Breath of the Wild on Master Mode is harder than Dark Souls or Bloodborne by a long shot

Breath of the Wild on Master Mode is harder than Dark Souls or Bloodborne by a long shot.

Why aren't all the Souls fans praising BotW for basically being a Soulsborne game masquerading as Zelda?

No penalty for dying.

no penalty for dying
still the same old retarded weapons breaking system

why do you think we'd gobble up your bullshit to begin with?

dark souls is clever in its level design and difficulty

hard mode in zelda is just "this enemy just kills you in one hit and there's less health pickups"

not much of a penalty for dying in dark souls, but a game where opening your inventory pauses the game cannot be harder than one where opening your inventory doesn't pause the game

Weapons breaking is good though. Makes brute forcing your way through encounters in Master Mode way more difficult. Means you actually have a reason to use weird strategies.

>Weapons breaking is good though

Seriously. I didn't think it had too much of an effect on combat in the base game, but early on in Master Mode, before you get good loot from the floating platforms. you genuinely don't have the resources to just fight everything head on. I like that.

>Seriously.
no

One hit death isn't hard in a game like this. Its unfair and artificial difficulty.
If it was a "link must die mode"
That would be different

>Breath of the Wild on Master Mode is harder than Dark Souls or Bloodborne by a long shot.
AH NOOOOO.
They only amped the damage output. The Ai is still as retarded as ever in this shit game not to mention the slow mo abuse makes this game kindergarten tier.

High difficulty doesn't make a game """"""souls"""""

Father Gascoigne in Bloodborne is harder than literally every obstacle in BOTW.

The AI does get smarter and more aggressive. Guardians will delay their lasers to throw your timing off. Advanced versions of enemies attack more frequently, give chase more easily, and have a bunch of meaningful improvements like knowing to avoid bombs or kick them back.

Also how do you abuse slow mo? Start campfires everywhere? You're going to run out of wood.

Dark Souls is just too restrictive. The level design would be better if it wasn't so linear and you could actually do things like jump up on top of a roof. The barriers they put it take the fun out of it. Dark Souls is pretty similar in difficulty though. You've allegedly got a health bar, but a lot of times it takes no more than two or three hits to kill you. In some cases I've died in one hit. It should be like Ghosts and Goblins with a clear amount of hits. You lose your armor, then die when you're naked. Simple

>Breath of the Wild on Master Mode is harder than Dark Souls or Bloodborne by a long shot
Master Mode is just damage sponges with breakable weapons that can't kill the enemy, with recovering health. Not that Dark Souls is necessarily hard, but BotW MM is nothing difficulty wise. The moves are easy as fuck to dodge and punish. The bosses are pushovers. If anything, this is the Kirby's Epic Yarn of video games, but with some slim chance of dying instead of no chance.

There really isn't in Dark Souls or Bloodborne. Maybe a little, you lose consumable items, but as long as you recover your souls you are actually REWARDED and can just level up. In BotW you are stuck with a few shitty weapons that break instantly no matter what

>Means you actually have a reason to use weird strategies
Running away from enemies til you either have a bunch of max damage weapons, or an unbreakable master sword, is not a weird strategy. It is a shit strategy.

What else is there? Run to a cliff and blow them over the ledge with a bomb? I would love to see these weird strategies of yours, because as of right now, all I know is ways to avoid fighting, not ways to actually win the fight.

Wrong as absolute fuck

>Guardians will delay their lasers to throw your timing off
Playing through MM right now. I've killed every guardian I've come across by deflecting their laser back at them. Definitely haven't noticed any change in timing.

>knowing to avoid bombs or kick them back
Huh? I had them do this in the base game. Definitely not something new.

>Its unfair
Ahhh the mantra of the noob. This must mean it'
s good

So turn it into a completely different game?
Why not just play something else?

I heard that the newest version of Cemu greatly improves the performance. Is this true?
Does anyone have a 100% pre-dlc save?

You don't play much games, do you?

Video got taken down but there was a strategy for Trial of the Sword Floor 10 where you'd campfire the lizalfos to death. Stuff like that.

KEK, I played BB twice, pwned him on my first try each.

As soon as I got to the first Lynel, died 100 times and counting,

You'll notice it when it happens.

The bomb behavior is dependent on enemy level, so Master Mode having more higher leveld enemies means that they'll do smarter things more of the time.

cringe

>pwned

Fuck off redditor

Play them all the time, but I am of the opinion BotW MM is a far more challenging and rewarding experience than any Soulsborne game (and I love those games)

Weapon durability is realistic. Take a sword out and try to chop through a bunch of armored people and it will break after several hits, just like in the game.

>The bomb behavior is dependent on enemy level
But I was using this behavior pattern against even base level enemies on normal mode. It always seemed like something I could count on happening.

>You'll notice it when it happens
What is it just a single guardian in the game? I would imagine that I should have run across this behavior pattern by now if it was really a thing.

Red enemies don't and this is easily testable. They'll run straight into bombs constantly. Blue enemies don't consistently avoid them either. Silver and above give bombs a huge berth.

I don't know how far you are but I don't know how you haven't seen it. Maybe you haven't noticed. All guardians do this, including the scouts in shrines. In Master Mode, they'll charge their laser, have the flash, and the laser won't come out until about a second later.

souls fans don't play the games because of the difficulty

You're supposed to actually use your brain on master mode. You can one shot every enemy on the plateau once you get magnetism and pick up the metal boulder next to the shrine. The plateau was so fucking easy but retards don't use the tools they're given. There's a reason they put that metal boulder there.

the thing about improving AI is false and a placebo. all varieties of a mob have the same behavior, they're just randomized so of course people start associating higher tier mobs with some kind of progression when they see a behavior they haven't seen before. but red mobogoblins know how to avoid bombs (just sometimes don't, just like all other goblins), how to kick them back, they ride on horses, pick different weapons when they lose their current one, and shit like that.

It's very obvious when they do it. Lynels and regular enemies also do it. Guardians will do the animation of firing the laser but nothing will happen and you will parry, then it will fire right after. Enemies will sometimes start a swing animation and hold it for longer than normal to throw you off.

Eh, I don't get how do you find it rewarding

Overall, Zelda is casual pleb shit

this is also untrue, you're either making it up or retarded and interpret your own timing mistakes for timing differences in the enemy

>pwned
Jesus Christ

It's not though. This is very easily testable and extremely obvious.

In BoTW you can permanently stunlock every enemy in the entire game except lynels and bosses with basic attacks from any weapon and you heal by pausing the game and instantly eating items that you can carry basically infinite quantities of with ease. Parrying is also the same as in DaS but 1000 times easier and even more rewarding, Souls is not even very hard but you are fucking delusional.

>guardian I've come across by deflecting their laser back at them. Definitely haven't noticed any change in timing
This happens if you parry too early while its charging its lazer.

Most of this post is true but
>Parrying is also the same as in DaS but 1000 times easier and even more rewarding,
is total bullshit. Parrying is way harder than it ever was in DaS, and ripostes are ridiculously overpowered.

Master mode is trash and the health regeneration on top of the weapons not being rebalanced killed any fun there was to have with the new stuff like the octorok platforms and new things like the lynel on the great plateau (if there were other changes like that). It's really a shame.