>tfw get lost in road of sacrifices + farron keep >tfw too much of a brainlet for dark souls 3
why does everything have to look the same? this kind of stuff didn't happen in DaS1, you could recognize where you've been because of memorable landmarks in these areas everything looks the same
Jacob Wilson
just hug the walls you imbecile
Hudson Cox
nah not really download more brain or something
Jordan Carter
Is a giant snibbeti snab not a good enough landmark for your retarded ass
Nathaniel Lewis
Jesus Christ. It's people like you that are responsible for having mini-maps in everything. Just go back to GTA or something you brainlet
Aiden Gomez
minimaps are actually nice you shouldn't have to remember an entire map, specially not when they are big
Lincoln King
WHERE'S MY QUEST MARKER
Tyler Watson
>Getting lost in the most linear of the DaS games.
Indeed you are retarded.
Thomas Turner
das3 has the least linear level design of any soulsborne game
Andrew Thompson
Not in all instances. If the level design and look are good enough, you should be able to easily know where you are no matter how big the map is. Blighttown nailed this. Farron Keep did not.
Jaxon Morris
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Charles Anderson
Before anyone freaks out, level design =/= world design. It has the most linear world design by a large margin
Joseph Butler
Have you played Dark Souls before?
Brandon Evans
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Sebastian Scott
DaS2 and DaS1's level design was way more linear than DaS3 DaS3 has a more linear world design
Mason Cox
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Colton Torres
precisely
Cooper Roberts
It's pretty reasonable getting lost in Farron Keep because that entire level is a giant piece of shit in terms of design and has absolutely no landmarks, and all you can do is roll around like a retarded tumbleweed through the shit zone.
Tyler Sullivan
Not using swamp daggers >ishiggydiggy
Ryan Sanders
>needing to eat your entire mana just because they let team short bus map out this level
Nicholas Anderson
what else would you use mana for?
Alexander Gray
certainly not magic
Brandon Rivera
>It's pretty reasonable getting lost in Farron Keep because that entire level is a giant piece of shit in terms of design and has absolutely no landmarks, and all you can do is roll around like a retarded tumbleweed through the shit zone.
It's a friggin' swamp. You are meant to get lost in a swamp, it's intentional.
Ryder James
On my first playthrough I missed the sage/cathedral completely and went all the way to fucking Irithyll without getting the doll
Gabriel Morgan
My dude, the islands form a path from tower to tower. You don't even need to get poisoned unless you're on a collection spree.
Zachary Watson
I enjoyed ds3 while I was playing it (at least more than I enjoyed 2) but I can hardly remember shit about it.
Jaxon Evans
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Kayden Bailey
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Julian Green
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Jaxon Evans
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Jayden Parker
lmao how das3 is linear as fuck
Jeremiah Anderson
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Brody Mitchell
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Blake Anderson
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Jordan Collins
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Caleb Brown
>me no use bren good >picture map help head movies
Get in the fucking oven you sentient cumstain
Andrew Robinson
Ironically enough the game was so forgetable to me that this happened on my 2nd playthrough.
Nathaniel Turner
me IQ be 42 me no dum
PRECISELY compare it to the swamp in DaS1
>look around >see giant tree that leads to ash lake >see road that leads up to blighttown >see mill that takes me back to the valley of the drakes >see spider nest that takes me to the spidertits boss fight >can instantly know where I am because of how close I am to a certain landmark
meanwhile in the das3 swamp >look around >swamp >swamp >swamp >no idea where I am because everything looks the same
DaS3 was all about making huge maps but there is nothing remarkable about any of them