This game is the definition of kino.
>Huge dangerous world
>Lots of content
>Amazing OST (youtube.com
>The closest we will get to a old school Phantasy Star RPG vibe in modern times
Gachablade Chronicles 2 fags will never understand this gem.
This game is the definition of kino.
>Huge dangerous world
>Lots of content
>Amazing OST (youtube.com
>The closest we will get to a old school Phantasy Star RPG vibe in modern times
Gachablade Chronicles 2 fags will never understand this gem.
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Shit story that you are just along for the ride for
Agreed OP, no xeno game will top X for a long time. It was the directors dream game.
1 > X > 2
I want Pyra to shit in my mouth
...
X has the best environments but pales in all other areas
Sup Forums only likes anime otaku shit with big anime tiddies and doujin tropes so XC2 will get way more discussion than X.
only thing xc2 does better is story and making me get a boner, aside from those it pales in comparison to X. it's clear they casualized the exploration and gameplay to make it handheld friendly.
ONE TWO THREE FOUR
Best graphics, best gameplay (except maybe, and that's a maybe, combat) that allows for sprinting, scaling mountains, tons of options, vehicles etc.
This is true, but XC2 is better than both tbqh.
What's with all this threads trying to turn xc2 and xcx against each other.
I find it hilarious how most people praising XC2 is there first Xeno game.
There's a clear divide of the Xenoblade fanbase. People who want more games with a mature style like 1 and X, and then there's people that want more anime tiddies and gacha shit like in 2.
Skells ruined the fun of X's combat for me, I genuinely think 2 has the best combat
So i guess now the Zelda cycle is over we are doing a Xenoblade Cycle?
>absolutely shit-tier combat that ruins the entire game
And that's why nobody takes you seriously.
shitposting and eric
People who call X combat shit truly are brainlets
>1
>mature
2 has the same tone and same amount of generic anime cliches as 1. Take off the nostalgia goggles.
Are you kidding? 2 turns up the tropes by eleven and even solidifies it with the character designs. It's hard to take 2 seriously in dramatic moments when you got Pyra's tiddies flapping in the wind and everyone's looking like a mobage character.
>says a bunch of people that couldn't understand 2's combat and shitpost furiously about how simple and bad
blunderfag
It seems to have stuck unfortunately
You could say the same thing about the retarded outfits ruining the tone of cutscenes in 1, or Fiora's jiggly robo ass and tits hanging out.
So much this it's unreal. Seriously, I've seen a friend play this "game" the whole way through and every. Single. Cutscene. Is a mishmash of wacky hammerspace anime tropes, exacerbated by the characters being, like, one trope each. I've seen edutainment games with better narrative structure. Edutainment games!
*sigh*
Just goes to show you that us haters are the only ones who know a thing of what they're talking about...
hello eric
does someone have his pic? fucking hilarious
>tfw tried to take on the last boss at level 46 with level 30 skells
Did okay for a bit then T-Virus Lao
Looks like another day of grindan for me
>the babyshit XB2 shill thinks blunderfag/eric is real
>he seriously thinks it isn't just the fact that his favorite weebshit game isn't among the most hated pieces of media of 2017
Nobody owned a Wii U and CEMU is garbage so everyone shits on X
hello eric
Xenoblade Chronicles 2 is unironically one of the worst games I have ever played.
>b-b-but le anime tiddies XD
Too bad that's all the "game" has going for it. Call us back when CON-olith soft makes a real game worthy of the Xeno monicker.
>babyshit
>shill
>guys literally everybody cares and hates XB2 I swear
hi eric
cartman?
>tfw you've enjoyed all the games in this series for different reasons
I do wish X got more attention though.
some of the pushback that 2 is getting is probably from the smash memers playing it and realising that it's more niche than they thought.
>some of the pushback that 2 is getting is probably
Because the story is as wide as an ocean and as deep as a puddle, every single character is a single obnoxious trope, the combat is slow as molasses, the music is generic pop rock tripe, and the exploration is non-existant. It's literally Final Fantasy 13 if it were a Xeno game.
Same, I like all 3 games they each have their strengths and cons. In the case of X it has so much fucking freedom and customization but the lack of a decent story to follow will put off others. Meanwhile XC2 has a engaging story and does improve upon the gameplay but it takes a step back in other areas like exploration, content, character artstyle, etc.
Going from X to 2 was really fucking jarring.
No
friendly reminder that xc2 was the best in the series
kek
Skells WERE the combat!
>exploring Noctilum with your skell for the first time
I'll never get this feeling ever again.
Real question, with how in-depth the combat in 2 is, was there something behind the scenes in X? Like never ending limit break sessions or whatever?
not according to
But according to that, GTA4 was better than all of them.
>offline MMO numberfest 'combat' with standard weeb tropes
Fuck that, I just wanted real mech combat in an giant alien world.
X combat was so indepth you needed a fucking guide to understand it
docs.google.com
Friendly reminder that blunderfag hasn't even touched a Xeno game (he's admitted this when he got Xenogear's and Xenoblade X's story completely wrong) and he's just making these gaslighting threads to cause division, he's done this with other franchises by latching onto older games in the series to make him seem like a fan while shitting on newer games in the franchise.
note the same filenames and unique post counter rarely going up every times.
This is just a list of the weapons and arts
>
>
>
>
let the thread die
Fuck off the soundtrack is vomit-inducing more than half the time.
Xenoblade's new audience
>this game the definition of movie
woah
you change direction and spam arts, just like the other two games. you don't need a spreadsheet numbnuts. 2 tutorials you while X says look at the guide if you want. I swear some of you have never played an RPG in your lives.
It's not a bad story. It's a hyper simple story that's quickly set up in the prologue and then solved at the end.
When people think it has a "bad story", they think there isn't enough exposition (when it doesn't need any for such a simple story) and they don't like the WHATATWEEST cliffhanger ending. Which, I think, is a bad opinion. That twist of "uh, actually...the Wifi is broken. Been broken since we crash-landed... No one is supposed to be alive" is FANTASTIC. It's makes you wonder just what the fuck is up with planet Mira that all this is happening?
As for the simple story, need an explanation?
Humans escape from Ganglion, which destroyed Earth.
Crash onto Mira, breaking up in the atmosphere.
They need to get the Lifehold back before it runs out of energy otherwise everyone dies (later explained as, "if Lifehold runs out of power, their mimeosomes stop receiving any signal")
GAME BEGINS, adventures, searching, let's eat tatsu
Ganglion follow to Mira. They're the bad guys. Fight them.
There's a traitor, he doesn't care if humans live anymore. Sasuke "I'm sorry" resolution (the true dumb element of the story).
Finally, the game's ending, they find the lifehold at the same time the Ganglion do, the endboss explains he's at war with humans because he's scared of them killing him. Humans kill him in retaliation. Humans save the day and start life on Mira.
THE END.
t. brainlets who don't understand the combat
>Spam arts
How to die fast in endgame
>Get told the plot gets better half way through
>It gets fucking worse
>Now told the last chapter is what makes it good
I like the game but I really dislike the story.
/Thread
someone link the thread where somebody asked blunderfag to explain the story of X and he made shit up on the spot
I really liked the black knight's design, shame that you can't see him in the game properly. If they ever do XCX2, I hope that he's the MC or at the very least they use his design for a dlc blade in XC2
I'm not saying it doesn't get harder, I beat X and didn't get Ares or fight the real challenging tyrants, love the game though. What I'm trying to say is it's not hard, it's easy to understand mmo combat with abilities and augments for your gear to minmax and all that shit. It's not hard to understand if you actually try. People who complain about the "nonsensical overly complex" combat are the brainlets.
The fire emblem comment is so true...fuck I dont want the Xenoblade series to turn into that gacha fanservice mess.
>and then solved at the end.
>solved at the end.
>solved
loving every laugh
I feel like the people who praise X never beat it.
The combat becomes trivial in the end, all battles are pitifully easy. The story comes to a dead halt. The late game side quests suck compared to the mid game.
You really see how flawed it is towards the end.
I feel the same way about XC2 except the story drones on and you get a bad taste in your mouth.
the "big betrayal" also comes out of left field and accomplishes nothing, other than to move the story along (the betrayer immediately apologizes and life goes on as if nothing happened).
they clearly ran out of time. skells look tits, but their combat is hot garbage. there's also zero attempt to balance anything. imagine my disappointment with multiplayer
>join room
>mission starts
>5 seconds later
>YOU WIN!!!!
the whole game feels like a tech demo. a really amazing tech demo, but a tech demo nonetheless. a $65 tech demo
Late game sidequests are just as good, you didn't like the one with the insane pizza man? Affinity missions are great too, if only you didn't need to grind for most of em.
While XC2 is easier due to unbalanced mechanics (chain attack, some blades), they are similar in depth.
There comes a point in XCX where you're just infinite overdriving to kill everything. It comes naturally as you realise the combinations. The end game is mainly about discovering weaknesses and countering it with augment grinding.
It's not that complex. However I do agree that XCX's approach to combat and customisation is miles better. At the end of the day, those numbers add up to the same thing really.
The combat is a general problem with all Xenoblade games. The mechanics eventually come together to "break" the game. The combat no longer feels "correct" once you know the numbers and it gets too easy.
They try to counter this with nonsense mechanics like Spike damage and 1HKOs but then you just need to counter back with augments and absolute evasion.
The problem is that it's NOT solved at the end. It ends when it gets interested.
It's like if Xenoblade 2 ends in Morytha before they enter the world tree. X just needed a couple of more chapters to have a decent plot.
I do like how X's plot is integrated to gameplay, though. The blades are basically problem solver, and that's what you do through the sidequests. Most sidequests are more important to the overall story than the main plot itself sometimes.
I don't have the X thread saved, but I have this gem saved.
This so fucking much
I already hated going from XC to XCX, but at least XCX had a great open world that just looked fantastic with a cool soundtrack, better customization, more freedom in exploring (with the skells) and a class system that you could customize.
Going to XC2 is even worse in every fucking aspect.
X was short a story of being great for me
2 was also short a good story of being great for me.
I'm a huge sci-fi nerd so X clicks all my buttons just right with the whole pilotable mechs, space armor, and huge abomination monsters.
Meanwhile XC2 does nothing for me because it's just typical anime+fantasy setting like no better than Tales of series.
I miss Noctilum
>no better than Tales of series.
Tales might actually be good if it was comparable to XB2
XB2's more comparable to stuff like Skies of Arcadia and Lunar
XC2 is rat shit compared to SoA.
>lunar
I want to play lunar again desu
youtube.com
Couldn't agree with you two fine men more. XBX was a taste of the real Xeno game that we may never see again. In it's place, we have received one of the worst games of the decade, bar none. It's sickening to see so many defend it.
Also a very agreeable post.It's genuinely shocking how much unanimous hate XB2 gets, a far cry from the stunning reception of the previous games.
>Skies of Arcadia and Lunar
Two games that are only discussed today for how disgustingly outdated they are. My, what a fine offering Xenoblade Chronicles 2 is, right guys!
That's how we all feel about this travesty. Hatred for XB2 is something all true Xeno fans can unite over, not unlike hatred for Sonic 06 unites Sonic fans, new and old.
XB2 is the worst game of 2017. Fact.
AM I ALL ALONE?
comparing xb2 to skies of arcadia is a huge insult because arcadia was all about pirates and stealing from the evil rich.
xb2 is more comparable to tales because they both put a emphasis on anime style and they go out of there way to emphasis the tropes with skits/cutscenes.
How do we go from this...
youtube.com
... to THIS?
youtube.com
>Xfags think they have power after XB2 came out
lmao
Pretty much all Xenoblade games have a problem with story progression in different ways.
"Vengeance". XC1 hit its peak on Fallen Arm once you reunite with Fiora. The revenge boner's gone and the remaining quest just feels like a "might as well keep going" sort of affair. The entire goal shift makes the story less interesting. Kill Metal Face, stop Egil, stop Zanza. You start with blood lust but then you just want friendship with the very person who killed everyone just because your GF is alive, leaving a potential disconnect with the player's personal view that was built up in the first half. Then you get to the "Killing God" stereotypical JRPG stuff.
"Find the Lifehold Core". XCX fails to answer the big question poised at the start and all the other questions it presents. What is Mira? What is that dark mech? Why is there a Telethia? Who is L? Celica? How did the Nopon get here? And it just keeps adding more and more questions with no answers. Unlike the other two, like you said, the game just ends once you get to the Lifehold Core. There's no real resolution.
"Get to Elysium". XC2's story progression is a mess. You want to get to the World Tree but there's just constant detours and you have no idea where, relative to the World Tree, you are. You're just travelling back and forth between things. However, it doesn't jump the shark like XC1 does, the conflict is presented from the start (stop Torna).
No, it IS solved. The Ganglion are defeated, their boss is dead. The humans have found the Lifehold Core, secured it, and are bringing it back. That is the finality of the chapter and the credits roll.
Then, after the credits, Elma comes up with the line that suddenly creates a new story, a new thread, a new little twist that subverts the idea "securing the Lifehold was all that was needed, so we did" because, apparently, it wasn't needed. It's intentionally left as a huge, glaring mystery to make its audience go "WHAT!? WHY!?" It's a common trope called a "cliffhanger."
It's not like it's some "gunshot -> fade-to-black" ending where the protagonist shoots the antagonist the credits instantaneously/simultaneously roll. The game has a story, explains the objectives, has an adventure, meets the objectives, ends on a little more exposition/background information....and then post-credits cliffhanger.
And I agree, I like how X's plot is pretty much integrated into the gameplay. Explore the planet, find Lifeholds, look for the core. The game ends when they find it. It allows the gameplay to really shape your experience of the video game, instead of those who enjoy JRPGs for the japanese fantasy story element/dialogue/text.
IS THERE ANYONE THERE?
>because they both put a emphasis on anime style
And Skies of Arcadia wasn't anime as fuck?
>emphasis on tropes
You can do the same with Skies of Arcadia.
You're lumping games together for being extremely anime.
What if I told you Xenogears is literally a manifestation of every late 90s post-Eva mecha seinen cliche in the book, from the character development to the the story. Would that make it comparable to Tales since both are games heavily rooted in anime tropes?
The story continues in-game (unlike 1 and 2 which just puts you back in the past). The Ganglion still exist. Since Lao survives, I wouldn't be surprised if Big Bad Guy also survived.
It's a non-ending.
Sweet, sweet Nintendo dosh. Takahashi has finally lost is mind and we are seeing the effects right in front of our eyes.
>2shills think they have power now that we have based Dunkey's official backing
If this isn't a unanimous agreement, I don't know what is. Neptuniablade 2 was a mistake.
>replying to your falseflag
go to bed eric
>thinking eric is real
Go to bed shill-kun. Everyone hates XB2.
You really have to be a complete retard to compare XC2 to Tales. They play completely differently and approach story telling in different ways.
Even by just looking at gameplay videos you can tell the huge difference between them.
>You really have to be a complete retard to compare XC2 to Tales
The story is literally a tenth-rate Tales game. Undeniable fact.
>all those replies
Christ this is so blatant its not even funny anymore
friendly reminder that blunderfag admits to hating all JRPGs in this post
boards.fireden.net
blunderfag also shits all over xenoblade X in this post
boards.fireden.net
his new tactic is to make constant Xenoblade 1 and Xenoblade X threads while shitting on Xenoblade 2 and samefagging to cause division; he did this with Persona, Trails, and Valkyria Chronicles.
Maybe I should fire up cemu and find the most boring parts of X to complete my bait image
Please no bait images user.
>Black Tar
>amazing
the battle music (and New LA Day music) alone were probably the biggest reasons why I dropped the game.