weapon game. It's beyond stupid. Then later the game introduces more, shitty copies of the earlier guns too.
You are one stupid son of a bitch. Bioshock isn't a fucking role playing game series, you do not fucking make """builds""". And the upgrade system exists so that, while you need to play strategically, you can tailor the game to the playstyle that you prefer. And it's a. GOOD thing that the game keeps throwing new weapons at you, it creates VARIETY.
>The lack of inventory was taken to an even further level, where you can't even hold anything at all.
Because that was not the kind of game Infinite was, so any Inventory system was superfluous.
>There's not even a play at any exploration, it's literally on the rails and walking down hallways with no openness.
Which in turn makes for better level design. Bioshock 1 tries open world design because it aped at being a horror game and it did not work. So Infinite was made as an action game, and that actually worked. And action games work better with linear, more intricate level design.
>Despite the lack of inventory, it's impossible to ever run out of anything because the game will give you infinte resupplies through the annoying escort bitch.
Yep, you definitely played the game on easy mode. I can't remember how many times even Elizabeth couldn't find me resources during a fight and I had to resort to guerilla warfare to advance. It's really tense stuff.
God Infinite is such an amazing game.
This Christmas, stop and think of the poor souls out there that actually paid money for Infinite.
There's always someone worse and more unfortunate than you, Sup Forums.
>go from base male in need up upgrades
to DLC boss character with all the gear
>no more moving throughout the city
>now you go from building to building either walking or teleporting
>each building has 1 quest and 1 boss.... and a key, needed to transport to next building.
>nothing exiting about story
>should have chopped off the "2" and made it a alt storyline.
>Bioshock 1 tries open world design because it aped at being a horror game and it did not work.
All horror games are open world?
Dude, believe it or not, some motherfuckers HAD A LIFE and had to do UG and do well and get into law school and DO WELL and thus had to put off any sort of of fucking gaming for over 7 years because I wanted to someday be able to actually afford a good fucking PC. Did it take will power to go from Junior year of high school to the time I passed the bat not to play vidya?
YES, bet your ass it did but now it makes it all that much better since I can now play and not feel fucking guilty about it.
Just report and ignore him, he's a shitposter.
>Infinite has bad gameplay for just one simple flaw: The Two Weapons system. Why? It completely, COMPLETELY destroys the point of having a weapon upgrade system when weapons come and go as they please with no warning.
SO YOU FUCKING KEEP THE WEAPONS ON YOU IF YOI WANT TO USE THEM YOU FUCKING IDIOT!
And when you DO have to switch to a different weapon, guess what: that creates TENSION. That's GOOD GAME DESIGN
>Not only that, for some fucking reason weapons that are purely reskins don't get the weapon upgrades from the original weapon, so you have to buy the upgrades for the originals and the reskins.
Well duh. They're different weapons after all.
>It's a fucking mess for that point alone, let alone tears being downgraded from what we saw in the E3 trailer, same thing with the sky rails.
Eh, it's not like the game that was in that demo could be made TODAY for less than a billion dollars. Let alone over five years ago. It was a sales pitch. Tears are still the greatest thing in FPS gaming since the Portal Gun. And Skyrails are a ton of fun.
>You are one stupid son of a bitch. Bioshock isn't a fucking role playing game series, you do not fucking make """builds""". And the upgrade system exists so that, while you need to play strategically, you can tailor the game to the playstyle that you prefer. And it's a. GOOD thing that the game keeps throwing new weapons at you, it creates VARIETY.
What an absolute pleb. The shock series from System shock has always been a FPS RPG hybrid like game (Immersive sim some people call them) which have a focus on what you can do with what the game gives in the form of upgrades and shit. Infinite's upgrade system is not only random but worthless on guns. And your "variety" argument is broken when most later guns are just reskinned earlier guns
>Because that was not the kind of game Infinite was, so any Inventory system was superfluous.
Then don't put shock in the title.
>Which in turn makes for better level design. Bioshock 1 tries open world design because it aped at being a horror game and it did not work. So Infinite was made as an action game, and that actually worked. And action games work better with linear, more intricate level design.
Fuck off. System Shock worked. Just because you think that Bioshock failed doesn't mean it hasn't worked before. In terms of action games, what about the original Deus Ex and it's open level design?
>Yep, you definitely played the game on easy mode. I can't remember how many times even Elizabeth couldn't find me resources during a fight and I had to resort to guerilla warfare to advance. It's really tense stuff.
I've played on 1999 mode and she still gives you shit randomly. God, what a crappy attempt to make the game seem "retro" to have the hardest difficulty named that.
People shitposting on christmas is honestly the saddest thing.
Why don't you admit the same to yourself?
Why do you respond to him even though you know he's shitposting?
Nope, and wouldn't you know it, linear horror games are better!
It's actually a holdover from System Shock 2. Except Irrational never realized that they made something closer to Metroid and Zelda than The Elder Scrolls back then.
>SO YOU FUCKING KEEP THE WEAPONS ON YOU IF YOI WANT TO USE THEM YOU FUCKING IDIOT!
With what ammo? The reskin ammo isn't the same ammo for the original weapon. What, spend all my money in the vending machines to get ammo? Good idea except during long sections of gunplay. The original Bioshocks allowed you to scout through the level and plan for what it ahead. This game? Good luck.
>Well duh. They're different weapons after all.
No, they are literally the same weapons with a different coat of paint. They even have the same firing function, and yet upgrades I had before and ammo for that weapon does not translate?
>Eh, it's not like the game that was in that demo could be made TODAY for less than a billion dollars. Let alone over five years ago. It was a sales pitch. Tears are still the greatest thing in FPS gaming since the Portal Gun. And Skyrails are a ton of fun.
This has got to be bait
It is bait, just report and ignore him.
It allows me to brush up on my arguments with my friend who unironically thinks that Bioschlock infinite is the best shock game, including the System Shock games.
I know that, I'm just messing with the holes in his shitposting logic.
1and 2 #1 3> COMPLETE GOBSHITE
multiplayer was fun but other than that it is shit tier
The first one has it's problems, and 2 + Burial at Sea are actually really good. I can see why you'd lose interest with the first one draggimg out, and the second being in the same setting, though.
Did you report him at least?
>Burial at Sea
Bioshock 2 is sexist. Only Bioshock Infinite is good.
>What an absolute pleb. The shock series from System shock has always been a FPS RPG hybrid like game (Immersive sim some people call them) which have a focus on what you can do with what the game gives in the form of upgrades and shit.
Yes, and Bioshock utterly failed as a successor to them. For a role-playing game it is laughably shallow, for a horror game it just isn't scary. It tried to be System Shock 3 and failed. That's the secret to Infinite's greatness: in never tried to be System Shock 4; because Irrational knew that that game would be too complex for modern audiences and wouldn't sell (see: Prey, the ACTUAL GOTY 2017 and the ACTUAL System Shock 3). So they made it an action game, and surprise, surprise, it ended up fantastic.
>Infinite's upgrade system is not only random but worthless on guns. And your "variety" argument is broken when most later guns are just reskinned earlier guns
Guns that have wildly different properties. And the upgrades let you choose a playstyle without the game needing any "builds".
>Then don't put shock in the title.
That's silly. In fact, it's BECAUSE the game doesn't ape the original that it is such a great sequel.
>Fuck off. System Shock worked. Just because you think that Bioshock failed doesn't mean it hasn't worked before. In terms of action games, what about the original Deus Ex and it's open level design?
System Shock worked as a HORROR game. Deus Ex worked as a STEALTH game. Remove the RPG elements and they are still just as good. But neither game is fun as a straightforward FPS. Which is what Irrational went for with Infinite: they learned from their experience with Bioshock 1 that they just can't do horror anymore, and stealth simply wasn't what they were going for. And it turned out a much more enjoyable game overall.
>I've played on 1999 mode and she still gives you shit randomly.
Well duh, but just barely. You still need to be extremely good at the game to play through it.
In terms of gameplay it improves sooooo much over Bioshock. People hated it because it was a little bit too simliar to the first one. Sure, the surprise and rapture itself doesn't look as impressively unique in this, but it still holds up.
Some characters are great, others were a little forgettable. The story is not that great but it couldn't been handled better. The ending is great and MUCH better than the original.
Hacking is better, dual weilding of guns and splices is so much fun and the upgrades have some weight.
Maxed out Drill is best Drill.
This is the sort of thread that separates the people who actually play video games from the real shitposters: the former engage in detailed discussion while the latter (ironically) write off the former as shitposters.
Drilling is fun.
Going Drilling and Plasmids only is neat stuff.
Well it's Levine aping on Bioshock 2 but fucking it up and then executing a weak centrist statement politically
What, worried you'll get banned for your shitposting?
That and your plasmids(w/e they called them in BSI) are all functionally the same.
and the level design is shit
>improves literally nothing over the first game, and that wasn't particularly good in the first place
Nigga, what? It improved on many aspects
>instead of fixing combat, it forces you to play horde mode just to gain ADAM
So why is this bad?
>story and characters are completely uninteresting and add nothing to the lore
Not as interesting true but not uninteresting in any way
>is a greedy, publisher mandated cashgrab made by a different studio
so every sequel is this then? horrible complaint
>only serves to cheapen the Bioshock name
how so?
Also if you think infinite is better you have no fucking opinion that is worth regarding for any game or series, here's your (You)
It is a frankstein monstrosity
like Delta
>With what ammo? The reskin ammo isn't the same ammo for the original weapon. What, spend all my money in the vending machines to get ammo? Good idea except during long sections of gunplay. The original Bioshocks allowed you to scout through the level and plan for what it ahead. This game? Good luck.
I'm sorry that Infinite isn't piss easy like the original and you actually need skill to advance in the game.
>No, they are literally the same weapons with a different coat of paint. They even have the same firing function, and yet upgrades I had before and ammo for that weapon does not translate?
But they don't. Did you miss out on their mechanics? They work differently!
>This has got to be bait
I'm sorry that you are mentally challenged.
Levine is a stupid hack that went and fired all his developers after his own stupid demands led to the game failing.
Someone post the screencap of him saying he likes writing stuff that makes him feel dumb.
I wish we had mods that did their job and banned you...
I thought that was a pretty good explanation for why the Alpha series was scrapped
In a game about picking apart dogmatic altruism, the reminder that Most Big Daddies just had to be strong ENOUGH is a nice reminder of the shortcuts and benefits of capitalism
Bioshock 2 is Sup Forumscore
>executing a weak centrist statement politically
Where the fuck do you even get that from?
Once again, a No U is all you have in response.
...
>That and your plasmids(w/e they called them in BSI) are all functionally the same.
This is patently false.
>and the level design is shit
I seriously hope you do not think that Bioshock 1 & 2 have good level design if you think Infinite's level design is bad.
Because that statement is pretty fucking appalling otherwise.
2 had the best ending
1 had the best overall story
3 had the best game play
1 had the best atmosphere of the 3.
>This is patently false.
Replay the game. All your various plasmids have the same functions, just look different. This isnt even a new complaint. People were mad about it when it was released.