Try to teach basically everyone I know how to play fighting games

>Try to teach basically everyone I know how to play fighting games.
>Think it's easy because I was a total scrub two years ago and now I am average despite not having a personal teacher.
>Teaching them is fucking impossible.
>Explain to them exactly how everything works and they still don't get it.
>Tell them exactly what to do and give advice but they never follow it.
>They get frustrated so easily, some of them even literally screaming in rage and quitting after only two losses.
>One even described it as being "like a job", even though I am being patient and trying my best to teach them.
>They constantly insult a genre that I have spent hundreds of hours in to master like they know what they're fucking talking about.
>Just mashing. Constant fucking mashing. Even when I can see the inputs and see that they're mashing they deny it and keep mashing.
>Tell them they will never win by mashing or using a clearly unsafe move over and over again, then when they win one time with it they say, "SEE IT WORKS"
>They claim something is unfair.
>Give them an insanely long and detailed breakdown of exactly how that move works and exactly what can counter it, even down to the specific frames.
>Even play the exact same match up for them, play their character that I have 2 hours in and beat the "unfair" tactic easily.
>They still can't play accurately, even after watching me beat the exact thing they were having trouble with.
>Never play people myself, always pair people together who are at the same skill level.
>Even this doesn't fucking work.
I just wanted to get this off my chest and see if anyone else has this feel. Also, before you blame me and say that I am a bad teacher, please refer to the person I was teaching that literally yelled at the top of his lungs, threw my $200+ arcade stick across the room and left because he lost twice in a row to another friend of mine that was just as skilled as him.

Other urls found in this thread:

sirlin.net/ptw-book/introducingthe-scrub
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fighting games aren't interesting and being "Good" at them isn't appealing to people who don't have severe autism

fighting games are such an abysmally shit-tier genre of video games
in order to enjoy them, you need to understand 30+ years of fighting game design, how every staple of the genre is essentially a stupid bug that got turned into a staple, and you have to accept that you can dump thousands of hours into getting gud and still get annihilated by some asian faggot online who wants it more than you

>in order to enjoy them, you need to understand 30+ years of fighting game design, how every staple of the genre is essentially a stupid bug that got turned into a staple, and you have to accept that you can dump thousands of hours into

no, see, this is wrong. this is why i just shake my head at the idea of fighting games and the FGC

the only way to enjoy fighting games is not to be good at them. this was always a casual genre and the depth was at first found by accident, and then creators started putting it in on purpose

adding all this depth ruined the games and took them away from being quarter munchers into shit people autistically obsess over.

Nice blog post

Pick out 10 seconds of pro fighting game footage and you can write paragraphs about it, faggot. There is so much that goes into every decision and through the minds of the players it is just about the most interesting genre of competitive videogames ever, faggot.
I literally 35 pages of a book called "The Fighting Game Primer" and understood fighting game fundamentals. From knowing literally nothing about playing fighting games, it only took me about 150 hours to get to an about average level. Fighting games are meticulously designed and every single frame is fucking calculated, that's why someone can right a 300+ page book about Street Fighter 2 fundamentals, faggot. Also:
>and still get annihilated by some asian faggot online who wants it more than you
Would you prefer a game where the player who puts in less effort and doesn't want to win DOESN'T win, retard? The player who puts in more effort and wants to win should fucking win. Unlike certain other games where you're given a participation medal for doing jack shit like Battlefield and Call of Duty that don't even show you your kills and deaths anymore, just your "points per minute".

Go fuck yourself, casual.
There has always been depth since Street Fighter 2, dumbass. If a game having depth made it not fun then every single game would just be a lever that you pulled that said, "YOU WIN".

>you have to accept that you can dump thousands of hours into getting gud and still get annihilated by some asian faggot online who wants it more than you
It's actually because Asian faggots usually get the games earlier and arcades are still a major thing there so they have more time and experience than you. The Asian faggot won because he dumped a thousand and sixty hours compared to your thousand.

Fighting games come down to whoever is more skilled at the game, it doesn't matter how much someone "wants it"

>so much goes into every decision

that's great, doesn't make it interesting to watch, learn, play, or know about. it's why fighting games are dead. too much skill required for something that still looks like button mashing to an observer

>I read* literally 35 pages
>that's why someone can write* a 300+ page book
I'm a dumbass.
This guy is right, but just having hours doesn't make you good either. I bought my friend Guilty Gear and despite having less hours and experience than me, he still destroys me.

Its just a game

Fighting games just don't have the instant gratification games require nowadays to survive. You also can't share a loss with others so losing becomes a personal attack. The entire concept is just too much for people today. Competitiveness and self improvement are dying in the gaming community.

>Try to teach people how to play cheap
>They dont want to play cheap
>WOOOW CAN YOU BELEIVE THESE GUYS?

You are the THAT GUY of your friends circle, just so you know

It's just too much.
Even if you had a passing interest in the community, you're hitting a massive brick wall before you can even become "competent" to play against other people.
It doesn't help that every fighting game franchise has zero shame about releasing incremental sequels every single year, they all buy that shit like lemmings and the community for your game dries up overnight.

>Give them an insanely long and detailed breakdown of exactly how that move works and exactly what can counter it, even down to the specific frames.
Not gonna lie, I'd probably stop paying attention to you at this part. This is some maximum autism shit.

this guy gets it

I'm glad you can enjoy fighting games OP, but give up trying to gift the skill of fighting games to anyone else. I tried more than once to get into fighting games and every time the moves I was pulling either felt cheap and boring or like useless chip damage, not to mention that anytime I went online there was a 75% chance to just get stomped and learn little or nothing at all.
It takes too much dedication for some people, at least with something like an FPS you can kinda suck but get a half balanced team because one of the power autists is on your side as well. With fighting games it's just miserable loss after miserable loss while you memorize moves for a single character.

It's really not that hard to understand.

1 Character
-Best normal anti-air (for when the scrubs jump, and they will jump)
-Best poke attack (for neutral after you shown them it's bad to jump)
-1 punish (when they do something punishable or risky like dragon punches)
-1 hit-confirm/oki setup (pressure after you knock opponent down)
And you don't teach this too fast, first anti-airs then everything else after they gain a little move confidence moving their character around.

That's all you need to know. When it comes to mechanics, that's something a player can learn later once they acquire more interest or knowledge from playing. The biggest mistake one can make with new players is overwhelming them with info that is USELESS to them at their level.

>too much skill required for something that still looks like button mashing to an observer
Too much skill required? What a fucking shame. When the fuck did Sup Forums become so casual that a game requiring too much skill was a bad thing?
Fucking this. People need a gigantic PRESS Q TO WIN and a team that they can whine and bitch at when they lose.
Play to win, scrub.
sirlin.net/ptw-book/introducingthe-scrub
Street Fighter 5, the biggest fighting game today has made a commitment to not force people to buy re-releases every year and they've stuck to it.
I can teach you. What fighting game have you played?

It's honestly this.
Sadly we're growing into an age where no one can admit their flawed and so no one tries to improve. An age where the consolation prizes are in every competition and they're as valuable as the grand prize, and if no one meets the requirements for the grand prize the bar is lowered. It's not even just the fighting game community that's like this, but it's most noticeable there. I'm sure we've all heard "Everyone can be the next Diago" when talking about Street Fighter.

Dude you're fucking autistic. First off it's muscle memory, how the fuck do you expect them to nail down frame perfect techs if they never played? You must be that really annoying and severely sheltered NEET "friend".

Pfft, fighting games of all things.

>Too much skill required? What a fucking shame. When the fuck did Sup Forums become so casual that a game requiring too much skill was a bad thing?

When investing more time and skill into the game didn't make it more fun, but in fact, less fun to play

the better you get at fighting games, the less fun they are. by the time you've "competent" or "good enough" to play other "competent" players, there is 0 fun remaining and the only thing it can do is infuriate you

PS, I was part of the arcade era and I played all the great fighting games in arcades against real people in person. No matter how much you autism spaz out over guilty gear or whatever these days, you'll *never* have that, and you'll *never* have any understanding of what this genre was actually about as a result.

>game requiring too much skill
You know that sense of progression you get when you slowly become competent at something difficult?
You know how it releases endorphins that encourage you to keep going?

You don't get this with fighting games at all.
Play for 1000 HOURS and you won't feel you've improved ONE BIT.
There is no satisfaction, only pain.

And all the knowledge to know when to use this, how to do it and still actually fight. You're condensing all your knowledge into a sentence but the reality is not that.

The more time and skill I invested into the game I play, the more fun it got. The more I understood how all of it worked, the more I could understand what the opponents I faced were doing and respect them for it.

I have had the complete opposite experience as you, probably because I am a more well rounded person who plays a game that I enjoy.

PS, you're a fucking retard. I can just as easily play against people locally and the skill level of the people I face will be significantly higher and the rounds we have will be more interesting because we aren't 14 year olds in the 90s mashing buttons. Go fuck yourself.

>friend is trying to get good at SF4
>he's losing
>he slams the fight stick he was using user the couch and almost breaks it
>wasn't even his fight stick
>"dude chill the fuck out"
>"you gonna do something about it?!?!"
and now we aren't friends

People want to have fun not learn another JOB on their free time you fucking autist

>I can just as easily play against people locally

no you can't, you don't play against one person in real life. i can tell because of the way you act and the extreme rage that comes out of you. you don't interact with other people

you play these games with fucking *inhale* LAG on both sides of the equation and think you're even playing a fighting game..with ppl having fucking network lag..lol

keep wishing you could've been part of the only era when anyone cared about fighting games :)

reminder that street fighter isn't even selling enough to stay alive past V

both those posts are so wrong it hurts, once you start mastering your fundamentals and play people at your level thats where fighting games are at their peak, thats where mind games actually come into play instead of just random mashing and where everything actually becomes a decision, which makes all the clutch moments so much more intense. However most people give up before they get to that stage and you get posts like these

I got that sense of progression from becoming competent at fighting games. You're a fucking retard. I don't even have 1000 hours in the game that I play and I have improved significantly. Holy fuck, is everyone on Sup Forums just super bad at fighting games? Why would you hate a genre just because you're fucking bad at it?

I thought Sup Forums was hardcore like they claimed and played a hardcore competitive genre like fighting games, not whine about it. I thought I was among good company, but I guess not.

that must be why so many people play fighting games now

oh wait

Literally in my fucking OP I talk about playing with someone locally in person. Holy shit, you can't even read.

>And all the knowledge to know when to use this, how to do it and still actually fight.
Well, no shit. You have to start somewhere and this is the easiest way. Anti-airs are the best way to start learning because it's going to happen a lot when a new player starts online. You gain the knowledge of when to use it as you play.

If you don't feel improvement, then you're not improving.

Since when does number of adherents have anything to do with legitimacy

>anime reaction images

ah.

err since always. if things are more fun more people play it

>you only have to invest 1000 hours then it can start being fun!

enjoy your dead genre where the most relevant games are smash brothers. rofl.

FACT: fighting game autists don't even even see a game anymore when they reach a certain level, just hitboxes on a screen and using basic pattern recognition to guess what their opponent will do next
everything they call "depth" are hardcoded glitches that existed in old fighting games and were replicated as "features"
it's nowhere near as "deep" and they want you to believe
they also use these glitches as crutches too
imagine being at a tournament and ragequitting because the tourney organizers banned controllers that let you press LEFT and RIGHT simultaneously.

>implying smash brothers is a fighting game.
Yeah, we're not talking about party games in this thread, senpai. Please go somewhere else.

user, just give up, some people just can do it, and forcing people to play a certain way is just pretty autistic. I used to do the same thing play sf4 with my brother and heres how it used to go
>destroy him silently for 2 hours and he just got mad, some of the things i taught him stuck but he was still not making much progress
now
>every few wins i just sandbag and give him some wins
>talk more shit while playing and complain about moves and shit being cheap even though i dont actually give a fuck
just made the whole thing more enjoyable, you're never going to get them to a high level so just try to have fun with them, if you want a real challenge you can just go online

>It's a Sup Forums talks about fighting games episode

??? i literally gave the reason why its niche as fuck, most people give up before they get to the real shit, however they still get decent viewership in tournaments and make money, only thing that matters to is that i never run out of people to play

>give up
I love how you phrase the reason they're niche as a negative attack on people, instead of the reality

"fighting games aren't fun or interesting and their players are autistic and drive away new blood"

the second part of that statement should be particularly relevant to you

I sure do wish powerstone 3 would come out though, now that's a fighting game series.

Sup Forums has never been hardcore

Let's break down your statement:
>fighting games aren't fun or interesting
Because you and many other people never got to the point of being competent like he said.
>their players are autistic and drive away new blood
By being good at the game? What are they supposed to do? Join lobbies and give people wins so they don't hurt their feelings? The goal is to win, why the fuck shouldn't they be trying to win? If the goal is to win, what else are they supposed to do? Try to lose?

>Pick out 10 seconds of pro fighting game footage and you can write paragraphs about it, faggot
Is this supposed to be a comeback to "fighting games aren't interesting"? Being able to write paragraphs about something doesn't make it interesting, user. I could write a fucking book about the full process of how ants form a trail to food, but it doesn't mean watching a line of ants is interesting or appealing to anyone who isn't autistically into insects

>you didn't play the video game enough for it to be fun!
good shoes fit the first time you put them on

you being autistic has nothing to do with your skill btw. lol.

i'll take rhythm game autism over fighting game autism any day

>I love how you phrase the reason they're niche as a negative attack on people, instead of the reality
it is the reality though, people are babies and can't handle losing so they give up, however it doesnt matter because even if out of 100 new people 80 of them are trash and just give up, im still happy to get 20 new players who are willing to improve and have fun, fighting games are niche but they still get new players and viewers all the time, and the people who manage stick around are usually people who actually really enjoy the games which makes it more even fun for everyone

You sound like a fucking autist. Let casuals be casuals. There's nothing wrong with wanting to play game for fun and not competitively.

I would find a video essay about the full process of how ants form a trail to food and I am not autistically into insects.
You're a dumbass. There are plenty of things that are an acquired taste or require advanced understanding to find interesting and rewarding. Are you saying because I don't instantly understand everything about astronomy that the stars aren't worth investigating, dipshit?

Jesus no wonder those people were like that.
You have to actually get them interested in the game first before they're going to give a shit about actually learning it.
Video games are meant to be fun but you're just making them boring by trying to make them play the 'proper' way.

Case in point:
Had a friend who was a button masher.
We'd play a couple of rounds of marvel and sf before he wanted to play a different game.
Showed him blazblue and he got interested because bullet looks like someone from league or something.
He decided he wanted to learn bullet and asked me to teach him how to actually play fighting games.

>not playing both
you're like a little baby, you don't know true autism

>it is the reality though, people are babies and can't handle losing so they give up

I wonder why your community has dwindled to nothing

>play people at your level
This is where the problem lies for people I know. They have to be matched against similar people. None of us can even find a matchup like this in our group of extended friends. Everyone's different skill levels. We have to either put up with getting rekt by the same dude every round who insists on playing the in-built "winner keeps playing" ruleset or else he throws a bitch fit, or resort to playing online and dealing with the netcode, at which point you're playing a completely different game.

>People don't like losing so they quit
>THIS IS WHY YOUR COMMUNITY IS DYING!!!
Okay, genius, how do we fix this? How do we improve fighting games and make it so that you can't ever lose so that no one will quit? That seems to be what you're implying.

You're a faggot.

>wtf why can’t these people get into the same things I enjoy
>fucking casuals reeeeeee
Do the world a favor and drink some bleach.

>Pick out 10 seconds of pro fighting game footage and you can write paragraphs about it, faggot.
No you can not. Fighting games have no depth. The neutral game is rock paper scissors and a bit of spacing, the wakeup game is rock paper scissors, and everything after landing one hit is pointless bloat. Combos add nothing to the game, yet are THE thing that makes fighting games impenetrable. A guessing game followed by pressing the same dance dance revolution routine over and over is not engaging.

Fighting games are like shmups. The shit direction they took in the late 90s (long combos necessary to do damage and frame data turn-taking / bullet hell mazes and lame characters spraying the entire screen instead of actual positioning to land shots and avoid projectiles aimed AT you) has dominated the entire genre and shoved it into the undesirable niche they have fallen into.

>I would find a video essay about the full process of how ants form a trail to food and I am not autistically into insects.
That's exactly the point. The fact that somebody somewhere is able to explain something in depth isn't indicative of it "being interesting". A person has to find it interesting before they give a single shit about an explanation or primer.

OP's friends clearly aren't one of those people.

i wonder why you think that matters, fighting games are still coming out and being successful enough, look at tekken 7's success. I can still find matches and the nice thing with fighting games is that you only need 1 opponent, and even if you play the same person 1000 times you'll get 1000 different matches

Fighting game players learn on their own accord, everyone else is a spectator

It's what goes on in the minds between the players that's interesting, dumbass. If fighting games have no depth and are just rock paper and scissors how come so many people are whining in this thread that they take thousands of hours to understand?
I would say that somebody somewhere being able to explain something in depth means that there is at least some interest in it, dipshit. Just because you don't find fighting games interesting doesn't mean everyone else doesn't. You've lost and your own words have undone you. Swallow your pride.

The combos in SF2 and SFV are like three hits long. Holy fuck, you're an idiot. Also:
>frame data turn-taking
If not by frame data, how are fighting games supposed to function?

>Combos add nothing to the game
spoken like a true retard, FGs rely on both mindgames and execution, you can't have one without the other. being able to keep your cool under clutch situations and not fuck up when your opportunity comes is what makes clutch moments in fightingames so fucking intense.
People have tried to remove execution from fighting games and big surprise it was fucking trash, if you just want mind games just go play poker you'll make way more money

>Just because you don't find fighting games interesting doesn't mean everyone else doesn't
Seems like we're arguing the same thing from different sides; just because you find fighting games interesting doesn't mean your friends do. Some people just want to play video games, not hear a detailed explanation of what's going on under the hood. Your friends didn't ask you for insanely long and detailed breakdowns of exactly how any move worked, and clearly didn't appreciate the effort.

>Your friends didn't ask you for insanely long and detailed breakdowns of exactly how any move worked
But they did though. They asked:
>"How can I punish that move?"
and I respond:
>"That move is an overhead, if you block it it's -11 frames unsafe, meaning you can punish it with any move that starts up in less than eleven frames, like a sweep, a grab or a combo if you know one."
Dumbass.

Now you're just making shit up.

Are there any other genres that require such an up front time dedication before they can become fun?

Because I can't name a single one.

First person shooters, Coffee, Beer, RTS games, rhythm games, platformers, basically all videogames every created.
Try to get someone who's never played a videogame EVER before to play any game and see how it goes. Especially a 3D game.

Fighting games can be fun without all that autistic bullshit. I played fighting games for 10 years without ever hearing the word "frames" and had plenty of fun.

Yeah smash is the only fighting game that exist

>SF2 is my favorite
>no supers, no kara cancels, parry, negative edge triple dicksuck into reset punish autism
>just footsies and weak/medium/fierce priorities

I hate new fighting games for having too much depth. Simple to play, hard to master is best.

t. 300 IQ

You forgot the part where every game in the genre comes with a 2D mindset and the same bullshit every other one has
Like a magical burst attack to stop stun locking
or declining damage during longer combos
or retarded animations that are often short and amateurish so it ends up being 2 frames for the whole attack
Call me when they move into 3D with more movement options other than 'le press right in air to magically fly'
and more arenas other than 'empty box with some shitty scripted background interactions'
The devs are just afraid to make the controls more complicated and still rely on copying eachother and making the same done to death systems

This is why Bushido Blade is one of my favorite 'fighting games' of all time. Fightingfags usually get salty.

>one proper blow is lethal
>no amount of faggotry will save you
>just good timing and spacing
>you can't autistically training boar to get a leg up

Holy shit you're retarded. Tekken is a 3D fighting game where the fastest move starts up in like 11 frames, there are tons of movement options in a 3D environment like side stepping, back dashing, running.

Even the areas that you fight in are varied and different with breakable walls, ground and tons of other shit.

Like holy fuck, you're retarded. Is this bait?

10 frames

Why the fuck would you waste time trying to tell all the dickless losers on Sup Forums why fighting games are good? If you've ever played anything with a Sup Forums group it shows that most of them are annoying sperglords with no skill at much of anything.

Just hit your local and forget these chumps

>muh juggling

Tekken is the same nigger garbage but in 3D.

If you said VF5 then maybe.

Sorry that I triggered you autist
1.It's not bait
2.Your shitty game still hase the 2D mindset, side-stepping is cancer
3.You say tonnes of movement options but list the same basic shit every shitty fighter has???
4. Like I said, empty boxes
Do your 'varied areas' even have elevation?
please, it's simplistic and boring, same as all the other shit

No wonder nobody wants to play fucking fighting games outside the autismos who already do. You guys are worse than assfaggots players and your genre deserves to die.

>Says to call him when they move into a 3D environment, have more movement options and arenas are more than just an empty box
*RING RING*
>"ALL OF THAT DOESN'T COUNT!!!"
The most literal instance of moving the goalpost I've ever fucking seen. I don't even like Tekken.
>Do your 'varied areas' even have elevation?
YES!!! HOLY FUCK. Older versions of Tekken even had elevation to their fighting arenas! Jesus Christ you HAVE to be trolling me at this point.

If you haven't learned fighting games by the time you're 10 years old, it'll probably never click for you.

Muscle memory and the ability to execute moves is a big barrier to new players, but it's not even the most important part of playing fighting games. Fighting games are more about strategy and encyclopedic knowledge.

If you can't even perform with the mechanics, you're not using strategy, and if you aren't strategizing and actively thinking about counters, balance, and possibilities while making educated predictions, you aren't learning either.

I think the same could be said about playing Star Craft as well.

You're basically teaching them a sport when they don't know how to walk.

Knocking someone through the floor and fightin on a new floor is not elevation. He means like Hyrule Castle in Smash where there are slopes/grades where one player can have high ground over another.

>Be 22 years old
>Decide to pick up Street Fighter V after never playing a fighting game before
>Am now at a slightly above average skill level in all 2D fighting games
You people are so fucking stupid.

>complain that fighter all play like the same 2D game
>some autist posts his favourite 2.5D game and spergs out
>hurr goalposts
Yeah mate, it literally doesn't count, it's so simplistic you couldn't even make an arena with multiple floors, so much for the elevation meme
From your posts it's obvious you have no idea what a 3D fighting game should look like, stick to you 2.5 lmao

READ, NIGGA.

REEEAAAD

>he thinks he can play KoF98 or VS because he learned some Skeet Fighter Jive

You are like a little baby.

VS has fucking AIR FOOTSIES

Any games in the Steam sale with really good/lengthy singleplayer modes?
Singleplayer is a great way to turn normies on to the genre.

>a slightly above average skill level
Oh wow you sure showed him

you can lead a horse to water, but you can't make him drink.

seriously though fighting games aren't for everyone, and your "attempts" at teaching are probably putting them off ever playing the genre.

Different strokes for different folks. OP sounds autistic though.

this is exactly why fighting games will go extinct

If they're not enjoying the learning, don't force it. You're not going to sell anyone on "It gets fun once you put +100 hours into it" because that's really fucking dumb. If they're not having fun at this level, and not interested in learning past this level, pushing it is just going to frustrate everyone.

why are fightanfags always so protective of their controllers? i see something like this in every thread ever

they always act like their controller is a cross at the church or something

its creepy

Fighting normie here, are SF V or Guilty Gear Rev worth it? both look kinda fun and are only 15 shekels

Ignore SFV get GG Rev 2 for sure though

>Buy peripheral that is $200+
>Someone fucking tosses it around and breaks it
>LOL WHY SO PROTECTIVE BRO???
Is everyone on Sup Forums a retard tonight?
>Buy an $800+ guitar
>Someone fucking tosses it around and breaks it
>WHY ARE PEOPLE SO PROTECTIVE OF THEIR INSTRUMENTS LOL IT'S CREEPY

>Buy a $10,000+ vehicle
>Someone drives it around like a retard and crashes it
>LOL PEOPLE ACT LIKE THEIR CAR IS A CROSS AT A CHURCH OR SOMETHING LOL IT'S SO CREEPY

Arcade sticks are $150 and higher. That's why, you dumbass.

Rev is fun even for normies.

Actual story mode, flashy shit, big roster, and ArcSys are bros unlike Capkike

I would buy the "Deluxe Edition" of SFV so you get all of the characters currently in the game, but if you're not looking to spend a lot or are only interested in the base cast, you can buy the $15 version. It's an easier game to pick up and more accessible, I can even personally teach you it. I've been playing since launch and it was one of the first fighting games I really got into. Guilty Gear Rev2 is also fun and I would pick that up too. Be sure to get the third option from the bottom, as that is the most recent version of the game and you'll need it to play online with other people. I can also try to teach you Guilty Gear, but I am not as experienced at the game and it's individual characters. It's a lot more technical of a game, but very flashy with cool characters and anime style.

buu huu huu no one cares you tourney fag
kill yourself