Ywn get this version of Botw's Hyrule

>ywn get this version of Botw's Hyrule.

2 games in a row where you play in a post-apocalyptic world. I'm tired of this shit.

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BotW was a tech demo.
Get ready for the real Zelda game comein' soon.

Better not being another 5 years, but I have hope it won't be. They'll reuse Botw's engine.

I would not mind a direct prequal to BotW using the same world and physics but much more populated and with traditional dungeons. They could do it, they reused assets for MM so they could get away with it for BotW

>tech demo
>still manages to be the best game of all time
really makes you think

They already started development of the next one.
Chances are we will get something like a Majora's Mask style sequel.

It's going to be another copy/paste job of shitty shrines and broken weapons.

You will be disappointed.

It's as if you have never played one of the 800 iterations of Skyrim before.

I'm sick of Hyrule, place the next Zelda somewhere else.

>crysis
>duke3d
>doom3
>doom4 for that matter
>quake
>sonic adventure
>mario galaxy
>MGS 4
>MGS 1, for that matter
>mario 64
>serious sam
>dark reign 2
>battlezone
>mechwarrior 2

honestly plenty of tech demos are fucking great games.

>a post-apocalyptic world
all Zelda games are set in a post-apocalyptic world

How about Japan?

Wiiu/switch can't handle that many buildings lol

>2 games in a row where you play in a post-apocalyptic world

SS was post-apocalypse?

l hope the next game has a darker atmosphere in the majora/tp vein, something with the sort of spooky monsters they made in the preliminary stages of botw

Has there been a Hyrule that hasn't been post apocalyptic? I think Twilight Princess is the closest and Kakariko is still a Ghost Town for no reason.

>Eventually, a crack opened up in the earth and the Demon King, Demise, and his demonic hordes came forth from the fissure. Wanting to make the world his own, Demise and his monsters attacked The Surface to steal the Triforce. In order to prevent the great power from falling into the hands of Demise, Hylia gathered the surviving Hylians on a piece of land, entrusted them with the Triforce, and sent them to the heavens. To further ensure their safety, Hylia created a cloud barrier to separate the two places.

Don't get my hopes up :(

>WW
definitely post-apocalypse
>TP
twilight apocalypse
>OOT
great war + ganon apocalypse future
>MM
technically pre-apocalypse?

also zelda 1/2
alttp maybe I guess, I don't think the dark world counts as an apocalypse since the light world still exists and you avert the apocalypse
links awakening is arguably post-apocalypse internalized
ages/seasons were apocalyptic
i never played minish cap so i dunno wtf that was
all the post-ww 3ds games were post-apocalypse

Would that make lttp and windwaker post apoclylptic too you retard?

Nintendo hardware. You get what you pay for

none of those games well apart from crysis for cryengine, are tech demos user.
Tech demos normally come at the begining of a tech, to demonstrate it,
>inb4 doom
doom id tech is made for the game, not the game is made to show of the tech

>he thinks a glorified tablet could render an environment like this

WW definitely, the game specifically shows you Hyrule's former glory and the plot is about letting go of it

But as far as SS goes that's basically just backstory to explain Skyloft. For the rest of the game you don't explore cities in ruins or anything, the civilizations you meet are all pretty chill and nobody cries about the past. There are ancient temples and shit of course but all the Zeldas have those

I want it to be a sequel where more towns and outposts have filled the land as people rebuild, and your quest is setting off on the sea to find a new land, or letting you scale those impossible cliffs to see what's beyond them.

Basically use a portion of BotW's map as a starting point but shift the center point so you expand into new areas.

>twilight apocalypse

They talk about a long period of peace. Zants invasion is the reason Kakariko is so empty but doesn't explain why it's falling apart or why there's another deader Kakariko around the corner. And the Twili have been imprisoned for centuries.

And those ravines. Did Ganondorf eat the Triforce or something? That's not Normal.

Doom 3 WAS a tech demo for idTech 3, Carmack said so himself.
Everything else other than Crysis 1 on that list is not a tech demo though.

Post-apoc was literally just an excuse for BotW to be barren as fuck with basically no proper cities.

The game was seriously held back by the Wii U.

I wanna explore this so bad.

Am I the only one who would rather have an even more isolated experience? I think Zelda works best with an atmosphere like SotC.

>people actually believe this

Yeah user, I'm sure the running theme and main attraction of the game was just accidental

Towns are comfy, i like the idea of visiting the various races, find interesting NPCs, possibly peculiar items in shops etc.

In that regard the most disappointing Zelda to me was WW. The civilized islands are like 4 and they have almost nothing in them. I was kinda pissed every time i visited a new island and instead of someone new i always met this fucker

does that make any game set in real-life post-apocalyptic because there were apocalypses and invasions and calamities in the past?

by the time of ALTTP all the hylian timeline that was only retconned in decades of real-life later is forgotten anyway and has no bearing on the storyline.

botw establishes a world that has a cyclical pattern of calamities from ganon's return and various civilizations that have risen up and fallen to him. If botw was set in the sheikah civilization just before their calamity, or the hyrulian civilization before their calamity, it wouldn't be post-apocalyptic. Instead its set just 100 years after the apocalypse.

well I'm sure a sequel to botw can finally realize all those proper environments
now that its taking advantage of the full hardware capabilities... of.. a.. tegra x1... downclocked...

I just think huge, prosper towns are difficult to portray. TP's Castle town was interesting but it had lots of problems, plus I don't think Switch would be able to handle OP's pic. There's a reason we never see much of the place before it was destroyed.

>2 games in a row
Breath of the Wild, and Skyward Sword?
I suppose Skyward Sword might count.

If they already started development on the next one, do they optimize it around the next Nintendo console or for the Switch?

Switch,
Next console will be a switch

> The civilized islands are like 4 and they have almost nothing in them.
Outset island and Windfall island are the only proper 'town' islands
Dragon Roost and Forest Haven try to pretend to be towns but they are actually only a single room with 1-3 npcs each.
the entirety of dragon roost island is
>prince komali
>chief komali
>the postman sorting minigame guy
and forest haven is just the great deku tree and a potions merchant korok

yes but it will be a stronger switch, do they optimize it for the stronger, next gen console or the current one? It will take the game 5 or so years and another nintendo console will be out by then

>Majora's Mask style sequel.

This. It's so obvious this is the way to go. I want them to go batshit insane ideas with the next game.

>botw establishes a world that has a cyclical pattern of calamities from ganon's return and various civilizations that have risen up and fallen to him.

That's horrible because it not only enables Skyward Sword's shitty lore and turns Zelda into a depressing crapfest, it also goes against all the times that Ganon/Ganondorf didn't immediately destroy everything when they revived.

how about instead of going batshit they just take their glorified tech demo and make a real game out of it

why do you care about the lore more than the developers

Forest Haven was comfy. Jack all in it but I loved hanging out there.

Oh, i agree. I'm actually happy with BotW's towns, they aren't all equally fleshed out but they're all interesting in their own ways. Although I'm sure they could've found some exploits to make bigger cities manageable. Games like TP or even Witcher 2 for example block your path with doors that basically act as loading screens for the different areas. But then again this is BotW, forcing the player to visit the city in a specific order kinda defeats the point

Yeah, exactly, i was being generous

I mean, SS gave an explanation, it's not like it invented Ganon/dorf being a recurrent problem. And why would you think they'd give that backstory up right after introducing it?

This was such a freaking tease. Does pre destroyed castle town exist in the dlc or just the memory?

Memory

the 3 tribe town islands for koroks/zoras/rito were supposed to be more fleshed out in the original design
instead they did the most barebones korok/rito islands and cut the zora island and dungeon entirely, it would have been greatfish island with a temple that was recycled into twilight princess as the seafloor temple

How about you stop being a faggot and accept BotW is amazing even if you personally don't enjoy it.

BotW is objectively not amazing.
It has far too many flaws to be anywhere near amazing. It's okay. Nothing special.

I don't think the point they should address in the new sequel is dealing with interiors, and making them be part of the same seamless experience that is wandering around in the overworld.

This will make them sacrifice some map size among other things but I think it's the next logical step. They should take a look at hyrule castle, learned how it worked so amazingly well, and make more like it.

MM has you playing while an apocalypse is happening in a fully civilized land. Not post-apocalyptic.

MM always had the most interesting setting and tech level. They have a mayor instead of a king, they have beautiful clockwork, electricity, trade routes, the various races actually intermingle and trade with each other...

BotW is still interesting as a setting though. There is trade happening between the islands of civilization, the whole lost magitech thing, and a decent number of towns and villages all thing considered.

You realize the weight these flaws have in the overall structure of the game is not an objective measure, right?

I agree it has lots of flaws but the tradeoff was just amazing in general, and very much special. If you can't enjoy it that much then sucks for you.

Yeah I was kind of taken by the whole Jack London feel the early trailer had and even though I was wondering what the towns could possibly be like since they weren't showing them, at the same time I was willing to accept the whole game just being Link surviving in the wilderness.

yeah id rather have that than the tropical jungle area with nothing in it or the snowy mountains with nothing in it

I enjoyed my time with it like with no game in years. Sure i had some problems with it, but I still pop it from time to time to get comfy and try some stuff.

I guess your definition of amazing is just way too broad if you think a derivative game like BotW is amazing.

So was this nintenbro

Yeah, that's what i was thinking, people say the game or the consoles it's on couldn't handle a possible Hyrule town but the castle i huge, full of structures with no loading screens and enemies all around. Clean it up, add some of those "fake" NPCs you can't interact with just to make it feel more populated and you got yourself a town. The fact they didn't do it doesn't mean they couldn't, with more work obviously

>a derivative game like BotW
Let me guess, the game is just like an Ubisoft open world?

I liked the tropical area a lot because it had a very distinct atmosphere, weather, geography and vegetation, but they really needed to do something more with it.

Snowy areas are good, but it's just that there's too many of them. If we only had one, with all the stuff from Naydra, Hebra and gerudo, it would be one of the best.

>Chances are we will get something like a Majora's Mask style sequel.
Majora's Mask was lightning in a bottle. We won't get it again, even if they decide to completely use BotW as the foundation for their next game. They have a lot more ground to cover too, since OoT was a far more well rounded game than BotW. The potential is there, a game like MM set in this world with these mechanics expanding on everything would be hands down the best in the series, but I don't expect that's the direction Nintendo wants to go. The scale of the next Zelda game will likely be even grander instead of more compact, because that's what fans responded to.

There isn't this pressure to immediately follow up on something as risky as the first 3D Zelda game, and you won't get the creativity that comes from working with limited resources in a one year development cycle. Just imagine that if the situation were the same BotW 2 would be releasing in half a year. BotW really needs that treatment, one of its biggest flaws in my opinion is that it can feel spread too thin, but there's no guarantee fixing it will be their focus with a sequel.

That's basically what the original LoZ was. Most of the landscape is desolate and full of monsters and there's only a handful of cryptic NPCs. BotW's world was far too prosperous, especially considering that Ganon supposedly rampaged across it. Only place that really got wrecked was Hyrule Castle, everywhere else was doing just fine (the Divine Beasts were a slight annoyance at best).

I understand it was basically supposed to be like a Miyazaki film but they didn't even capture of the feel of, say, NausicaƤ.

>Let me guess, the game is just like an Ubisoft open world?
Oh, you noticed too? I guess AssCreed origins is amazing to you too.

Switch literally couldn't run that, that's why it's cutscene only.

I hope none of you are expecting anything good out of the next Zelda on Switch, no matter what they come up it's all going to be compromised because of shit hardware, it will never be as good as it could be on actual, modern hardware.

How about you stop being a faggot and accept BotW isn't amazing even if you and me personally enjoy it

>the tropical jungle area with nothing in it
you shitting on best village Lurelin m8

BOTW got the overworld in the right direction, but it needs some more content. They need to add more enemy variety and dungeons similar to Hyrule Castle.

I want to be able to either enter a dungeon swords blazing wrecking shit left & right, or infiltrate and hide from enemy detection.

Basically let the player tackle the dungeon anyway they want.

...

If GTA5 can run on a piece of shit PS3 and 360, they can make a reasonably decent looking game on the switch. Nintendo just needs to actually try.

yes i agree the tropical area was unique and i enjoyed it a lot because of it but i felt kind of disappointed when there was not a thing i could do there aside from kill shit/climb/the occasional shrine. they could've put some tribal ooga boogas

i think there is definitely potential if they design around the hardware

>Minimal/No Zelda or having the story revolve around her being a stupid moron
>Not be a shit multiplayer spinoff
>Keep Toon Link away from it

Too much trouble for Aonuma, hell he can't even seem to break rule 1 anymore.

Not him but while I like the tropical feel, Lurelin is fucking empty. There's like half a dozen people in it and they barely do anything. All I can remember is following that one kid as he led you to (I think) that one shrine quest.

Calling BotW derivative is about as shallow as criticisim for this game goes. It's just not true and a red flag for hollow contrarianism.

If they had that in the game it would probably run at 10fps.

I'm hoping for more dungeons, a larger quantity of interesting trials like the island in constant darkness and making sword combat less reliant on that time slowing dodge bullshit.

>Basically let the player tackle the dungeon anyway they want.
No, fuck that. I hate this kind of bullshit, do whatever you want gameplay. It makes everything too unfocused and everything gets half assed because there are too many mechanics to consider.
I say nix the stealth aspects altogether. They always feel tacked on and I'd much rather just have a good combat system that's actually fun.
Because BotW's combat is the opposite. It's too simplistic and boring. And even when you want to spice it up by using abilities, it either takes longer or just doesn't work the way you wanted because physics.
Just give me some fucking combos.

It is amazing tho. It brought such necessary fresh air with such well thought mechanics that calling it "nothing special" is just moronic. You personally enjoy it or not.

>tropical jungle area with nothing in it
a town
several quests
several shrines

I have a ton of ideas for potential sequels but I would love if they took the Tarrey Town concept and made it the central hub, but on a much bigger scale and with some level of customization. Though I think I'm describing Dark Cloud.

It's perfectly apt. The game doesn't actually do anything new and people can never refute that it's basically like every other open world game because it is.

Tropical Jungle area had no towns. Akkalla is not part of that jungle, it's on the outskirts at best. The only quests it had were two, the thunder head thing and the one where you return the scale to it. it did have like six or so shrines though.

What's one non-derivative game?

Only special thing about is the physics engine though. It doesn't have a revolutionary open world or great sense of adventure like everyone says.

>The scale of the next Zelda game will likely be even grander instead of more compact, because that's what fans responded to.

I absolutely don't agree. Nintendo usually takes fan's feedback with a grain of salt. It being positive or negative.
Breath of the wild was ginormous because it was time for a ginormous Zelda.

It delivered and was a critical and public success, but the next game will probably be DRASTICALLY different while using similar mechanics and engine, if previous succession of installments is anything to go by.
They know BOTW ep.2 would just compete against its previous installment and expectations would be off the charts. They're way better at shaking things up.

Give us the fucking hookshot for the next game.

BotW is okay, but it could be drastically improved. If they just scrap the concept and go for something different, it's going to be a major missed opportunity and it'll piss off a lot of people.

For me the biggest waste of space was that enclosed grassy area at the bottom of the map. with the pillars, there was fuck all there.

>BotW is okay, but it could be drastically improved
I agree with you but Nintendo have absolutely no reason to with all 10/10 and GOTY awards they got.

>or great sense of adventure like everyone says.
It does, but at some point like No Man's Sky you realize that there's no real change once you've seen the same eight or so Korok Seed puzzles, the shrines, and the exploration in general. It barely, if ever, changes things up drastically because it has no idea where a starting player is going to wander to.

>The game doesn't actually do anything new
>"physics"
>It doesn't have a revolutionary open world

It literally does. It's not just "physics", it's the way everything is connected to a tightly knitted set of mechanics and parameters.
Only tile-based sandbox games can compare with it in that sense. It's just insane. Ignoring this pro-active ignorance.

this
this is my dream

its called the chemistry engine

Them going for something very different doesn't mean they wouldn't address what can be improved along the way. What i mean is that next game probably won't be "endless grassy field playground simulator 2.0"

I know. Their GDC conference is great for understanding how it came to be, what are the motivations behind its design and how it affected the rest of the game.

But people ain't got time for that. It's better to look at your own bellybutton and shitpost on Sup Forums.

youtube.com/watch?v=QyMsF31NdNc

>ywn never play a LoZ with good combat
>LoZ will never have an original story again
>LoZ will never have an actual character
At least other game exists

sure

WW isn't post apocalypse. It's more like.. during the apocalypse.

this is the most barren segment of the map indeed
from west to east
>gerudo foothills with nothing on them but a tower, 2 shrines, 1 npc with a quest
>valley with giant horse quest and 1 shrine
>completely barren hillside between valley and lake
>lake hylia which is completely empty except for 1 shrine
>grasslands with archery course
>more empty hills with a tower
>hills with 2 shrines, a stables and the horse god (almost some density!)
>completely empty plains with pillars