>RE4 introduced QTEs
It's like people forgot about this game
RE4 introduced QTEs
Is it really a QTE when you have to find out the QTE through your own effort?
>introduced
Fuck off underage
and I doubt Shenmue even introduced them, there had to be something before it
what is shenmue.
>Dodge button
>QTE
Dont you dare sully super punch out with your terrible post
>that quick time event right at the start of the game where you need to press A at the right time or you instantly die from the goomba
fucking garbage game design
There are two types, subtle QTEs and direct QTEs. But yeah, they are basically the same.
Punchout is a rhythm game though
Does Dragon's Lair count as having QTEs?
Isn't every instance of putting an input into a game a quick time event if you're going to be that vague and meaningless about the definition?
People think that asura wrath is a QTE game. So, yes?
what?
A corner in a racing game is a "subtle QTE".
What the fuck are you on?
Asura's Wrath alternates between being a legitimate action game and then transitions into 10 minutes of solid quick time events every once in a while
>subtle QTE
What the fuck.
Is 4chanX fucking me?
friendly reminder that this is Sup Forums in the first day of 2018.
It's gonna get worse from here on out.
QTEs are events where the enemy needs to signal to the player that he needs to press the right button to proceed. In mario you can proceed without the enemies consent.
A curve can have different outcome, timing a hit in punchout will only have one.
Dragon's Lair is pure prompting (with visual indicator, sometimes vague) for a specific button press every time. Even moreso than Shenmue or Asura's Wrath, Dragon's Lair and Space Ace are the original QTE games.
In that case, what about an QTE that doesn't effect the story? How about the QTE that just reduce your health?
>GOMU GOMU NO PISTOL
>three hours into 2018
>Sup Forums already worse than 2017
This has to be a record
It's an easy concept.
Sublte QTEs = I need to know which button to press and when the game allows me to press it depending on certain cues in the games that is sublte, like sounds or and enemy doing something different.
Direct QTEs = The game tells me which button to press and when.
Why?
Still, by judging a QTE solely by it's outcome, FPS snipers are QTE's. You shoot, you kill.
I'd say QTE's are instances where players have no control other than a button prompt.
Well only for that enemy, but just because you headshot one guy doesn't mean you proceed in the game. Also there is no cue that tells you when to shoot the guy in the head.. there for it's not a quicktime event.
>not just using a half a press to melt straight through the goomba into world 8
I will admit I do enjoy threads where user tries to explain a ridiculous concept that makes no sense.
I can almost see the logic here. Dragon's Lair is generally agreed on as being a QTE game, but it doesn't actually put button prompts on the screen, it's slightly more involved. By this logic, Punch-Out!! is also a QTE game since it's about using visual cues to press a button at the right time.
The problem, besides that this is retarded, is that in most situations you have multiple solutions in Punch-Out!!; you can dodge one way or the other, you can duck, sometimes you can block, or you can take a risk and counter to get a star. You have multiple avenues to victory rather than pressing the scripted buttons that the game tells you to press.
Punch-Out is actually more a rythym game than anything else. You don't watch the storyline then interact just at a certain cue, once the round starts you're in control the whole time and your success or failure corresponds with you matching the rythym or pattern of the opponent.
QTEs are old though, most cinematic type of games had atleast segments here and there with something like that. Rebel Assault games for example. The cinematic games specified in this thread are obvious too.