Can someone explain to me why just making endless Mania sequels won't also damage the franchise?
What happens when the public starts shafting the series for being nothing but rehashes?
Can someone explain to me why just making endless Mania sequels won't also damage the franchise?
What happens when the public starts shafting the series for being nothing but rehashes?
Other urls found in this thread:
But Sonic Advance 4 already exists
Also none of the gameplay styles in Sonic have appeared in more than 3 games in a row
Implying a Sonic Mania 2 with fully original stages wouldn't be god tier
Yeah but after Mania 2 it should change things up.
No
That would be like calling Sonic Unleashed, Sonic Adventure 3.
People don't really want a literal rethread of Mania, they just want another game from the same devs. Preferably with a bigger budget and hand-drawn sprites.
SEGA probably would not let them innovate as it would be too risky. They would probably turn the series into Mega Man.
I want a Sonic Qdvance game with non-shit special stages
The games were perfect aside from those fucking chaos emeralds
Rehashes are when content that is mostly the same as prior content is prettied up and released with little change.
Sonic Mania while reuses prior stages, it does plenty to make those stages feel fresh with new Badniks, bosses, obstacles, gimmicks, and hazards. Examples being how Green Hill Zone became partially an aquatic level in Act 2 as you explore the underbelly of the zone, or how Oil Ocean Zone Act 2 uses the mechanic from Sandopolis Zone Act 2 from Sonic 3 & Knuckles in the form of a ring-depleting haze and the mini-submarine environments. It breeds a lot of fandom creativity imagining what other past levels could look like given the Mania treatment.
Then of course there are new stages, which can revisit concepts that have not perhaps seen a 2D usage yet. Studiopolis Zone is a metropolitan tv station resemblant of something from Pulseman while also revisiting tons of SEGA memorabilia. Press Garden Zone is a weird combo of printing press in the first act, then a frozen japanese-style area in Act 2.
Personally, if they included roughly half original stages THEN old stages, I would happily buy a Sonic Mania 2.
Also not gonna lie, the Advance series is sexy
I am not saying that they shouldn't have original stages, I am saying if the series gets nothing but new zones in each release it will probably start to damage the "Classic Sonic" image.
Then after Mania 2 make it like a successor to the Advance series. The Mania team would probably prove it won't "taint" modern Sonic and would probably use the Modern Sonic elements better than DIMPS ever did.
Alright. How about Sonic R spiritual successor based off the 3D special stages along with original elements too?
If Mania 2 has only original stages, then I can understand the team moving on to just making another Advance game.
The Advance series was a pretty good attempt at getting creative with the Classic formula, if it wasn't stuck on the Game Boy Advance I think it would have been held in the same regard as the NSMB series.
There has not been a single good 3D Sonic game. No 2D Sonic game could ever damage the franchise as much as a 3D Sonic game could.
Not even Sonic The Hedgehog 4.
Sonic Advance 3 is so fucking garbage, fuck you dimps retard nostalgia fags.
Been playing it recently, it is pretty decent though the bosses are boring.
Would you trust the Mania team with 3D Sonic?
Sonic adventure 2 was a good game for its time.
As someone who liked mania over 3&k, I think you are right.
Rehashing it often would also mean easily a drop in the quality of level design.
What they need now is to take their time to justify another 2d entry.
Some graphics advancements and/or all new levels should be the way to go imo.
Adding new elements to the gameplay is risky.
Drop dash was good but it's not broken.
Some tag system like advance 3 would be cool but, again, that's risky and needs alot of care.
If you like Sonic Adventure then sure.
If they make it like Sonic Jam.
So Sonic Adventure?
>Can someone explain to me why making endless good games won't ruin a franchise?
That's how you sound, OP.
The level design is practically shovel-ware tier gameplay.
So then you must love the New Super Mario Bros series.
The NSMB games are not good, but they are better than 3D Mario trash.
NSMB 1 was good.
NSMBWii was also good.
NSMB2 is kinda meh.
NSMBWii U is good.
Overall, it's a decent set of games; but personally I still feel the 3D Marios were better overall.
You have been memed, the only redeeming quality about advance 3 is the tag system, level design is broken as well as the physics.
I still remember a fucking floor tile in ocean base being out of alignment
Sonic Maker when?
NSMB was OK, acceptable for its time.
NSMBW was lazy but added simultaneous multiplayer, so it was somewhat justifiable.
NSMB2 was lazy.
NSMBU was lazy and added nothing.
They're mediocre at best, but even then they're still better than any 3D Mario ever released.
This. We need a full-blown Sonic Maker with a sprite creator and everything so that we can easily remake stages and mod our OCs to be playable.
Proof that the physics are broken.
Sonic 06 was Sonic Adventure 3
They aren't.
youtu.be
Sonic Forces.
It was most certainly not.
That's not what the critics say.