Hold off on buying MGSV for more than 2 years after release because of the initial backlash at how it's an incomplete...

>hold off on buying MGSV for more than 2 years after release because of the initial backlash at how it's an incomplete game
>finally decide to buy it during PSN sale for 8$
>it has the best gameplay of any MGS game

What gives?

the "tutorial" of crawling at a snails pace through a hospital for an hour was shit though

Play one mission, you've played them all. The only variation comes from your equipment which eventually leads you down the same path as everyone else; tranq sniper rifle. You eventually will get bored of fultoning everyone and everything and it won't feel that great anymore.

the incompletleness part bears noe relevance to gameplay

i'm 40 hours in and i'm still having fun.
still better gameplay than any previous MGS

Every mission boils down to the same two or three main objectives in the same areas, and if you do free roam (which the game encourages you to do for resource/manpower grinding) then you're going to know every area like the back of your hand by the time you're halfway done chapter 1. And then the game tosses in missions in chapter 2 that are literally just repeats of previous missions. Subsistence should've been an option for every mission, Extreme is just artificial difficulty (and also easy as fuck because of the weapons you've developed by then) and Total Stealth is how the game should be played to begin with. The base gameplay is great and I'm honestly still having fun with it, but the lack of variety even compared to previous games is irritating.

That's the general consensus I've seen from people outside of Sup Forums and pretty much how I feel about it. From a gameplay standpoint it's really good albeit it does get very repetitive but story wise it is a total mess and blatantly unfinished.

Overall I really like the game but my major complaints all stem from the story like most people, the largest one being the absolutely abhorrent pacing of part 2.

Well i'd rather have almost no/shit story than shit gameplay. I agree that the gameplay is repetitive but it's the fun kind of repetitive for me, like Monster Hunter.

Also, you can basically just pretend that MGSV never happened. Not like it matters much since in Konami's hands and with Kojima off the board the series will forever remain unfinished, although technically it has a beginning and an end

MGSV has great controls for Solid Snake. Unfortunately, the level design is ass, the sound model has sound go right through walls, which is why there's no indoor level worth a damn, and the game degenerates to tactical rolling action because of the ridiculous hide LOS boost prone gives you.

It's a shell of a game bolstered more by a soulless endless cell phone grind than real talent

MGSV was boring.

I agree with you OP, that's why I think Ground Zeroes is the better game of the two. The map is more interesting (a military base in a tropical island, think guantanamo) and has the right amount of content with a short story mission, and a few wacky side missions. High replay value too.

>but story wise it is a total mess and blatantly unfinished.
Honestly, story wise it's less of a mess than most other MGS games, and the only unfinished part of the story was episode 51, which itself didn't actually add much. Ignore 51 and you can easily headcanon that Liquid and Mantis defected to the US with the remains of Sahelanthropus, which was researched to develop Rex.

having a single pixel of me get seen in GZ way too often pisses me off but the level design in GZ is quite good, especially since it doesn't have grind and actually HAS weapons you can find on site.

That's what pissed me off most in MGS5. NOTHING IS ON SITE. YOU BRING YOUR TOYS WITH YOU OR YOU GET NOTHING FUN

The Infinite Heaven mod fixes that. Playing the entire game with OSP is incredibly fun.

You played it wrong. Very wrong.

Not him, but you can't use that excuse when the game clearly encourages you to play a single specific way for maximum score. At the end of the day, for all the options you might have for your loadout and playstyle, the majority of them are just for fucking around when you have no interest in actually playing well, and there are plenty of games that pull that off better.

>clearly encourages you to play a single specific way
bullshit

Yes it does, you need a stupid amount of troops, so tranqing and fultoning everyone and everything is the smart play. Tranqs are even more OP in MGS5 than they are usually

You have exactly three options to get an S rank: either bumrush the objective as quickly as possible, TSNK with a decent time, or no trace. Of the three only the middle one allows for a good amount of variety in how you play, but you're still limited by the time.

When I replayed a bit of MGSV, it seemed to encourage you to either play too safe, by just using the tranq pistol as it has the best silencer in the game without too much effort relative to other weapons and fultoning everyone, or play too recklessly, by just running through the level as fast as you can, and the more fun stuff either penalized you or was too tricky/time consuming to pull off to be worth using unless you didn't give a shit about your score. I wanted the Raiden skin, though, so I needed to get the S ranks, and most missions weren't that enjoyable to go through more than once.

You only need the S rank once, just play for fun faggot.
The soldier you find in the fild suck anyway lol.

>it has the best gameplay of any MGS game
True but-
>worst story of any MGS game
>worst characters on any MGS game
>worst dialog of any MGS game
>worst settings of any MGS game
>worst enemies/bossed of any MGS game
>worst OST of any MGS game