This game has perfect controls, holy shit.
This game has perfect controls, holy shit
Other urls found in this thread:
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
twitter.com
um, try again sweetie
I agree. It still holds up very well.
Not a fan of how kirby has a set jump height tbqh
What didn't you like about it?
>think your full of shit
>launch of super star and dream land 2
>SS has a set jump height, DL2 doesn't
That's really strange, I wonder what made them change that.
Playing this for the first time now I can see how Smash Bros games have a lot of things borrowed from Kirby Superstar.
This boss is Master Hand, he was a nigger all this time!
> not going in there with hammer
I always call Smash games "Kirby Fighting Game with All Star Cast" as a joke for this reason.
>Fighting Wham Bam Jewel
>Have wing
Kill me
You know what, that's acceptable. I didn't appreciate wing till I grew up
a lot of the moves don't work as intended. Especially the moves where you push right and then attack. I'm not even messing around, go and try it out for yourself, nearly all the time, kirby will just attack normally instead of pulling off the intended move
I think the grab move is your only option there
It works for me.
The thing is you need to double tap, the alternate attack is when you're dashing, doesn't work if you just press right/left and attack like on Smash Bros.
I know what you're talking about. I was just genuinely curious as to why you didn't like the controls. Being a novice Kirby player, it didn't bother me too much after a while.
Late night Kirby thread?
Post best songs
youtube.com
>Have to press buttons to do things
Shit game
oh god i love this game
maybe you just need to clean the boogers and cheeto dust off your controller son
...
I would violate Ribbon
Do not violate the Ribbon, please.
...
>Dat RPG-style boss battle
>dat shmup stage
This game is like a love letter to video games.
>tfw planet robobot came out 20 years after super star
...
>tfw Nova came back but Marx didn't.
I will never not be mad that they fucked up the controls on the DS version.
I summon you karg
youtube.com
Probably my 2nd favorite track in the entire series next to Gourmet Race.
Nintendo please dont fucking c&d this.
Hot damn that's a good track. I should really go back and replay this one.
They can't. Karg stays anonymous so he can't be contacted and C&D'd.
Having a set jump height is a pretty big deal. It's really fucking annoying in true arena.
Yeah, don't worry about that. Nintendo can't touch me as long as they have no way to contact me.
Absolutely the best Kirby game to date
That isn't saying much tbqh. Kirby games have been on a decline since 64.
Because it was the last real Kirby game that Sakurai touched.
SSE itself pretty much plays like a Kirby game
But that's not Kirby Super Star Ultra
KARG is here!
H-hi
How are you going?
He's probably going by Slick Star desu.
hey i'd totally be intrested in helping you model stuff if you give me your discord or email :^)
t b h autos to desu dammit. What rock am I living under?
A large one, its been like that for at least a year or two.
...
This is the first I've heard of this. What is it?
the only kirby game I enjoyed was the one where you rode on top of animals, but that was only because there was a puzzle element to figuring out what the weird requirement was for each course
but normal kirby games? holy crap they are simple and easy, kirby is for kids
>Soylent pink is people!
Hiya
I'm going well. How're you?
Nice try Nintendo.
It's a fan remake of Air Ride. Here's a webm of some recent progress.
With as much as I post, I guess I've never used that. That was an eye opener.
You're not KARG...
>thinking Amazing Mirror was a decline
And next thing you'll say is that Planet Robobot isn't good.
It's even better on DS.
Amazing Mirror is alright, but it's nowhere comparable to previous titles.
And Robobot looks pretty, sounds pretty, and that's about it. The only good part about Robobot is Boss Rush.
I wish you the best user. Godspeed.
Did you play Dreamland 2 or 3? Both of those had you riding animals. Kirby games started getting easy and kiddie after Superstar.
It's lookin' good
I also got Battle Royale on 3DS
It's ok-ish, easily could have been better
Thanks man. Also yeah, Battle Royale should have been a $20 title. For what it was, it wasn't worth a full 40.
t.bh = desu
s.mh = baka
f.am = senpai
m.irror is the best ability = parasol is the best ability
crazy how that works huh
mirror is the best ability
...
This is always my favorite in every game it shows up in.
youtube.com
Thanks for the info!
Also, that's a really weird way of saying yoyo is the best ability.
Eh I say otherwise. Amazing Mirror still is fun to play through again with trying a different route, and with friends its even better. Robobot's level design is one of the best, and the Wheel/Jet mech section are still great to go through.
>Robobot's level design is one of the best
No.
The only decent stage with any sort of variety is the train sections, and even then it's the same long straight paths with diverging puzzle paths. It LOOKS amazing, but compared to DL2 or Super Star, level design is a complete fucking joke.
Because I've never played it, I never realized how folky the Air Ride OST was
youtube.com
youtube.com
and it's damn good.
my favorite thing ever in Kirby is probably
youtube.com
The entire Epic Yarn soundtrack is just a treasure.
Don't know about that, have you forgotten the labs stages? Or even when you traverse between the background and foreground to go around. Even when there are single paths, the stage hazards keep things interesting and trying to keep your favorite powerup can make things tense as well. I'm not saying it has the best level design of the entire series, but it is among my top favorite ones.
>keep your favorite power ups
>when you're forced to keep specific power ups around to get code cubes
Collectables ruin the game and the level design. I just wanted something akin to Super Star, but most of the time the only reason you'd ever traverse between foreground and background is to collect shitty cubes. During Meta Knightmare Returns, it's for the most part literally holding down right. It's really fucking bland, and the game only serves to design levels around being flashy and pretty instead of being proper.
It's funny but I haven't felt like a Kirby game has had decent level design since Canvas Curse. Most modern games just feel like a bunch of long strung together puzzle rooms.
Or you could choose to ignore those and proceed on. You don't even need that much to unlock the boss stages and could gather enough when you do come by one of the cubes. Getting all cubes is not mandatory for completing the game or even for unlocking the arenas. Its only there if you really want to 100% your file + unlocking the UFO ability. Plus you do go between foreground and background even if you're ignoring the cubes. Dreamland 2 and Kirby 64 has the same thing you've complained about yet they're your favorites, assuming you're the same user I've replied.
DL2 is one of my favorites, but 64 suffers the same issues that the newer games have and, in my opinion, is nothing more than nostalgiabait.
When you're locked out of cinematics and fights because you don't have all the cubes, it sucks. And while granted Robobot isn't nearly as demanding as other titles, designing levels around these shitty cubes instead of designing levels to be good levels is bad design overall for the series.
The stage design are not just limited to the cubes at all. There are still lots of variety to the stages without the Robobot and the puzzle rooms. While getting locked out of a boss stage can suck if you didn't collect much, you're still actively avoiding collecting them to begin with when they can be collected on the regular route without taking any detours. I don't uderstand why constructing levels on puzzles to collect cubes is bad level design, mind clarifying on that?
>hope Star Allies does something new with the series after 7 years of stagnation
>it's just more of the same shit
Great
Because that's not what Kirby originally was. A detour in an older Kirby game serviced as a healing item or 1-up to aid you, always coming in as a secondary thought, and always being optional. This meant more time was given to designing levels to be uniquely proportioned, have a nice mesh of varied enemies to make stages, not levels, feel unique in their own regard, and so forth.
And by putting more emphasis on the collectable and puzzle room aspect of the game, you take away many enemies, many different levels, and attempt to differentiate levels not on their core structure, but on the weight of their aesthetic appearance. I can actually barely recall any of the new stages or levels introduced in Robobot because everything about the game feels so forgettable when held in a long-term light.
If they could just go back to how Super Star functioned, and scrapped all this collectable junk away for a game, we could have something that could actually stand toe-to-toe with Super Star. But as it stands, we're getting a 6-8 hour adventure that services nothing more than eye-candy, followed by an hour of actual excitement brought with True Arena. That's probably my biggest gripe, where the game looks amazing, sounds amazing, and boss fights are more than memorable, but the core game beyond that is just really bland and boring.
Not trying to be rude but what could they do with the series?
Remake Super Star but put in new abilities and bosses.
I'd buy it.
How about something that doesn't play like return to dreamland?
That'd be swell.
They could do a lot more, but for now have a new engine that helps it differentiate from the other 4 titles.
This game is the definition of comfy
youtube.com
youtube.com
youtube.com
youtube.com
such a shame
Yeah I can see that can be true to an extent, but the formula in which the Kirby games work is not always the same. Adventure you have hidden switches to unlock museums and such, Dreamland 2/64 have instances where you need to find the correct ability, Dreamland 3 has subquest in each stage, Super Star was a mish mash of ideas together in one game, and so on. Triple Deluxe and Planet Robobt is just another one of those phases that the series is going through, I didn't count RtDL since those collectables are entirely optional and can be done without collecting any of those. And I will say that these past 2 games have offered a variety of enemies, especially Robobot in regards to the mecha Waddle Dees, the robo Acros, the enemies which only spawn at the laboratory levels, and the Haltmann workers that appear late game. And each stage that was created had a semblance of uniqueness that was present only to that world or stage. I personally can recall many of those levels simply because they were memorable to me like the casino, the virtual space, or like you have stated the train, but it can't be said the same for others. I don't think the collectables has ruined this game, but I will say that HAL should look for a more different approach rather than the ones we had played already. Making another Super Star could be an answer, but that answer should not always be the case.
This one should have gotten online in the first place.
Yep and remove the fucking gems and vigor, good thing I have a hacked 3DA
Yup, but it was a freemium game, so it was to be expected. Either way, it would have been much better if they opted for the paid version rather than spending 30 bucks max on this game.
>you'll never watch jontron and egoraptor play kirby again