How do I deal with this retarded RNG weapon/armor stats/abilities/drop/craft system? Fucking demon's souls was less convoluted.
I only just made it to the second island but i've been using the first Odachi I ever found all game as well as the Nioh armor I got as some dlc gift. It's apparently the strongest thing I have by a small margin since i've been using it and leveled it up or something. Also most of the skills seem pretty shit, what should I focus on? Same goes for levels, for now i'm mostly putting points into heart.
Any tips? i'm getting by and don't feel super weak but hate the feeling that i'm gimping myself or playing wrong.
Adrian Allen
You get lots of gold if you breakdown unwanted weapons and sell the materials. Then you can re-forge to your hearts content to get whatever stats you want.
Aaron Gray
I have no idea what any of the stats/abilities mean or what is good though.
Thomas Turner
Or how different weapons work. Like can you use a base odachi all game like upgrading a long sword in dark souls? I heard you are supposed to be constantly upgrading to better equipment you find.
Aiden Peterson
Unfortunatly the effect names are kind of hard to understand. If you press start or select you can highlight various UI bits to get more details about them. Including weapon and armor effects. Do that to get a better understanding.
Much like equipment, effects have different rarities as well so if you see an effect with a different colour than the usual grey then you're in for a good chance for an improved weapon.
Skills are useful to let you do a bit more comboing or to give you more options for what you want to do.
I'd look into a few guides, the game is deeper than Dark/Demon Souls for equipment, but is even worse at explaining it.
Best of luck my dude
Jaxson Wright
It's a bit like Diaablo, in that you're constantly replacing equipment. You can upgrade equipment to a higher level with "Soul Matching". It's hard to explain so again, your best bet is for a guide.
Colton Powell
just equip the best stuff you can find and sell/dismantle the rest, you can lock equipment so it and the stuff you have currently equipped are not selected when you press the button to select everything in the beginning only attack on weapons and defense on armor matters, everything else is just small stuff except thing like +life
Nathaniel Edwards
I can't tell whats the best thats the problem. As I said my level 6 odachi is the best damage wise right now but it's max level.
Parker Robinson
>max level you talkin about familiarity? you gain that pretty fast by just using it, when you find a weapon that does just a little less damage than your current one but has no familiarity and is higher level, try using it for a while and it will probably get stronger than your current one and on armor there is no familiarity until you're at the dlc, so just use whatever has the highest defense without going over 70% equipload
Jackson Jenkins
>I BOUGHT A DIABLO GAME >WAIT WHY IS THERE DIABLO LOOT NOOOOOOOOOO!!!!!!! this is like 80% of the whining I see about this game
Henry Ortiz
> >I bought a diablo game
I thought I was buying souls+ninja gaiden.
Cameron Evans
problem is that the items are full of little useless effects and you gain huge amounts of loot in such a short while you can do 1 main mission and end up with 100+ pieces of equipment and they're all fucking lame
Levi Allen
Diablo is dogshit and this proves PC really is the masterdisgrace for liking such bad game design.
Lincoln Baker
If you are still on the first playthrough, don't worry about your gear.
Just pick a weapon type you like, and use whatever you have that matches with the highest attack power. Most armor sets will give a small attack power boost (look for "Close Combat Damage"), so you can try and complete a set if you really want to. Defense for the most part isn't that important, learn to block and dodge.
Practice doing ki pulses to recover stamina, and unlock the skills that let you ki pulse by dodging in each stance. It doesn't matter which weapon you do this for, those skills carry over for all weapons. After that, get the skills that do an attack from blocking. They usually require an input like block+light/heavy-attack. These moves generally are very fast and you can get by just spamming these.
When you get to NG+ and/or the DLC, things will change and you will want to start collecting the new green tier items that start dropping.
Aaron Brooks
sure. and you simply sell/dismantle/offer it and move on. no, believe it or not, you don't need to scour every single piece of low rarity shit you pick up. In the first difficulty you simply check the items level req and if it's higher put it on. every difficulty after that you simply check the + levels. endgame you look for certain inheritables and that's it
Nolan Gomez
>>I BOUGHT A DIABLO GAME Except the only Diablo thing about is is what OP is talking about though, random effects for your weapons.
Caleb Bell
Dropped this soon after the first boss
Dylan Murphy
alright So I should just put on whatever is close to my level? what about different weapon names of the same category vs a higher level varient of a weapon also found at lower levels? Are the movesets any different?
like a level 20 binziden odachi (also found at level 6) vs a level 18 rai odachi.
Joseph Garcia
none of that matters to you yet look at level and damage, that's it. as with all Diablo games, your "build" doesn't start until endgame
Nicholas Stewart
is there any difference between the weapons with different names movesets or anything important like what they can learn, scaling etc? Are the ones that appear at later levels just stright upgrades?
Jeremiah Morris
moveset changes come exclusively from the skills you take for your weapons. scalings can be different within weapon classes, but only if they have stats on them that alter the scaling such as "Change to Spirit A" and such
Jonathan Rodriguez
>Weapons with different names Sometimes, you see you might noticed that some gear have these icons next towards the skill, if it's a pentagon, it means that gear will ALWAYS have that skill and can't be moved. If it's got something like a '>', it means if you max affinity with it, and then soul forge it with another gear, you can transfer that skill over as a result. If the gear didn't have an '>' skill, it gets a new skill outright, if it did already have one, you replace it instead.
Otherwise the different names refer towards 'quality' of the gear, and you can check that out by just trying to forge them. Forging uses items you found or dissembled, and then gives you an RNG chance on getting that gear at a selective rarity.
Brandon Johnson
Scaling can be different between types like hammers and axes, but the change is very small, and the main scaling stat will always be the same. i.e. hammers and axes still primarily scale from strength
Ryder Roberts
>Shit progression >Shit upgrade System >Shit Skill system for armor-weapon-spirit >Shit DLC difficulty >Shit lootsystem >Poor enemy variety There you go m8
Luis Hall
Forge one. Also Soul Match your weapons to upgrade their level and at the same time their stats. This is a mainly single player just play how you want to play.
Charles Thompson
There tend to be tiers of a weapon type with the name of weapons. A basic odachi will always be weaker than the type you may find in later levels but not by a huge margin. The main difference in the effects and stat enhancing attritibe on them. Later stage weapon at a higher tier may have more powerful attribute. All weapon type have the same moveset though.
Andrew Robinson
Don't bother with farming or crafting until NG+ Kill revenants with purple gear to get your first run upgrades
Wyatt Hernandez
I dealt with it by quitting playing the game at the ninja mansion/frog boss
Nioh just isnt terribly fun to play, the focus on autistic japanese style controls really kill it. Stop playing for 3 days, come back, feels like I cant play the game anymore
Chase Davis
Best thing to do is not give a fuck. I never payed any attention to weapons stats only rarity levels and damage and i finished the game no problems. The game is mostly skill based so none of that stuff matters.
Chase Martin
Loot system is my main gripe about this game.
I'm so glad I went with magic. It's actually fucking useful and it feels so good beating bosses on the first try.
Kayden Nguyen
As for skill you might want to focus on, that depends on what weapon you're using and how you're leveling up, but rule of thumb: -Break and Parry are good depending on the weapon in question. Tonfa already strip Ki by a ton, so you want extra Break on them to enhance that more. Dual Swords have a lot of skills active doing block, so boosting Parry tends to be good. -Elemental damage is always good when you can sneak it in, and boosting it better still. Elemental damage also apples status effects, and applying 2 different status effects triggers discord on whatever you're fighting, removing all Ki from them and disallowing them from recovering more. -From there it's just boosting as you see fit. Use a lot of Magic or Ninja Arts? Or maybe you do a lot of bow or canon use? Aim for the 'Unlimited' versions for each one to let you use those more as a result. Want to use heavy armor but hate the weight negative towards evasion? Look for 'Weight Reduction' for Blue/Purple gear. Hate how getting a small hit or two builds up where you need to use healing items? Look for 'Bonus for absorbing Amirita (Auto-Recovery)' for uncommon helmets. A skills coloring means you can only get it on gear with that rarity.
Oliver Allen
? Even tales of berseria has a similar system, now berseria is a diablo game? You nioh fags are really a bunch of memesters, aren't you.
Mason Gomez
This
Landon Lopez
Chances are the same faggot going around trying to say otherwise. There's not enough foes, nor enough loot drop to make this diablo-ish, beyond sharing how the loot in and of itself works, and maybe how it's broken up into chapters/islands. Otherwise the more core and underlying gameplay is Dark Souls.
Dylan Powell
>Dual Swords have a lot of skills active doing block, so boosting Parry tends to be good Wait what skill have active parry?
Dylan Lee
Demon Thurst, Heavenly/Earthly Flow, and The Shrike are all direct Parry's.
Random Slice and Water Sword though come out of guarding and still has a deflection aspect towards them.
Josiah Torres
>blowing through most of the game with ~5 deaths on a boss at most before beating them >get to Date Masamune >15+ deaths and still can't reliably get him under 50% health
Levi Price
>First real boss in a long time to go after grapples >His living weapon gives him 50% grapple range >his grapple can easily OHKO unless in heavy armor The rest of that fight isn't anything new by that point, but it's really the grapple range and how much he loves to go for it that'll fuck you over.
Oliver Anderson
Yeah, it's the range during living weapon that catches me off guard.
Ethan Peterson
You'll get to fight him again in a side mission later on but he will have living weapon on at all time
Ryder Sullivan
There is something I really dislike in this game is the transition from final boss of ng to dlc content, the level and equipment difference is like 20 level apart, and the only good way to farm is through the first chapter in ng+.
Brayden White
what's with these games and their fuckable spider girls, makes my dick very confused.
Gavin Perez
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Benjamin Lopez
This game solidified my respect for the art of the fearboner. Hino-Enma and Joro Gumo are just too good.
Hunter Perez
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Lincoln Murphy
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Angel Bennett
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Jason Gutierrez
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David Gonzalez
Gear doesn't matter till NG+ so do whatever and never upgrade, just throw out and replace. At NG+, you want all greens. Find set pieces that work for your build. Now you can start upgrading, or you can rush through and get to NG++ for an easier time upgrading.
You want first to find the gear itself you want, stats unimportant, for the set bonuses you want. Then, you go and reforge the fucker/reinforce till it has all the stats you want. Typically toughness, Ki/lower ki usage, damage, etc. Find a bunch of gloves with +attack as their legacy stat, max proficiency them then add that stat to all your armor. Then, once you've got good stats, you start soulmerging/upgrading them. Greens start as base or +1, and go to +15. Additionally, you'll find them as gear level 150-159, and they'll be up in the 180s eventually. Save your dosh and ideally upgrade all your shit to +15 over time.
Matthew Phillips
Well he's DLC boss but step your shit up man, I got him down with no damage taken on my first try. How the fuck did you have problems with him, but not Maria "Fucks-your-face"?
Logan Mitchell
>caring about gear pre-150
Gavin Cox
>How the fuck did you have problems with him, but not Maria "Fucks-your-face"? Maybe because Maria comes after that.
Kevin Sanders
Maria is piss easy because she have way less hyper armor and aoe attack wtf you talking about nigga
John Butler
Come back and tell me that again on NG+ where she also has perma living weapon, no stagger, does around 1400dmg a hit and can teleport around the arena.
Wyatt Barnes
>do Maria in base game >down her in ten seconds flat >come back on NG+ expecting an easy fight >have to puss out and summon a friend after 20+ failures
Elijah Martinez
For your first playthrough, just replace your equipment once you get higher level stuff, you don't need to worry about set effects and having the best bonuses yet. If you haven't gotten a good current level weapon, just forge one. Disassemble all purples and blues you don't need, sell the rest. Don't worry about reforging or soul matching until NG+, it's a waste of money for now.
For your stats, get enough Body/Stamina/Skill to wear whatever armor class you want at C agility or better. Lower agility increases your evasion and attack ki usage but lowers your guard ki consumption and toughness is basically poise. Then see whatever your weapon(s) of choice scale with primarily and pump those.
For magic and ninjitsu, you'll get enough locks over the course of the game to get some simple stuff. Carnage Talismans, Sloth, Kekkai and Armorbreak (forget the name) are all great. For ninjutsu, paralytic ground traps are probably the best. There are more but you'll just have to look stuff up if you want to get more into that.
Keep on keepin' on, man. It seems convoluted but you'll realize soon there isn't that much you need to worry about.
>skills seem pretty shit ahahahah just wait
Jayden Wright
Maria is threatening in NG+ on because she gets an actual HP bar.
Unless you just cheap out with Iai builds.
Aiden Morris
Just how strong of an effect is extended evasion invulnerabiliy? Is there a number for the amount of frames it adds?
Brandon Morgan
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Alexander Morgan
Really considering using this but it’s not on sale. Is it worth it at current price?
Ryan Fisher
It is.
Jace Stewart
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Kevin Green
"it's shit because i said so!!!!"
Ethan King
>How do I deal with this retarded RNG weapon/armor stats/abilities/drop/craft system? gear doesn't matter until NG+, when you have access to divines
you can just pick up any trash you find and if it has higher numbers than what you had before then you use it
Nicholas Foster
pick the one with the best damage
it would be a fucking yellow and you'd still be fine picking it
you're at a stage in the game where the gear you're using really doesn't matter much
really the entire first NG is like a tutorial compared to how gear works between Way of the Strong and Way of the Nioh
Ethan Peterson
rarity tiers each rarity tier unlocking a slot for a new random stat NGs unlocking new rarity tiers NGs being the varying difficulties NGs slowly adding more and more special red mobs that have more status effects depending on how high of an NG you're on