Jesus fucking christ the writing in this game is deviantart tier dogshit

Jesus fucking christ the writing in this game is deviantart tier dogshit

No wonder I used to love this game as a retarded 10 year old

Im trying retardedly hard to enjoy this game once again but every session ends when the cringe becomes too overbearing. What the FUCK were they thinking with that Juhani grove shit?

>(persuade) youre a beautiful young woman juhani
>(persuade) it wasnt your fault

you literally have to pick the cringiest, most braindead skillcheck options written like autistic asslicking by retards and youre punished with failure or no aligment points if you ever try to pick ANYTHING that isnt the metaphorical blue option at the top (hopefully with persuade on top) or the dark red option at the bottom

Its not funny that kotor 2 is like a broken sock filled with wet shit as far as being a game goes and it still manages to be infinitely better than the original. If youre genuinely stupid enough to be one of those shitters that try to imply the original is better in any fucking way that isnt the core quest design and simply working as a more polished game, sincerely kill yourself after replaying it in the current year to realize your retardation

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Kotor 1 > Kotor 2

Kotor 1 > Kotor 2

>No wonder I used to love this game as a retarded 10 year old
lol, how much are you now kiddo
*looks at the calendar*
fuck I am old, jesus

You basically play KotoR for the feel, sounds; combat is also passable for a RTwP. Since when was Bioware writing good? It was shit even in BGs (and very inconsistent).

Why are you replaying a mostly linear RPG with no focus on replay-value unless for the other endings?

The 2nd game had shit-tier loading times and bugs.
Even if the dog-shit that came out of your mouth had some valid points, if for nothing else, just for the polish it would be a better game. Not that it was bug-free, but it was still better off than the 2nd game in that regard.

>Why are you replaying a mostly linear RPG with no focus on replay-value unless for the other endings?

because im not a seventh gen shitter like you that thinks a games "replay value" is dictated by branching story paths

The Trial is one of my favorite quests of all time because of the writing, your actions and possible choices.

So fuck you you little faggot.

>no focus on replay-value unless for the other endings?
Replay value may be derived from many things, someone may just like it for the feels or different combat builds.

>kotor 2 is like a broken sock filled with wet shit as far as being a game goes

learn to 3.5 jackass

>combat is also passable for a RTwP
god no, it's bottom of the barrel console shit

The dialogue was absolutely atrocious. KOTOR 2's was ten times better.

I stand by my claim. For a RTwP, it is passable, as all such games have shit combat except for one (7.62). Being console-oriented has nothing to do with it, I will shit equally on your precious Infinity Engine.

IE games are much better, and I don't even really like them. Even NWN is better because you have much more options to build your character, itemization is better, monsters are better, there's more effects, feats, classes. KotOR has what, 3 fucking classes which all do the same thing in the end - cast force magic and hit with lightsabres, except one is slightly better at hitting with lightsabers, the other one is slightly better at magic and the third one gets a ton of skill points. Not even mentioning IE, where you actually control a party. KotOR is just ridiculously bad, they gutted all the interesting stuff out of SW D20, like lightsabers leaving wounds and such.

>3 fucking classes which all do the same thing in the end - cast force magic and hit with lightsabres, except one is slightly better at hitting with lightsabers
>you have much more options to build your character,
Please tell me how many options there are for a melee character in Baldur's Gate 1, keeping in mind (!) your reductionist description above (which sets the resolution level for descriptions).

I dunno, you can go two-hander and sword-and-board? Dual wield? Thief can backstab, right? I'm actually not so fresh on DnD char building, I think there's also Barb and Paladin? The point is, you aren't restricted to melee (I mean technically you can go blasters in KotOR 1 but they kind of suck until 2 which allows you to customize them), and magic classes are more variable than Force-using Jedis simply because they get more magic powers.

2 isnt much better.

I just started playing KotOR for the first time and while everyone keeps going about how great the story is, the dialogue so far has been absolute garbage and there has been no story hook (currently in Taris which is a boring place I might add) to keep me playing.

I just hope the locations get better since Star Wars for me is more about the world, atmosphere and adventure than it is about the story.

I just firmly believe that the whole "complexity" of Infinity Engine games is purely due to the caster classes, courtesy of AD&D2E. So if you start as a melee character in BG1, you are fucked, build-wise, because they all play the same (you cannot seriously claim otherwise while reducing all KotoR builds into one!).

And I have never said that KotoR has *better* gameplay than IE (I think it's worse, but I also think they are all shit, that's why there is no contradiction in the end). KotoR at least is 3.5E, but it is boring, just like you said.

Anyway, I've seen people who replay it for the combat, I do not understand why this is such a controversy for you. Yes, it is worse than IE in many regards (not BG1 though), and it is shit because rtwp, but so what? Since when the deicison to play videogames was purely rationally driven?

>Currently in Taris
Taris is so bad that people who like the game enough to replay it regularly have modded the entire fucking planet out of the game.

you mean retards? taris is one of the better sequences in the entire series, people are simply too stupid to realize this because you dont have a le lightsaber yet

Better than Peragus

I agree, Obsidian was never good.

how fucking stupid are you?

>taris is one of the better sequences in the entire series, people are simply too stupid to realize this because you dont have a le lightsaber yet
Yeah, nah. It's long, tedious, overly simple, and in the end utterly pointless. Literally nothing that happens on Taris matters, and the undercity with the Rakghouls is one of the slowest and most obnoxious campaigns I've ever encountered.

I'm struggling to remember if KotOR even has sneak attacks. I think it does, I remember it having some kind of stealth field generating belts. The effect looked really shitty on my ancient VGA which didn't support Direct X past 7. Good times.

Anyway yeah, even if you consider all BG melee chars to be the same shit, the magic users are better, because DnD simply has more content.

Then again, SW doesn't have all that much canon powers... right? But even 2 made an attempt at, for example, making blasters viable. Though 2 is its own thing where you can make anything OP with crafting.

I fucked up, I always mix up Obsidian and Bioware.
Fuck Obsidian anyway.

>Guy offers to hide sith body's so soldiers don't come asking questions
>"Thank you sir, I appreciate your help!"
>"GET IN MY WAY AND I'LL MURDER YOU!"

I was looking forward to playing a sith but that's really turned me off it. I've been going a Jedi who always demands payment for his help.

Kotor does have stealth mechanics but they're kinda busted. Turns out anything that's stunned/paralyzed is fair game for sneak crits, but only Scoundrels get access to them (so unless you like Mission you're not doing jack shit)

First time as well, I'm almost finished in Taris right now. It wasn't the worst but it definitely dragged in for too long. I can definitely see it being a massive chore if I replayed the game.

Right. My favorite moment in the OG KotOR was the final quest on the last planet, the one where you choose between aligning with the warlike and peaceful leftovers of the Rakatas. I aligned with the latter and there's a moment where the former go all aggro and you have to kill your way through their camp after fighting some monster on an arena, or their leader. I didn't feel like killing them, so I larped up a peaceful solution - took a bunch of +Stealth gear, including a busted armour I bought on Yavin IV, and just walked out of their camp. Too bad the game doesn't react to it.

yeah, no
Kotor 1 > Kotor 2

The thing is that Kotor 1 has awful Saturday morning cartoon writing. There is no nuance, everything is black and white (except for like one character).
Furthermore to align with the Lightside you just have to be a decent person, but to go Darkside you have to be the biggest jackass in space. So that's fun if that's your thing.

It's a shame that the game didn't recognize that as a solution. Kotor really could've benefited from more clever options like that and the Rancor grenade.

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You're welcome.

>Im trying retardedly

what the fuck was shitware thinking with the original dialogues?

I properly shouldn't use this for a first playthrough right? Besides, I kind of want to see how retarded some of the lines get.

lol no

You absolutely can use it the first time. The mod author sums it up pretty nicely.

>some of the PC responses range from jarring to downright idiotic. Mainly the ones ending with exclamations.

>Mainly the ones ending with exclamations.
It's true. Pic related is half of the dialogue options

Cool, I might give it a try but first I want to see for myself how bad some of this dialogue can actually get.

Any tips on character builds in KOTOR2? I know force whirlwind/wave is overpowered, but aside from that?

Well duh. There's no depth in it, it's just a fun Star Warsy RPG game.

Not having embarrassingly retarded dialogue doesnt mean your game has to have "depth". Pic related is the most simple example of this

Just go Guardian/Sith Marauder with lots of strength and you will be able to instantkill enemies with your force jumps.

I will not be going sith in KOTOR2 though, the game has more depth than 1 and so I do not see a point in being a dick.

Because Bioware never had insanely good writers. They just wrote in very setting-appropriate style. Anything who thinks Baldur's Gates are well written is equally as delusional, for example. Their style simply fit D&D.

kotor 1 and 2 = bad games. Better plot than prequel star wars and rehash star wars

>I'm struggling to remember if KotOR even has sneak attacks. I think it does, I remember it having some kind of stealth field generating belts. The effect looked really shitty on my ancient VGA which didn't support Direct X past 7. Good times.

It does, but unless you're a scout or scoundrel I don't think anyone bothered.

>I read at a 6th grader level

Thanks for letting us know.

That's straight up embarrassing shit.

when the fuck do I get to buy rank 3 cyberware in shadowrun hong kong
I didn't want to start a new thread just for asking this

After mission 6
Progression was a mess in that one

>Jesus fucking christ the writing in this game is deviantart tier dogshit

You will want to kill yourself when you get to Kotor2 then. At least Kotor1 doesn't come off as a bad edgy fanfic that shits all over the established lore with a shitty mary sue self insert nagging you from the very beginning of the game to the end.

lol
yes

>He fell for the whip meme

t. Brainlet

Can we all finally agree that Bioware was never good?

>combat is also passable for a RTwP

I don't understand this mindset that just because something is RTwP or turn based it is "bad". I'm tired of fucking everything becoming a damn hack-n-slash or some type of shooter. Fuck that. I'd take Kotor's very basic and shallow RTwP over that crap any day.

thanks
noh, just wanna slap things harder with muh edgy wrist knife

>Kotor 1
Plot is more in line with the original movies. Pretty simple and straight forward good vs evil story, with the option to actually be evil. Writing doesn't have a lot of nuance, but story is enjoyable for what it is and the story is made more memorable by a cool plot twist and satisfying ending.

>Kotor 2
Writing that picks apart the lore of the series and even seeks to create something more complex than Kotor. The more nuanced writing allows for greater role play options other than the binary of edgelord/jesus that kotor 1 had. Unfortunately the game is unfinished and has a shit ending.

How is it possible for a Star Wars game to go over someone's head?

the whole of the star wars extended universe is basically dog shit

I thought that the bottom line was the PC being a condescending dick. There's nothing wrong with it in context.

Are blasters viable in KotOR 1, or are they only viable in 2?

Only 2

I didn't like the plot twist of KotOR.
"You are Revan" No I'm not, up until this point my character was no more than a blank avatar I filled with my choices as a player, whatever dark past my avatar had doesn't have anything to do with me as a player, thats a plot twist for a movie, not a video game where I personally guided the character through the whole game. You can't just bring up that shit out of nowhere, especially in a RPG where character progresion is a key aspect.

Shit what builds do they even have in 1, some Jedi lightsaber/Force builds, and Vibroswords?

Malak's lines always make me cringe so hard. They're a level above and beyond all other Star Wars cheese, so don't make that excuse. In general the game seems like it was written for 12 year olds, because it obviously was.

His VA does not help make them sound more serious

>pretending games have to be serious
>thinking camp is bad

Over-the-top evil villains are great.

Ive played through both of these games tens of times. Pic related must be you

seems like you missed the point

Hit everything with a sword or lightsaber.

It's a completely non-interactive twist in an interactive medium. Whatever it tried to acomplish it failed the second it striped control from the player.

meh

when you are a kid when you first played kotor 1 it was the GOAT game; top tier british jedi waifu that was incredibly and you could tease and flirt with and eventually end up with, STAR WARS, and - at the time - a really novel twist that completely flips the game upside down

but yeah if you replay it now the dialogue is corny as hell and so are most of the companions, especially carth. bastilla still remains a real cutiepie though and it will never get old teasing her. kotor 2 takes a massive dump on the first game in basically every other way.

tl;dr childhood is idolizing kotor 1, adulthood is realizing kotor 2 makes more sense

>muh total blank slate meme
This is the cancer that's killing RPGs, along with open world. You can't write a good story with branching choices for a literal non character. The possibilities are too open ended.

>You can't write a good story with branching choices for a literal non character.

Explain the Courier, who is as blank slate as you can get.

It's ok to have motivations but not to tell the player "you are actually a baby rapist" near the end of the game if you haven't raped any babies yourself.
Thats too much don't you think? It fundamentally changes the character you were playing up until that point.

...

>muh Kotor 2
Ah, there we go. You are an Obsidian shill.
Opinion discarded.

>h-haha noo its literally impossible for kotor 2 to be better...le o-obsidian shill

Fucking wrecked